[Definition]
titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200
name = Level of detail
path = "New Super Mario Bros. U/Enhancements/Texture LOD"
description = Allows you to change the texture quality.||Made by Ryce-Fast.
version = 6

[Default]
$0x031 = 0
$0x033 = 0
$0x034 = 0
$0x035 = 0
$0x01a = 0

[Preset]
name = Default LOD
$0x031 = 0
$0x033 = 0
$0x034 = 0
$0x035 = 0
$0x01a = 0

[Preset]
name = Slightly higher LOD
$0x031 = -.5
$0x033 = -.5
$0x034 = -.5
$0x035 = -.5
$0x01a = -.5

[Preset]
name = Higher LOD
$0x031 = -1
$0x033 = -1
$0x034 = -1
$0x035 = -1
$0x01a = -1

[Preset]
name = Very high LOD
$0x031 = -4
$0x033 = -4
$0x034 = -4
$0x035 = -4
$0x01a = -4

[Preset]
name = Very Low LOD (Simulate Wii U LOD on higher resolution)
$0x031 = +2
$0x033 = +2
$0x034 = +2
$0x035 = +2
$0x01a = 0

[TextureRedefine]
formats = 0x031
overwriteRelativeLodBias = $0x031

[TextureRedefine]
formats = 0x033
overwriteRelativeLodBias = $0x033

[TextureRedefine]
formats = 0x034
overwriteRelativeLodBias = $0x034

[TextureRedefine]
formats = 0x035
overwriteRelativeLodBias = $0x035

[TextureRedefine]
formats = 0x01a
overwriteRelativeLodBias = $0x01a