;;-*-Lisp-*-
(in-package goal)
(bundles "SNO.DGO")
(require "levels/sunken/double-lurker.gc")
(require "engine/anim/joint-exploder.gc")

;; DECOMP BEGINS

(defskelgroup *ice-cube-break-sg*
  ice-cube-break
  ice-cube-break-lod0-jg
  -1
  ((ice-cube-break-lod0-mg (meters 999999)))
  :bounds (static-spherem 0 -15 0 50))

(deftype ice-cube (nav-enemy)
  ((part2                  sparticle-launch-control)
   (part3                  sparticle-launch-control)
   (part4                  sparticle-launch-control)
   (track-target?          symbol)
   (slow-down?             symbol)
   (tracking-player?       symbol)
   (force-spawn-pt         int32)
   (speed                  float)
   (anim-blend             float)
   (prev-charge-angle-diff float)
   (charge-angle           float)
   (ground-y               float)
   (cprims-type            uint64)
   (next-skid-sound-time   time-frame)
   (starting-pos           vector :inline)
   (target-pt              vector :inline))
  (:methods
   (ice-cube-method-51 (_type_ vector vector) symbol :overlay-at nav-enemy-method-51)
   (ice-cube-method-53 (_type_ vector vector) symbol :overlay-at nav-enemy-method-53))
  (:states
   ice-cube-appear
   ice-cube-appear-land
   ice-cube-become-mean
   ice-cube-face-player
   ice-cube-mean-charge
   ice-cube-mean-charge-done
   ice-cube-mean-turn-to-charge
   ice-cube-retract-spikes
   ice-cube-shatter
   ice-cube-tired
   ice-cube-trying-to-appear))


(defskelgroup *ice-cube-sg*
  ice-cube
  ice-cube-lod0-jg
  -1
  ((ice-cube-lod0-mg (meters 20)) (ice-cube-lod1-mg (meters 40)) (ice-cube-lod2-mg (meters 999999)))
  :bounds (static-spherem 0 3 0 3.6)
  :shadow ice-cube-shadow-mg)

(define *ice-cube-nav-enemy-info*
  (new 'static
       'nav-enemy-info
       :idle-anim 5
       :walk-anim 6
       :turn-anim -1
       :notice-anim 7
       :run-anim 6
       :jump-anim 6
       :jump-land-anim 6
       :victory-anim 7
       :taunt-anim 7
       :die-anim 7
       :neck-joint 5
       :player-look-at-joint 5
       :run-travel-speed (meters 20)
       :run-rotate-speed (degrees 2880)
       :run-acceleration (meters 1)
       :run-turn-time (seconds 0.1)
       :walk-travel-speed (meters 3)
       :walk-rotate-speed (degrees 720)
       :walk-acceleration (meters 1)
       :walk-turn-time (seconds 0.5)
       :attack-shove-back (meters 3)
       :attack-shove-up (meters 2)
       :shadow-size (meters 1)
       :notice-nav-radius (meters 1.5)
       :nav-nearest-y-threshold (meters 10)
       :notice-distance (meters 35)
       :stop-chase-distance (meters 45)
       :frustration-distance (meters 8)
       :frustration-time (seconds 4)
       :die-anim-hold-frame 10000000000.0
       :jump-anim-start-frame 10.0
       :jump-land-anim-end-frame 10000000000.0
       :jump-height-min (meters 3)
       :jump-height-factor 0.5
       :jump-start-anim-speed 1.0
       :shadow-max-y (meters 1)
       :shadow-min-y (meters -3.5)
       :shadow-locus-dist (meters 150)
       :use-align #f
       :draw-shadow #f
       :move-to-ground #t
       :hover-if-no-ground #f
       :use-momentum #f
       :use-flee #f
       :use-proximity-notice #f
       :use-jump-blocked #f
       :use-jump-patrol #f
       :gnd-collide-with (collide-kind background)
       :debug-draw-neck #f
       :debug-draw-jump #f))

(defpartgroup group-ice-cube-appear1
  :id 507
  :flags (use-local-clock)
  :bounds (static-bspherem 0 0 0 16)
  :parts
  ((sp-item 1887 :fade-after (meters 70) :falloff-to (meters 70))
   (sp-item 1888 :fade-after (meters 70) :falloff-to (meters 70))))

(defpart 1888
  :init-specs
  ((:texture (falls-particle-02 effects))
   (:num 16.0)
   (:x (meters -2) (meters 4))
   (:y (meters 0.5) (meters 1))
   (:z (meters -2) (meters 4))
   (:scale-x (meters 0.24) (meters 0.24))
   (:rot-z (degrees 0) (degrees 360))
   (:scale-y :copy scale-x)
   (:r 128.0)
   (:g 128.0)
   (:b 128.0)
   (:a 128.0 64.0)
   (:vel-y (meters 0.033333335) (meters 0.05))
   (:rotvel-z (degrees -2.4) (degrees 3.4666667))
   (:accel-y (meters -0.0013333333))
   (:friction 0.99)
   (:timer (seconds 1.5))
   (:flags (bit2 bit12))
   (:conerot-x (degrees 0) (degrees 40))
   (:conerot-y (degrees 0) (degrees 360))))

(defpart 1887
  :init-specs
  ((:texture (bigpuff effects))
   (:num 32.0)
   (:x (meters -2) (meters 4))
   (:y (meters 0.5) (meters 1))
   (:z (meters -2) (meters 4))
   (:scale-x (meters 2.5) (meters 2.5))
   (:rot-z (degrees 0) (degrees 360))
   (:scale-y :copy scale-x)
   (:r 128.0)
   (:g 128.0)
   (:b 128.0)
   (:a 32.0 32.0)
   (:vel-y (meters 0.05) (meters 0.016666668))
   (:scalevel-x (meters 0.006666667))
   (:rotvel-z (degrees -1.2) (degrees 1.2))
   (:scalevel-y :copy scalevel-x)
   (:fade-a -0.07111111)
   (:accel-y (meters -0.0013333333))
   (:friction 0.99)
   (:timer (seconds 1.5))
   (:flags (bit2 bit12))
   (:conerot-x (degrees 0) (degrees 40))
   (:conerot-y (degrees 0) (degrees 360))))

(defpartgroup group-ice-cube-appear2
  :id 508
  :flags (use-local-clock)
  :bounds (static-bspherem 0 0 0 16)
  :parts ((sp-item 1889 :fade-after (meters 70) :falloff-to (meters 70))))

