:config:
  autopads: false
  compression:
    offset: 0x201410
  segments:
    - [ 0x3, 0x201410 ]
  header:
    header:
      - '#include "sm64.h"'
      - '#include "star/geo.h"'

star_seg3_lights_0302A6D8:
  type: LIGHTS
  size: 24
  offset: 0x2A6D8
  symbol: star_seg3_lights_0302A6D8

star_surface:
  type: TEXTURE
  size: 2048
  width: 32
  height: 32
  offset: 0x2A6F0
  format: RGBA16
  symbol: star_seg3_texture_0302A6F0

star_eye:
  type: TEXTURE
  size: 2048
  width: 32
  height: 32
  offset: 0x2AEF0
  format: RGBA16
  symbol: star_seg3_texture_0302AEF0

star_seg3_vertex_0302B6F0:
  type: VTX
  count: 12
  offset: 0x2B6F0
  symbol: star_seg3_vertex_0302B6F0

star_seg3_dl_0302B7B0:
  type: GFX
  offset: 0x2B7B0
  symbol: star_seg3_dl_0302B7B0

star_seg3_dl_0302B870:
  type: GFX
  offset: 0x2B870
  symbol: star_seg3_dl_0302B870

star_seg3_lights_0302B908:
  type: LIGHTS
  size: 24
  offset: 0x2B908
  symbol: star_seg3_lights_0302B908

star_seg3_vertex_0302B920:
  type: VTX
  count: 10
  offset: 0x2B920
  symbol: star_seg3_vertex_0302B920

star_seg3_dl_0302B9C0:
  type: GFX
  offset: 0x2B9C0
  symbol: star_seg3_dl_0302B9C0

star_seg3_dl_0302BA18:
  type: GFX
  offset: 0x2BA18
  symbol: star_seg3_dl_0302BA18
