<Root>
    <File Name="object_yb" Segment="6">
        <Animation Name="object_yb_Anim_000200" Offset="0x200" /> <!-- Original name is "yb_kihon" -->
        <!-- These 2 vtx were likely grouped with the rest of Kamaro's vertices, but they are separated out here for the used and unused sections -->
        <Array Name="object_yb_Vtx_002080" Count="3" Offset="0x2080">
            <Vtx/>
        </Array>
        <Array Name="object_yb_Vtx_002D50" Count="3" Offset="0x2D50">
            <Vtx/>
        </Array>
        <DList Name="gYbPantsAndBellyButtonDL" Offset="0x3400" />
        <DList Name="gYbRightThighDL" Offset="0x3610" />
        <DList Name="gYbRightShinDL" Offset="0x37B0" />
        <DList Name="gYbRightFoodDL" Offset="0x3900" />
        <DList Name="gYbLeftThighDL" Offset="0x3BC8" />
        <DList Name="gYbLeftShinDL" Offset="0x3D68" />
        <DList Name="gYbLeftFootDL" Offset="0x3EB8" />
        <DList Name="gYbEndDisplayList4108DL" Offset="0x4108" />
        <DList Name="gYbUpperTorsoDL" Offset="0x4110" />
        <DList Name="gYbHeadDL" Offset="0x4310" />
        <DList Name="gYbPonyTailDL" Offset="0x47F8" />
        <DList Name="gYbEndDisplayList4970DL" Offset="0x4970" />
        <DList Name="gYbRightUpperArmDL" Offset="0x4978" />
        <DList Name="gYbRightForearmDL" Offset="0x4AA0" />
        <DList Name="gYbRightHandDL" Offset="0x4BC0" />
        <DList Name="gYbLeftUpperArmDL" Offset="0x4D98" />
        <DList Name="gYbLeftForearmDL" Offset="0x4EC0" />
        <DList Name="gYbLeftHandDL" Offset="0x4FE0" />
        <Texture Name="gYbTLUT" OutName="yb_tlut" Format="rgba16" Width="16" Height="16" Offset="0x51B8" />
        <Texture Name="gYbForeheadBlotchTex" OutName="yb_forhead_blotch" Format="ci8" Width="8" Height="8" Offset="0x53B8" />
        <Texture Name="gYbPonytailTex" OutName="yb_ponytail" Format="ci8" Width="8" Height="16" Offset="0x53F8" />
        <Texture Name="gYbFingersTex" OutName="yb_fingers" Format="ci8" Width="16" Height="16" Offset="0x5478" />
        <Texture Name="gYbToesTex" OutName="yb_toes" Format="ci8" Width="16" Height="16" Offset="0x5578" />
        <Texture Name="gYbHairlineTex" OutName="yb_hairline" Format="ci8" Width="16" Height="16" Offset="0x5678" />
        <Texture Name="gYbBellybuttonTex" OutName="yb_bellybutton" Format="ci8" Width="8" Height="16" Offset="0x5778" />
        <Texture Name="gYbNoseTex" OutName="yb_nose" Format="ci8" Width="16" Height="16" Offset="0x57F8" />
        <Texture Name="gYbEyeTex" OutName="yb_eye" Format="ci8" Width="32" Height="32" Offset="0x58F8" />
        <Texture Name="gYbPantsTex" OutName="yb_pants" Format="i8" Width="16" Height="16" Offset="0x5CF8" />
        <!-- some limbs wont highlight in z64utils, some guesswork here -->
        <Limb Name="gYbMainRootLimb" Type="Standard" EnumName="YB_LIMB_MAIN_ROOT" Offset="0x5DF8" />
        <Limb Name="gYbPantsLimb" Type="Standard" EnumName="YB_LIMB_PANTS" Offset="0x5E04" />
        <Limb Name="gYbLegsRootLimb" Type="Standard" EnumName="YB_LIMB_LEGS_ROOT" Offset="0x5E10" />
        <Limb Name="gYbRightThighLimb" Type="Standard" EnumName="YB_LIMB_RIGHT_THIGH" Offset="0x5E1C" />
        <Limb Name="gYbRightShinLimb" Type="Standard" EnumName="YB_LIMB_RIGHT_SHIN" Offset="0x5E28" />
        <Limb Name="gYbRightFootLimb" Type="Standard" EnumName="YB_LIMB_RIGHT_FOOT" Offset="0x5E34" />
        <Limb Name="gYbLeftThighLimb" Type="Standard" EnumName="YB_LIMB_LEFT_THIGH" Offset="0x5E40" />
        <Limb Name="gYbLeftShinLimb" Type="Standard" EnumName="YB_LIMB_LEFT_SHIN" Offset="0x5E4C" />
        <Limb Name="gYbLeftFootLimb" Type="Standard" EnumName="YB_LIMB_LEFT_FOOT" Offset="0x5E58" />
        <Limb Name="gYbChestRootLimb" Type="Standard" EnumName="YB_LIMB_CHEST_ROOT" Offset="0x5E64" />
        <Limb Name="gYbHeadLimb" Type="Standard" EnumName="YB_LIMB_HEAD" Offset="0x5E70" />
        <Limb Name="gYbPonyTailLimb" Type="Standard" EnumName="YB_LIMB_PONYTAIL" Offset="0x5E7C" />
        <!-- TODO: Name empty limb based on Player's Skeleton -->
        <Limb Name="gYbEmpty5E88Limb" Type="Standard" EnumName="YB_LIMB_EMPTY_5E88" Offset="0x5E88" />
        <Limb Name="gYbLeftUpperArmLimb" Type="Standard" EnumName="YB_LIMB_LEFT_UPPER_ARM" Offset="0x5E94" />
        <Limb Name="gYbLeftForearmLimb" Type="Standard" EnumName="YB_LIMB_LEFT_FOREARM" Offset="0x5EA0" />
        <Limb Name="gYbLeftHandLimb" Type="Standard" EnumName="YB_LIMB_LEFT_HAND" Offset="0x5EAC" />
        <Limb Name="gYbRightUpperArmLimb" Type="Standard" EnumName="YB_LIMB_RIGHT_UPPER_ARM" Offset="0x5EB8" />
        <Limb Name="gYbRightForearmLimb" Type="Standard" EnumName="YB_LIMB_RIGHT_FOREARM" Offset="0x5EC4" />
        <Limb Name="gYbRightHandLimb" Type="Standard" EnumName="YB_LIMB_RIGHT_HAND" Offset="0x5ED0" />
        <Limb Name="gYbEmpty5EDCLimb" Type="Standard" EnumName="YB_LIMB_EMPTY_5EDC" Offset="0x5EDC" />
        <Limb Name="gYbUpperTorsoLimb" Type="Standard" EnumName="YB_LIMB_TORSO" Offset="0x5EE8" />
        <Skeleton Name="gYbSkel" Type="Flex" LimbType="Standard" LimbNone="YB_LIMB_NONE" LimbMax="YB_LIMB_MAX" EnumName="ObjectYbLimb" Offset="0x5F48" />
    </File>
</Root>
