[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = Unlock Character Arts
path = "Xenoblade Chronicles X/Mods/Character/Unlock Arts"
description = "Allows you to unlock all arts or specific arts. Using the "Force Arts" option allows party members to have arts they normally shouldn't have, and also allows having 2+ of the same art to be equiped.||***Activate "Unlock Arts" by pressing START(+), then Party->Arts->any character.|***Activate "Force Arts" by Party->active members->confirm changes."
version = 7

[Default]
$memoffset = 0x422
$characterID = 1
$check = 1

$arts = 0

$art2 = 0
$art3 = 0
$art4 = 0
$art5 = 0
$art6 = 0
$art7 = 0
$art8 = 0
$art9 = 0

$artadr1 = -0x337
$artadr2 = -0x337
$artadr3 = -0x337
$artadr4 = -0x337
$artadr5 = -0x337
$artadr6 = -0x337
$artadr7 = -0x337
$artadr8 = -0x337
$artadr9 = -0x337
$artadr10 = -0x337
$artadr11 = -0x337
$artadr12 = -0x337
$artadr13 = -0x337
$artadr14 = -0x337
$artadr15 = -0x337
$artadr16 = -0x337

$art2adr1 = -0x337
$art2adr2 = -0x337
$art2adr3 = -0x337
$art2adr4 = -0x337
$art2adr5 = -0x337
$art2adr6 = -0x337
$art2adr7 = -0x337
$art2adr8 = -0x337
$art2adr9 = -0x337
$art2adr10 = -0x337
$art2adr11 = -0x337
$art2adr12 = -0x337
$art2adr13 = -0x337
$art2adr14 = -0x337
$art2adr15 = -0x337
$art2adr16 = -0x337

$artslot1 = 0
$artslot2 = 0
$artslot3 = 0
$artslot4 = 0
$artslot5 = 0
$artslot6 = 0
$artslot7 = 0
$artslot8 = 0

$weapontype = 0
$weapon2type = 0
$weapon3type = 0
$weapon4type = 0
$weapon5type = 0
$weapon6type = 0
$weapon7type = 0
$weapon8type = 0
$artcount1 = 0
$artcount2 = 0
$artcount3 = 0
$artcount4 = 0
$artcount5 = 0
$artcount6 = 0
$artcount7 = 0
$artcount8 = 0
$combweapmod = 0
$combclassmod = 0
$raffect = 0
$maffect = 0
$rclass = 0
$rmission = 0
$mclass = 0
$mmission = 0

[Preset]
category = "Character:"
name = "Playable Avatar"

[Preset]
category = "Character:"
name = "Nagi"
$characterID = 2
$memoffset = (($characterID-1)*0x57C)+0x422

[Preset]
category = "Character:"
name = "L"
$characterID = 3
$memoffset = (($characterID-1)*0x57C)+0x422

[Preset]
category = "Character:"
name = "Lao"
$characterID = 4
$memoffset = (($characterID-1)*0x57C)+0x422

[Preset]
category = "Character:"
name = "H.B."
$characterID = 5
$memoffset = (($characterID-1)*0x57C)+0x422

[Preset]
category = "Character:"
name = "Gwin"
$characterID = 6
$memoffset = (($characterID-1)*0x57C)+0x422

[Preset]
category = "Character:"
name = "Frye"
$characterID = 7
$memoffset = (($characterID-1)*0x57C)+0x422

[Preset]
category = "Character:"
name = "Doug"
$characterID = 8
$memoffset = (($characterID-1)*0x57C)+0x422

[Preset]
category = "Character:"
name = "Yelv"
$characterID = 9
$memoffset = (($characterID-1)*0x57C)+0x422

[Preset]
category = "Character:"
name = "Boze"
$characterID = 10
$memoffset = (($characterID-1)*0x57C)+0x422

[Preset]
category = "Character:"
name = "Phog"
$characterID = 11
$memoffset = (($characterID-1)*0x57C)+0x422

[Preset]
category = "Character:"
name = "Elma"
$characterID = 12
$memoffset = (($characterID-1)*0x57C)+0x422

[Preset]
category = "Character:"
name = "Lin"
$characterID = 13
$memoffset = (($characterID-1)*0x57C)+0x422

[Preset]
category = "Character:"
name = "Celica"
$characterID = 14
$memoffset = (($characterID-1)*0x57C)+0x422

[Preset]
category = "Character:"
name = "Irina"
$characterID = 15
$memoffset = (($characterID-1)*0x57C)+0x422

[Preset]
category = "Character:"
name = "Murderess"
$characterID = 16
$memoffset = (($characterID-1)*0x57C)+0x422

[Preset]
category = "Character:"
name = "Alexa"
$characterID = 17
$memoffset = (($characterID-1)*0x57C)+0x422

[Preset]
category = "Character:"
name = "Hope"
$characterID = 18
$memoffset = (($characterID-1)*0x57C)+0x422

[Preset]
category = "Character:"
name = "Mia"
$characterID = 19
$memoffset = (($characterID-1)*0x57C)+0x422

#[Preset]
#category = "Combine with other mods?"
#name = "No"
#condition = ($characterID != 1)
#
#[Preset]
#category = "Combine with other mods?"
#name = "Combine with Force Weapons mod"
#condition = ($characterID != 1)
#$combweapmod = 1
#
#[Preset]
#category = "Combine with other mods?"
#name = "Combine with Change Class mod"
#condition = ($characterID != 1)
#$combclassmod = 1
#
#[Preset]
#category = "Combine with other mods?"
#name = "Combine with both Change Class and Force Weapons"
#condition = ($characterID != 1)
#$combweapmod = 1
#$combclassmod = 1






[Preset]
category = "Select cheat to do:"
name = "Unlock ALL arts"
condition = ($characterID == 1)+(($combclassmod == 1)*($combweapmod == 1)) >= 1
$check = 1

[Preset]
category = "Unlock all arts:"
condition = ($check == 1) == 1
name = "ALL Arts"
$raffect = 1
$rclass = 1
$rmission = 1
$maffect = 1
$mclass = 1
$mmission = 1

[Preset]
category = "Unlock all arts:"
condition = ($check == 1) == 1
name = "All Ranged Arts"
$raffect = 1
$rclass = 1
$rmission = 1

[Preset]
category = "Unlock all arts:"
condition = ($check == 1) == 1
name = "All Melee Arts"
$maffect = 1
$mclass = 1
$mmission = 1

[Preset]
category = "Unlock all arts:"
condition = ($check == 1) == 1
name = "ALL Mission Elcusive Arts"
$raffect = 1
$rmission = 1
$maffect = 1
$mmission = 1

[Preset]
category = "Unlock all arts:"
condition = ($check == 1) == 1
name = "All Mission Elcusive Ranged Arts"
$raffect = 1
$rmission = 1

[Preset]
category = "Unlock all arts:"
condition = ($check == 1) == 1
name = "All Mission Elcusive Melee Arts"
$maffect = 1
$mmission = 1

[Preset]
category = "Unlock all arts:"
condition = ($check == 1) == 1
name = "ALL Arts from Class up"
$raffect = 1
$rclass = 1
$maffect = 1
$mclass = 1

[Preset]
category = "Unlock all arts:"
condition = ($check == 1) == 1
name = "All Ranged Arts from Class up"
$raffect = 1
$rclass = 1