(defpart 1889
  :init-specs
  ((:texture (falls-particle-02 effects))
   (:num 1.0 2.0)
   (:x (meters -0.25) (meters 0.5))
   (:z (meters -0.25) (meters 0.5))
   (:scale-x (meters 0.2) (meters 0.1))
   (:rot-z (degrees 0) (degrees 360))
   (:scale-y :copy scale-x)
   (:r 128.0)
   (:g 128.0)
   (:b 128.0)
   (:a 64.0 64.0)
   (:vel-y (meters 0) (meters 0.006666667))
   (:rotvel-z (degrees -2.4) (degrees 3.4666667))
   (:accel-y (meters -0.0013333333))
   (:timer (seconds 0.5))
   (:flags (bit2 bit12))
   (:conerot-x (degrees 0) (degrees 30))
   (:conerot-y (degrees 0) (degrees 360))))

(defpartgroup group-ice-cube-foot-puff
  :id 567
  :duration (seconds 0.017)
  :linger-duration (seconds 1.5)
  :bounds (static-bspherem 0 0 0 2)
  :parts ((sp-item 2325) (sp-item 2326) (sp-item 2327)))

(defpart 2325
  :init-specs
  ((:texture (bigpuff effects))
   (:num 16.0)
   (:scale-x (meters 1) (meters 1))
   (:rot-z (degrees 0) (degrees 360))
   (:scale-y :copy scale-x)
   (:r 196.0 64.0)
   (:g 196.0 64.0)
   (:b 196.0 64.0)
   (:a 16.0 32.0)
   (:vel-y (meters 0.02) (meters 0.01))
   (:scalevel-x (meters 0.0033333334))
   (:rotvel-z (degrees -0.2) (degrees 0.4))
   (:scalevel-y :copy scalevel-x)
   (:fade-a -0.16)
   (:accel-y (meters -0.00033333333))
   (:friction 0.95)
   (:timer (seconds 1))
   (:flags (bit2 bit12))
   (:conerot-x (degrees 60) (degrees 30))
   (:conerot-y (degrees 0) (degrees 360))))

(defpart 2326
  :init-specs
  ((:texture (bigpuff effects))
   (:num 12.0)
   (:scale-x (meters 0.5) (meters 0.25))
   (:rot-z (degrees 0) (degrees 360))
   (:scale-y :copy scale-x)
   (:r 196.0 64.0)
   (:g 196.0 64.0)
   (:b 196.0 64.0)
   (:a 16.0 16.0)
   (:vel-y (meters 0.053333335) (meters 0.02))
   (:scalevel-x (meters 0.0016666667))
   (:rotvel-z (degrees -0.2) (degrees 0.4))
   (:scalevel-y :copy scalevel-x)
   (:fade-a -0.21333334)
   (:accel-y (meters -0.00033333333))
   (:friction 0.95)
   (:timer (seconds 0.5))
   (:flags (bit2 bit12))
   (:conerot-x (degrees 60) (degrees 30))
   (:conerot-y (degrees 0) (degrees 360))))

(defpart 2327
  :init-specs
  ((:texture (middot effects))
   (:num 32.0)
   (:x (meters -0.4) (meters 0.8))
   (:y (meters -0.1) (meters 0.4))
   (:z (meters -0.4) (meters 0.8))
   (:scale-x (meters 0.07) (meters 0.02))
   (:scale-y :copy scale-x)
   (:r 196.0 2.0 64.0)
   (:g 196.0 1 64.0)
   (:b 196.0 1 64.0)
   (:a 64.0 64.0)
   (:vel-y (meters 0.015) (meters 0.006666667))
   (:fade-a -0.42666668)
   (:accel-y (meters -0.0013333333) (meters 0.00066666666))
   (:timer (seconds 1))
   (:flags (bit2 bit12))
   (:conerot-x (degrees 30) (degrees 50.000004))
   (:conerot-y (degrees 0) (degrees 360))
   (:conerot-radius (meters 0.5))))

(defpartgroup group-ice-cube-shatter
  :id 509
  :flags (use-local-clock)
  :bounds (static-bspherem 0 0 0 16)
  :parts ((sp-item 1890) (sp-item 1891) (sp-item 1892)))

(defpart 1892
  :init-specs
  ((:texture (hotdot effects))
   (:num 64.0)
   (:y (meters 1))
   (:scale-x (meters 0.24) (meters 0.24))
   (:scale-y :copy scale-x)
   (:r 255.0)
   (:g 255.0)
   (:b 255.0)
   (:a 96.0 32.0)
   (:vel-y (meters 0.033333335) (meters 0.13333334))
   (:accel-y (meters -0.000033333334))
   (:friction 0.99)
   (:timer (seconds 0.2) (seconds 0.297))
   (:flags (bit2 bit12))
   (:conerot-x (degrees 0) (degrees 140))
   (:conerot-y (degrees 0) (degrees 360))
   (:conerot-radius (meters 0) (meters 1.5))))

(defpart 1891
  :init-specs
  ((:texture (bigpuff effects))
   (:num 8.0)
   (:x (meters -2) (meters 4))
   (:y (meters 1))
   (:z (meters -2) (meters 4))
   (:scale-x (meters 3) (meters 2))
   (:rot-z (degrees 0) (degrees 360))
   (:scale-y :copy scale-x)
   (:r 255.0)
   (:g 255.0)
   (:b 255.0)
   (:a 64.0 64.0)
   (:vel-y (meters 0) (meters 0.016666668))
   (:scalevel-x (meters 0.006666667))
   (:rotvel-z (degrees -0.3) (degrees 0.6))
   (:scalevel-y :copy scalevel-x)
   (:fade-a -0.28444445)
   (:friction 0.99)
   (:timer (seconds 1.5))
   (:flags (bit2 bit12))
   (:conerot-x (degrees 0) (degrees 120))
   (:conerot-y (degrees 0) (degrees 360))
   (:conerot-radius (meters 0) (meters 1.5))))

(defpart 1890
  :init-specs
  ((:texture (bigpuff effects))
   (:num 16.0)
   (:x (meters -2) (meters 4))
   (:y (meters 1))
   (:z (meters -2) (meters 4))
   (:scale-x (meters 1) (meters 1))
   (:rot-z (degrees 0) (degrees 360))
   (:scale-y :copy scale-x)
   (:r 255.0)
   (:g 255.0)
   (:b 255.0)
   (:a 32.0 32.0)
   (:vel-y (meters 0.13333334) (meters 0.033333335))
   (:scalevel-x (meters 0.006666667))
   (:rotvel-z (degrees -1.2) (degrees 1.2))
   (:scalevel-y :copy scalevel-x)
   (:fade-a -0.35555556)
   (:friction 0.99)
   (:timer (seconds 0.6))
   (:flags (bit2 bit12))
   (:conerot-x (degrees 0) (degrees 120))
   (:conerot-y (degrees 0) (degrees 360))
   (:conerot-radius (meters 0) (meters 1.5))))

