shaders = 5

shader0 = ../../stock.slang
alias0 = hqx_refpass
shader1 = shaders/pass1.slang
shader2 = shaders/hq2x.slang

filter_linear1 = false
scale_type1 = source
scale1 = 1.0

filter_linear2 = false
scale_type2 = source
scale2 = 2.0

shader3 = ../../interpolation/shaders/bicubic/bicubic-y.slang
filter_linear3 = false
scale_type_y3 = viewport
scale_type_x3 = source
scale3 = 1.0

shader4 = ../../interpolation/shaders/bicubic/bicubic-x.slang
filter_linear4 = false
scale_type4 = viewport

wrap_mode2 = "clamp_to_edge"
wrap_mode3 = "clamp_to_edge"
wrap_mode4 = "clamp_to_edge"
srgb_framebuffer2 = "true"
srgb_framebuffer3 = "true"


textures = LUT
LUT = resources/hq2x.png
LUT_linear = false