[Preset]
category = "Unlock all arts:"
condition = ($check == 1) == 1
name = "All Melee Arts from Class up"
$maffect = 1
$mclass = 1


[Preset]
category = "Arts Level:  "
condition = ($check == 1) == 1
name = "lv.  5 "
$arts = 5

[Preset]
category = "Arts Level:  "
condition = ($check == 1) == 1
name = "lv.  4 "
$arts = 4

[Preset]
category = "Arts Level:  "
condition = ($check == 1) == 1
name = "lv.  3 "
$arts = 3

[Preset]
category = "Arts Level:  "
condition = ($check == 1) == 1
name = "lv.  2 "
$arts = 2

[Preset]
category = "Arts Level:  "
condition = ($check == 1) == 1
name = "lv.  1 "
$arts = 1

[Preset]
category = "Arts Level:  "
condition = ($check == 1) == 1
name = "Unlearn ALL of the specified Arts"
$arts = 0





[Preset]
category = "Select cheat to do:"
name = "Unlock all the character's arts (Nagi)"
condition = $characterID == 2
$check = 3
 $artadr1 =  0x1F ;Bullet Storm
 $artadr3 =  0x21 ;Thermal Payload
 $artadr4 =  0x22 ;Missile Volley
 $artadr5 =  0x23 ;Enhanced Stand
 $artadr6 =  0x24 ;Cool Off
 $art2adr1 =  0x35 ;Rising Blade
 $art2adr2 =  0x36 ;Defensive Stance
 $art2adr3 =  0x37 ;Offensive Stance
 $art2adr4 =  0x38 ;Magnum Edge
 $art2adr6 =  0x3A ;Burning Slash
 $art2adr7 =  0x3B ;Incendiary Edge
 $art2adr8 =  0x3C ;Samurai Soul
 $art2adr10 = 0x8A ;Blossom Dance
 $art2adr11 = 0x8B ;True Stream Edge

[Preset]
category = "Select cheat to do:"
name = "Unlock all the character's arts (L)"
condition = $characterID == 3
$check = 3
 $artadr2 =  0x2F ;Stellar Ray
 $artadr3 =  0x30 ;Lightning Cloak
 $artadr4 =  0x31 ;Starlight Kick
 $artadr5 =  0x32 ;Astral Protection
 $artadr6 =  0x33 ;Shooting Star
 $artadr7 =  0x86 ;Dual Dynamo
 $art2adr1 =  0x51 ;Wild Down
 $art2adr2 =  0x52 ;Flame Cloak
 $art2adr3 =  0x53 ;Trash Talk
 $art2adr4 =  0x54 ;Iron Prison
 $art2adr5 =  0x55 ;Supershield
 $art2adr6 =  0x56 ;Wild Smash
 $art2adr7 =  0x57 ;Reality Rift
 $art2adr8 =  0x58 ;Bombardier
 $art2adr9 =  0x59 ;Shield Wall
 $art2adr11 = 0x93 ;Mindstorm

[Preset]
category = "Select cheat to do:"
name = "Unlock all the character's arts (Lao)"
condition = $characterID == 4
$check = 3
 $artadr1 =  0x0F ;First Down
 $artadr2 =  0x10 ;Shrapnel
 $artadr3 =  0x11 ;Eagle Eye
 $artadr4 =  0x12 ;Sidewinder
 $artadr5 =  0x13 ;Intercept
 $artadr6 =  0x14 ;Hawkeye
 $artadr7 =  0x15 ;Ghost Sniper
 $artadr8 =  0x7B ;Afterburner
 $art2adr1 =  0x3E ;Arcing Horn
 $art2adr2 =  0x3F ;Hair Trigger
 $art2adr3 =  0x40 ;Spiral Horn
 $art2adr4 =  0x41 ;Overwhelm
 $art2adr5 =  0x42 ;Speed Demon
 $art2adr6 =  0x43 ;Raijin
 $art2adr7 =  0x44 ;Trident Buster
 $art2adr8 =  0x8C ;Balance Breaker

[Preset]
category = "Select cheat to do:"
name = "Unlock all the character's arts (H.B.)"
condition = $characterID == 5
$check = 3
 $artadr1 =  0x00 ;Decoy Round
 $artadr2 =  0x01 ;Furious Blast
 $artadr3 =  0x02 ;Burst Grenade
 $artadr4 =  0x03 ;Flash Grenade
 $artadr7 =  0x06 ;Takedown Shot
 $artadr8 =  0x07 ;Power Dive
 $artadr9 =  0x08 ;Last Stand
 $artadr10 = 0x09 ;Gunforce
 $art2adr1 =  0x51 ;Wild Down
 $art2adr3 =  0x53 ;Trash Talk
 $art2adr4 =  0x54 ;Iron Prison
 $art2adr6 =  0x56 ;Wild Smash
 $art2adr8 =  0x58 ;Bombardier
 $art2adr9 =  0x59 ;Shield Wall
 $art2adr12 = 0x94 ;Atomic Hit
 $art2adr13 = 0x95 ;Flamehand

[Preset]
category = "Select cheat to do:"
name = "Unlock all the character's arts (Gwin)"
condition = $characterID == 6
$check = 3
 $artadr1 =  0x00 ;Decoy Round
 $artadr2 =  0x01 ;Furious Blast
 $artadr3 =  0x02 ;Burst Grenade
 $artadr4 =  0x03 ;Flash Grenade
 $artadr6 =  0x05 ;Medic Free
 $artadr7 =  0x06 ;Takedown Shot
 $artadr8 =  0x07 ;Power Dive
 $artadr10 = 0x09 ;Gunforce
 $artadr15 = 0x79 ;Grenade Blitz
 $art2adr1 =  0x35 ;Rising Blade
 $art2adr2 =  0x36 ;Defensive Stance
 $art2adr3 =  0x37 ;Offensive Stance
 $art2adr4 =  0x38 ;Magnum Edge
 $art2adr5 =  0x39 ;Tornado Blade
 $art2adr7 =  0x3B ;Incendiary Edge
 $art2adr9 =  0x89 ;Ultraslash

[Preset]
category = "Select cheat to do:"
name = "Unlock all the character's arts (Frye)"
condition = $characterID == 7
$check = 3
 $artadr1 =  0x1F ;Bullet Storm
 $artadr2 =  0x20 ;Hellfire
 $artadr3 =  0x21 ;Thermal Payload
 $artadr4 =  0x22 ;Missile Volley
 $artadr5 =  0x23 ;Enhanced Stand
 $artadr6 =  0x24 ;Cool Off
 $artadr8 =  0x81 ;Bullet Twister
 $artadr9 =  0x82 ;Titan Recharge
 $art2adr1 =  0x35 ;Rising Blade
 $art2adr2 =  0x36 ;Defensive Stance
 $art2adr3 =  0x37 ;Offensive Stance
 $art2adr5 =  0x39 ;Tornado Blade
 $art2adr6 =  0x3A ;Burning Slash
 $art2adr7 =  0x3B ;Incendiary Edge