(defbehavior ice-cube-default-event-handler ice-cube ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
  (case arg2
    (('attack)
     (cond
       ((and (= (-> arg0 type) target)
             (= (-> self cprims-type) 2)
             (not (send-event *target* 'query 'powerup (pickup-type eco-red))))
        (when (and (cond
                     ((= (-> arg0 type) target) (send-event arg0 'attack (-> arg3 param 0) (new 'static 'attack-info)))
                     (else
                      (let ((a1-3 (new 'stack-no-clear 'event-message-block)))
                        (set! (-> a1-3 from) self)
                        (set! (-> a1-3 num-params) 4)
                        (set! (-> a1-3 message) 'attack)
                        (set! (-> a1-3 param 0) (-> arg3 param 0))
                        (set! (-> a1-3 param 1) (the-as uint #f))
                        (let ((v1-20 (+ *global-attack-id* 1))) (set! *global-attack-id* v1-20) (set! (-> a1-3 param 2) (the-as uint v1-20)))
                        (set! (-> a1-3 param 3) (the-as uint 0))
                        (send-event-function arg0 a1-3))))
                   (= (-> arg0 type) target))
          (set-collide-offense (-> self collide-info) 2 (collide-offense no-offense))
          (logior! (-> self nav-enemy-flags) (nav-enemy-flags navenmf8))
          (level-hint-spawn (text-id snow-ice-cube-hint) "sksp0350" (the-as entity #f) *entity-pool* (game-task none))))
       (else (nav-enemy-set-hit-from-direction arg0) (go ice-cube-shatter))))
    (('touch)
     (when (and (cond
                  ((= (-> arg0 type) target) (send-event arg0 'attack (-> arg3 param 0) (new 'static 'attack-info)))
                  (else
                   (let ((a1-7 (new 'stack-no-clear 'event-message-block)))
                     (set! (-> a1-7 from) self)
                     (set! (-> a1-7 num-params) 4)
                     (set! (-> a1-7 message) 'attack)
                     (set! (-> a1-7 param 0) (-> arg3 param 0))
                     (set! (-> a1-7 param 1) (the-as uint #f))
                     (let ((v1-38 (+ *global-attack-id* 1))) (set! *global-attack-id* v1-38) (set! (-> a1-7 param 2) (the-as uint v1-38)))
                     (set! (-> a1-7 param 3) (the-as uint 0))
                     (send-event-function arg0 a1-7))))
                (= (-> arg0 type) target))
       (set-collide-offense (-> self collide-info) 2 (collide-offense no-offense))
       (let ((v0-3 (the-as object (logior (-> self nav-enemy-flags) (nav-enemy-flags navenmf8)))))
         (set! (-> self nav-enemy-flags) (the-as nav-enemy-flags v0-3))
         v0-3)))
    (('touched)
     (when (!= (-> arg0 type) target)
       (cond
         ((= (-> arg0 type) target) (send-event arg0 'attack (-> arg3 param 0) (static-attack-info ((mode #f)))))
         (else
          (let ((a1-10 (new 'stack-no-clear 'event-message-block)))
            (set! (-> a1-10 from) self)
            (set! (-> a1-10 num-params) 4)
            (set! (-> a1-10 message) 'attack)
            (set! (-> a1-10 param 0) (-> arg3 param 0))
            (set! (-> a1-10 param 1) (the-as uint #f))
            (let ((v1-54 (+ *global-attack-id* 1))) (set! *global-attack-id* v1-54) (set! (-> a1-10 param 2) (the-as uint v1-54)))
            (set! (-> a1-10 param 3) (the-as uint 0))
            (send-event-function arg0 a1-10))))))))

(defmethod initialize-collision ((this ice-cube))
  (let ((s5-0 (new 'process 'collide-shape-moving this (collide-list-enum usually-hit-by-player))))
    (set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
    (set! (-> s5-0 reaction) default-collision-reaction)
    (set! (-> s5-0 no-reaction) (the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing))
    (let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 5) 0)))
      (set! (-> s4-0 prim-core collide-as) (collide-kind enemy))
      (set! (-> s4-0 collide-with) (collide-kind target))
      (set! (-> s4-0 prim-core action) (collide-action solid))
      (set-vector! (-> s4-0 local-sphere) 0.0 12288.0 0.0 14745.6)
      (set-root-prim! s5-0 s4-0)
      (let ((s3-0 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 3))))
        (set! (-> s3-0 prim-core collide-as) (collide-kind enemy))
        (set! (-> s3-0 collide-with) (collide-kind target))
        (set! (-> s3-0 prim-core action) (collide-action solid))
        (set! (-> s3-0 prim-core offense) (collide-offense touch))
        (set-vector! (-> s3-0 local-sphere) 0.0 3276.8 0.0 3276.8)
        (append-prim s4-0 s3-0))
      (let ((s3-1 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 3))))
        (set! (-> s3-1 prim-core collide-as) (collide-kind enemy))
        (set! (-> s3-1 collide-with) (collide-kind target))
        (set! (-> s3-1 prim-core action) (collide-action solid))
        (set! (-> s3-1 prim-core offense) (collide-offense touch))
        (set-vector! (-> s3-1 local-sphere) 0.0 5734.4 0.0 3276.8)
        (append-prim s4-0 s3-1))
      (let ((s3-2 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 3))))
        (set! (-> s3-2 prim-core collide-as) (collide-kind enemy))
        (set! (-> s3-2 collide-with) (collide-kind target))
        (set! (-> s3-2 prim-core action) (collide-action solid))
        (set! (-> s3-2 prim-core offense) (collide-offense touch))
        (set-vector! (-> s3-2 local-sphere) 0.0 8192.0 0.0 3276.8)
        (append-prim s4-0 s3-2))
      (let ((s3-3 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 1))))
        (set! (-> s3-3 prim-core collide-as) (collide-kind enemy))
        (set! (-> s3-3 collide-with) (collide-kind target))
        (set! (-> s3-3 prim-core offense) (collide-offense normal-attack))
        (set! (-> s3-3 transform-index) 6)
        (set-vector! (-> s3-3 local-sphere) 819.2 0.0 0.0 2048.0)
        (append-prim s4-0 s3-3))
      (let ((s3-4 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 1))))
        (set! (-> s3-4 prim-core collide-as) (collide-kind enemy))
        (set! (-> s3-4 collide-with) (collide-kind target))
        (set! (-> s3-4 prim-core offense) (collide-offense normal-attack))
        (set! (-> s3-4 transform-index) 4)
        (set-vector! (-> s3-4 local-sphere) 0.0 2048.0 0.0 4505.6)
        (append-prim s4-0 s3-4)))
    (set! (-> s5-0 nav-radius) 6144.0)
    (backup-collide-with-as s5-0)
    (set! (-> s5-0 max-iteration-count) (the-as uint 1))
    (set! (-> this collide-info) s5-0))
  (set! (-> this cprims-type) (the-as uint 0))
  (set-root-prim-collide-with! (-> this collide-info) (collide-kind target))
  (set! (-> this collide-info event-self) 'touched)
  (nav-enemy-method-57 this)
  0
  (none))

