;;-*-Lisp-*-
(in-package goal)

;; name: widow2.gc
;; name in dgo: widow2
;; dgos: TOA

;; DECOMP BEGINS

(defmethod deal-damage! ((this widow-shot) (arg0 process) (arg1 event-message-block))
  "Constructs an [[attack-info]] according to the projectile's `options`"
  (let ((t9-0 (method-of-type projectile deal-damage!)))
    (when (t9-0 this arg0 arg1)
      (set! (-> this hit-actor?) #t)
      (if (= arg0 *target*)
          (send-event (ppointer->process (-> this parent)) 'shot-hit-target)
          )
      #t
      )
    )
  )

(defmethod widow-method-44 ((this widow) (arg0 vector) (arg1 vector))
  (let ((gp-0 (new 'stack-no-clear 'collide-query)))
    (set! (-> gp-0 start-pos quad) (-> arg0 quad))
    (vector-normalize-copy! (-> gp-0 move-dist) arg1 81920.0)
    (let ((v1-1 gp-0))
      (set! (-> v1-1 radius) 4096.0)
      (set! (-> v1-1 collide-with) (collide-spec enemy hit-by-others-list))
      (set! (-> v1-1 ignore-process0) this)
      (set! (-> v1-1 ignore-process1) #f)
      (set! (-> v1-1 ignore-pat) (new 'static 'pat-surface :noentity #x1 :nojak #x1 :probe #x1 :noendlessfall #x1))
      (set! (-> v1-1 action-mask) (collide-action solid deadly))
      )
    (if (>= (fill-and-probe-using-line-sphere *collide-cache* gp-0) 0.0)
        (return #f)
        )
    )
  #t
  )

;; WARN: Return type mismatch sound-id vs none.
(defmethod widow-method-45 ((this widow) (arg0 vector) (arg1 vector) (arg2 vector))
  (let ((s5-0 (new 'stack-no-clear 'projectile-init-by-other-params)))
    (let ((f30-0 (/ 2013265900.0 (vector-length arg2)))
          (s3-0 (new 'stack-no-clear 'vector))
          )
      (set! (-> s5-0 ent) (-> this entity))
      (set! (-> s5-0 charge) 1.0)
      (set! (-> s5-0 options) (projectile-options account-for-target-velocity))
      (set! (-> s5-0 pos quad) (-> arg1 quad))
      (set! (-> s5-0 notify-handle) (process->handle this))
      (set! (-> s5-0 owner-handle) (the-as handle #f))
      (set! (-> s5-0 ignore-handle) (process->handle this))
      (let* ((v1-13 *game-info*)
             (a0-12 (+ (-> v1-13 attack-id) 1))
             )
        (set! (-> v1-13 attack-id) a0-12)
        (set! (-> s5-0 attack-id) a0-12)
        )
      (set! (-> s5-0 timeout) (seconds 4))
      (vector-normalize-copy! (-> s5-0 vel) arg2 491520.0)
      (let ((f30-1 (fmin 16384.0 f30-0)))
        (set-vector! s3-0 (-> arg2 z) (-> arg2 y) (- (-> arg2 x)) 1.0)
        (vector-normalize! s3-0 (rand-vu-float-range (- f30-1) f30-1))
        (vector+! (-> s5-0 vel) (-> s5-0 vel) s3-0)
        (vector-cross! s3-0 s3-0 (-> s5-0 vel))
        (vector-normalize! s3-0 (rand-vu-float-range (- f30-1) f30-1))
        )
      (vector+! (-> s5-0 vel) (-> s5-0 vel) s3-0)
      )
    (spawn-projectile widow-shot s5-0 this *default-dead-pool*)
    )
  (if arg0
      (sound-play "widow-fire")
      )
  (none)
  )

(defmethod widow-method-46 ((this widow) (arg0 vector) (arg1 int))
  (let ((s4-0 (vector<-cspace! (new 'stack-no-clear 'vector) (-> this node-list data arg1)))
        (s3-0 (new 'stack-no-clear 'vector))
        )
    (set! (-> s3-0 quad) (-> this node-list data arg1 bone transform vector 1 quad))
    (if (widow-method-44 this s4-0 s3-0)
        (widow-method-45 this arg0 s4-0 s3-0)
        )
    )
  0
  (none)
  )