[Preset]
category = "Select cheat to do:"
name = "Unlock all the character's arts (Doug)"
condition = $characterID == 8
$check = 3
 $artadr1 =  0x26 ;Beam Barrage
 $artadr2 =  0x27 ;Subterfuge
 $artadr3 =  0x28 ;Myopic Screen
 $artadr4 =  0x29 ;Ether Blast
 $artadr5 =  0x2A ;Gravity Blast
 $artadr7 =  0x2C ;Pathogen Blast
 $art2adr1 =  0x69 ;Geolibrium
 $art2adr3 =  0x6B ;Starfall Rondo
 $art2adr4 =  0x6C ;Starfall Blade
 $art2adr5 =  0x6D ;Astral Purge
 $art2adr6 =  0x6E ;Astral Horizon
 $art2adr7 =  0x6F ;Galactic Cataclysm
 $art2adr8 =  0x70 ;Astral Heal
 $art2adr9 =  0x71 ;Novalibrium
 $art2adr11 = 0x99 ;Starlight Duster
 $art2adr13 = 0x9B ;Phenomenon

[Preset]
category = "Select cheat to do:"
name = "Unlock all the character's arts (Yelv)"
condition = $characterID == 9
$check = 3
 $artadr1 =  0x26 ;Beam Barrage
 $artadr2 =  0x27 ;Subterfuge
 $artadr3 =  0x28 ;Myopic Screen
 $artadr4 =  0x29 ;Ether Blast
 $artadr6 =  0x2B ;Gravity Cloak
 $artadr8 =  0x83 ;Master Gunner
 $art2adr1 =  0x69 ;Geolibrium
 $art2adr2 =  0x6A ;Astrolibrium
 $art2adr3 =  0x6B ;Starfall Rondo
 $art2adr4 =  0x6C ;Starfall Blade
 $art2adr5 =  0x6D ;Astral Purge
 $art2adr7 =  0x6F ;Galactic Cataclysm
 $art2adr8 =  0x70 ;Astral Heal
 $art2adr9 =  0x71 ;Novalibrium
 $art2adr10 = 0x72 ;Starfall Blossom
 $art2adr12 = 0x9A ;Essence Exchange

[Preset]
category = "Select cheat to do:"
name = "Unlock all the character's arts (Boze)"
condition = $characterID == 10
$check = 3
 $artadr1 =  0x0F ;First Down
 $artadr2 =  0x10 ;Shrapnel
 $artadr3 =  0x11 ;Eagle Eye
 $artadr4 =  0x12 ;Sidewinder
 $artadr5 =  0x13 ;Intercept
 $artadr6 =  0x14 ;Hawkeye
 $artadr7 =  0x15 ;Ghost Sniper
 $artadr9 =  0x7C ;Slayonet
 $art2adr1 =  0x3E ;Arcing Horn
 $art2adr2 =  0x3F ;Hair Trigger
 $art2adr3 =  0x40 ;Spiral Horn
 $art2adr4 =  0x41 ;Overwhelm
 $art2adr5 =  0x42 ;Speed Demon
 $art2adr6 =  0x43 ;Raijin
 $art2adr7 =  0x44 ;Trident Buster
 $art2adr9 =  0x8D ;Vortex

[Preset]
category = "Select cheat to do:"
name = "Unlock all the character's arts (Phog)"
condition = $characterID == 11
$check = 3
 $artadr1 =  0x17 ;Sliding Slinger
 $artadr2 =  0x18 ;Early Bird
 $artadr4 =  0x1A ;Primer
 $artadr5 =  0x1B ;Executioner
 $artadr6 =  0x1C ;Combat Limbo
 $artadr7 =  0x1D ;Ghostwalker
 $artadr10 = 0x7F ;Sky High
 $art2adr1 =  0x46 ;Back Slash
 $art2adr3 =  0x48 ;Side Slash
 $art2adr4 =  0x49 ;Stream Edge
 $art2adr5 =  0x4A ;Shadowrunner
 $art2adr7 =  0x4C ;Blood Sacrifice
 $art2adr8 =  0x4D ;Upper Hand
 $art2adr9 =  0x4E ;Hundred Shells
 $art2adr10 = 0x4F ;Electric Surge
 $art2adr12 = 0x90 ;Crisis Zone

[Preset]
category = "Select cheat to do:"
name = "Unlock all the character's arts (Elma)"
condition = $characterID == 12
$check = 3
 $artadr1 =  0x17 ;Sliding Slinger
 $artadr2 =  0x18 ;Early Bird
 $artadr3 =  0x19 ;Violent Streak
 $artadr4 =  0x1A ;Primer
 $artadr5 =  0x1B ;Executioner
 $artadr8 =  0x7D ;Ghost Factory
 $art2adr2 =  0x47 ;Killing Machine
 $art2adr3 =  0x48 ;Side Slash
 $art2adr4 =  0x49 ;Stream Edge
 $art2adr5 =  0x4A ;Shadowrunner
 $art2adr6 =  0x4B ;Thirsty Edge
 $art2adr7 =  0x4C ;Blood Sacrifice
 $art2adr8 =  0x4D ;Upper Hand
 $art2adr9 =  0x4E ;Hundred Shells
 $art2adr10 = 0x4F ;Electric Surge
 $art2adr11 = 0x8F ;Shadowstrike

[Preset]
category = "Select cheat to do:"
name = "Unlock all the character's arts (Lin)"
condition = $characterID == 13
$check = 3
 $artadr1 =  0x1F ;Bullet Storm
 $artadr2 =  0x20 ;Hellfire
 $artadr3 =  0x21 ;Thermal Payload
 $artadr5 =  0x23 ;Enhanced Stand
 $artadr6 =  0x24 ;Cool Off
 $artadr7 =  0x80 ;Fire Carnival
 $art2adr1 =  0x51 ;Wild Down
 $art2adr2 =  0x52 ;Flame Cloak
 $art2adr3 =  0x53 ;Trash Talk
 $art2adr4 =  0x54 ;Iron Prison
 $art2adr5 =  0x55 ;Supershield
 $art2adr6 =  0x56 ;Wild Smash
 $art2adr7 =  0x57 ;Reality Rift
 $art2adr8 =  0x58 ;Bombardier
 $art2adr9 =  0x59 ;Shield Wall
 $art2adr10 = 0x92 ;Drum Roll

[Preset]
category = "Select cheat to do:"
name = "Unlock all the character's arts (Celica)"
condition = $characterID == 14
$check = 3
 $artadr1 =  0x17 ;Sliding Slinger
 $artadr2 =  0x18 ;Early Bird
 $artadr3 =  0x19 ;Violent Streak
 $artadr4 =  0x1A ;Primer
 $artadr5 =  0x1B ;Executioner
 $artadr6 =  0x1C ;Combat Limbo
 $artadr7 =  0x1D ;Ghostwalker
 $artadr9 =  0x7E ;Zero Zero
 $art2adr1 =  0x5B ;Screamer
 $art2adr2 =  0x5C ;Absorber Skin
 $art2adr4 =  0x5E ;Full Specs
 $art2adr5 =  0x5F ;Repair
 $art2adr6 =  0x60 ;Energy Source
 $art2adr8 =  0x62 ;Dispel
 $art2adr9 =  0x63 ;Black Butterfly
 $art2adr14 = 0x97 ;Black Bane

