<Root>
    <!-- Get Item Draw: Circus Leader Mask -->
    <File Name="object_gi_mask11" Segment="6">

        <!-- Circus Leader Mask Display Lists -->
        <DList Name="gGiCircusLeaderMaskEyebrowsDL" Offset="0xB50" />
        <DList Name="gGiCircusLeaderMaskFaceDL" Offset="0xC00" />

        <!-- Circus Leader Mask TLUTs -->
        <Texture Name="gGiCircusLeaderMaskFaceTLUT" OutName="gi_circus_leader_mask_face_tlut" Format="rgba16" Width="16" Height="16" Offset="0x11D0" />

        <!-- Circus Leader Mask Textures -->
        <Texture Name="gGiCircusLeaderMaskEyebrowTex" OutName="gi_circus_leader_mask_eyebrow" Format="rgba32" Width="16" Height="16" Offset="0x13D0" />
        <Texture Name="gGiCircusLeaderMaskHairTex" OutName="gi_circus_leader_mask_hair" Format="ci8" Width="8" Height="8" Offset="0x17D0" />
        <Texture Name="gGiCircusLeaderMaskEarTex" OutName="gi_circus_leader_mask_ear" Format="ci8" Width="8" Height="8" Offset="0x1810" />
        <Texture Name="gGiCircusLeaderMaskEyeTex" OutName="gi_circus_leader_mask_eye" Format="ci8" Width="32" Height="32" Offset="0x1850" />
        <Texture Name="gGiCircusLeaderMaskHairlineTex" OutName="gi_circus_leader_mask_hairline" Format="ci8" Width="16" Height="16" Offset="0x1C50" />
        <Texture Name="gGiCircusLeaderMaskSideBurnTex" OutName="gi_circus_leader_mask_sideburn" Format="ci8" Width="16" Height="16" Offset="0x1D50" />
        <Texture Name="gGiCircusLeaderMaskSkinTex" OutName="gi_circus_leader_mask_skin" Format="ci8" Width="8" Height="8" Offset="0x1E50" />
    </File>
</Root>