(defmethod nav-enemy-method-57 ((this ice-cube))
  (when (!= (-> this cprims-type) 1)
    (set! (-> this cprims-type) (the-as uint 1))
    (let ((v1-3 (-> this collide-info root-prim)))
      (set-vector! (-> v1-3 local-sphere) 0.0 12288.0 0.0 14745.6)
      (set-vector! (-> (the-as collide-shape-prim-group v1-3) prims 3 local-sphere) 819.2 0.0 0.0 2048.0)
      (set-vector! (-> (the-as collide-shape-prim-group v1-3) prims 4 local-sphere) 0.0 2048.0 0.0 4505.6)))
  (none))

(defmethod nav-enemy-method-58 ((this ice-cube))
  (when (!= (-> this cprims-type) 2)
    (set! (-> this cprims-type) (the-as uint 2))
    (let ((v1-3 (-> this collide-info root-prim)))
      (set-vector! (-> v1-3 local-sphere) 0.0 12288.0 0.0 16384.0)
      (set-vector! (-> (the-as collide-shape-prim-group v1-3) prims 3 local-sphere) 819.2 0.0 0.0 4915.2)
      (set-vector! (-> (the-as collide-shape-prim-group v1-3) prims 4 local-sphere) 0.0 2048.0 0.0 9420.8)))
  (none))

(defmethod nav-enemy-method-48 ((this ice-cube))
  (process-drawable-from-entity! this (-> this entity))
  (initialize-skeleton this *ice-cube-sg* '())
  (init-defaults! this *ice-cube-nav-enemy-info*)
  (set! (-> this neck up) (the-as uint 0))
  (set! (-> this neck nose) (the-as uint 1))
  (set! (-> this neck ear) (the-as uint 2))
  0
  (none))

(defmethod deactivate ((this ice-cube))
  (if (nonzero? (-> this part2)) (kill-and-free-particles (-> this part2)))
  (if (nonzero? (-> this part3)) (kill-and-free-particles (-> this part3)))
  (if (nonzero? (-> this part4)) (kill-and-free-particles (-> this part4)))
  ((method-of-type process-drawable deactivate) this)
  (none))

(defmethod relocate ((this ice-cube) (offset int))
  (if (nonzero? (-> this part2)) (&+! (-> this part2) offset))
  (if (nonzero? (-> this part3)) (&+! (-> this part3) offset))
  (if (nonzero? (-> this part4)) (&+! (-> this part4) offset))
  (call-parent-method this offset))

(defmethod init-from-entity! ((this ice-cube) (arg0 entity-actor))
  (set! (-> this part) (create-launch-control group-ice-cube-appear1 this))
  (set! (-> this part2) (create-launch-control group-ice-cube-appear2 this))
  (set! (-> this part3) (create-launch-control group-ice-cube-shatter this))
  (set! (-> this part4) (create-launch-control group-ice-cube-foot-puff this))
  (initialize-collision this)
  (nav-enemy-method-48 this)
  (let ((s4-0 (-> this path curve num-cverts)))
    (if (<= s4-0 0) (go process-drawable-art-error "no path"))
    (let ((v1-21 (res-lump-value arg0 'mode uint128 :default (the-as uint128 -1))))
      (if (and (>= (the-as int v1-21) 0) (< (the-as int v1-21) s4-0))
        (set! (-> this force-spawn-pt) (the-as int v1-21))
        (set! (-> this force-spawn-pt) -1))))
  (go ice-cube-trying-to-appear)
  (none))

(defmethod nav-enemy-method-60 ((this ice-cube) (arg0 symbol))
  (let ((gp-0 (new 'stack-no-clear 'vector)))
    (when (-> this tracking-player?)
      (if (and *target* arg0) (set! (-> this target-pt quad) (-> (target-pos 0) quad))))
    (vector-! gp-0 (-> this target-pt) (-> this collide-info trans))
    (seek-toward-heading-vec! (-> this collide-info) gp-0 524288.0 (seconds 0.1))
    (let ((v0-5 (< (fabs (deg- (quaternion-y-angle (-> this collide-info quat)) (vector-y-angle gp-0))) 364.0889)))
      (b! #t cfg-10 :delay (nop!))
      (the-as none 0)
      (set! v0-5 (the-as symbol #f))
      (label cfg-10)
      v0-5)))

(defmethod ice-cube-method-51 ((this ice-cube) (arg0 vector) (arg1 vector))
  (let ((s5-0 (new 'stack-no-clear 'vector)))
    (let* ((s4-0 (new 'stack-no-clear 'collide-tri-result))
           (f0-0 40960.0)
           (f30-0 (+ f0-0 40960.0)))
      (set! (-> s5-0 quad) (-> arg0 quad))
      (+! (-> s5-0 y) f0-0)
      (let ((f0-2 (fill-and-probe-using-y-probe *collide-cache*
                                                s5-0
                                                f30-0
                                                (collide-kind background)
                                                (-> this collide-info process)
                                                s4-0
                                                (new 'static 'pat-surface :noentity #x1))))
        ;; og:preserve-this yes this is bugged
        (if (or (< f0-2 0.0) (= (logand #b111000 (the-as int (-> s4-0 pat))) 8)) (return #f))
        (set! (-> s5-0 y) (- (-> s5-0 y) (* f0-2 f30-0)))))
    (set! (-> arg1 quad) (-> s5-0 quad)))
  #t)

(defmethod nav-enemy-method-52 ((this ice-cube) (arg0 vector))
  (when *target*
    (let ((f0-0 (vector-vector-xz-distance arg0 (target-pos 0))))
      (when (and (>= f0-0 40960.0) (>= 81920.0 f0-0) (not (nav-enemy-method-50 this arg0)))
        (let ((a0-4 (new 'stack-no-clear 'vector)))
          (set! (-> a0-4 quad) (-> arg0 quad))
          (set! (-> a0-4 w) (-> this collide-info root-prim local-sphere w))
          (if (sphere-in-view-frustum? (the-as sphere a0-4)) (return #t))))))
  #f)

