<Root>
    <File Name="object_wdhand" Segment="6">
        <Animation Name="gDexihandCloseAnim" Offset="0xF4" /> <!-- Original name is "wd_closeH" -->
        <Animation Name="object_wdhand_Anim_000364" Offset="0x364" /> <!-- Original name is "wd_hanasuH" -->
        <Animation Name="gDexihandOpenAnim" Offset="0x534" /> <!-- Original name is "wd_openH" -->
        <Animation Name="gDexihandIdleAnim" Offset="0x854" /> <!-- Original name is "wd_waitH" -->
        <Texture Name="object_wdhand_Tex_000870" OutName="tex_000870" Format="rgba16" Width="16" Height="32" Offset="0x870" />
        <Texture Name="object_wdhand_Tex_000C70" OutName="tex_000C70" Format="rgba16" Width="16" Height="32" Offset="0xC70" />
        <Texture Name="object_wdhand_Tex_001070" OutName="tex_001070" Format="rgba16" Width="16" Height="32" Offset="0x1070" />
        <DList Name="gDexihandBaseDL" Offset="0x14C0" />
        <DList Name="gDexihandArmSegmentDL" Offset="0x15B0" />
        <DList Name="object_wdhand_DL_001908" Offset="0x1908" />
        <DList Name="object_wdhand_DL_001998" Offset="0x1998" />
        <DList Name="object_wdhand_DL_001A20" Offset="0x1A20" />
        <DList Name="object_wdhand_DL_001AD0" Offset="0x1AD0" />
        <DList Name="object_wdhand_DL_001B80" Offset="0x1B80" />
        <DList Name="object_wdhand_DL_001C40" Offset="0x1C40" />
        <DList Name="object_wdhand_DL_001CF0" Offset="0x1CF0" />
        <Limb Name="object_wdhand_Standardlimb_001DB0" Type="Standard" EnumName="DEXIHAND_LIMB_01" Offset="0x1DB0" />
        <Limb Name="object_wdhand_Standardlimb_001DBC" Type="Standard" EnumName="DEXIHAND_LIMB_02" Offset="0x1DBC" />
        <Limb Name="object_wdhand_Standardlimb_001DC8" Type="Standard" EnumName="DEXIHAND_LIMB_03" Offset="0x1DC8" />
        <Limb Name="object_wdhand_Standardlimb_001DD4" Type="Standard" EnumName="DEXIHAND_LIMB_04" Offset="0x1DD4" />
        <Limb Name="object_wdhand_Standardlimb_001DE0" Type="Standard" EnumName="DEXIHAND_LIMB_05" Offset="0x1DE0" />
        <Limb Name="object_wdhand_Standardlimb_001DEC" Type="Standard" EnumName="DEXIHAND_LIMB_06" Offset="0x1DEC" />
        <Limb Name="object_wdhand_Standardlimb_001DF8" Type="Standard" EnumName="DEXIHAND_LIMB_07" Offset="0x1DF8" />
        <Skeleton Name="gDexihandSkel" Type="Flex" LimbType="Standard" LimbNone="DEXIHAND_LIMB_NONE" LimbMax="DEXIHAND_LIMB_MAX" EnumName="DexihandLimb" Offset="0x1E20" />
    </File>
</Root>
