<Root>
    <File Name="object_mo" Segment="6">
        <Texture Name="object_moTex_000000" OutName="object_moTex_000000" Format="ia8" Width="16" Height="16" Offset="0x0" AddedByScript="true"/>
        <Texture Name="object_moTex_000680" OutName="object_moTex_000680" Format="rgba16" Width="32" Height="32" Offset="0x680" AddedByScript="true"/>
        <Texture Name="object_moTex_004D20" OutName="object_moTex_004D20" Format="ia16" Width="32" Height="32" Offset="0x3920" AddedByScript="true"/>
        <Texture Name="object_moTex_005520" OutName="object_moTex_005520" Format="ia16" Width="32" Height="32" Offset="0x4120" AddedByScript="true"/>
        <Texture Name="object_moTex_005D20" OutName="object_moTex_005D20" Format="ia16" Width="32" Height="32" Offset="0x4920" AddedByScript="true"/>
        <!-- Morpha's Title Card -->
        <Texture Name="gMorphaTitleCardTex" Format="i8" Width="128" Height="80" Offset="0x1010"/>
        <Texture Name="gMorphaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x7470"/>

        <!-- DLists for Morpha's Core -->
        <DList Name="gMorphaCoreMembraneDL" Offset="0x5300"/>
        <DList Name="gMorphaCoreNucleusDL" Offset="0x5438"/>

        <!-- DLists for Morpha's tentacle segments -->
        <DList Name="gMorphaTentacleBaseDL" Offset="0x6800"/>
        <DList Name="gMorphaTentaclePart0DL" Offset="0x6878"/>
        <DList Name="gMorphaTentaclePart1DL" Offset="0x6938"/>
        <DList Name="gMorphaTentaclePart2DL" Offset="0x6988"/>
        <DList Name="gMorphaTentaclePart3DL" Offset="0x69D0"/>
        <DList Name="gMorphaTentaclePart4DL" Offset="0x6A18"/>
        <DList Name="gMorphaTentaclePart5DL" Offset="0x6A60"/>
        <DList Name="gMorphaTentaclePart6DL" Offset="0x6AA8"/>
        <DList Name="gMorphaTentaclePart7DL" Offset="0x6AF0"/>
        <DList Name="gMorphaTentaclePart8DL" Offset="0x6B38"/>
        <DList Name="gMorphaTentaclePart9DL" Offset="0x6B80"/>
        <DList Name="gMorphaTentaclePart10DL" Offset="0x6BC8"/>
        <DList Name="gMorphaTentaclePart11DL" Offset="0x6C10"/>
        <DList Name="gMorphaTentaclePart12DL" Offset="0x6C58"/>
        <DList Name="gMorphaTentaclePart13DL" Offset="0x6CA0"/>
        <DList Name="gMorphaTentaclePart14DL" Offset="0x6CE8"/>
        <DList Name="gMorphaTentaclePart15DL" Offset="0x6D30"/>
        <DList Name="gMorphaTentaclePart16DL" Offset="0x6D78"/>
        <DList Name="gMorphaTentaclePart17DL" Offset="0x6DC0"/>
        <DList Name="gMorphaTentaclePart18DL" Offset="0x6E08"/>
        <DList Name="gMorphaTentaclePart19DL" Offset="0x6E50"/>
        <DList Name="gMorphaTentaclePart20DL" Offset="0x6E98"/>
        <DList Name="gMorphaTentaclePart21DL" Offset="0x6EE0"/>
        <DList Name="gMorphaTentaclePart22DL" Offset="0x6F28"/>
        <DList Name="gMorphaTentaclePart23DL" Offset="0x6F70"/>
        <DList Name="gMorphaTentaclePart24DL" Offset="0x6FB8"/>
        <DList Name="gMorphaTentaclePart25DL" Offset="0x7000"/>
        <DList Name="gMorphaTentaclePart26DL" Offset="0x7048"/>
        <DList Name="gMorphaTentaclePart27DL" Offset="0x7090"/>
        <DList Name="gMorphaTentaclePart28DL" Offset="0x70D8"/>
        <DList Name="gMorphaTentaclePart29DL" Offset="0x7120"/>
        <DList Name="gMorphaTentaclePart30DL" Offset="0x7168"/>
        <DList Name="gMorphaTentaclePart31DL" Offset="0x71B0"/>
        <DList Name="gMorphaTentaclePart32DL" Offset="0x71F8"/>
        <DList Name="gMorphaTentaclePart33DL" Offset="0x7240"/>
        <DList Name="gMorphaTentaclePart34DL" Offset="0x7288"/>
        <DList Name="gMorphaTentaclePart35DL" Offset="0x72D0"/>
        <DList Name="gMorphaTentaclePart36DL" Offset="0x7318"/>
        <DList Name="gMorphaTentaclePart37DL" Offset="0x7360"/>
        <DList Name="gMorphaTentaclePart38DL" Offset="0x73A8"/>
        <DList Name="gMorphaTentaclePart39DL" Offset="0x73F0"/>
        <DList Name="gMorphaTentaclePart40DL" Offset="0x7438"/>

        <!-- DLists for Morpha's particles -->
        <DList Name="gMorphaBubbleDL" Offset="0x140"/>
        <DList Name="gMorphaDropletMaterialDL" Offset="0xF20"/>
        <DList Name="gMorphaDropletModelDL" Offset="0xF70"/>
        <DList Name="gMorphaWetSpotModelDL" Offset="0xFC8"/>

        <!-- DList for the water in the room and in front of the camera -->
        <DList Name="gMorphaWaterDL" Offset="0x3850"/>

        <!-- Unused content -->

        <!-- This is the dlist for EnVbBall for some reason. -->
        <DList Name="gMorphaDL_000550" Offset="0x550"/>

        <DList Name="gMorphaDL_000EC0" Offset="0xEC0"/>
        <DList Name="gMorphaDL_000EF8" Offset="0xEF8"/>
        <DList Name="gMorphaDL_007BF8" Offset="0x67F8"/>

        <Array Name="gMorphaVtx_006938" Count="14" Offset="0x5538">
            <Vtx/>
        </Array>

        <Array Name="gMorphaVtx_006A18" Count="286" Offset="0x5618">
            <Vtx/>
        </Array>

    </File>
</Root>
