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        <Texture Name="gEffWaterSplash4Tex" OutName="eff_water_splash_4" Format="i8" Width="32" Height="40" Offset="0x264F0"/>
        <Texture Name="gEffWaterSplash5Tex" OutName="eff_water_splash_5" Format="i8" Width="32" Height="40" Offset="0x269F0"/>
        <Texture Name="gEffWaterSplash6Tex" OutName="eff_water_splash_6" Format="i8" Width="32" Height="40" Offset="0x26EF0"/>
        <Texture Name="gEffWaterSplash7Tex" OutName="eff_water_splash_7" Format="i8" Width="32" Height="40" Offset="0x273F0"/>
        <Texture Name="gEffWaterSplash8Tex" OutName="eff_water_splash_8" Format="i8" Width="32" Height="40" Offset="0x278F0"/>
        <DList Name="gEffWaterSplashDL" Offset="0x27DF0"/>
        <Texture Name="gUnknownEffStone1Tex" OutName="unknown_eff_stone_1" Format="ia8" Width="32" Height="32" Offset="0x27E90"/>
        <Texture Name="gUnknownEffStone2Tex" OutName="unknown_eff_stone_2" Format="ia8" Width="32" Height="32" Offset="0x28290"/>
        <Texture Name="gUnknownEffStone3Tex" OutName="unknown_eff_stone_3" Format="ia8" Width="32" Height="32" Offset="0x28690"/>
        <Texture Name="gUnknownEffStone4Tex" OutName="unknown_eff_stone_4" Format="ia8" Width="32" Height="32" Offset="0x28A90"/>
        <Texture Name="gUnknownEffStone5Tex" OutName="unknown_eff_stone_5" Format="ia8" Width="32" Height="32" Offset="0x28E90"/>
        <Texture Name="gUnknownEffStone6Tex" OutName="unknown_eff_stone_6" Format="ia8" Width="32" Height="32" Offset="0x29290"/>
        <Texture Name="gUnknownEffStone7Tex" OutName="unknown_eff_stone_7" Format="ia8" Width="32" Height="32" Offset="0x29690"/>
        <Texture Name="gUnknownEffStone8Tex" OutName="unknown_eff_stone_8" Format="ia8" Width="32" Height="32" Offset="0x29A90"/>
        <DList Name="gUnknownEffStoneDL" Offset="0x29E90"/>
        <Texture Name="gEffLightning1Tex" OutName="eff_lightning_1" Format="i8" Width="16" Height="96" Offset="0x29F30"/>
        <Texture Name="gEffLightning2Tex" OutName="eff_lightning_2" Format="i8" Width="16" Height="96" Offset="0x2A530"/>
        <Texture Name="gEffLightning3Tex" OutName="eff_lightning_3" Format="i8" Width="16" Height="96" Offset="0x2AB30"/>
        <Texture Name="gEffLightning4Tex" OutName="eff_lightning_4" Format="i8" Width="16" Height="96" Offset="0x2B130"/>
        <Texture Name="gEffLightning5Tex" OutName="eff_lightning_5" Format="i8" Width="16" Height="96" Offset="0x2B730"/>
        <Texture Name="gEffLightning6Tex" OutName="eff_lightning_6" Format="i8" Width="16" Height="96" Offset="0x2BD30"/>
        <Texture Name="gEffLightning7Tex" OutName="eff_lightning_7" Format="i8" Width="16" Height="96" Offset="0x2C330"/>
        <Texture Name="gEffLightning8Tex" OutName="eff_lightning_8" Format="i8" Width="16" Height="96" Offset="0x2C930"/>
        <DList Name="gEffLightningDL" Offset="0x2CF30"/>
        <Texture Name="gEffEnemyDeathFlame1Tex" OutName="eff_enemy_death_flame_1" Format="i8" Width="32" Height="64" Offset="0x2CFE0"/>