(defmethod ice-cube-method-53 ((this ice-cube) (arg0 vector) (arg1 vector))
  (local-vars (s1-0 int) (s2-0 int))
  (let ((s3-0 (-> this path curve num-cverts)))
    (if (<= s3-0 0) (return #f))
    (cond
      ((>= (-> this force-spawn-pt) 0) (set! s1-0 (-> this force-spawn-pt)) (set! s2-0 1))
      (else (set! s1-0 (rand-vu-int-count s3-0)) (set! s2-0 s3-0)))
    (while (> s2-0 0)
      (eval-path-curve-div! (-> this path) arg0 (the float s1-0) 'interp)
      (when (nav-enemy-method-52 this arg0)
        (let ((a1-3 (new 'stack-no-clear 'vector))
              (s3-1 (new 'stack-no-clear 'collide-tri-result)))
          (set! (-> a1-3 quad) (-> arg0 quad))
          (+! (-> a1-3 y) 16384.0)
          (if (>= (fill-and-probe-using-line-sphere *collide-cache*
                                                    a1-3
                                                    (new 'static 'vector :y -32768.0 :w 1.0)
                                                    409.6
                                                    (collide-kind background)
                                                    this
                                                    s3-1
                                                    (new 'static 'pat-surface :noentity #x1))
                  0.0)
            (set! (-> arg0 quad) (-> s3-1 intersect quad))))
        (cond
          (*target* (vector-! arg1 (target-pos 0) arg0) (set! (-> arg1 y) 0.0))
          (else
           (set-vector! arg1 (rand-vu-float-range -4096.0 4096.0) 0.0 (rand-vu-float-range -4096.0 4096.0) 1.0)
           (+! (-> arg1 x) 409.6)))
        (vector-normalize! arg1 1.0)
        (return #t))
      (set! s1-0 (mod (+ s1-0 1) s3-0))
      (+! s2-0 -1)))
  #f)

(defstate ice-cube-trying-to-appear (ice-cube)
  :enter
    (behavior ()
      (ja-channel-set! 0)
      (ja-post)
      (logior! (-> self draw status) (draw-status hidden))
      (clear-collide-with-as (-> self collide-info)))
  :exit
    (behavior ()
      (logclear! (-> self draw status) (draw-status hidden))
      (restore-collide-with-as (-> self collide-info)))
  :trans
    (behavior ()
      (when (and *target* (>= 163840.0 (vector-vector-distance (-> self collide-info trans) (-> *target* control trans))))
        (let ((s5-0 (new 'stack-no-clear 'vector))
              (gp-0 (new 'stack-no-clear 'vector)))
          (when (ice-cube-method-53 self s5-0 gp-0)
            (set! (-> self collide-info trans quad) (-> s5-0 quad))
            (forward-up->quaternion (-> self collide-info quat) gp-0 *up-vector*)
            (nav-enemy-method-57 self)
            (go ice-cube-appear)))))
  :code
    (behavior ()
      (logior! (-> self mask) (process-mask sleep-code))
      (suspend)
      0))

(defstate ice-cube-appear (ice-cube)
  :event ice-cube-default-event-handler
  :enter
    (behavior ()
      (nav-enemy-method-57 self)
      (set! (-> self ground-y) (-> self collide-info trans y))
      (spawn (-> self part) (-> self collide-info trans))
      (set-current-poly! (-> self nav) (nav-control-method-16 (-> self nav) (-> self collide-info trans)))
      (+! (-> self collide-info trans y) -12288.0)
      (set! (-> self collide-info transv quad) (-> *null-vector* quad))
      (set! (-> self collide-info transv y) (rand-vu-float-range 102400.0 114688.0)))
  :trans
    (behavior ()
      (when (and (< (-> self collide-info trans y) (-> self ground-y)) (< (-> self collide-info transv y) 0.0))
        (set! (-> self collide-info trans y) (-> self ground-y))
        (set! (-> self collide-info transv quad) (-> *null-vector* quad))
        (go ice-cube-appear-land))
      (let* ((s5-0 (-> self node-list))
             (a0-2 (-> s5-0 length))
             (gp-0 (new 'stack-no-clear 'vector)))
        (vector<-cspace! gp-0 (-> s5-0 data (nav-enemy-rnd-int-count a0-2)))
        (spawn (-> self part2) gp-0)))
  :code
    (behavior ()
      (ja-channel-push! 1 (seconds 0.2))
      (ja-no-eval :group! ice-cube-appear-jump-up-ja :num! (seek!) :frame-num 0.0)
      (until (ja-done? 0)
        (suspend)
        (ja :num! (seek!)))
      (loop
        (suspend)))
  :post nav-enemy-falling-post)

(defstate ice-cube-appear-land (ice-cube)
  :event ice-cube-default-event-handler
  :code
    (behavior ()
      (let ((gp-0 (new 'stack-no-clear 'vector)))
        (vector<-cspace! gp-0 (joint-node ice-cube-lod0-jg Rball))
        (spawn (-> self part4) gp-0)
        (vector<-cspace! gp-0 (joint-node ice-cube-lod0-jg Lball))
        (spawn (-> self part4) gp-0))
      (ja-channel-push! 1 (seconds 0.1))
      (ja-no-eval :group! ice-cube-appear-land-ja :num! (seek!) :frame-num 0.0)
      (until (ja-done? 0)
        (suspend)
        (ja :num! (seek!)))
      (if (target-in-range? self (-> self nav-info notice-distance)) (go ice-cube-become-mean) (go-virtual nav-enemy-idle)))
  :post ja-post)

(defstate nav-enemy-idle (ice-cube)
  :virtual #t
  :event ice-cube-default-event-handler
  :enter
    (behavior ()
      (let ((t9-0 (-> (method-of-type nav-enemy nav-enemy-idle) enter))) (if t9-0 (t9-0)))
      (set! (-> self draw force-lod) -1)
      (logior! (-> self mask) (process-mask actor-pause))))

(defstate nav-enemy-patrol (ice-cube)
  :virtual #t
  :event ice-cube-default-event-handler
  :enter
    (behavior ()
      (let ((t9-0 (-> (method-of-type nav-enemy nav-enemy-patrol) enter))) (if t9-0 (t9-0)))
      (set! (-> self draw force-lod) -1)
      (logior! (-> self mask) (process-mask actor-pause)))
  :code
    (behavior ()
      (ja-channel-push! 1 (seconds 0.2))
      (let ((t9-1 (-> (method-of-type nav-enemy nav-enemy-patrol) code))) (if t9-1 ((the-as (function none) t9-1))))))

(defstate nav-enemy-notice (ice-cube)
  :virtual #t
  :enter #f
  :exit #f
  :trans #f
  :code
    (behavior ()
      (nav-enemy-method-57 self)
      (logclear! (-> self nav-enemy-flags) (nav-enemy-flags navenmf1))
      (logclear! (-> self mask) (process-mask actor-pause))
      (go ice-cube-face-player))
  :post #f)

