shaders = 5

textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4"
SamplerLUT1 = shaders/guest/advanced/lut/trinitron-lut.png
SamplerLUT1_linear = true
SamplerLUT2 = shaders/guest/advanced/lut/inv-trinitron-lut.png
SamplerLUT2_linear = true
SamplerLUT3 = shaders/guest/advanced/lut/nec-lut.png
SamplerLUT3_linear = true
SamplerLUT4 = shaders/guest/advanced/lut/ntsc-lut.png
SamplerLUT4_linear = true


shader0 = shaders/guest/fast/perf-pass.slang
filter_linear0 = true
scale_type0 = source
scale0 = 1.0
alias0 = PerfPass

shader1 = shaders/guest/fast/pre-shadersf.slang
filter_linear1 = true
scale_type1 = source
scale1 = 1.0
alias1 = PrePassDontChange

shader2 = shaders/guest/fast/linearizef.slang
filter_linear2 = true
scale_type2 = source
scale2 = 1.0
float_framebuffer2 = true
alias2 = LinearizePass

shader3 = shaders/guest/fast/crt-guest-advanced-pass1f.slang
filter_linear3 = true
scale_type_x3 = viewport
scale_x3 = 1.0
scale_type_y3 = source
scale_y3 = 1.0
float_framebuffer3 = true

shader4 = shaders/guest/fast/crt-guest-advanced-pass2f.slang
filter_linear4 = true
scale_type4 = viewport
scale_x4 = 1.0
scale_y4 = 1.0
alias4 = Pass2