        <Texture Name="gEffEnemyDeathFlame2Tex" OutName="eff_enemy_death_flame_2" Format="i8" Width="32" Height="64" Offset="0x2D7E0"/>
        <Texture Name="gEffEnemyDeathFlame3Tex" OutName="eff_enemy_death_flame_3" Format="i8" Width="32" Height="64" Offset="0x2DFE0"/>
        <Texture Name="gEffEnemyDeathFlame4Tex" OutName="eff_enemy_death_flame_4" Format="i8" Width="32" Height="64" Offset="0x2E7E0"/>
        <Texture Name="gEffEnemyDeathFlame5Tex" OutName="eff_enemy_death_flame_5" Format="i8" Width="32" Height="64" Offset="0x2EFE0"/>
        <Texture Name="gEffEnemyDeathFlame6Tex" OutName="eff_enemy_death_flame_6" Format="i8" Width="32" Height="64" Offset="0x2F7E0"/>
        <Texture Name="gEffEnemyDeathFlame7Tex" OutName="eff_enemy_death_flame_7" Format="i8" Width="32" Height="64" Offset="0x2FFE0"/>
        <Texture Name="gEffEnemyDeathFlame8Tex" OutName="eff_enemy_death_flame_8" Format="i8" Width="32" Height="64" Offset="0x307E0"/>
        <Texture Name="gEffEnemyDeathFlame9Tex" OutName="eff_enemy_death_flame_9" Format="i8" Width="32" Height="64" Offset="0x30FE0"/>
        <Texture Name="gEffEnemyDeathFlame10Tex" OutName="eff_enemy_death_flame_10" Format="i8" Width="32" Height="64" Offset="0x317E0"/>
        <DList Name="gEffEnemyDeathFlameDL" Offset="0x31FE0"/>
        <Texture Name="gEffUnknown9Tex" OutName="eff_unknown_9" Format="i8" Width="32" Height="32" Offset="0x32090"/>
        <Texture Name="gEffUnknown10Tex" OutName="eff_unknown_10" Format="i8" Width="32" Height="32" Offset="0x32490"/>
        <Texture Name="gEffUnknown11Tex" OutName="eff_unknown_11" Format="i8" Width="32" Height="32" Offset="0x32890"/>
        <Texture Name="gEffUnknown12Tex" OutName="eff_unknown_12" Format="i8" Width="32" Height="32" Offset="0x32C90"/>
        <!-- This is a duplicate texture to accound for authentic texture overflowing -->
        <!-- ZAPDTODO: It is set to an offset position -2 of the actual value as ZAPD does not permit
             duplicate offset values -->
        <Texture Name="gEffUnknown12OverflowTex" OutName="eff_unknown_12_overflow" Format="ia16" Width="32" Height="32" Offset="0x32C8E"/>
        <Texture Name="gUnknownWoodBoardTex" OutName="unknown_wood_board" Format="i8" Width="32" Height="32" Offset="0x33090"/>
        <DList Name="gEffIceFragment1DL" Offset="0x33720"/>
        <DList Name="gEffIceFragment2DL" Offset="0x33818"/>
        <DList Name="gEffIceFragment3DL" Offset="0x33EE0"/>
        <Animation Name="gBugCrawlAnim" Offset="0x341FC"/>
        <DList Name="gBugLimb1DL" Offset="0x34210"/>
        <DList Name="gBugLimb1WrapperDL" Offset="0x342B0"/>
        <DList Name="gBugLimb1WrapperWrapperDL" Offset="0x342C0"/>
        <DList Name="gBugLimb2DL" Offset="0x34300"/>
        <DList Name="gBugLimb2WrapperDL" Offset="0x343A0"/>
        <DList Name="gBugLimb2WrapperWrapperDL" Offset="0x343B0"/>
        <DList Name="gBugLimb3DL" Offset="0x343F0"/>
        <DList Name="gBugLimb3WrapperDL" Offset="0x34490"/>
        <DList Name="gBugLimb3WrapperWrapperDL" Offset="0x344A0"/>
        <DList Name="gBugLimb4DL" Offset="0x344E0"/>