(defstate ice-cube-face-player (ice-cube)
  :event ice-cube-default-event-handler
  :enter
    (behavior ()
      (set-time! (-> self state-time))
      (logior! (-> self nav-enemy-flags) (nav-enemy-flags navenmf2))
      (nav-enemy-method-57 self)
      (logclear! (-> self mask) (process-mask actor-pause))
      (if (or (not *target*)
              (logtest? (-> *target* state-flags)
                        (state-flags being-attacked invulnerable timed-invulnerable invuln-powerup do-not-notice dying))
              (not (nav-enemy-test-point-near-nav-mesh? (-> *target* control shadow-pos))))
        (go-virtual nav-enemy-patrol))
      (set! (-> self tracking-player?) #t)
      (set! (-> self target-pt quad) (-> (target-pos 0) quad))
      (nav-enemy-neck-control-look-at)
      (set-vector! (-> self collide-info transv) 0.0 114688.0 0.0 1.0))
  :code
    (behavior ()
      (local-vars (gp-0 symbol))
      (ja-channel-push! 1 (seconds 0.2))
      (ja-no-eval :group! ice-cube-appear-jump-up-ja :num! (seek!) :frame-num 0.0)
      (until (ja-done? 0)
        (let ((f30-0 (-> self collide-info transv y)))
          (integrate-for-enemy-with-move-to-ground! (-> self collide-info)
                                                    (-> self collide-info transv)
                                                    (collide-kind background)
                                                    32768.0
                                                    #f
                                                    #f
                                                    #f)
          (if (< 0.0 f30-0) (set! (-> self collide-info transv y) f30-0)))
        (+! (-> self collide-info transv y) (* -544768.0 (seconds-per-frame)))
        (let* ((v1-26 (>= 0.0 (-> self collide-info transv y)))
               (v1-27 (and v1-26 (logtest? (-> self collide-info status) (cshape-moving-flags onsurf)))))
          (set! gp-0 (nav-enemy-method-60 self (not v1-27))))
        (suspend)
        (ja :num! (seek!)))
      (loop
        (let ((s5-0 (and (>= 0.0 (-> self collide-info transv y)) (logtest? (-> self collide-info status) (cshape-moving-flags onsurf)))))
          (set! gp-0 (and s5-0 gp-0))
          (if gp-0 (goto cfg-26))
          (integrate-for-enemy-with-move-to-ground! (-> self collide-info)
                                                    (-> self collide-info transv)
                                                    (collide-kind background)
                                                    32768.0
                                                    #f
                                                    #f
                                                    #f)
          (+! (-> self collide-info transv y) (* -544768.0 (seconds-per-frame)))
          (set! gp-0 (nav-enemy-method-60 self (not s5-0))))
        (suspend))
      (label cfg-26)
      (let ((gp-1 (new 'stack-no-clear 'vector)))
        (vector<-cspace! gp-1 (joint-node ice-cube-lod0-jg Rball))
        (spawn (-> self part4) gp-1)
        (vector<-cspace! gp-1 (joint-node ice-cube-lod0-jg Lball))
        (spawn (-> self part4) gp-1))
      (ja-no-eval :group! ice-cube-appear-land-ja :num! (seek!) :frame-num 0.0)
      (until (ja-done? 0)
        (suspend)
        (ja :num! (seek!)))
      (go ice-cube-become-mean))
  :post nav-enemy-simple-post)

(defstate ice-cube-become-mean (ice-cube)
  :event ice-cube-default-event-handler
  :enter
    (behavior ()
      (set! (-> self draw force-lod) 0)
      (logclear! (-> self mask) (process-mask actor-pause))
      (nav-enemy-method-57 self))
  :code
    (behavior ()
      (ja-channel-push! 1 (seconds 0.075))
      (let ((gp-0 #f))
        (ja-no-eval :group! ice-cube-extend-spikes-ja :num! (seek!) :frame-num 0.0)
        (until (ja-done? 0)
          (when (and (not gp-0) (>= (ja-aframe-num 0) 8.0))
            (set! gp-0 #t)
            (nav-enemy-method-58 self))
          (suspend)
          (ja :num! (seek!))))
      (go ice-cube-mean-turn-to-charge))
  :post nav-enemy-simple-post)

(defmethod nav-enemy-method-54 ((this ice-cube) (arg0 vector))
  (let* ((s4-0 (-> this path curve num-cverts))
         (s2-0 (nav-enemy-rnd-int-count s4-0))
         (s5-0 (new 'stack-no-clear 'vector)))
    (dotimes (s3-0 s4-0)
      (eval-path-curve-div! (-> this path) s5-0 (the float s2-0) 'interp)
      (when (>= (vector-vector-xz-distance s5-0 (-> this collide-info trans)) 32768.0)
        (when (ice-cube-method-51 this s5-0 s5-0)
          (set! (-> this target-pt quad) (-> s5-0 quad))
          (return #t)))
      (set! s2-0 (mod (+ s2-0 1) s4-0))))
  #f)

(defstate ice-cube-mean-turn-to-charge (ice-cube)
  :event ice-cube-default-event-handler
  :enter
    (behavior ()
      (set-time! (-> self state-time))
      (logior! (-> self nav-enemy-flags) (nav-enemy-flags navenmf2))
      (nav-enemy-method-58 self)
      (if (or (not *target*)
              (logtest? (-> *target* state-flags)
                        (state-flags being-attacked invulnerable timed-invulnerable invuln-powerup do-not-notice dying))
              (not (nav-enemy-test-point-near-nav-mesh? (-> *target* control shadow-pos))))
        (go ice-cube-retract-spikes))
      (set! (-> self tracking-player?) #t)
      (set! (-> self target-pt quad) (-> (target-pos 0) quad))
      (nav-enemy-neck-control-look-at)
      (set-vector! (-> self collide-info transv) 0.0 114688.0 0.0 1.0))
  :code
    (behavior ()
      (local-vars (gp-0 symbol))
      (ja-channel-push! 1 (seconds 0.075))
      (ja-no-eval :group! ice-cube-turn-on-player-ja :num! (seek!) :frame-num 0.0)
      (until (ja-done? 0)
        (let ((f30-0 (-> self collide-info transv y)))
          (integrate-for-enemy-with-move-to-ground! (-> self collide-info)
                                                    (-> self collide-info transv)
                                                    (collide-kind background)
                                                    32768.0
                                                    #f
                                                    #f
                                                    #f)
          (if (< 0.0 f30-0) (set! (-> self collide-info transv y) f30-0)))
        (+! (-> self collide-info transv y) (* -544768.0 (seconds-per-frame)))
        (let* ((v1-26 (>= 0.0 (-> self collide-info transv y)))
               (v1-27 (and v1-26 (logtest? (-> self collide-info status) (cshape-moving-flags onsurf)))))
          (set! gp-0 (nav-enemy-method-60 self (not v1-27))))
        (suspend)
        (ja :num! (seek!)))
      (loop
        (let ((s5-0 (and (>= 0.0 (-> self collide-info transv y)) (logtest? (-> self collide-info status) (cshape-moving-flags onsurf)))))
          (set! gp-0 (and s5-0 gp-0))
          (if gp-0 (goto cfg-26))
          (integrate-for-enemy-with-move-to-ground! (-> self collide-info)
                                                    (-> self collide-info transv)
                                                    (collide-kind background)
                                                    32768.0
                                                    #f
                                                    #f
                                                    #f)
          (+! (-> self collide-info transv y) (* -544768.0 (seconds-per-frame)))
          (set! gp-0 (nav-enemy-method-60 self (not s5-0))))
        (suspend))
      (label cfg-26)
      (let ((gp-1 (new 'stack-no-clear 'vector)))
        (vector<-cspace! gp-1 (joint-node ice-cube-lod0-jg Rball))
        (spawn (-> self part4) gp-1)
        (vector<-cspace! gp-1 (joint-node ice-cube-lod0-jg Lball))
        (spawn (-> self part4) gp-1))
      (ja-no-eval :group! ice-cube-turn-on-player-land-ja :num! (seek!) :frame-num 0.0)
      (until (ja-done? 0)
        (suspend)
        (ja :num! (seek!)))
      (go ice-cube-mean-charge))
  :post nav-enemy-simple-post)

