#version 410 core

layout (location = 0) in vec2 position_in;
layout (location = 1) in vec2 tex_coord_in;

out vec2 tex_coord;
uniform float scale;
void main() {
  gl_Position = vec4(position_in.x * scale - (1 - scale), position_in.y * scale - (1 - scale), 0.5, 1.0);
  tex_coord = tex_coord_in;
}
