<Root>
    <!-- Object for the Beneath the Well's Sliding Door  -->
    <File Name="object_redead_obj" Segment="6">
        <DList Name="gBeneathTheWellSlidingDoorDL" Offset="0x1A0" /> <!-- Original name is "i2_R_shutter1_model" -->
        <Texture Name="gBeneathTheWellSlidingDoorTLUT" OutName="beneath_the_well_sliding_door_tlut" Format="rgba16" Width="4" Height="4" Offset="0x390" />
        <Texture Name="gBeneathTheWellSlidingDoorTex" OutName="beneath_the_well_sliding_door" Format="ci4" Width="64" Height="64" Offset="0x3B0" />
    </File>
</Root>