(defstate ice-cube-mean-charge (ice-cube)
  :event ice-cube-default-event-handler
  :enter
    (behavior ()
      (set-time! (-> self state-time))
      (nav-enemy-method-58 self)
      (logior! (-> self nav-enemy-flags) (nav-enemy-flags navenmf2))
      (set-time! (-> self next-skid-sound-time))
      (if (or (not *target*)
              (logtest? (-> *target* state-flags)
                        (state-flags being-attacked invulnerable timed-invulnerable invuln-powerup do-not-notice dying))
              (not (nav-enemy-test-point-near-nav-mesh? (-> *target* control shadow-pos))))
        (go ice-cube-retract-spikes))
      (set! (-> self target-speed) (-> self nav-info run-travel-speed))
      (set! (-> self acceleration) (-> self nav-info run-acceleration))
      (set! (-> self rotate-speed) (-> self nav-info run-rotate-speed))
      (set! (-> self turn-time) (-> self nav-info run-turn-time))
      (logclear! (-> self nav flags) (nav-control-flags navcf8))
      (set-root-prim-collide-with! (-> self collide-info) (collide-kind cak-2 cak-3 target crate enemy))
      (set! (-> self track-target?) #t)
      (set! (-> self slow-down?) #f)
      (set! (-> self speed) 81920.0)
      (set! (-> self prev-charge-angle-diff) 0.0)
      (let ((a0-6 (-> self collide-info trans))) (set! (-> self starting-pos quad) (-> a0-6 quad)))
      (set! (-> self charge-angle) (quaternion-y-angle (-> self collide-info quat))))
  :exit
    (behavior ()
      (logior! (-> self nav flags) (nav-control-flags navcf8))
      (set-root-prim-collide-with! (-> self collide-info) (collide-kind target)))
  :trans
    (behavior ()
      (when (or (not *target*) (logtest? (-> *target* state-flags) (state-flags do-not-notice)))
        (cond
          ((= (-> self speed) 0.0) (go ice-cube-mean-charge-done))
          (else (set! (-> self slow-down?) #t) (set! (-> self track-target?) #f) (set! (-> self tracking-player?) #f))))
      (if (-> self tracking-player?) (set! (-> self target-pt quad) (-> (target-pos 0) quad)))
      (let ((gp-1 (new 'stack-no-clear 'vector))
            (s5-0 (new 'stack-no-clear 'vector)))
        (vector-! gp-1 (-> self target-pt) (-> self starting-pos))
        (vector-! s5-0 (-> self collide-info trans) (-> self starting-pos))
        (let ((f30-0 (vector-xz-length gp-1))
              (f28-0 (vector-xz-length s5-0)))
          (if (< (+ 14336.0 f30-0) f28-0) (set! (-> self slow-down?) #t))
          (let ((f0-5 (atan (-> gp-1 x) (-> gp-1 z)))
                (gp-2 (-> self nav target-pos)))
            (if (< f30-0 (+ 8192.0 f28-0)) (set! (-> self track-target?) #f))
            (cond
              ((-> self track-target?)
               (let ((f26-0 (deg-seek-smooth (-> self charge-angle) f0-5 (* 2730.6667 (seconds-per-frame)) 0.25)))
                 (set! (-> self prev-charge-angle-diff) (deg- f26-0 (-> self charge-angle)))
                 (set! (-> self charge-angle) f26-0)))
              (else
               (let ((f0-11 (* 0.99 (-> self prev-charge-angle-diff))))
                 (set! (-> self prev-charge-angle-diff) f0-11)
                 (+! (-> self charge-angle) f0-11))))
            (set-vector! gp-2 0.0 0.0 (+ 15360.0 (fmax f30-0 f28-0)) 1.0)
            (vector-rotate-around-y! gp-2 gp-2 (-> self charge-angle))
            (vector+! gp-2 gp-2 (-> self starting-pos))
            (nav-control-method-28 (-> self nav) (collide-kind wall-object ground-object))
            (nav-control-method-11 (-> self nav) gp-2))))
      (set! (-> self nav travel y) 0.0)
      (when (-> self slow-down?)
        (set! (-> self speed) (seek-with-smooth (-> self speed) 0.0 (* 81920.0 (seconds-per-frame)) 0.8 1638.4))
        (if (>= 0.0 (-> self speed)) (go ice-cube-mean-charge-done))
        (when (zero? (nav-enemy-rnd-int-count 45))
          (let ((gp-3 (new 'stack-no-clear 'vector)))
            (vector<-cspace! gp-3 (joint-node ice-cube-lod0-jg Rball))
            (spawn (-> self part4) gp-3)
            (vector<-cspace! gp-3 (joint-node ice-cube-lod0-jg Lball))
            (spawn (-> self part4) gp-3)))
        (when (>= (current-time) (-> self next-skid-sound-time))
          (set! (-> self next-skid-sound-time) (+ (current-time) (nav-enemy-rnd-int-range 60 120)))
          (sound-play "ice-stop" :vol (the float (the int (* 0.0012207031 (-> self speed)))))))
      (let ((f30-1 (* (vector-xz-length (-> self nav travel)) (-> *display* frames-per-second))))
        (if (< f30-1 13107.2) (go ice-cube-mean-charge-done))
        (set! (-> self collide-info transv quad) (-> self nav travel quad))
        (if (< (-> self speed) f30-1) (set! f30-1 (-> self speed)))
        (set! (-> self anim-blend) (fmin 1.0 (/ f30-1 (meters 15))))
        (vector-normalize! (-> self collide-info transv) f30-1))
      (+! (-> self collide-info transv y) -36864.0)
      (quaternion-rotate-y-to-vector! (-> self collide-info quat)
                                      (-> self collide-info quat)
                                      (the-as quaternion (-> self collide-info transv))
                                      (* 16384.0 (seconds-per-frame)))
      (integrate-for-enemy-with-move-to-ground! (-> self collide-info)
                                                (-> self collide-info transv)
                                                (collide-kind background)
                                                8192.0
                                                #f
                                                #f
                                                #f))
  :code
    (behavior ()
      (ja-channel-push! 1 (seconds 0.2))
      (ja :group! ice-cube-invuln-run-ja :num! min)
      (until (-> self slow-down?)
        (suspend)
        (ja :num! (loop!)))
      (ja-channel-push! 2 (seconds 0.07))
      (ja :group! ice-cube-invuln-stopping-upright-ja :num! min)
      (ja :chan 1 :group! ice-cube-invuln-stopping-ja :num! (chan 0) :frame-interp (-> self anim-blend))
      (loop
        (suspend)
        (ja :num! (loop!))
        (ja :chan 1 :num! (chan 0) :frame-interp (-> self anim-blend))))
  :post nav-enemy-simple-post)

