:config:
  autopads: false
  compression:
    offset: 0x112B50
  segments:
    - [ 0x4, 0x112B50 ]
  header:
    header:
      - '#include "sm64.h"'
      - '#include "water_wave/geo.h"'

water_wave_seg4_vertex_04025318:
  type: VTX
  count: 4
  offset: 0x25318
  symbol: water_wave_seg4_vertex_04025318

water_wave_0:
  type: TEXTURE
  size: 2048
  width: 32
  height: 32
  offset: 0x25358
  format: IA16
  symbol: water_wave_seg4_texture_04025358

water_wave_1:
  type: TEXTURE
  size: 2048
  width: 32
  height: 32
  offset: 0x25B58
  format: IA16
  symbol: water_wave_seg4_texture_04025B58

water_wave_2:
  type: TEXTURE
  size: 2048
  width: 32
  height: 32
  offset: 0x26358
  format: IA16
  symbol: water_wave_seg4_texture_04026358

water_wave_3:
  type: TEXTURE
  size: 2048
  width: 32
  height: 32
  offset: 0x26B58
  format: IA16
  symbol: water_wave_seg4_texture_04026B58

water_wave_seg4_dl_04027358:
  type: GFX
  offset: 0x27358
  symbol: water_wave_seg4_dl_04027358

water_wave_seg4_dl_040273A0:
  type: GFX
  offset: 0x273A0
  symbol: water_wave_seg4_dl_040273A0

water_wave_seg4_dl_040273D8:
  type: GFX
  offset: 0x273D8
  symbol: water_wave_seg4_dl_040273D8

water_wave_seg4_dl_040273F0:
  type: GFX
  offset: 0x273F0
  symbol: water_wave_seg4_dl_040273F0

water_wave_seg4_dl_04027408:
  type: GFX
  offset: 0x27408
  symbol: water_wave_seg4_dl_04027408

water_wave_seg4_dl_04027420:
  type: GFX
  offset: 0x27420
  symbol: water_wave_seg4_dl_04027420

water_wave_seg4_dl_04027438:
  type: GFX
  offset: 0x27438
  symbol: water_wave_seg4_dl_04027438