[Preset]
category = "Select cheat to do:"
name = "Unlock all the character's arts (Irina)"
condition = $characterID == 15
$check = 3
 $artadr2 =  0x01 ;Furious Blast
 $artadr3 =  0x02 ;Burst Grenade
 $artadr4 =  0x03 ;Flash Grenade
 $artadr6 =  0x05 ;Medic Free
 $artadr9 =  0x08 ;Last Stand
 $artadr12 = 0x0B ;Assault Hammer
 $artadr14 = 0x78 ;Quick Cannon
 $art2adr1 =  0x5B ;Screamer
 $art2adr2 =  0x5C ;Absorber Skin
 $art2adr3 =  0x5D ;Servant Sacrifice
 $art2adr4 =  0x5E ;Full Specs
 $art2adr5 =  0x5F ;Repair
 $art2adr6 =  0x60 ;Energy Source
 $art2adr7 =  0x61 ;Brainjack
 $art2adr8 =  0x62 ;Dispel
 $art2adr13 = 0x96 ;Smooth Recovery

[Preset]
category = "Select cheat to do:"
name = "Unlock all the character's arts (Murderess)"
condition = $characterID == 16
$check = 3
 $artadr1 =  0x2E ;Jetstream
 $artadr2 =  0x2F ;Stellar Ray
 $artadr3 =  0x30 ;Lightning Cloak
 $artadr5 =  0x32 ;Astral Protection
 $artadr6 =  0x33 ;Shooting Star
 $artadr8 =  0x87 ;Gravity Lunge
 $art2adr1 =  0x46 ;Back Slash
 $art2adr2 =  0x47 ;Killing Machine
 $art2adr3 =  0x48 ;Side Slash
 $art2adr5 =  0x4A ;Shadowrunner
 $art2adr6 =  0x4B ;Thirsty Edge
 $art2adr9 =  0x4E ;Hundred Shells
 $art2adr10 = 0x4F ;Electric Surge
 $art2adr13 = 0x91 ;Seventh Edge

[Preset]
category = "Select cheat to do:"
name = "Unlock all the character's arts (Alexa)"
condition = $characterID == 17
$check = 3
 $artadr1 =  0x00 ;Decoy Round
 $artadr2 =  0x01 ;Furious Blast
 $artadr3 =  0x02 ;Burst Grenade
 $artadr4 =  0x03 ;Flash Grenade
 $artadr6 =  0x05 ;Medic Free
 $artadr8 =  0x07 ;Power Dive
 $artadr10 = 0x09 ;Gunforce
 $artadr12 = 0x0B ;Assault Hammer
 $artadr16 = 0x7A ;Overclock
 $art2adr1 =  0x3E ;Arcing Horn
 $art2adr2 =  0x3F ;Hair Trigger
 $art2adr3 =  0x40 ;Spiral Horn
 $art2adr4 =  0x41 ;Overwhelm
 $art2adr6 =  0x43 ;Raijin
 $art2adr7 =  0x44 ;Trident Buster
 $art2adr10 = 0x8E ;Maximum Voltage

[Preset]
category = "Select cheat to do:"
name = "Unlock all the character's arts (Hope)"
condition = $characterID == 18
$check = 3
 $artadr2 =  0x2F ;Stellar Ray
 $artadr4 =  0x31 ;Starlight Kick
 $artadr5 =  0x32 ;Astral Protection
 $artadr6 =  0x33 ;Shooting Star
 $artadr9 =  0x88 ;Tacit Censure
 $art2adr2 =  0x5C ;Absorber Skin
 $art2adr3 =  0x5D ;Servant Sacrifice
 $art2adr4 =  0x5E ;Full Specs
 $art2adr5 =  0x5F ;Repair
 $art2adr6 =  0x60 ;Energy Source
 $art2adr7 =  0x61 ;Brainjack
 $art2adr8 =  0x62 ;Dispel
 $art2adr9 =  0x63 ;Black Butterfly
 $art2adr15 = 0x98 ;Secondary Speed

[Preset]
category = "Select cheat to do:"
name = "Unlock all the character's arts (Mia)"
condition = $characterID == 19
$check = 3
 $artadr1 =  0x26 ;Beam Barrage
 $artadr2 =  0x27 ;Subterfuge
 $artadr3 =  0x28 ;Myopic Screen
 $artadr4 =  0x29 ;Ether Blast
 $artadr5 =  0x2A ;Gravity Blast
 $artadr6 =  0x2B ;Gravity Cloak
 $artadr7 =  0x2C ;Pathogen Blast
 $artadr9 =  0x84 ;Clarity Ray
 $artadr10 = 0x85 ;Beam Bomber
 $art2adr1 =  0x5B ;Screamer
 $art2adr4 =  0x5E ;Full Specs
 $art2adr6 =  0x60 ;Energy Source
 $art2adr8 =  0x62 ;Dispel
 $art2adr9 =  0x63 ;Black Butterfly




[Preset]
category = "Ranged Arts Level:"
condition = ($check == 3) == 1
name = "lv.  5"
$arts = 5
$art2 = 5
$art3 = 5
$art4 = 5
$art5 = 5
$art6 = 5
$art7 = 5
$art8 = 5

[Preset]
category = "Ranged Arts Level:"
condition = ($check == 3) == 1
name = "lv.  4"
$arts = 4
$art2 = 4
$art3 = 4
$art4 = 4
$art5 = 4
$art6 = 4
$art7 = 4
$art8 = 4

[Preset]
category = "Ranged Arts Level:"
condition = ($check == 3) == 1
name = "lv.  3"
$arts = 3
$art2 = 3
$art3 = 3
$art4 = 3
$art5 = 3
$art6 = 3
$art7 = 3
$art8 = 3

[Preset]
category = "Ranged Arts Level:"
condition = ($check == 3) == 1
name = "lv.  2"
$arts = 2
$art2 = 2
$art3 = 2
$art4 = 2
$art5 = 2
$art6 = 2
$art7 = 2
$art8 = 2

[Preset]
category = "Ranged Arts Level:"
condition = ($check == 3) == 1
name = "lv.  1"
$arts = 1
$art2 = 1
$art3 = 1
$art4 = 1
$art5 = 1
$art6 = 1
$art7 = 1
$art8 = 1

[Preset]
category = "Ranged Arts Level:"
condition = ($check == 3) == 1
name = "Unlearn ALL the Character's Ranged Arts "
$arts = 0
$art2 = 0
$art3 = 0
$art4 = 0
$art5 = 0
$art6 = 0
$art7 = 0
$art8 = 0



[Preset]
category = "Melee Arts Level:"
condition = ($check == 3) == 1
name = "lv.  5 "
$art9 = 5

[Preset]
category = "Melee Arts Level:"
condition = ($check == 3) == 1
name = "lv.  4 "
$art9 = 4

[Preset]
category = "Melee Arts Level:"
condition = ($check == 3) == 1
name = "lv.  3 "
$art9 = 3

[Preset]
category = "Melee Arts Level:"
condition = ($check == 3) == 1
name = "lv.  2 "
$art9 = 2

[Preset]
category = "Melee Arts Level:"
condition = ($check == 3) == 1
name = "lv.  1 "
$art9 = 1

[Preset]
category = "Melee Arts Level:"
condition = ($check == 3) == 1
name = "Unlearn ALL the Character's Melee Arts "
$art9 = 0


















[Preset]
category = "Select cheat to do:"
name = "Force Arts to be equiped"
$check = 5

[Preset]
category = "Select cheat to do:"
name = "Unlock individual arts"
$check = 4

[Preset]
category = "Select Weapon Frist Art is on:"
name = "Assault Rifle"
condition = ((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+((($check == 4)+($check == 5))*($combweapmod == 1)) >= 1
$weapontype = 1

