shaders = 2

shader0 = shaders/bicubic/bicubic-y.slang
filter_linear0 = false
scale_type_x0 = source
scale_type_y0 = viewport
scale0 = 1.0
wrap_mode0 = "clamp_to_edge"
srgb_framebuffer0 = "true"

shader1 = shaders/bicubic/bicubic-x.slang
filter_linear1 = false
wrap_mode1 = "clamp_to_edge"
scale_type1 = viewport