        <DList Name="gBugLimb4WrapperDL" Offset="0x34580"/>
        <DList Name="gBugLimb4WrapperWrapperDL" Offset="0x34590"/>
        <DList Name="gBugLimb5DL" Offset="0x345D0"/>
        <DList Name="gBugLimb5WrapperDL" Offset="0x34670"/>
        <DList Name="gBugLimb5WrapperWrapperDL" Offset="0x34680"/>
        <DList Name="gBugLimb6DL" Offset="0x346C0"/>
        <DList Name="gBugLimb6WrapperDL" Offset="0x34760"/>
        <DList Name="gBugLimb6WrapperWrapperDL" Offset="0x34770"/>
        <DList Name="gBugLimb7DL" Offset="0x347B0"/>
        <DList Name="gBugLimb7WrapperDL" Offset="0x34850"/>
        <DList Name="gBugLimb7WrapperWrapperDL" Offset="0x34860"/>
        <DList Name="gBugLimb8DL" Offset="0x348A0"/>
        <DList Name="gBugLimb8WrapperDL" Offset="0x34940"/>
        <DList Name="gBugLimb8WrapperWrapperDL" Offset="0x34950"/>
        <DList Name="gBugLimb9DL" Offset="0x34990"/>
        <DList Name="gBugLimb9WrapperDL" Offset="0x34A40"/>
        <DList Name="gBugLimb9WrapperWrapperDL" Offset="0x34A50"/>
        <Skeleton Name="gBugSkel" Type="Normal" LimbType="Standard" Offset="0x35590"/>
        <Texture Name="gBugBodyTex" OutName="bug_body" Format="rgba16" Width="16" Height="64" Offset="0x34B20"/>
        <Texture Name="gBugLegTex" OutName="bug_leg" Format="rgba16" Width="32" Height="4" Offset="0x35320"/>
        <DList Name="gCuttableShrubStalkDL" Offset="0x355E0"/>
        <DList Name="gCuttableShrubTipDL" Offset="0x356A0"/>
        <Texture Name="gCuttableShrubLeafTFragmentTex" OutName="cuttable_shrub_leaf_fragment" Format="rgba16" Width="32" Height="32" Offset="0x35730"/>
        <Texture Name="gCuttableShrubTex" OutName="cuttanble_shrub" Format="rgba16" Width="32" Height="32" Offset="0x35F30"/>
        <Texture Name="gLensFlareCircleTex" OutName="lens_flare_circle" Format="i4" Width="64" Height="64" Offset="0x36730"/>
        <Texture Name="gLensFlareRingTex" OutName="lens_flare_ring" Format="i4" Width="64" Height="64" Offset="0x36F30"/>
        <DList Name="gLensFlareCircleDL" Offset="0x37730"/>
        <DList Name="gLensFlareRingDL" Offset="0x37798"/>
        <DList Name="gEffSparklesDL" Offset="0x37880"/>
        <Texture Name="gEffSparklesTex" OutName="eff_sparkles" Format="i4" Width="16" Height="16" Offset="0x378E0"/>
        <Texture Name="gEffUnknown13Tex" OutName="eff_unknown_tex_13" Format="i8" Width="16" Height="32" Offset="0x37960"/>
        <Texture Name="gEffUnknown14Tex" OutName="eff_unknown_tex_14" Format="i8" Width="16" Height="32" Offset="0x37B60"/>
        <DList Name="gHoverBootsCircleDL" Offset="0x37E30"/>
        <Texture Name="gMoonTex" OutName="moon" Format="ia8" Width="64" Height="64" Offset="0x37F00"/>
        <DList Name="gMoonDL" Offset="0x38F00"/>
        <Texture Name="gUnknownCircle6Tex" OutName="unknown_circle_6" Format="i8" Width="32" Height="32" Offset="0x38FB0"/>
        <Collision Name="gLargerCubeCol" Offset="0x394B0"/> <!-- unused in game -->
        <DList Name="gLiftableRockDL" Offset="0x39660"/>

        <!-- unused in game -->