(defmethod deactivate ((this widow))
  (if (nonzero? (-> this drill-spark-part))
      (kill-and-free-particles (-> this drill-spark-part))
      )
  (if (nonzero? (-> this drill-spark-part-alt))
      (kill-and-free-particles (-> this drill-spark-part-alt))
      )
  (if (nonzero? (-> this extract-stone-part))
      (kill-and-free-particles (-> this extract-stone-part))
      )
  (if (nonzero? (-> this insert-stone-part))
      (kill-and-free-particles (-> this insert-stone-part))
      )
  (if (nonzero? (-> this land-part))
      (kill-and-free-particles (-> this land-part))
      )
  (if (nonzero? (-> this green-charge-part))
      (kill-and-free-particles (-> this green-charge-part))
      )
  (if (nonzero? (-> this green-fire-part))
      (kill-and-free-particles (-> this green-fire-part))
      )
  (if (-> this drill-sound-playing)
      (sound-stop (-> this drill-sound))
      )
  (if (-> this drill-sweeten-sound-playing)
      (sound-stop (-> this drill-sweeten-sound))
      )
  (if (-> this hover-sound-playing)
      (sound-stop (-> this hover-sound))
      )
  (if (-> this shake-sound-playing)
      (sound-stop (-> this shake-sound))
      )
  ((method-of-type process-drawable deactivate) this)
  (none)
  )

;; WARN: Return type mismatch process-drawable vs widow.
(defmethod relocate ((this widow) (arg0 int))
  (if (nonzero? (-> this left-cover-jm))
      (&+! (-> this left-cover-jm) arg0)
      )
  (if (nonzero? (-> this right-cover-jm))
      (&+! (-> this right-cover-jm) arg0)
      )
  (if (nonzero? (-> this left-drill-jm))
      (&+! (-> this left-drill-jm) arg0)
      )
  (if (nonzero? (-> this right-drill-jm))
      (&+! (-> this right-drill-jm) arg0)
      )
  (if (nonzero? (-> this drill-spark-part))
      (&+! (-> this drill-spark-part) arg0)
      )
  (if (nonzero? (-> this drill-spark-part-alt))
      (&+! (-> this drill-spark-part-alt) arg0)
      )
  (if (nonzero? (-> this extract-stone-part))
      (&+! (-> this extract-stone-part) arg0)
      )
  (if (nonzero? (-> this insert-stone-part))
      (&+! (-> this insert-stone-part) arg0)
      )
  (if (nonzero? (-> this land-part))
      (&+! (-> this land-part) arg0)
      )
  (if (nonzero? (-> this green-charge-part))
      (&+! (-> this green-charge-part) arg0)
      )
  (if (nonzero? (-> this green-fire-part))
      (&+! (-> this green-fire-part) arg0)
      )
  (dotimes (v1-44 5)
    (if (nonzero? (-> this lightning v1-44))
        (&+! (-> this lightning v1-44) arg0)
        )
    )
  (the-as widow ((method-of-type process-drawable relocate) this arg0))
  )

