;;-*-Lisp-*-
(in-package goal)
(bundles "JUN.DGO")
(require "engine/common-obs/generic-obs.gc")
(require "engine/entity/entity.gc")
(declare-type springbox process-drawable)

;; DECOMP BEGINS

(deftype springbox (process-drawable)
  ((spring-height meters)
   (smush         float))
  (:states
   bouncer-fire
   bouncer-smush
   bouncer-wait))

(method-set! springbox 12 (method-of-type process run-logic?))

(defskelgroup *bouncer-sg*
  bounceytarp
  bounceytarp-lod0-jg
  bounceytarp-idle-ja
  ((bounceytarp-lod0-mg (meters 999999)))
  :bounds (static-spherem 0 0 0 4))

(defstate bouncer-wait (springbox)
  :event
    (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
      (case message
        (('bonk)
         (when (send-event proc 'jump (-> self spring-height) (-> self spring-height) #f)
           (sound-play "trampoline")
           (go bouncer-fire)))
        (('touch)
         (if (not (or (= (-> self next-state name) 'bouncer-smush) (= (-> self next-state name) 'bouncer-fire))) (go bouncer-smush)))
        (('attack)
         (when (and (= (-> block param 1) 'flop) (send-event proc 'jump (-> self spring-height) (-> self spring-height) #f))
           (go bouncer-fire)
           #f))))
  :code
    (behavior ()
      (ja :group! bounceytarp-idle-ja :num! min)
      (transform-post)
      (loop
        (logior! (-> self mask) (process-mask sleep))
        (suspend))))

(defstate bouncer-smush (springbox)
  :event
    (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
      (case message
        (('touch) (set-time! (-> self state-time)) #f)
        (else ((-> bouncer-wait event) proc argc message block))))
  :code
    (behavior ()
      (set-time! (-> self state-time))
      (set! (-> self smush) 0.0)
      (loop
        (if (time-elapsed? (-> self state-time) (seconds 0.2))
          (ja :num! (seek! 0.0 0.1))
          (ja :num!
              (seek! (lerp-scale (ja-aframe 6.0 0)
                                 (ja-aframe 2.0 0)
                                 (vector-vector-xz-distance (target-pos 0) (-> self root trans))
                                 0.0
                                 4096.0)
                     0.2)))
        (suspend)
        (if (ja-min? 0) (go bouncer-wait))))
  :post transform-post)

(defstate bouncer-fire (springbox)
  :code
    (behavior ()
      (cpad-set-buzz! (-> *cpad-list* cpads 0) 1 178 (seconds 0.1))
      (ja-no-eval :group! bounceytarp-idle-ja :num! (seek!) :frame-num (ja-aframe 6.0 0))
      (until (ja-done? 0)
        (suspend)
        (ja :num! (seek!)))
      (go bouncer-wait))
  :post transform-post)

(defmethod init-from-entity! ((this springbox) (arg0 entity-actor))
  (let ((s4-0 (new 'process 'collide-shape-moving this (collide-list-enum hit-by-player))))
    (set! (-> s4-0 dynam) (copy *standard-dynamics* 'process))
    (set! (-> s4-0 reaction) default-collision-reaction)
    (set! (-> s4-0 no-reaction) (the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing))
    (let ((s3-0 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
      (set! (-> s3-0 prim-core collide-as) (collide-kind crate))
      (set! (-> s3-0 collide-with) (collide-kind target))
      (set! (-> s3-0 prim-core action) (collide-action solid))
      (set! (-> s3-0 prim-core offense) (collide-offense indestructible))
      (set! (-> s3-0 transform-index) 0)
      (set-vector! (-> s3-0 local-sphere) 0.0 3072.0 0.0 6963.2)
      (set-root-prim! s4-0 s3-0))
    (set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
    (backup-collide-with-as s4-0)
    (set! (-> this root) s4-0))
  (process-drawable-from-entity! this arg0)
  (initialize-skeleton this *bouncer-sg* '())
  (nav-mesh-connect this (-> this root) (the-as nav-control #f))
  (set! (-> this spring-height) (res-lump-float arg0 'spring-height :default 45056.0))
  (go bouncer-wait)
  (none))