        <DList Name="gUnusedRockRectangularPrism1DL" Offset="0x39890"/>
        <Collision Name="gWideTallBlockCol" Offset="0x39A48"/>
        <DList Name="gFlatBlockDL" Offset="0x39C00"/>
        <Collision Name="gTallBlockCol" Offset="0x39DC0"/>
        <DList Name="gUnusedRockRectangularPrism3DL" Offset="0x39F70"/>
        <Collision Name="gSmallerFlatBlockCol" Offset="0x3A120"/>
        <DList Name="gFlatRotBlockDL" Offset="0x3A2D0"/>
        <Collision Name="gLargerFlatBlockCol" Offset="0x3A480"/>
        <DList Name="gSmallCubeDL" Offset="0x3A630"/>
        <Collision Name="gSmallerCubeCol" Offset="0x3A7F0"/>
        <DList Name="gTreeStumpDL" Offset="0x3A9B0"/>
        <DList Name="gGrassBladesDL" Offset="0x3AB80"/>

        <Texture Name="gHeartShapeTex" OutName="heart_shape" Format="i8" Width="16" Height="16" Offset="0x3AC30"/>
        <DList Name="gHeartPieceInteriorDL" Offset="0x3B030"/>
        <DList Name="gHeartPieceExteriorDL" Offset="0x3BBA0"/>
        <DList Name="gHeartContainerInteriorDL" Offset="0x3BCD8"/>
        <DList Name="gSignRectangularDL" Offset="0x3C050"/>
        <DList Name="gSignDirectionalDL" Offset="0x3C5B0"/>
        <Texture Name="gDropArrows2Tex" OutName="drop_arrows_2" Format="rgba16" Width="32" Height="32" Offset="0x3C870"/>
        <Texture Name="gDropArrows1Tex" OutName="drop_arrows_1" Format="rgba16" Width="32" Height="32" Offset="0x3D070"/>
        <Texture Name="gDropArrows3Tex" OutName="drop_arrows_3" Format="rgba16" Width="32" Height="32" Offset="0x3D870"/>
        <Texture Name="gDropBombTex" OutName="drop_bomb" Format="rgba16" Width="32" Height="32" Offset="0x3E070"/>
        <Texture Name="gDropRecoveryHeartTex" OutName="drop_recovery_heart" Format="rgba16" Width="32" Height="32" Offset="0x3E870"/>
        <DList Name="gItemDropDL" Offset="0x3F070"/>
        <Texture Name="gDropKeySmallTex" OutName="drop_key_small" Format="rgba16" Width="32" Height="32" Offset="0x3F140"/>
        <Texture Name="gDropMagicSmallTex" OutName="drop_magic_small" Format="rgba16" Width="32" Height="32" Offset="0x3F940"/>
        <Texture Name="gDropDekuNutTex" OutName="drop_deku_nut" Format="rgba16" Width="32" Height="32" Offset="0x40140"/>
        <Texture Name="gDropDekuSeedsTex" OutName="drop_deku_seeds" Format="rgba16" Width="32" Height="32" Offset="0x40940"/>
        <Texture Name="gDropDekuStickTex" OutName="drop_deku_stick" Format="rgba16" Width="32" Height="32" Offset="0x41140"/>
        <Texture Name="gDropMagicLargeTex" OutName="drop_magic_large" Format="rgba16" Width="32" Height="32" Offset="0x41940"/>
        <Texture Name="gRupeeGreenTex" OutName="rupee_green" Format="rgba16" Width="4" Height="4" Offset="0x42140"/>
        <Texture Name="gRupeeBlueTex" OutName="rupee_blue" Format="rgba16" Width="4" Height="4" Offset="0x42160"/>
        <Texture Name="gRupeeRedTex" OutName="rupee_red" Format="rgba16" Width="4" Height="4" Offset="0x42180"/>
        <Texture Name="gRupeePinkTex" OutName="rupee_pink" Format="rgba16" Width="4" Height="4" Offset="0x421C0"/>
