shaders = 3

shader0 = shaders/advanced-aa.slang
filter_linear0 = false
scale_type0 = source
wrap_mode0 = "clamp_to_edge"
srgb_framebuffer0 = "true"
scale_x0 = 2.0
scale_y0 = 2.0

shader1 = ../interpolation/shaders/bicubic/bicubic-y.slang
filter_linear1 = false
scale_type_x1 = source
scale_type_y1 = viewport
scale1 = 1.0
wrap_mode1 = "clamp_to_edge"
srgb_framebuffer1 = "true"

shader2 = ../interpolation/shaders/bicubic/bicubic-x.slang
filter_linear2 = false
wrap_mode2 = "clamp_to_edge"
scale_type2 = viewport
