[Definition]
titleIds = 00050000101A3500,00050000101A3600,0005000010199000
name = Resolution
path = "Mario Tennis: Ultra Smash/Graphics/Resolution"
description = Changes the resolution of the game. Made by M&&M.
version = 4

[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720

// Performance

[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720

// Common HD Resolutions

[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 7680x4320
$width = 7680
$height = 4320
$gameWidth = 1280
$gameHeight = 720

// TV

[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x431 # Format 0x41a fixes main menu backgrounds but breaks in-game graphics
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine]
width = 640
height = 368
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368

[TextureRedefine]
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine]
width = 320
height = 192
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192

[TextureRedefine]
width = 320
height = 180
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine]
width = 160
height = 96
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 96

[TextureRedefine]
width = 160
height = 90
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine]
width = 96
height = 48
overwriteWidth = ($width/$gameWidth) * 96
overwriteHeight = ($height/$gameHeight) * 48

[TextureRedefine]
width = 80
height = 45
overwriteWidth = ($width/$gameWidth) * 80
overwriteHeight = ($height/$gameHeight) * 45

[TextureRedefine]
width = 64
height = 32
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 32

[TextureRedefine]
width = 40
height = 22
overwriteWidth = ($width/$gameWidth) * 40
overwriteHeight = ($height/$gameHeight) * 22

// Gamepad

[TextureRedefine]
width = 864
height = 480
overwriteWidth = ($width/$gameWidth) * 864
overwriteHeight = ($height/$gameHeight) * 480

[TextureRedefine]
width = 854
height = 480
formatsExcluded = 0x41a
overwriteWidth = ($width/$gameWidth) * 854
overwriteHeight = ($height/$gameHeight) * 480

// Character Select (1v1)

[TextureRedefine]
width = 384
height = 448
overwriteWidth = ($width/$gameWidth) * 384
overwriteHeight = ($height/$gameHeight) * 448

[TextureRedefine]
width = 360
height = 448
overwriteWidth = ($width/$gameWidth) * 360
overwriteHeight = ($height/$gameHeight) * 448

[TextureRedefine]
width = 192
height = 224
overwriteWidth = ($width/$gameWidth) * 192
overwriteHeight = ($height/$gameHeight) * 224

[TextureRedefine]
width = 180
height = 224
overwriteWidth = ($width/$gameWidth) * 180
overwriteHeight = ($height/$gameHeight) * 224

[TextureRedefine]
width = 96
height = 112
overwriteWidth = ($width/$gameWidth) * 96
overwriteHeight = ($height/$gameHeight) * 112

[TextureRedefine]
width = 90
height = 112
overwriteWidth = ($width/$gameWidth) * 90
overwriteHeight = ($height/$gameHeight) * 112

[TextureRedefine]
width = 45
height = 56
overwriteWidth = ($width/$gameWidth) * 45
overwriteHeight = ($height/$gameHeight) * 56

[TextureRedefine]
width = 22
height = 28
overwriteWidth = ($width/$gameWidth) * 22
overwriteHeight = ($height/$gameHeight) * 28

[TextureRedefine]
width = 11
height = 14
overwriteWidth = ($width/$gameWidth) * 11
overwriteHeight = ($height/$gameHeight) * 14

// Character Select (2v2)

[TextureRedefine]
width = 256
height = 448
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 448

[TextureRedefine]
width = 224
height = 448
overwriteWidth = ($width/$gameWidth) * 224
overwriteHeight = ($height/$gameHeight) * 448

[TextureRedefine]
width = 216
height = 448
overwriteWidth = ($width/$gameWidth) * 216
overwriteHeight = ($height/$gameHeight) * 448

[TextureRedefine]
width = 27
height = 56
overwriteWidth = ($width/$gameWidth) * 27
overwriteHeight = ($height/$gameHeight) * 56

[TextureRedefine]
width = 13
height = 28
overwriteWidth = ($width/$gameWidth) * 13
overwriteHeight = ($height/$gameHeight) * 28

[TextureRedefine]
width = 6
height = 14
overwriteWidth = ($width/$gameWidth) * 6
overwriteHeight = ($height/$gameHeight) * 14

// Match Intro

[TextureRedefine]
width = 896
height = 720
overwriteWidth = ($width/$gameWidth) * 896
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine]
width = 832
height = 720
overwriteWidth = ($width/$gameWidth) * 832
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine]
width = 800
height = 720
overwriteWidth = ($width/$gameWidth) * 800
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine]
width = 416
height = 368
overwriteWidth = ($width/$gameWidth) * 416
overwriteHeight = ($height/$gameHeight) * 368

