shaders = 1

shader0 = ../shaders/LUT/LUT.slang
filter_linear0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"

textures = SamplerLUT

SamplerLUT = ../shaders/LUT/handheld/NSO-GBA.png
SamplerLUT_linear = true