        <Texture Name="gRupeeOrangeTex" OutName="rupee_orange" Format="rgba16" Width="4" Height="4" Offset="0x421A0"/>
        <Texture Name="gRupeeSilverTex" OutName="rupee_silver" Format="rgba16" Width="4" Height="4" Offset="0x421E0"/>
        <DList Name="gRupeeDL" Offset="0x42440"/>
        <Texture Name="gRupeeLightRedTex" OutName="rupee_light_red" Format="rgba16" Width="4" Height="4" Offset="0x42510"/>
        <Texture Name="gUnknownStone1Tex" OutName="unknown_stone_1" Format="rgba16" Width="32" Height="32" Offset="0x42530"/>
        <Texture Name="gUnknownStone2Tex" OutName="unknown_stone_2" Format="rgba16" Width="32" Height="32" Offset="0x42D30"/>
        <Texture Name="gUnusedTreeStumpTopTex" OutName="unused_tree_stump_top" Format="rgba16" Width="32" Height="32" Offset="0x43530"/>
        <Texture Name="gUnusedTreeStumpBarkTex" OutName="unused_tree_stump_bark" Format="rgba16" Width="32" Height="32" Offset="0x43D30"/>
        <Texture Name="gUnusedGrassBladesTex" OutName="unused_grass_blades" Format="rgba16" Width="64" Height="32" Offset="0x44530"/>
        <Texture Name="gUnusedStoneHookshotTargetTex" OutName="unused_stone_hookshot_target" Format="rgba16" Width="32" Height="32" Offset="0x45530"/>
        <Texture Name="gUnknownStone3Tex" OutName="unknown_stone_3" Format="rgba16" Width="32" Height="32" Offset="0x45D30"/>
        <Texture Name="gSignRectangularSideTex" OutName="sign_rectangular_side" Format="rgba16" Width="32" Height="16" Offset="0x46530"/>
        <Texture Name="gSignRectangularFrontTex" OutName="sign_rectangular_front" Format="rgba16" Width="32" Height="16" Offset="0x46930"/>
        <Texture Name="gSignPostWoodTex" OutName="sign_post_wood" Format="rgba16" Width="64" Height="8" Offset="0x46D30"/>
        <Texture Name="gSignLetteringTex" OutName="sign_lettering" Format="rgba16" Width="64" Height="32" Offset="0x47130"/>
        <DList Name="gRaindropDL" Offset="0x48160"/>
        <DList Name="gFootShadowDL" Offset="0x48180"/>
        <Texture Name="gFootShadowTex" OutName="footprint_shadow" Format="ia16" Width="32" Height="64" Offset="0x48210"/>
        <DList Name="gCircleShadowDL" Offset="0x49210"/>
        <Texture Name="gCircleShadowTex" OutName="circular_shadow" Format="ia16" Width="32" Height="32" Offset="0x49290"/>
        <DList Name="gHorseShadowDL" Offset="0x49AD0"/>
        <Texture Name="gHorseShadowTex" OutName="horse_shadow" Format="i8" Width="16" Height="64" Offset="0x49B20"/>
        <DList Name="gDungeonDoorDL" Offset="0x49FE0"/>
        <Texture Name="gDoorMetalBarsTex" OutName="door_metal_bars" Format="ia8" Width="32" Height="128" Offset="0x4A090"/>
        <DList Name="gDoorMetalBarsDL" Offset="0x4B0D0"/>
        <Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgba16" Width="32" Height="64" Offset="0x4B160"/>
        <Texture Name="gSun1Tex" OutName="sun" Format="i4" Width="64" Height="64" Offset="0x4C160"/>
        <Texture Name="gSunEvening1Tex" OutName="sun_evening" Format="i4" Width="64" Height="64" Offset="0x4C960"/>
        <DList Name="gKokiriDustMoteMaterialDL" Offset="0x4D160"/>