(defstate ice-cube-mean-charge-done (ice-cube)
  :event ice-cube-default-event-handler
  :code
    (behavior ()
      (nav-enemy-method-58 self)
      (nav-enemy-neck-control-inactive)
      (go ice-cube-retract-spikes)))

(defstate ice-cube-retract-spikes (ice-cube)
  :event ice-cube-default-event-handler
  :code
    (behavior ()
      (nav-enemy-method-58 self)
      (nav-enemy-neck-control-inactive)
      (ja-channel-push! 1 (seconds 0.07))
      (let ((gp-0 #f))
        (ja-no-eval :group! ice-cube-retract-spikes-ja :num! (seek!) :frame-num 0.0)
        (until (ja-done? 0)
          (when (and (not gp-0) (>= (ja-aframe-num 0) 3.0))
            (set! gp-0 #t)
            (nav-enemy-method-57 self))
          (suspend)
          (ja :num! (seek!))))
      (go ice-cube-tired))
  :post nav-enemy-simple-post)

(defstate ice-cube-tired (ice-cube)
  :event ice-cube-default-event-handler
  :enter
    (behavior ()
      (set-time! (-> self state-time)))
  :trans
    (behavior ()
      (when (time-elapsed? (-> self state-time) (seconds 2))
        (cond
          ((or (not *target*)
               (< (-> self enemy-info idle-distance) (vector-vector-distance (-> self collide-info trans) (-> *target* control trans))))
           (go-virtual nav-enemy-idle))
          ((target-in-range? self (-> self nav-info notice-distance)) (go ice-cube-face-player))
          (else (go-virtual nav-enemy-patrol)))))
  :code
    (behavior ()
      (ja-channel-push! 1 (seconds 0.2))
      (ja-no-eval :group! ice-cube-head-wipe-ja :num! (seek!) :frame-num 0.0)
      (until (ja-done? 0)
        (suspend)
        (ja :num! (seek!)))
      (ja-channel-push! 1 (seconds 0.2))
      (loop
        (ja-no-eval :group! ice-cube-breathing-ja :num! (seek!) :frame-num 0.0)
        (until (ja-done? 0)
          (suspend)
          (ja :num! (seek!)))))
  :post nav-enemy-simple-post)

(defstate ice-cube-shatter (ice-cube)
  :code
    (behavior ()
      (logclear! (-> self mask) (process-mask actor-pause))
      (let ((gp-0 (new 'stack-no-clear 'vector)))
        (vector<-cspace! gp-0 (joint-node ice-cube-lod0-jg main))
        (spawn (-> self part3) gp-0))
      (drop-pickup (-> self enemy-info) #t *entity-pool* (-> self enemy-info) 0)
      (clear-collide-with-as (-> self collide-info))
      (cleanup-for-death self)
      (let ((gp-1 (new 'stack 'joint-exploder-tuning 1)))
        (set! (-> gp-1 duration) (seconds 3))
        (set! (-> gp-1 gravity) -327680.0)
        (set! (-> gp-1 fountain-rand-transv-lo quad) (-> (target-pos 0) quad))
        (process-spawn joint-exploder
                       *ice-cube-break-sg*
                       2
                       gp-1
                       (new 'static
                            'joint-exploder-static-params
                            :joints
                            (new 'static
                                 'boxed-array
                                 :type
                                 joint-exploder-static-joint-params
                                 (new 'static 'joint-exploder-static-joint-params :joint-index 28)
                                 (new 'static 'joint-exploder-static-joint-params :joint-index 23)
                                 (new 'static 'joint-exploder-static-joint-params :joint-index 8)
                                 (new 'static 'joint-exploder-static-joint-params :joint-index 7)
                                 (new 'static 'joint-exploder-static-joint-params :joint-index 26)
                                 (new 'static 'joint-exploder-static-joint-params :joint-index 21)
                                 (new 'static 'joint-exploder-static-joint-params :joint-index 24)
                                 (new 'static 'joint-exploder-static-joint-params :joint-index 29)
                                 (new 'static 'joint-exploder-static-joint-params :joint-index 11)
                                 (new 'static 'joint-exploder-static-joint-params :joint-index 4)
                                 (new 'static 'joint-exploder-static-joint-params :joint-index 6)
                                 (new 'static 'joint-exploder-static-joint-params :joint-index 5)
                                 (new 'static 'joint-exploder-static-joint-params :joint-index 12)
                                 (new 'static 'joint-exploder-static-joint-params :joint-index 13)
                                 (new 'static 'joint-exploder-static-joint-params :joint-index 14)
                                 (new 'static 'joint-exploder-static-joint-params :joint-index 15)
                                 (new 'static 'joint-exploder-static-joint-params :joint-index 16)
                                 (new 'static 'joint-exploder-static-joint-params :joint-index 17)
                                 (new 'static 'joint-exploder-static-joint-params :joint-index 18)
                                 (new 'static 'joint-exploder-static-joint-params :joint-index 19)
                                 (new 'static 'joint-exploder-static-joint-params :joint-index 3)
                                 (new 'static 'joint-exploder-static-joint-params :joint-index 20)))
                       :to
                       self))
      (sound-play "ice-explode")
      (suspend)
      (ja-channel-set! 0)
      (ja-post)
      (until (not (-> self child))
        (suspend))))
