:config:
  autopads: false
  compression:
    offset: 0x1B8010
  segments:
    - [ 0x6, 0x1B8010 ]
  header:
    header:
      - '#include "sm64.h"'
      - '#include "water_ring/anims.h"'
      - '#include "water_ring/geo.h"'

water_ring_seg6_lights_06012368:
  type: LIGHTS
  size: 24
  offset: 0x12368
  symbol: water_ring_seg6_lights_06012368

water_ring:
  type: TEXTURE
  size: 4096
  width: 64
  height: 32
  offset: 0x12380
  format: RGBA16
  symbol: water_ring_seg6_texture_06012380

water_ring_seg6_vertex_06013380:
  type: VTX
  count: 16
  offset: 0x13380
  symbol: water_ring_seg6_vertex_06013380

water_ring_seg6_vertex_06013480:
  type: VTX
  count: 16
  offset: 0x13480
  symbol: water_ring_seg6_vertex_06013480

water_ring_seg6_vertex_06013580:
  type: VTX
  count: 16
  offset: 0x13580
  symbol: water_ring_seg6_vertex_06013580

water_ring_seg6_vertex_06013680:
  type: VTX
  count: 16
  offset: 0x13680
  symbol: water_ring_seg6_vertex_06013680

water_ring_seg6_vertex_06013780:
  type: VTX
  count: 16
  offset: 0x13780
  symbol: water_ring_seg6_vertex_06013780

water_ring_seg6_vertex_06013880:
  type: VTX
  count: 16
  offset: 0x13880
  symbol: water_ring_seg6_vertex_06013880

water_ring_seg6_vertex_06013980:
  type: VTX
  count: 16
  offset: 0x13980
  symbol: water_ring_seg6_vertex_06013980

water_ring_seg6_vertex_06013A80:
  type: VTX
  count: 4
  offset: 0x13A80
  symbol: water_ring_seg6_vertex_06013A80

water_ring_seg6_dl_06013AC0:
  type: GFX
  offset: 0x13AC0
  symbol: water_ring_seg6_dl_06013AC0
