:config:
  autopads: false
  compression:
    offset: 0x1F0530
  segments:
    - [ 0x8, 0x1F0530 ]
  header:
    header:
      - '#include "sm64.h"'
      - '#include "breakable_box/geo.h"'

breakable_box_seg8_lights_08011A80:
  type: LIGHTS
  size: 24
  offset: 0x11A78
  symbol: breakable_box_seg8_lights_08011A80

crazy_box_surface:
  type: TEXTURE
  size: 2048
  width: 32
  height: 32
  offset: 0x11A90
  format: RGBA16
  symbol: breakable_box_seg8_texture_08011A90

cork_box_surface:
  type: TEXTURE
  size: 2048
  width: 32
  height: 32
  offset: 0x12290
  format: RGBA16
  symbol: breakable_box_seg8_texture_08012290

breakable_box_seg8_vertex_08012A90:
  type: VTX
  count: 15
  offset: 0x12A90
  symbol: breakable_box_seg8_vertex_08012A90

breakable_box_seg8_vertex_08012B80:
  type: VTX
  count: 11
  offset: 0x12B80
  symbol: breakable_box_seg8_vertex_08012B80

breakable_box_seg8_dl_08012C30:
  type: GFX
  offset: 0x12C30
  symbol: breakable_box_seg8_dl_08012C30

breakable_box_seg8_dl_08012CD8:
  type: GFX
  offset: 0x12CD8
  symbol: breakable_box_seg8_dl_08012CD8

breakable_box_seg8_dl_08012D20:
  type: GFX
  offset: 0x12D20
  symbol: breakable_box_seg8_dl_08012D20

breakable_box_seg8_dl_08012D48:
  type: GFX
  offset: 0x12D48
  symbol: breakable_box_seg8_dl_08012D48

breakable_box_seg8_collision_08012D70:
  type: SM64:COLLISION
  offset: 0x12D70
  symbol: breakable_box_seg8_collision_08012D70
