shaders = 6

shader0 = ../../crt/shaders/crtsim/composite.slang
filter_linear0 = false

shader1 = ../../crt/shaders/phosphorlut/scanlines-interlace-linearize.slang
alias1 = firstPass
scale1 = 2.0
scale_type1 = source
srgb_framebuffer1 = true
filter_linear1 = false

shader2 = ../../blurs/shaders/royale/blur5fast-vertical.slang
scale_type2 = source
scale2 = 1.0
srgb_framebuffer2 = true
filter_linear2 = true
alias2 = blurPassV

shader3 = ../../blurs/shaders/royale/blur5fast-horizontal.slang
alias3 = blurPass
filter_linear3 = true
scale3 = 1.0
scale_type3 = source
srgb_framebuffer3 = true

shader4 = ../../crt/shaders/phosphorlut/phosphorlut-pass0.slang
alias4 = phosphorPass
filter_linear4 = true
scale_type4 = source
scale_x4 = 4.0
scale_y4 = 2.0
srgb_framebuffer4 = true

shader5 = ../../crt/shaders/phosphorlut/phosphorlut-pass1.slang
filter_linear5 = true

textures = "NTSCArtifactSampler;shadow;aperture;slot"
NTSCArtifactSampler = "../../crt/shaders/crtsim/artifacts.png"
NTSCArtifactSampler_linear = true
shadow = ../../crt/shaders/phosphorlut/luts/shadowmask.png
aperture = ../../crt/shaders/phosphorlut/luts/aperture-grille.png
slot = ../../crt/shaders/phosphorlut/luts/slotmask.png