        <DList Name="gKokiriDustMoteModelDL" Offset="0x4D1A8"/>
        <DList Name="gSunDL" Offset="0x4D1C0"/>
        <DList Name="gZTargetLockOnTriangleDL" Offset="0x4D450"/>
        <DList Name="gEffFire1DL" Offset="0x4D4E0"/>
        <DList Name="gEffFire2DL" Offset="0x4D5A0"/>
        <Texture Name="gDecorativeFlameMaskTex" OutName="eff_fire_mask" Format="i4" Width="32" Height="128" Offset="0x4D660"/>
        <Texture Name="gDecorativeFlameTex" OutName="eff_fire" Format="i8" Width="32" Height="64" Offset="0x4DE60"/>
        <DList Name="gUnusedUnknownShape1DL" Offset="0x4F2B0"/>
        <DList Name="gUnusedUnknownShape1RefDL" Offset="0x4F630"/>
        <DList Name="gUnusedUnknownShape2DL" Offset="0x502E0"/>
        <DList Name="gUnusedUnknownShape2RefDL" Offset="0x50600"/>
        <DList Name="gUnusedUnknownShape3DL" Offset="0x51280"/>
        <DList Name="gUnusedUnknownShape3RefDL" Offset="0x51598"/>
        <Texture Name="gUnusedUpsideDownZeldaTex" OutName="upside_down_zelda" Format="i8" Width="64" Height="32" Offset="0x515B0"/>
        <Texture Name="gDust1Tex" OutName="dust_1" Format="i8" Width="32" Height="32" Offset="0x51DB0"/>
        <Texture Name="gDust2Tex" OutName="dust_2" Format="i8" Width="32" Height="32" Offset="0x521B0"/>
        <Texture Name="gDust3Tex" OutName="dust_3" Format="i8" Width="32" Height="32" Offset="0x525B0"/>
        <Texture Name="gDust4Tex" OutName="dust_4" Format="i8" Width="32" Height="32" Offset="0x529B0"/>
        <Texture Name="gDust5Tex" OutName="dust_5" Format="i8" Width="32" Height="32" Offset="0x52DB0"/>
        <Texture Name="gDust6Tex" OutName="dust_6" Format="i8" Width="32" Height="32" Offset="0x531B0"/>
        <Texture Name="gDust7Tex" OutName="dust_7" Format="i8" Width="32" Height="32" Offset="0x535B0"/>
        <Texture Name="gDust8Tex" OutName="dust_8" Format="i8" Width="32" Height="32" Offset="0x539B0"/>
        <Texture Name="gCircleGlowLTex" OutName="circle_glow_l" Format="i8" Width="32" Height="64" Offset="0x53DB0"/>
        <Texture Name="gCircleGlowRTex" OutName="circle_glow_r" Format="i8" Width="32" Height="64" Offset="0x545B0"/>
        <Texture Name="gCircleGlowSLTex" OutName="circle_glow_sl" Format="i8" Width="32" Height="64" Offset="0x54DB0"/>
        <Texture Name="gCircleGlowSRTex" OutName="circle_glow_sr" Format="i8" Width="32" Height="64" Offset="0x555B0"/>
        <Texture Name="gEffBubble1Tex" OutName="eff_bubble_1" Format="i8" Width="16" Height="16" Offset="0x55DB0"/>
        <Texture Name="gEffBubble2Tex" OutName="eff_bubble_2" Format="i8" Width="16" Height="16" Offset="0x55EB0"/>
        <Texture Name="gEffSpark1Tex" OutName="eff_spark_1" Format="i4" Width="32" Height="32" Offset="0x55FB0"/>
        <Texture Name="gEffSpark2Tex" OutName="eff_spark_2" Format="i4" Width="32" Height="32" Offset="0x561B0"/>
        <Texture Name="gEffSpark3Tex" OutName="eff_spark_3" Format="i4" Width="32" Height="32" Offset="0x563B0"/>
        <Texture Name="gEffSpark4Tex" OutName="eff_spark_4" Format="i4" Width="32" Height="32" Offset="0x565B0"/>
    </File>
</Root>
