shaders = "3"

shader0 = ../../handheld/shaders/color/lut/GBC-LUT.slang
filter_linear0 = false
scale_type0 = source
scale0 = 1.0

shader1 = "../../handheld/shaders/lcd-cgwg/lcd-grid-v2.slang"
filter_linear1 = "false"
scale_type1 = "viewport"
scale1 = "1.0"

shader2 = "../../handheld/shaders/color/gbc-color.slang"
filter_linear2 = "false"
scale_type2 = "source"
scale2 = "1.0"

textures = SamplerLUT1;SamplerLUT2
LUT_selector_param = "2"
SamplerLUT1 = ../../handheld/shaders/color/lut/gbc-grey1.png
SamplerLUT1_linear = true
SamplerLUT2 = ../../handheld/shaders/color/lut/gbc-grey2.png
SamplerLUT2_linear = true
RSUBPIX_R = "1"
RSUBPIX_G = "0"
RSUBPIX_B = "0"
GSUBPIX_R = "0"
GSUBPIX_G = "1"
GSUBPIX_B = "0"
BSUBPIX_R = "0"
BSUBPIX_G = "0"
BSUBPIX_B = "1"
gain = "1"
gamma = "2.2"
blacklevel = "0"
ambient = "0"
BGR = "0"