 [Preset]
 category = "Select First Art:"
 name = "Assault Rifle Auto-Attack"
 condition = ($check == 5)*($weapontype == 1) == 1
 $artcount1 = 1
 $artadr1 = -0x01

 [Preset]
 category = "Select First Art:"
 name = "Decoy Round"
 condition = (($check == 4)*($weapontype == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapontype == 1)*($combclassmod == 1))+(($check == 5)*($weapontype == 1)) >= 1
 $artcount1 = 1
 $artadr1 = 0x00

 [Preset]
 category = "Select First Art:"
 name = "Furious Blast"
 condition = (($check == 4)*($weapontype == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapontype == 1)*($combclassmod == 1))+(($check == 4)*($weapontype == 1)*($combclassmod == 1))+(($check == 5)*($weapontype == 1)) >= 1
 $artcount1 = 1
 $artadr1 = 0x01

 [Preset]
 category = "Select First Art:"
 name = "Burst Grenade"
 condition = (($check == 4)*($weapontype == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapontype == 1)*($combclassmod == 1))+(($check == 5)*($weapontype == 1)) >= 1
 $artcount1 = 1
 $artadr1 = 0x02

 [Preset]
 category = "Select First Art:"
 name = "Flash Grenade"
 condition = (($check == 4)*($weapontype == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapontype == 1)*($combclassmod == 1))+(($check == 5)*($weapontype == 1)) >= 1
 $artcount1 = 1
 $artadr1 = 0x03

 [Preset]
 category = "Select First Art:"
 name = "Assault Breaker"
 condition = (($check == 4)*($weapontype == 1)*(($characterID == 1)))+(($check == 4)*($weapontype == 1)*($combclassmod == 1))+(($check == 5)*($weapontype == 1)) >= 1
 $artcount1 = 1
 $artadr1 = 0x04

 [Preset]
 category = "Select First Art:"
 name = "Medic Free"
 condition = (($check == 4)*($weapontype == 1)*(($characterID == 1)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapontype == 1)*($combclassmod == 1))+(($check == 5)*($weapontype == 1)) >= 1
 $artcount1 = 1
 $artadr1 = 0x05

 [Preset]
 category = "Select First Art:"
 name = "Takedown Shot"
 condition = (($check == 4)*($weapontype == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)))+(($check == 4)*($weapontype == 1)*($combclassmod == 1))+(($check == 5)*($weapontype == 1)) >= 1
 $artcount1 = 1
 $artadr1 = 0x06

 [Preset]
 category = "Select First Art:"
 name = "Power Dive"
 condition = (($check == 4)*($weapontype == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapontype == 1)*($combclassmod == 1))+(($check == 5)*($weapontype == 1)) >= 1
 $artcount1 = 1
 $artadr1 = 0x07

 [Preset]
 category = "Select First Art:"
 name = "Last Stand"
 condition = (($check == 4)*($weapontype == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 15)))+(($check == 4)*($weapontype == 1)*($combclassmod == 1))+(($check == 5)*($weapontype == 1)) >= 1
 $artcount1 = 1
 $artadr1 = 0x08

 [Preset]
 category = "Select First Art:"
 name = "Gunforce"
 condition = (($check == 4)*($weapontype == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapontype == 1)*($combclassmod == 1))+(($check == 5)*($weapontype == 1)) >= 1
 $artcount1 = 1
 $artadr1 = 0x09

 [Preset]
 category = "Select First Art:"
 name = "Flame Grenade"
 condition = (($check == 4)*($weapontype == 1)*(($characterID == 1)))+(($check == 4)*($weapontype == 1)*($combclassmod == 1))+(($check == 5)*($weapontype == 1)) >= 1
 $artcount1 = 1
 $artadr1 = 0x0A

 [Preset]
 category = "Select First Art:"
 name = "Assault Hammer"
 condition = (($check == 4)*($weapontype == 1)*(($characterID == 1)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapontype == 1)*($combclassmod == 1))+(($check == 5)*($weapontype == 1)) >= 1
 $artcount1 = 1
 $artadr1 = 0x0B

 [Preset]
 category = "Select First Art:"
 name = "Infuriate"
 condition = (($check == 4)*($weapontype == 1)*(($characterID == 1)))+(($check == 4)*($weapontype == 1)*($combclassmod == 1))+(($check == 5)*($weapontype == 1)) >= 1
 $artcount1 = 1
 $artadr1 = 0x0C

 [Preset]
 category = "Select First Art:"
 name = "Full Burst (Unused)"
 condition = (($check == 4)*($weapontype == 1)*($characterID == 1))+(($check == 4)*($weapontype == 1)*($combclassmod == 1))+(($check == 5)*($weapontype == 1)) >= 1
 $artcount1 = 1
 $artadr1 = 0x0D

 [Preset]
 category = "Select First Art:"
 name = "Quick Cannon"
 condition = (($check == 4)*($weapontype == 1)*(($characterID == 1)+($characterID == 15)))+(($check == 4)*($weapontype == 1)*($combclassmod == 1))+(($check == 5)*($weapontype == 1)) >= 1
 $artcount1 = 1
 $artadr1 = 0x78

 [Preset]
 category = "Select First Art:"
 name = "Grenade Blitz"
 condition = (($check == 4)*($weapontype == 1)*(($characterID == 1)+($characterID == 6)))+(($check == 4)*($weapontype == 1)*($combclassmod == 1))+(($check == 5)*($weapontype == 1)) >= 1
 $artcount1 = 1
 $artadr1 = 0x79

 [Preset]
 category = "Select First Art:"
 name = "Overclock"
 condition = (($check == 4)*($weapontype == 1)*(($characterID == 1)+($characterID == 17)))+(($check == 4)*($weapontype == 1)*($combclassmod == 1))+(($check == 5)*($weapontype == 1)) >= 1
 $artcount1 = 1
 $artadr1 = 0x7A

 [Preset]
 category = "Select First Art:"
 name = "All Assault Rifle Arts"
 condition = (($check == 4)*($weapontype == 1)*($characterID == 1))+(($check == 4)*($weapontype == 1)*($characterID != 1)*($combweapmod == 1)*($combclassmod == 1)) == 1
 $artcount1 = 0
 $artadr1 =  0x00
 $artadr2 =  0x01
 $artadr3 =  0x02
 $artadr4 =  0x03
 $artadr5 =  0x04
 $artadr6 =  0x05
 $artadr7 =  0x06
 $artadr8 =  0x07
 $artadr9 =  0x08
 $artadr10 = 0x09
 $artadr11 = 0x0A
 $artadr12 = 0x0B
 $artadr13 = 0x0C
 $artadr14 = 0x78
 $artadr15 = 0x79
 $artadr16 = 0x7A

[Preset]
category = "Select Weapon Frist Art is on:"
name = "Sniper Rifle"
condition = ((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+((($check == 4)+($check == 5))*($combweapmod == 1)) >= 1
$weapontype = 2

 [Preset]
 category = "Select First Art:"
 name = "Sniper Rifle Auto-Attack"
 condition = ($check == 5)*($weapontype == 2) == 1
 $artcount1 = 1
 $artadr1 = 0x0E