;; WARN: Return type mismatch object vs none.
(defmethod init-from-entity! ((this widow) (arg0 entity-actor))
  "Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that.
This commonly includes things such as:
- stack size
- collision information
- loading the skeleton group / bones
- sounds"
  (let ((s4-0 (new 'process 'collide-shape-moving this (collide-list-enum usually-hit-by-player))))
    (set! (-> s4-0 dynam) (copy *standard-dynamics* 'process))
    (set! (-> s4-0 reaction) cshape-reaction-default)
    (set! (-> s4-0 no-reaction)
          (the-as (function collide-shape-moving collide-query vector vector object) nothing)
          )
    (set! (-> s4-0 penetrated-by)
          (penetrate
            generic-attack
            lunge
            flop
            punch
            spin
            roll
            uppercut
            bonk
            tube
            vehicle
            flut-attack
            board
            mech-punch
            dark-punch
            dark-giant
            )
          )
    (let ((s3-0 (new 'process 'collide-shape-prim-group s4-0 (the-as uint 1) 0)))
      (set! (-> s4-0 total-prims) (the-as uint 2))
      (set! (-> s3-0 prim-core collide-as) (collide-spec enemy))
      (set! (-> s3-0 prim-core collide-with) (collide-spec jak bot player-list))
      (set! (-> s3-0 prim-core action) (collide-action solid))
      (set! (-> s3-0 transform-index) 3)
      (set-vector! (-> s3-0 local-sphere) 0.0 0.0 9216.0 36864.0)
      (set! (-> s4-0 root-prim) s3-0)
      )
    (let ((v1-14 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
      (set! (-> v1-14 prim-core collide-as) (collide-spec enemy))
      (set! (-> v1-14 prim-core collide-with) (collide-spec jak bot player-list))
      (set! (-> v1-14 prim-core action) (collide-action solid))
      (set! (-> v1-14 transform-index) 3)
      (set-vector! (-> v1-14 local-sphere) 0.0 0.0 0.0 32768.0)
      )
    (set! (-> s4-0 nav-radius) 8192.0)
    (let ((v1-16 (-> s4-0 root-prim)))
      (set! (-> s4-0 backup-collide-as) (-> v1-16 prim-core collide-as))
      (set! (-> s4-0 backup-collide-with) (-> v1-16 prim-core collide-with))
      )
    (set! (-> this root) s4-0)
    )
  (process-drawable-from-entity! this arg0)
  (initialize-skeleton
    this
    (the-as skeleton-group (art-group-get-by-name *level* "skel-widow" (the-as (pointer uint32) #f)))
    (the-as pair 0)
    )
  (set! (-> this skel generate-frame-function) create-interpolated2-joint-animation-frame)
  (setup-masks (-> this draw) 0 126)
  (set! (-> this root pause-adjust-distance) 245760.0)
  (dotimes (v1-26 8)
    (set! (-> this catwalk v1-26) (the-as handle #f))
    )
  (let ((s4-2 (-> this entity extra perm)))
    (logior! (-> s4-2 status) (entity-perm-status bit-5))
    0
    (let ((s3-2 (new 'stack-no-clear 'vector)))
      (set! (-> s3-2 quad) (-> arg0 extra trans quad))
      (+! (-> s3-2 y) -32768.0)
      (+! (-> s3-2 z) 42475.52)
      (dotimes (s5-1 8)
        (cond
          ((not (logtest? (the-as int (-> s4-2 user-object 1)) (ash 1 s5-1)))
           (set! (-> this catwalk s5-1) (ppointer->handle (process-spawn tomb-boss-catwalk s3-2 s5-1 :to this)))
           (if (not (handle->process (-> this catwalk s5-1)))
               (format 0 "catwalk ~D failed to spawn~%" s5-1)
               )
           )
          (else
            (send-event (handle->process (-> this catwalk 0)) 'catwalk-hit s5-1)
            )
          )
        )
      )
    )
  (dotimes (v1-62 8)
    (set! (-> this bomb v1-62) (the-as handle #f))
    )
  (dotimes (v1-65 2)
    (set! (-> this ammos v1-65) (the-as handle #f))
    (set! (-> this ammo-timers v1-65) 0)
    )
  (set! (-> this attack-from-high-deg) #f)
  (set! (-> this which-gun) 0)
  (set! (-> this which-pod) 0)
  (set! (-> this bomb-hits) 0)
  (set! (-> this flying) #f)
  (set! (-> this previous-anim) 0)
  (set! (-> this circle-center quad) (-> this root trans quad))
  (+! (-> this circle-center z) 40960.0)
  (init (-> this theta) 0.0 0.01 91.022224 0.9)
  (init (-> this tilt) 0.0 0.01 91.022224 0.9)
  (set! (-> this left-cover-jm) (new 'process 'joint-mod (joint-mod-mode joint-set*) this 90))
  (set! (-> this right-cover-jm) (new 'process 'joint-mod (joint-mod-mode joint-set*) this 91))
  (widow-float-seeker-method-9 (-> this left-cover-angle) 0.0 0.01 0.1 0.9 0.25)
  (widow-float-seeker-method-9 (-> this right-cover-angle) 0.0 0.01 0.1 0.9 0.25)
  (set! (-> this left-drill-jm) (new 'process 'joint-mod (joint-mod-mode joint-set*) this 11))
  (set! (-> this right-drill-jm) (new 'process 'joint-mod (joint-mod-mode joint-set*) this 44))
  (init (-> this drill-speed) 0.0 0.01 0.1 0.9)
  (let ((s5-2 (new 'stack-no-clear 'vector)))
    (set! (-> s5-2 quad) (-> this root trans quad))
    (set! (-> this baron) (process-spawn
                            manipy
                            :init manipy-init
                            s5-2
                            (-> this entity)
                            (art-group-get-by-name *level* "skel-baron" (the-as (pointer uint32) #f))
