shaders = 3

shader0 = ../shaders/xbr-lv3-standalone.slang
filter_linear0 = false
scale_type0 = "source"
scale0 = "3.000000"

shader1 = ../shaders/support/b-spline-x.slang
filter_linear1 = false
scale_type_x1 = viewport
scale_type_y1 = source
scale1 = 1.0

shader2 = ../shaders/support/b-spline-y.slang
filter_linear2 = false
scale_type2 = viewport
scale2 = 1.0

