<Root>
    <File Name="object_ms" Segment="6">
        <!-- Bean Salesman Animations -->
        <Animation Name="gBeanSalesmanEatingAnim" Offset="0x5EC"/> <!-- Original name is "ms_matsu" -->

        <!-- Bean Salesman Limb DisplayLists -->
        <DList Name="gBeanSalesmanLeftUpperArmDL" Offset="0x2E58"/>
        <DList Name="gBeanSalesmanLeftForearmDL" Offset="0x2F90"/>
        <DList Name="gBeanSalesmanLeftHandDL" Offset="0x30C0"/>
        <DList Name="gBeanSalesmanHeadDL" Offset="0x28A0"/>
        <DList Name="gBeanSalesmanMouthDL" Offset="0x2CC8"/>
        <DList Name="gBeanSalesmanBodyDL" Offset="0x2300"/>
        <DList Name="gBeanSalesmanBeanbagDL" Offset="0x21E0"/>

        <!-- Bean Salesman Palettes -->
        <Texture Name="gBeanSalesmanTLUT" OutName="bean_salesman_tlut" Format="rgba16" Width="16" Height="16" Offset="0x3230"/>

        <!-- Bean Salesman DisplayList Textures -->
        <Texture Name="gBeanSalesmanBackOfHandTex" OutName="bean_salesman_back_of_hand" Format="ci8" Width="16" Height="16" Offset="0x3430" TlutOffset="0x3230"/>
        <Texture Name="gBeanSalesmanTattooTex" OutName="bean_salesman_tattoo" Format="ci8" Width="32" Height="32" Offset="0x3530" TlutOffset="0x3230"/>
        <Texture Name="gBeanSalesmanMouthTex" OutName="bean_salesman_mouth" Format="ci8" Width="16" Height="16" Offset="0x3930" TlutOffset="0x3230"/>
        <Texture Name="gBeanSalesmanEarTex" OutName="bean_salesman_ear" Format="ci8" Width="8" Height="8" Offset="0x3A30" TlutOffset="0x3230"/>
        <Texture Name="gBeanSalesmanNoseTex" OutName="bean_salesman_nose" Format="ci8" Width="8" Height="8" Offset="0x3A70" TlutOffset="0x3230"/>
        <Texture Name="gBeanSalesmanEyeTex" OutName="bean_salesman_eye" Format="ci8" Width="8" Height="8" Offset="0x3AB0" TlutOffset="0x3230"/>
        <Texture Name="gBeanSalesmanPantsTex" OutName="bean_salesman_pants" Format="ci8" Width="16" Height="16" Offset="0x3AF0" TlutOffset="0x3230"/>
        <Texture Name="gBeanSalesmanShoeTex" OutName="bean_salesman_shoe" Format="ci8" Width="8" Height="8" Offset="0x3BF0" TlutOffset="0x3230"/>
        <Texture Name="gBeanSalesmanSkinGradientTex" OutName="bean_salesman_skin_gradient" Format="ci8" Width="4" Height="4" Offset="0x3C30" TlutOffset="0x3230"/>
        <Texture Name="gBeanSalesmanBeanbagTex" OutName="bean_salesman_beanbag" Format="ci8" Width="16" Height="16" Offset="0x3C40" TlutOffset="0x3230"/>

        <!-- Bean Salesman Limbs -->
        <Limb Name="gBeanSalesmanRootLimb" LimbType="Standard" EnumName="BEAN_SALESMAN_LIMB_ROOT" Offset="0x3D40"/>
        <Limb Name="gBeanSalesmanLeftUpperArmLimb" LimbType="Standard" EnumName="BEAN_SALESMAN_LIMB_LEFT_UPPER_ARM" Offset="0x3D4C"/>
        <Limb Name="gBeanSalesmanLeftForearmLimb" LimbType="Standard" EnumName="BEAN_SALESMAN_LIMB_LEFT_FOREARM" Offset="0x3D58"/>
        <Limb Name="gBeanSalesmanLeftHandLimb" LimbType="Standard" EnumName="BEAN_SALESMAN_LIMB_LEFT_HAND" Offset="0x3D64"/>
        <Limb Name="gBeanSalesmanHeadLimb" LimbType="Standard" EnumName="BEAN_SALESMAN_LIMB_HEAD" Offset="0x3D70"/>
        <Limb Name="gBeanSalesmanMouthLimb" LimbType="Standard" EnumName="BEAN_SALESMAN_LIMB_MOUTH" Offset="0x3D7C"/>
        <Limb Name="gBeanSalesmanBodyLimb" LimbType="Standard" EnumName="BEAN_SALESMAN_LIMB_BODY" Offset="0x3D88"/>
        <Limb Name="gBeanSalesmanBeanbagLimb" LimbType="Standard" EnumName="BEAN_SALESMAN_LIMB_BEANBAG" Offset="0x3D94"/>

        <!-- Bean Salesman Skeleton -->
        <Skeleton Name="gBeanSalesmanSkel" Type="Flex" LimbType="Standard" LimbNone="BEAN_SALESMAN_LIMB_NONE" LimbMax="BEAN_SALESMAN_LIMB_MAX" EnumName="BeanSalesmanLimb" Offset="0x3DC0"/>
    </File>
</Root>
