shaders = 2

shader0 = shaders/fsr-pass0.slang
filter_linear0 = true
scale_type0 = viewport
scale0 = 1.0
wrap_mode0 = clamp_to_edge

shader1 = shaders/fsr-pass1.slang
filter_linear1 = true
scale_type1 = source
scale1 = 1.0
wrap_mode1 = clamp_to_edge

parameters = "FSR_SHARPENING;FSR_FILMGRAIN;FSR_GRAINCOLOR;FSR_GRAINPDF"
FSR_SHARPENING = 0.3
FSR_FILMGRAIN = 0.3
FSR_GRAINCOLOR = 1.0
FSR_GRAINPDF = 0.3
