shaders = 3

shader0 = shaders/phosphor-persistence/phosphor-apply.slang
alias0 = internal1
filter_linear0 = false
scale_type0 = source
scale0 = 1.0

shader1 = shaders/phosphor-persistence/phosphor-update.slang
alias1 = phosphor
filter_linear1 = false
scale_type1 = source  
scale1 = 1.0

shader2 = shaders/phosphor-persistence/passthrough.slang
alias2 = internal2
filter_linear2 = false
scale_type2 = source  
scale2 = 1.0

phosphor_power = "1.800000"
phosphor_amplitude = "0.040000"