                            #f
                            0
                            :to this
                            )
          )
    )
  (logior! (-> this baron 0 draw global-effect) (draw-control-global-effect disable-envmap))
  (send-event (ppointer->process (-> this baron)) 'anim-mode 'clone-anim)
  (set! (-> this baron 0 draw light-index) (mod (-> this draw light-index) (the-as uint 10)))
  (let ((v1-106 (-> this baron)))
    (if v1-106
        (logclear! (-> v1-106 0 mask) (process-mask actor-pause))
        )
    )
  (set! (-> this pod) (ppointer->handle (process-spawn baron-pod (-> this root trans) :to this)))
  (set! (-> this heart) (the-as handle #f))
  (set! (-> this drill-spark-part) (create-launch-control (-> *part-group-id-table* 713) this))
  (set! (-> this drill-spark-part-alt) (create-launch-control (-> *part-group-id-table* 714) this))
  (set! (-> this extract-stone-time) 0)
  (set! (-> this extract-stone-part) (create-launch-control (-> *part-group-id-table* 715) this))
  (set! (-> this insert-stone-time) 0)
  (set! (-> this insert-stone-part) (create-launch-control (-> *part-group-id-table* 716) this))
  (set! (-> this land-part) (create-launch-control (-> *part-group-id-table* 730) this))
  (set! (-> this green-charge-part) (create-launch-control (-> *part-group-id-table* 731) this))
  (set! (-> this green-fire-part) (create-launch-control (-> *part-group-id-table* 732) this))
  (add-connection *part-engine* this 73 this 3251 (new 'static 'vector :w 819200.0))
  (add-connection *part-engine* this 77 this 3251 (new 'static 'vector :w 819200.0))
  (add-connection *part-engine* this 78 this 3251 (new 'static 'vector :w 819200.0))
  (dotimes (s5-4 5)
    (set! (-> this lightning s5-4) (new
                                     'process
                                     'lightning-control
                                     (new 'static 'lightning-spec
                                       :name #f
                                       :flags (lightning-spec-flags lsf0)
                                       :start-color (new 'static 'rgba :r #x80 :g #x80 :b #x80 :a #x80)
                                       :end-color (new 'static 'rgba :r #x80 :g #x80 :b #x80 :a #x80)
                                       :fade-to-color (new 'static 'rgba :r #xbf :b #x8f :a #x5)
                                       :fade-start-factor 0.2
                                       :fade-time 120.0
                                       :texture (new 'static 'texture-id :index #x7 :page #x8c7)
                                       :reduction 0.4
                                       :num-points 48
                                       :box-size 57344.0
                                       :merge-factor 0.5
                                       :merge-count 2
                                       :radius 9216.0
                                       :duration -1.0
                                       :sound #f
                                       )
                                     this
                                     0.0
                                     )
          )
    (let ((v1-148 (-> this lightning s5-4))
          (a0-97 0)
          )
      (let ((a1-48 (!= a0-97 (-> v1-148 state mode))))
        (case a0-97
          ((3)
           (if a1-48
               (set! (-> v1-148 state counter) 0.0)
               )
           )
          ((1)
           (set! (-> v1-148 state start-color) (-> v1-148 spec start-color))
           (set! (-> v1-148 state end-color) (-> v1-148 spec end-color))
           )
          )
        )
      (set! (-> v1-148 state mode) (the-as lightning-mode a0-97))
      )
    )
  (set! (-> this catwalk-sound) (new-sound-id))
  (set! (-> this drill-sound) (new-sound-id))
  (set! (-> this drill-sound-playing) #f)
  (set! (-> this drill-sweeten-sound) (new-sound-id))
  (set! (-> this drill-sweeten-sound-playing) #f)
  (set! (-> this hover-sound) (new-sound-id))
  (set! (-> this hover-sound-playing) #f)
  (set! (-> this shake-sound) (new-sound-id))
  (set! (-> this shake-sound-playing) #f)
  (set! (-> this hud) (the-as handle #f))
  (set! (-> this last-want-stone-talker) 0)
  (set! (-> this last-general-flying-talker) 0)
  (set! (-> this last-launch-droids-talker) 0)
  (set! (-> this last-launch-bombs-talker) 0)
  (set! (-> this last-shoot-gun-talker) 0)
  (set! (-> this last-stone-charge-up-talker) 0)
  (set! (-> this last-after-stone-shot-talker) 0)
  (set! (-> this last-leave-perch-talker) 0)
  (set! (-> this last-damaged-talker) 0)
  (set! (-> this kicked-bombs) 0)
  (set! (-> this launch-stages-completed) 0)
  (set! (-> this current-shoot-stage) 0)
  (set! (-> this last-gun-hit-stage) 0)
  (set! (-> this gun-hits) 0)
  (set! (-> this last-attack-id) (the-as uint 0))
  (if (task-node-closed? (game-task-node tomb-boss-resolution))
      (go (method-of-object this beaten))
      (go (method-of-object this hidden))
      )
  (none)
  )