 [Preset]
 category = "Select First Art:"
 name = "First Down"
 condition = (($check == 4)*($weapontype == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapontype == 2)*($combclassmod == 1))+(($check == 5)*($weapontype == 2)) >= 1
 $artcount1 = 1
 $artadr1 = 0x0F

 [Preset]
 category = "Select First Art:"
 name = "Shrapnel"
 condition = (($check == 4)*($weapontype == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapontype == 2)*($combclassmod == 1))+(($check == 5)*($weapontype == 2)) >= 1
 $artcount1 = 1
 $artadr1 = 0x10

 [Preset]
 category = "Select First Art:"
 name = "Eagle Eye"
 condition = (($check == 4)*($weapontype == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapontype == 2)*($combclassmod == 1))+(($check == 5)*($weapontype == 2)) >= 1
 $artcount1 = 1
 $artadr1 = 0x11

 [Preset]
 category = "Select First Art:"
 name = "Sidewinder"
 condition = (($check == 4)*($weapontype == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapontype == 2)*($combclassmod == 1))+(($check == 5)*($weapontype == 2)) >= 1
 $artcount1 = 1
 $artadr1 = 0x12

 [Preset]
 category = "Select First Art:"
 name = "Intercept"
 condition = (($check == 4)*($weapontype == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapontype == 2)*($combclassmod == 1))+(($check == 5)*($weapontype == 2)) >= 1
 $artcount1 = 1
 $artadr1 = 0x13

 [Preset]
 category = "Select First Art:"
 name = "Hawkeye"
 condition = (($check == 4)*($weapontype == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapontype == 2)*($combclassmod == 1))+(($check == 5)*($weapontype == 2)) >= 1
 $artcount1 = 1
 $artadr1 = 0x14

 [Preset]
 category = "Select First Art:"
 name = "Ghost Sniper"
 condition = (($check == 4)*($weapontype == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapontype == 2)*($combclassmod == 1))+(($check == 5)*($weapontype == 2)) >= 1
 $artcount1 = 1
 $artadr1 = 0x15

 [Preset]
 category = "Select First Art:"
 name = "Afterburner"
 condition = (($check == 4)*($weapontype == 2)*(($characterID == 1)+($characterID == 4)))+(($check == 4)*($weapontype == 2)*($combclassmod == 1))+(($check == 5)*($weapontype == 2)) >= 1
 $artcount1 = 1
 $artadr1 = 0x7B

 [Preset]
 category = "Select First Art:"
 name = "Slayonet"
 condition = (($check == 4)*($weapontype == 2)*(($characterID == 1)+($characterID == 10)))+(($check == 4)*($weapontype == 2)*($combclassmod == 1))+(($check == 5)*($weapontype == 2)) >= 1
 $artcount1 = 1
 $artadr1 = 0x7C

 [Preset]
 category = "Select First Art:"
 name = "All Sniper Rifle Arts"
 condition = (($check == 4)*($weapontype == 2)*($characterID == 1))+(($check == 4)*($weapontype == 2)*($characterID != 1)*($combweapmod == 1)*($combclassmod == 1)) == 1
 $artcount1 = 0
 $artadr1 =  0x0F
 $artadr2 =  0x10
 $artadr3 =  0x11
 $artadr4 =  0x12
 $artadr5 =  0x13
 $artadr6 =  0x14
 $artadr7 =  0x15
 $artadr8 =  0x7B
 $artadr9 =  0x7C

[Preset]
category = "Select Weapon Frist Art is on:"
name = "Dual Guns"
condition = ((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+((($check == 4)+($check == 5))*($combweapmod == 1)) >= 1
$weapontype = 3

 [Preset]
 category = "Select First Art:"
 name = "Dual Guns Auto-Attack"
 condition = ($check == 5)*($weapontype == 3) == 1
 $artcount1 = 1
 $artadr1 = 0x16

 [Preset]
 category = "Select First Art:"
 name = "Sliding Slinger"
 condition = (($check == 4)*($weapontype == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapontype == 3)*($combclassmod == 1))+(($check == 5)*($weapontype == 3)) >= 1
 $artcount1 = 1
 $artadr1 = 0x17

 [Preset]
 category = "Select First Art:"
 name = "Early Bird"
 condition = (($check == 4)*($weapontype == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapontype == 3)*($combclassmod == 1))+(($check == 5)*($weapontype == 3)) >= 1
 $artcount1 = 1
 $artadr1 = 0x18

 [Preset]
 category = "Select First Art:"
 name = "Violent Streak"
 condition = (($check == 4)*($weapontype == 3)*(($characterID == 1)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapontype == 3)*($combclassmod == 1))+(($check == 5)*($weapontype == 3)) >= 1
 $artcount1 = 1
 $artadr1 = 0x19

 [Preset]
 category = "Select First Art:"
 name = "Primer"
 condition = (($check == 4)*($weapontype == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapontype == 3)*($combclassmod == 1))+(($check == 5)*($weapontype == 3)) >= 1
 $artcount1 = 1
 $artadr1 = 0x1A

 [Preset]
 category = "Select First Art:"
 name = "Executioner"
 condition = (($check == 4)*($weapontype == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapontype == 3)*($combclassmod == 1))+(($check == 5)*($weapontype == 3)) >= 1
 $artcount1 = 1
 $artadr1 = 0x1B

 [Preset]
 category = "Select First Art:"
 name = "Combat Limbo"
 condition = (($check == 4)*($weapontype == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 14)))+(($check == 4)*($weapontype == 3)*($combclassmod == 1))+(($check == 5)*($weapontype == 3)) >= 1
 $artcount1 = 1
 $artadr1 = 0x1C

 [Preset]
 category = "Select First Art:"
 name = "Ghostwalker"
 condition = (($check == 4)*($weapontype == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 14)))+(($check == 4)*($weapontype == 3)*($combclassmod == 1))+(($check == 5)*($weapontype == 3)) >= 1
 $artcount1 = 1
 $artadr1 = 0x1D

 [Preset]
 category = "Select First Art:"
 name = "Ghost Factory"
 condition = (($check == 4)*($weapontype == 3)*(($characterID == 1)+($characterID == 12)))+(($check == 4)*($weapontype == 3)*($combclassmod == 1))+(($check == 5)*($weapontype == 3)) >= 1
 $artcount1 = 1
 $artadr1 = 0x7D

 [Preset]
 category = "Select First Art:"
 name = "Zero Zero"
 condition = (($check == 4)*($weapontype == 3)*(($characterID == 1)+($characterID == 14)))+(($check == 4)*($weapontype == 3)*($combclassmod == 1))+(($check == 5)*($weapontype == 3)) >= 1
 $artcount1 = 1
 $artadr1 = 0x7E

 [Preset]
 category = "Select First Art:"
 name = "Sky High"
 condition = (($check == 4)*($weapontype == 3)*(($characterID == 1)+($characterID == 11)))+(($check == 4)*($weapontype == 3)*($combclassmod == 1))+(($check == 5)*($weapontype == 3)) >= 1
 $artcount1 = 1
 $artadr1 = 0x7F

 [Preset]
 category = "Select First Art:"
 name = "All Dual Gun Arts"
 condition = (($check == 4)*($weapontype == 3)*($characterID == 1))+(($check == 4)*($weapontype == 3)*($characterID != 1)*($combweapmod == 1)*($combclassmod == 1)) == 1
 $artcount1 = 0
 $artadr1 =  0x17
 $artadr2 =  0x18
 $artadr3 =  0x19
 $artadr4 =  0x1A
 $artadr5 =  0x1B
 $artadr6 =  0x1C
 $artadr7 =  0x1D
 $artadr8 =  0x7D
 $artadr9 =  0x7E
 $artadr10 = 0x7F

