shaders = 1

shader0 = ./shaders/drez-g-sharp_resampler.slang
filter_linear0 = false
scale_type_x0 = source
scale_x0 = 1.0
scale_type_y0 = source
scale_y0 = 1.0
wrap_mode0 = "clamp_to_edge"

DREZ_THRESHOLD_RATIO = 1.0