[Definition]
titleIds = 000500001010D700,0005000010116000
name = Resolution
path = "Skylanders: Giants/Graphics"
description = Changes the resolution of the game.||Aspect ratio patch Made by Flextape05

version = 7

[Default]
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
$padWidth = 854
$padHeight = 480
$shadowRes = 1
$hudY = 720
$hudX = 1280
$fov = 57.29578

# Resolution
[Preset]
category = Resolution
name = 1280x720 (Default)
$width = 1280
$height = 720

[Preset]
category = Resolution
name = 640x360
$width = 640
$height = 360

[Preset]
category = Resolution
name = 960x540
$width = 960
$height = 540

[Preset]
category = Resolution
name = 1024x576
$width = 1024
$height = 576

[Preset]
category = Resolution
name = 1600x900
$width = 1600
$height = 900

[Preset]
category = Resolution
name = 1920x1080
$width = 1920
$height = 1080

[Preset]
category = Resolution
name = 2560x1440
$width = 2560
$height = 1440

[Preset]
category = Resolution
name = 3200x1800
$width = 3200
$height = 1800

[Preset]
category = Resolution
name = 3840x2160
$width = 3840
$height = 2160

[Preset]
category = Resolution
name = 5120x2880
$width = 5120
$height = 2880

[Preset]
category = Resolution
name = 7680x4320
$width = 7680
$height = 4320

[Preset]
category = Resolution
name = 2560x1080(21:9)
$width = 2560
$height = 1080
$hudY = 720
$hudX = 1720
$fov = 48.29578

[Preset]
category = Resolution
name = 3440x1440(21:9)
$width = 3440
$height = 1440
$hudY = 720
$hudX = 1720
$fov = 48.29578

[Preset]
category = Resolution
name = 5120x2160(21:9)
$width = 5120
$height = 2160
$hudY = 720
$hudX = 1720
$fov = 48.29578

[Preset]
category = Resolution
name = 3840x1080(32:9)
$width = 3840
$height = 1080
$hudY = 720
$hudX = 2560
$fov = 36.19578

[Preset]
category = Resolution
name = 5120x1440(32:9)
$width = 5120
$height = 1440
$hudY = 720
$hudX = 2560
$fov = 36.19578

[Preset]
category = Resolution
name = 5760x1080(48:9)
$width = 5760
$height = 1080
$hudY = 720
$hudX = 3840
$fov = 42.39578

[Preset]
category = Resolution
name = 7680x1440(48:9)
$width = 7680
$height = 1440
$hudY = 720
$hudX = 3840
$fov = 42.39578

[Preset]
category = Resolution
name = 640x480(4:3)
$width = 640
$height = 480
$hudY = 768
$hudX = 1024
$fov = 0.0039215689

[Preset]
category = Resolution
name = 1024x768(4:3)
$width = 1024
$height = 768
$hudY = 768
$hudX = 1024
$fov = 0.0039215689

[Preset]
category = Resolution
name = 1600x1200(4:3)
$width = 1600
$height = 1200
$hudY = 768
$hudX = 1024
$fov = 0.0039215689

[Preset]
category = Resolution
name = 1280x800(16:10)
$width = 1280
$height = 800
$hudY = 800
$hudX = 1280
$fov = 59.39578

[Preset]
category = Resolution
name = 1680x1050(16:10)
$width = 1680
$height = 1050
$hudY = 800
$hudX = 1280
$fov = 59.39578

[Preset]
category = Resolution
name = 1920x1200(16:10)
$width = 1920
$height = 1200
$hudY = 800
$hudX = 1280
$fov = 59.39578

[Preset]
category = Resolution
name = 2560x1600(16:10)
$width = 2560
$height = 1600
$hudY = 800
$hudX = 1280
$fov = 59.39578

[TextureRedefine]
width = 1280
height = 720
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine]
width = 864
height = 480
overwriteWidth = ($width/$gameWidth) * 864
overwriteHeight  = ($height/$gameHeight) * 480

[TextureRedefine]
width = 854
height = 480
formatsExcluded = 0x031
overwriteWidth = ($width/$gameWidth) * 854
overwriteHeight  = ($height/$gameHeight) * 480

[TextureRedefine]
width = 640
height = 360
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight  = ($height/$gameHeight) * 360

[TextureRedefine]
width = 640
height = 368
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight  = ($height/$gameHeight) * 368
