:config:
  autopads: false
  compression:
    offset: 0x1F2200
  segments:
    - [ 0x8, 0x1F2200 ]
  header:
    header:
      - '#include "sm64.h"'
      - '#include "amp/anims.h"'
      - '#include "amp/geo.h"'

amp_electricity:
  type: TEXTURE
  size: 1024
  width: 16
  height: 32
  offset: 0xF18
  format: RGBA16
  symbol: dAmpElectricityTexture

amp_eyes:
  type: TEXTURE
  size: 2048
  width: 32
  height: 32
  offset: 0x1318
  format: RGBA16
  symbol: dAmpEyesTexture

amp_body:
  type: TEXTURE
  size: 2048
  width: 32
  height: 32
  offset: 0x1B18
  format: RGBA16
  symbol: dAmpBodyTexture

amp_mouth:
  type: TEXTURE
  size: 2048
  width: 32
  height: 32
  offset: 0x2318
  format: RGBA16
  symbol: dAmpMouthTexture

amp_electricity_vertices:
  type: VTX
  count: 5
  offset: 0x2B18
  symbol: dAmpElectricityVertices

amp_electricity_sub_dl:
  type: GFX
  offset: 0x2B68
  symbol: dAmpElectricitySubDl

amp_electricity_dl:
  type: GFX
  offset: 0x2BA0
  symbol: dAmpElectricityDl

amp_eye_vertices:
  type: VTX
  count: 4
  offset: 0x2C10
  symbol: dAmpEyeVertices

amp_eye_sub_dl:
  type: GFX
  offset: 0x2C50
  symbol: dAmpEyeSubDl

amp_eye_dl:
  type: GFX
  offset: 0x2C88
  symbol: dAmpEyeDl

amp_mouth_vertices:
  type: VTX
  count: 4
  offset: 0x2CF8
  symbol: dAmpMouthVertices

amp_mouth_sub_dl:
  type: GFX
  offset: 0x2D38
  symbol: dAmpMouthSubDl

amp_mouth_dl:
  type: GFX
  offset: 0x2D70
  symbol: dAmpMouthDl

amp_body_vertices:
  type: VTX
  count: 4
  offset: 0x2DE0
  symbol: dAmpBodyVertices

amp_body_sub_dl:
  type: GFX
  offset: 0x2E20
  symbol: dAmpBodySubDl

amp_body_dl:
  type: GFX
  offset: 0x2E58
  symbol: dAmpBodyDl

# todo: remaining unused amp