[Preset]
category = "Select Weapon Frist Art is on:"
name = "Gatling Gun"
condition = ((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+((($check == 4)+($check == 5))*($combweapmod == 1)) >= 1
$weapontype = 4

 [Preset]
 category = "Select First Art:"
 name = "Gatling Gun Auto-Attack"
 condition = ($check == 5)*($weapontype == 4) == 1
 $artcount1 = 1
 $artadr1 = 0x1E

 [Preset]
 category = "Select First Art:"
 name = "Bullet Storm"
 condition = (($check == 4)*($weapontype == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapontype == 4)*($combclassmod == 1))+(($check == 5)*($weapontype == 4)) >= 1
 $artcount1 = 1
 $artadr1 = 0x1F

 [Preset]
 category = "Select First Art:"
 name = "Hellfire"
 condition = (($check == 4)*($weapontype == 4)*(($characterID == 1)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapontype == 4)*($combclassmod == 1))+(($check == 5)*($weapontype == 4)) >= 1
 $artcount1 = 1
 $artadr1 = 0x20

 [Preset]
 category = "Select First Art:"
 name = "Thermal Payload"
 condition = (($check == 4)*($weapontype == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapontype == 4)*($combclassmod == 1))+(($check == 5)*($weapontype == 4)) >= 1
 $artcount1 = 1
 $artadr1 = 0x21

 [Preset]
 category = "Select First Art:"
 name = "Missile Volley"
 condition = (($check == 4)*($weapontype == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)))+(($check == 4)*($weapontype == 4)*($combclassmod == 1))+(($check == 5)*($weapontype == 4)) >= 1
 $artcount1 = 1
 $artadr1 = 0x22

 [Preset]
 category = "Select First Art:"
 name = "Enhanced Stand"
 condition = (($check == 4)*($weapontype == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapontype == 4)*($combclassmod == 1))+(($check == 5)*($weapontype == 4)) >= 1
 $artcount1 = 1
 $artadr1 = 0x23

 [Preset]
 category = "Select First Art:"
 name = "Cool Off"
 condition = (($check == 4)*($weapontype == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapontype == 4)*($combclassmod == 1))+(($check == 5)*($weapontype == 4)) >= 1
 $artcount1 = 1
 $artadr1 = 0x24

 [Preset]
 category = "Select First Art:"
 name = "Fire Carnival"
 condition = (($check == 4)*($weapontype == 4)*(($characterID == 1)+($characterID == 13)))+(($check == 4)*($weapontype == 4)*($combclassmod == 1))+(($check == 5)*($weapontype == 4)) >= 1
 $artcount1 = 1
 $artadr1 = 0x80

 [Preset]
 category = "Select First Art:"
 name = "Bullet Twister"
 condition = (($check == 4)*($weapontype == 4)*(($characterID == 1)+($characterID == 7)))+(($check == 4)*($weapontype == 4)*($combclassmod == 1))+(($check == 5)*($weapontype == 4)) >= 1
 $artcount1 = 1
 $artadr1 = 0x81

 [Preset]
 category = "Select First Art:"
 name = "Titan Recharge"
 condition = (($check == 4)*($weapontype == 4)*(($characterID == 1)+($characterID == 7)))+(($check == 4)*($weapontype == 4)*($combclassmod == 1))+(($check == 5)*($weapontype == 4)) >= 1
 $artcount1 = 1
 $artadr1 = 0x82

 [Preset]
 category = "Select First Art:"
 name = "All Gatling Gun Arts"
 condition = (($check == 4)*($weapontype == 4)*($characterID == 1))+(($check == 4)*($weapontype == 4)*($characterID != 1)*($combweapmod == 1)*($combclassmod == 1)) == 1
 $artcount1 = 0
 $artadr1 =  0x1F
 $artadr2 =  0x20
 $artadr3 =  0x21
 $artadr4 =  0x22
 $artadr5 =  0x23
 $artadr6 =  0x24
 $artadr7 =  0x80
 $artadr8 =  0x81
 $artadr9 =  0x82

[Preset]
category = "Select Weapon Frist Art is on:"
name = "Raygun"
condition = ((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+((($check == 4)+($check == 5))*($combweapmod == 1)) >= 1
$weapontype = 5

 [Preset]
 category = "Select First Art:"
 name = "Raygun Auto-Attack"
 condition = ($check == 5)*($weapontype == 5) == 1
 $artcount1 = 1
 $artadr1 = 0x25

 [Preset]
 category = "Select First Art:"
 name = "Beam Barrage"
 condition = (($check == 4)*($weapontype == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapontype == 5)*($combclassmod == 1))+(($check == 5)*($weapontype == 5)) >= 1
 $artcount1 = 1
 $artadr1 = 0x26

 [Preset]
 category = "Select First Art:"
 name = "Subterfuge"
 condition = (($check == 4)*($weapontype == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapontype == 5)*($combclassmod == 1))+(($check == 5)*($weapontype == 5)) >= 1
 $artcount1 = 1
 $artadr1 = 0x27

 [Preset]
 category = "Select First Art:"
 name = "Myopic Screen"
 condition = (($check == 4)*($weapontype == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapontype == 5)*($combclassmod == 1))+(($check == 5)*($weapontype == 5)) >= 1
 $artcount1 = 1
 $artadr1 = 0x28

 [Preset]
 category = "Select First Art:"
 name = "Ether Blast"
 condition = (($check == 4)*($weapontype == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapontype == 5)*($combclassmod == 1))+(($check == 5)*($weapontype == 5)) >= 1
 $artcount1 = 1
 $artadr1 = 0x29

 [Preset]
 category = "Select First Art:"
 name = "Gravity Blast"
 condition = (($check == 4)*($weapontype == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 19)))+(($check == 4)*($weapontype == 5)*($combclassmod == 1))+(($check == 5)*($weapontype == 5)) >= 1
 $artcount1 = 1
 $artadr1 = 0x2A

 [Preset]
 category = "Select First Art:"
 name = "Gravity Cloak"
 condition = (($check == 4)*($weapontype == 5)*(($characterID == 1)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapontype == 5)*($combclassmod == 1))+(($check == 5)*($weapontype == 5)) >= 1
 $artcount1 = 1
 $artadr1 = 0x2B

 [Preset]
 category = "Select First Art:"
 name = "Pathogen Blast"
 condition = (($check == 4)*($weapontype == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 19)))+(($check == 4)*($weapontype == 5)*($combclassmod == 1))+(($check == 5)*($weapontype == 5)) >= 1
 $artcount1 = 1
 $artadr1 = 0x2C

 [Preset]
 category = "Select First Art:"
 name = "Master Gunner"
 condition = (($check == 4)*($weapontype == 5)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapontype == 5)*($combclassmod == 1))+(($check == 5)*($weapontype == 5)) >= 1
 $artcount1 = 1
 $artadr1 = 0x83

