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        <Skeleton Name="gIronKnuckleDefeatSkel" Type="Flex" LimbType="Standard" Offset="0x205C0"/>

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        <Animation Name="gIronKnuckleRecoverFromVerticalAttackAnim" Offset="0x2538"/>
        <Animation Name="gIronKnuckleAxeStuckAnim" Offset="0x29FC"/>
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        <Animation Name="gIronKnuckleRecoverFromHorizontalAttackAnim" Offset="0x3DBC"/>
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        <Animation Name="gIronKnuckleDeathAnim" Offset="0x5944"/>
        <Animation Name="gIronKnuckleFrontHitAnim" Offset="0x6194"/>
        <Animation Name="gIronKnuckleRunAnim" Offset="0x6734"/>
        <Animation Name="gIronKnuckleNabooruSummonAxeAnim" Offset="0xC114"/>
        <Animation Name="gIronKnuckleStandUpAnim" Offset="0xCD70"/>
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        <!-- This is a duplicate texture to accound for authentic texture overflowing -->
        <!-- ZAPDTODO: It is set to an offset position -1 of the actual value as ZAPD does not permit
             duplicate offset values -->
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        <Texture Name="gIronKnuckleGerudoEyeTex" OutName="tex_010BA0" Format="rgba16" Width="32" Height="32" Offset="0x10BA0"/>
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        <DList Name="gIronKnuckleShockedNabooruHeadDL" Offset="0x15B00"/>
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