shaders = "1"
shader0 = "shaders/blue_noise_dynamic.slang"
filter_linear0 = "false"
scale_type0 = viewport

parameters = "COLOR_DEPTH;DITHER_TUNE;MONOCHROME;EGA_PALETTE"
COLOR_DEPTH = "2.0"
DITHER_TUNE = "0.0"
MONOCHROME = "1.0"
EGA_PALETTE = "0.0"

textures = "BlueNoiseTexture0"
BlueNoiseTexture0 = shaders/blue-noise/LDR_RGB1_0.png

