:config:
  autopads: false
  compression:
    offset: 0x134D20
  segments:
    - [ 0x5, 0x134D20 ]
  header:
    header:
      - '#include "sm64.h"'
      - '#include "water_bubble/geo.h"'

water_bubble_seg5_lights_0500FE68:
  type: LIGHTS
  size: 24
  offset: 0xFE68
  symbol: water_bubble_seg5_lights_0500FE68

water_bubble:
  type: TEXTURE
  size: 2048
  width: 32
  height: 32
  offset: 0xFE80
  format: RGBA16
  symbol: water_bubble_seg5_texture_0500FE80

water_bubble_seg5_vertex_05010680:
  type: VTX
  count: 16
  offset: 0x10680
  symbol: water_bubble_seg5_vertex_05010680

water_bubble_seg5_vertex_05010780:
  type: VTX
  count: 15
  offset: 0x10780
  symbol: water_bubble_seg5_vertex_05010780

water_bubble_seg5_vertex_05010870:
  type: VTX
  count: 14
  offset: 0x10870
  symbol: water_bubble_seg5_vertex_05010870

water_bubble_seg5_vertex_05010950:
  type: VTX
  count: 16
  offset: 0x10950
  symbol: water_bubble_seg5_vertex_05010950

water_bubble_seg5_vertex_05010A50:
  type: VTX
  count: 16
  offset: 0x10A50
  symbol: water_bubble_seg5_vertex_05010A50

water_bubble_seg5_vertex_05010B50:
  type: VTX
  count: 16
  offset: 0x10B50
  symbol: water_bubble_seg5_vertex_05010B50

water_bubble_seg5_vertex_05010C50:
  type: VTX
  count: 14
  offset: 0x10C50
  symbol: water_bubble_seg5_vertex_05010C50

water_bubble_seg5_dl_05010D30:
  type: GFX
  offset: 0x10D30
  symbol: water_bubble_seg5_dl_05010D30

water_bubble_seg5_dl_05011000:
  type: GFX
  offset: 0x11000
  symbol: water_bubble_seg5_dl_05011000
