<Root>
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        <Animation Name="object_in_Anim_000CB0" Offset="0xCB0" /> <!-- Original name is "in2_kachi" -->
        <Animation Name="object_in_Anim_001BE0" Offset="0x1BE0" /> <!-- Original name is "in2_kuyasii" -->
        <TextureAnimation Name="object_in_Matanimheader_001C30" Offset="0x1C30" />
        <Animation Name="object_in_Anim_001D10" Offset="0x1D10" /> <!-- Original name is "in_matsu1" -->
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        <DList Name="object_in_DL_014C30" Offset="0x14C30" />
        <Limb Name="object_in_Standardlimb_014D78" Type="Standard" EnumName="OBJECT_IN_LIMB_01" Offset="0x14D78" />
        <Limb Name="object_in_Standardlimb_014D84" Type="Standard" EnumName="OBJECT_IN_LIMB_02" Offset="0x14D84" />
        <Limb Name="object_in_Standardlimb_014D90" Type="Standard" EnumName="OBJECT_IN_LIMB_03" Offset="0x14D90" />
        <Limb Name="object_in_Standardlimb_014D9C" Type="Standard" EnumName="OBJECT_IN_LIMB_04" Offset="0x14D9C" />
        <Limb Name="object_in_Standardlimb_014DA8" Type="Standard" EnumName="OBJECT_IN_LIMB_05" Offset="0x14DA8" />
        <Limb Name="object_in_Standardlimb_014DB4" Type="Standard" EnumName="OBJECT_IN_LIMB_06" Offset="0x14DB4" />
        <Limb Name="object_in_Standardlimb_014DC0" Type="Standard" EnumName="OBJECT_IN_LIMB_07" Offset="0x14DC0" />
        <Limb Name="object_in_Standardlimb_014DCC" Type="Standard" EnumName="OBJECT_IN_LIMB_08" Offset="0x14DCC" />
        <Limb Name="object_in_Standardlimb_014DD8" Type="Standard" EnumName="OBJECT_IN_LIMB_09" Offset="0x14DD8" />
        <Limb Name="object_in_Standardlimb_014DE4" Type="Standard" EnumName="OBJECT_IN_LIMB_0A" Offset="0x14DE4" />
        <Limb Name="object_in_Standardlimb_014DF0" Type="Standard" EnumName="OBJECT_IN_LIMB_0B" Offset="0x14DF0" />
        <Limb Name="object_in_Standardlimb_014DFC" Type="Standard" EnumName="OBJECT_IN_LIMB_0C" Offset="0x14DFC" />
        <Limb Name="object_in_Standardlimb_014E08" Type="Standard" EnumName="OBJECT_IN_LIMB_0D" Offset="0x14E08" />
        <Limb Name="object_in_Standardlimb_014E14" Type="Standard" EnumName="OBJECT_IN_LIMB_0E" Offset="0x14E14" />
        <Limb Name="object_in_Standardlimb_014E20" Type="Standard" EnumName="OBJECT_IN_LIMB_0F" Offset="0x14E20" />
        <Limb Name="object_in_Standardlimb_014E2C" Type="Standard" EnumName="OBJECT_IN_LIMB_10" Offset="0x14E2C" />
        <Limb Name="object_in_Standardlimb_014E38" Type="Standard" EnumName="OBJECT_IN_LIMB_11" Offset="0x14E38" />
        <Limb Name="object_in_Standardlimb_014E44" Type="Standard" EnumName="OBJECT_IN_LIMB_12" Offset="0x14E44" />
        <Limb Name="object_in_Standardlimb_014E50" Type="Standard" EnumName="OBJECT_IN_LIMB_13" Offset="0x14E50" />
        <Skeleton Name="object_in_Skel_014EA8" Type="Flex" LimbType="Standard" LimbNone="OBJECT_IN_LIMB_NONE" LimbMax="OBJECT_IN_LIMB_MAX" EnumName="ObjectInLimb" Offset="0x14EA8" />
        <Animation Name="object_in_Anim_014F8C" Offset="0x14F8C" /> <!-- Original name is "in_matsu2" -->
        <Animation Name="object_in_Anim_015918" Offset="0x15918" /> <!-- Original name is "in_shigoto" -->
        <Animation Name="object_in_Anim_015E38" Offset="0x15E38" /> <!-- Original name is "ingo_anim_fastrun" -->
        <Animation Name="object_in_Anim_016484" Offset="0x16484" /> <!-- Original name is "ingo_anim_fastrun_muti" -->
        <Animation Name="object_in_Anim_016A60" Offset="0x16A60" /> <!-- Original name is "ingo_anim_slowrun" -->
        <Animation Name="object_in_Anim_0170DC" Offset="0x170DC" /> <!-- Original name is "ingo_anim_slowrun_muti" -->
        <Animation Name="object_in_Anim_0177AC" Offset="0x177AC" /> <!-- Original name is "ingo_anim_stop" -->
        <Animation Name="object_in_Anim_018240" Offset="0x18240" /> <!-- Original name is "ingo_anim_stop_muti" -->
        <Animation Name="object_in_Anim_0187C8" Offset="0x187C8" /> <!-- Original name is "ingo_anim_wait1" -->
        <Animation Name="object_in_Anim_0198A8" Offset="0x198A8" /> <!-- Original name is "ingo_anim_wait2" -->
        <Animation Name="object_in_Anim_019EB4" Offset="0x19EB4" /> <!-- Original name is "ingo_jump" -->
        <Animation Name="object_in_Anim_01A140" Offset="0x1A140" /> <!-- Original name is "ingo_run1" -->
        <Animation Name="object_in_Anim_01B3C4" Offset="0x1B3C4" /> <!-- Original name is "ingo_tyakuti" -->
        <Animation Name="object_in_Anim_01B904" Offset="0x1B904" /> <!-- Original name is "ingo_wait1" -->
        <Animation Name="object_in_Anim_01C0B0" Offset="0x1C0B0" /> <!-- Original name is "ingo_walk_loop" -->
        <DList Name="object_in_DL_01C520" Offset="0x1C520" />
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        <Texture Name="object_in_Tex_01CCB0" OutName="tex_01CCB0" Format="rgba16" Width="16" Height="16" Offset="0x1CCB0" />
        <Texture Name="object_in_Tex_01CEB0" OutName="tex_01CEB0" Format="ci8" Width="8" Height="32" Offset="0x1CEB0" />
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