:config:
  autopads: false
  compression:
    offset: 0x201410
  segments:
    - [ 0x3, 0x201410 ]
  header:
    header:
      - '#include "sm64.h"'
      - '#include "blue_fish/anims.h"'
      - '#include "blue_fish/geo.h"'

blue_fish_seg3_lights_0301B5C8:
  type: LIGHTS
  size: 24
  offset: 0x1B5C8
  symbol: blue_fish_seg3_lights_0301B5C8

blue_fish:
  type: TEXTURE
  size: 2048
  width: 32
  height: 32
  offset: 0x1B5E0
  format: RGBA16
  symbol: blue_fish_seg3_texture_0301B5E0

blue_fish_seg3_vertex_0301BDE0:
  type: VTX
  count: 14
  offset: 0x1BDE0
  symbol: blue_fish_seg3_vertex_0301BDE0

blue_fish_seg3_dl_0301BEC0:
  type: GFX
  offset: 0x1BEC0
  symbol: blue_fish_seg3_dl_0301BEC0

blue_fish_seg3_dl_0301BFB8:
  type: GFX
  offset: 0x1BFB8
  symbol: blue_fish_seg3_dl_0301BFB8

blue_fish_seg3_vertex_0301C018:
  type: VTX
  count: 9
  offset: 0x1C018
  symbol: blue_fish_seg3_vertex_0301C018

blue_fish_seg3_dl_0301C0A8:
  type: GFX
  offset: 0x1C0A8
  symbol: blue_fish_seg3_dl_0301C0A8

blue_fish_seg3_dl_0301C150:
  type: GFX
  offset: 0x1C150
  symbol: blue_fish_seg3_dl_0301C150
