:config:
  autopads: false
  compression:
    offset: 0x1F0530
  segments:
    - [ 0x8, 0x1F0530 ]
  header:
    header:
      - '#include "sm64.h"'
      - '#include "blue_coin_switch/geo.h"'

blue_coin_switch_seg8_lights_08000000:
  type: LIGHTS
  size: 24
  offset: 0x0
  symbol: blue_coin_switch_seg8_lights_08000000

blue_coin_switch_side:
  type: TEXTURE
  size: 1024
  width: 32
  height: 16
  offset: 0x18
  format: RGBA16
  symbol: blue_coin_switch_seg8_texture_08000018

blue_coin_switch_top:
  type: TEXTURE
  size: 2048
  width: 32
  height: 32
  offset: 0x418
  format: RGBA16
  symbol: blue_coin_switch_seg8_texture_08000418

blue_coin_switch_seg8_vertex_08000C18:
  type: VTX
  count: 16
  offset: 0xC18
  symbol: blue_coin_switch_seg8_vertex_08000C18

blue_coin_switch_seg8_vertex_08000D18:
  type: VTX
  count: 4
  offset: 0xD18
  symbol: blue_coin_switch_seg8_vertex_08000D18

blue_coin_switch_seg8_dl_08000D58:
  type: GFX
  offset: 0xD58
  symbol: blue_coin_switch_seg8_dl_08000D58

blue_coin_switch_seg8_dl_08000DD0:
  type: GFX
  offset: 0xDD0
  symbol: blue_coin_switch_seg8_dl_08000DD0

blue_coin_switch_seg8_dl_08000E08:
  type: GFX
  offset: 0xE08
  symbol: blue_coin_switch_seg8_dl_08000E08

blue_coin_switch_seg8_collision_08000E98:
  type: SM64:COLLISION
  offset: 0xE98
  symbol: blue_coin_switch_seg8_collision_08000E98
