#reference "../../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__GDV.slangp"

HSM_ASPECT_RATIO_ORIENTATION = "1.000000"
HSM_FLIP_VIEWPORT_VERTICAL = "1.000000"
HSM_ASPECT_RATIO_MODE = "5.000000"
HSM_NON_INTEGER_SCALE = "92.569855"
HSM_CURVATURE_2D_SCALE_LONG_AXIS = "10.000000"
HSM_CURVATURE_2D_SCALE_SHORT_AXIS = "10.000000"
HSM_TUBE_COLORED_GEL_IMAGE_ADDITIVE_AMOUNT = "0.500000"
HSM_TUBE_COLORED_GEL_IMAGE_NORMAL_AMOUNT = "14.000000"
HSM_TUBE_COLORED_GEL_IMAGE_NORMAL_BRIGHTNESS = "49.000000"
HSM_TUBE_COLORED_GEL_IMAGE_TRANSPARENCY_THRESHOLD = "12.000000"
HSM_TUBE_EMPTY_THICKNESS = "325.000000"
HSM_TUBE_BLACK_EDGE_THICKNESS = "0.000000"
HSM_BZL_INNER_CORNER_RADIUS_SCALE = "360.000000"
HSM_BZL_WIDTH = "80.000000"
HSM_BZL_HEIGHT = "80.000000"
HSM_BZL_OUTER_CORNER_RADIUS_SCALE = "300.000000"
HSM_BZL_COLOR_VALUE = "14.199996"
HSM_BZL_NOISE = "10.000000"
HSM_FRM_OUTER_CORNER_RADIUS = "15.000038"
HSM_FRM_THICKNESS_SCALE_X = "84.000000"
HSM_FRM_SHADOW_OPACITY = "148.000000"
HSM_FRM_SHADOW_WIDTH = "50.000000"
HSM_REFLECT_GLOBAL_AMOUNT = "20.000000"
HSM_REFLECT_BEZEL_INNER_EDGE_AMOUNT = "0.000000"
HSM_REFLECT_BEZEL_INNER_EDGE_FULLSCREEN_GLOW = "0.000000"
HSM_REFLECT_CORNER_ROTATION_OFFSET_TOP = "2.500000"
HSM_REFLECT_CORNER_ROTATION_OFFSET_BOTTOM = "2.500000"
HSM_DEVICE_LAYER_ORDER = "2.000000"
HSM_DEVICE_SCALE = "130.000000"
HSM_DEVICE_POS_Y = "-13.419997"
GDV_AFTERGLOW_THRESHOLD = "100.000000"
AS = "0.400000"
glow = "0.690000"
shadowMask = "-1.000000"
HSM_TUBE_COLORED_GEL_IMAGE_ON = "1.000000"

TubeColoredGelImage = "../../../Graphics/GCE_Vectrex/$GAME$.png"
BackgroundVertImage = "../../../../../../overlays/GameBezels/GCEVectrex/$GAME$.png"