[TextureRedefine]
width = 400
height = 360
overwriteWidth = ($width/$gameWidth) * 400
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine]
width = 224
height = 192
overwriteWidth = ($width/$gameWidth) * 224
overwriteHeight = ($height/$gameHeight) * 192

[TextureRedefine]
width = 220
height = 180
overwriteWidth = ($width/$gameWidth) * 220
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine]
width = 128
height = 96
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 96

[TextureRedefine]
width = 100
height = 90
overwriteWidth = ($width/$gameWidth) * 100
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine]
width = 64
height = 48
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 48

[TextureRedefine]
width = 50
height = 45
overwriteWidth = ($width/$gameWidth) * 50
overwriteHeight = ($height/$gameHeight) * 45

[TextureRedefine]
width = 32
height = 32
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 32
overwriteHeight = ($height/$gameHeight) * 32

[TextureRedefine]
width = 25
height = 22
overwriteWidth = ($width/$gameWidth) * 25
overwriteHeight = ($height/$gameHeight) * 22

// Performance Scale

#[TextureRedefine] # causes black screen for a single frame
#width = 1184
#height = 666
#overwriteWidth = ($width/$gameWidth) * 1184
#overwriteHeight = ($height/$gameHeight) * 666

[TextureRedefine]
width = 1088
height = 624
overwriteWidth = ($width/$gameWidth) * 1088
overwriteHeight = ($height/$gameHeight) * 624

[TextureRedefine]
width = 1088
height = 612
overwriteWidth = ($width/$gameWidth) * 1088
overwriteHeight = ($height/$gameHeight) * 612

[TextureRedefine]
width = 992
height = 560
overwriteWidth = ($width/$gameWidth) * 992
overwriteHeight = ($height/$gameHeight) * 560

[TextureRedefine]
width = 992
height = 558
overwriteWidth = ($width/$gameWidth) * 992
overwriteHeight = ($height/$gameHeight) * 558

[TextureRedefine]
width = 896
height = 512
overwriteWidth = ($width/$gameWidth) * 896
overwriteHeight = ($height/$gameHeight) * 512

[TextureRedefine]
width = 896
height = 504
overwriteWidth = ($width/$gameWidth) * 896
overwriteHeight = ($height/$gameHeight) * 504

[TextureRedefine]
width = 800
height = 464
overwriteWidth = ($width/$gameWidth) * 800
overwriteHeight = ($height/$gameHeight) * 464

[TextureRedefine]
width = 800
height = 450
overwriteWidth = ($width/$gameWidth) * 800
overwriteHeight = ($height/$gameHeight) * 450

[TextureRedefine]
width = 800
height = 448
overwriteWidth = ($width/$gameWidth) * 800
overwriteHeight = ($height/$gameHeight) * 448

[TextureRedefine]
width = 736
height = 416
overwriteWidth = ($width/$gameWidth) * 736
overwriteHeight = ($height/$gameHeight) * 416

[TextureRedefine]
width = 704
height = 400
overwriteWidth = ($width/$gameWidth) * 704
overwriteHeight = ($height/$gameHeight) * 400

[TextureRedefine]
width = 704
height = 396
overwriteWidth = ($width/$gameWidth) * 704
overwriteHeight = ($height/$gameHeight) * 396

[TextureRedefine]
width = 672
height = 384
overwriteWidth = ($width/$gameWidth) * 672
overwriteHeight = ($height/$gameHeight) * 384

[TextureRedefine]
width = 608
height = 352
overwriteWidth = ($width/$gameWidth) * 608
overwriteHeight = ($height/$gameHeight) * 352

[TextureRedefine]
width = 608
height = 342
overwriteWidth = ($width/$gameWidth) * 608
overwriteHeight = ($height/$gameHeight) * 342

[TextureRedefine]
width = 608
height = 336
overwriteWidth = ($width/$gameWidth) * 608
overwriteHeight = ($height/$gameHeight) * 336

[TextureRedefine]
width = 544
height = 304
overwriteWidth = ($width/$gameWidth) * 544
overwriteHeight = ($height/$gameHeight) * 304

[TextureRedefine]
width = 480
height = 272
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 272

[TextureRedefine]
width = 416
height = 240
overwriteWidth = ($width/$gameWidth) * 416
overwriteHeight = ($height/$gameHeight) * 240
