shaders = "3"

shader0 = ../shaders/support/stock.slang
scale_type0 = source
scale0 = 1.0
alias0 = XbrSource

shader1 = ../shaders/xbr-lv2-multipass/xbr-lv2-pass0.slang
scale_type1 = "source"
scale1 = "1.000000"

shader2 = ../shaders/xbr-lv2-multipass/xbr-lv2-pass1.slang
scale_type2 = viewport

filter_linear0 = "false"
filter_linear1 = "false"
filter_linear2 = "false"