 [Preset]
 category = "Select First Art:"
 name = "Clarity Ray"
 condition = (($check == 4)*($weapontype == 5)*(($characterID == 1)+($characterID == 19)))+(($check == 4)*($weapontype == 5)*($combclassmod == 1))+(($check == 5)*($weapontype == 5)) >= 1
 $artcount1 = 1
 $artadr1 = 0x84

 [Preset]
 category = "Select First Art:"
 name = "Beam Bomber"
 condition = (($check == 4)*($weapontype == 5)*(($characterID == 1)+($characterID == 19)))+(($check == 4)*($weapontype == 5)*($combclassmod == 1))+(($check == 5)*($weapontype == 5)) >= 1
 $artcount1 = 1
 $artadr1 = 0x85

 [Preset]
 category = "Select First Art:"
 name = "All Raygun Arts"
 condition = (($check == 4)*($weapontype == 5)*($characterID == 1))+(($check == 4)*($weapontype == 5)*($characterID != 1)*($combweapmod == 1)*($combclassmod == 1)) == 1
 $artcount1 = 0
 $artadr1 =  0x26
 $artadr2 =  0x27
 $artadr3 =  0x28
 $artadr4 =  0x29
 $artadr5 =  0x2A
 $artadr6 =  0x2B
 $artadr7 =  0x2C
 $artadr8 =  0x83
 $artadr9 =  0x84
 $artadr10 = 0x85

[Preset]
category = "Select Weapon Frist Art is on:"
name = "Psycho Launchers"
condition = ((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+((($check == 4)+($check == 5))*($combweapmod == 1)) >= 1
$weapontype = 6

 [Preset]
 category = "Select First Art:"
 name = "Psycho Launchers Auto-Attack"
 condition = ($check == 5)*($weapontype == 6) == 1
 $artcount1 = 1
 $artadr1 = 0x2D

 [Preset]
 category = "Select First Art:"
 name = "Jetstream"
 condition = (($check == 4)*($weapontype == 6)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapontype == 6)*($combclassmod == 1))+(($check == 5)*($weapontype == 6)) >= 1
 $artcount1 = 1
 $artadr1 = 0x2E

 [Preset]
 category = "Select First Art:"
 name = "Stellar Ray"
 condition = (($check == 4)*($weapontype == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapontype == 6)*($combclassmod == 1))+(($check == 5)*($weapontype == 6)) >= 1
 $artcount1 = 1
 $artadr1 = 0x2F

 [Preset]
 category = "Select First Art:"
 name = "Lightning Cloak"
 condition = (($check == 4)*($weapontype == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)))+(($check == 4)*($weapontype == 6)*($combclassmod == 1))+(($check == 5)*($weapontype == 6)) >= 1
 $artcount1 = 1
 $artadr1 = 0x30

 [Preset]
 category = "Select First Art:"
 name = "Starlight Kick"
 condition = (($check == 4)*($weapontype == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 18)))+(($check == 4)*($weapontype == 6)*($combclassmod == 1))+(($check == 5)*($weapontype == 6)) >= 1
 $artcount1 = 1
 $artadr1 = 0x31

 [Preset]
 category = "Select First Art:"
 name = "Astral Protection"
 condition = (($check == 4)*($weapontype == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapontype == 6)*($combclassmod == 1))+(($check == 5)*($weapontype == 6)) >= 1
 $artcount1 = 1
 $artadr1 = 0x32

 [Preset]
 category = "Select First Art:"
 name = "Shooting Star"
 condition = (($check == 4)*($weapontype == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapontype == 6)*($combclassmod == 1))+(($check == 5)*($weapontype == 6)) >= 1
 $artcount1 = 1
 $artadr1 = 0x33

 [Preset]
 category = "Select First Art:"
 name = "Dual Dynamo"
 condition = (($check == 4)*($weapontype == 6)*(($characterID == 1)+($characterID == 3)))+(($check == 4)*($weapontype == 6)*($combclassmod == 1))+(($check == 5)*($weapontype == 6)) >= 1
 $artcount1 = 1
 $artadr1 = 0x86

 [Preset]
 category = "Select First Art:"
 name = "Gravity Lunge"
 condition = (($check == 4)*($weapontype == 6)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapontype == 6)*($combclassmod == 1))+(($check == 5)*($weapontype == 6)) >= 1
 $artcount1 = 1
 $artadr1 = 0x87

 [Preset]
 category = "Select First Art:"
 name = "Tacit Censure"
 condition = (($check == 4)*($weapontype == 6)*(($characterID == 1)+($characterID == 18)))+(($check == 4)*($weapontype == 6)*($combclassmod == 1))+(($check == 5)*($weapontype == 6)) >= 1
 $artcount1 = 1
 $artadr1 = 0x88

 [Preset]
 category = "Select First Art:"
 name = "All Psycho Launchers Arts"
 condition = (($check == 4)*($weapontype == 6)*($characterID == 1))+(($check == 4)*($weapontype == 6)*($characterID != 1)*($combweapmod == 1)*($combclassmod == 1)) == 1
 $artcount1 = 0
 $artadr1 =  0x2E
 $artadr2 =  0x2F
 $artadr3 =  0x30
 $artadr4 =  0x31
 $artadr5 =  0x32
 $artadr6 =  0x33
 $artadr7 =  0x86
 $artadr8 =  0x87
 $artadr9 =  0x88

[Preset]
category = "Select Weapon Frist Art is on:"
name = "Longsword"
condition = ((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+((($check == 4)+($check == 5))*($combweapmod == 1)) >= 1
$weapontype = 7

 [Preset]
 category = "Select First Art:"
 name = "Longsword Auto-Attack"
 condition = ($check == 5)*($weapontype == 7) == 1
 $artcount1 = 1
 $artadr1 = 0x34

 [Preset]
 category = "Select First Art:"
 name = "Rising Blade"
 condition = (($check == 4)*($weapontype == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapontype == 7)*($combclassmod == 1))+(($check == 5)*($weapontype == 7)) >= 1
 $artcount1 = 1
 $artadr1 = 0x35

 [Preset]
 category = "Select First Art:"
 name = "Defensive Stance"
 condition = (($check == 4)*($weapontype == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapontype == 7)*($combclassmod == 1))+(($check == 5)*($weapontype == 7)) >= 1
 $artcount1 = 1
 $artadr1 = 0x36

 [Preset]
 category = "Select First Art:"
 name = "Offensive Stance"
 condition = (($check == 4)*($weapontype == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapontype == 7)*($combclassmod == 1))+(($check == 5)*($weapontype == 7)) >= 1
 $artcount1 = 1
 $artadr1 = 0x37

 [Preset]
 category = "Select First Art:"
 name = "Magnum Edge"
 condition = (($check == 4)*($weapontype == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)))+(($check == 4)*($weapontype == 7)*($combclassmod == 1))+(($check == 5)*($weapontype == 7)) >= 1
 $artcount1 = 1
 $artadr1 = 0x38

 [Preset]
 category = "Select First Art:"
 name = "Tornado Blade"
 condition = (($check == 4)*($weapontype == 7)*(($characterID == 1)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapontype == 7)*($combclassmod == 1))+(($check == 5)*($weapontype == 7)) >= 1
 $artcount1 = 1
 $artadr1 = 0x39

 [Preset]
 category = "Select First Art:"
 name = "Burning Slash"
 condition = (($check == 4)*($weapontype == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 7)))+(($check == 4)*($weapontype == 7)*($combclassmod == 1))+(($check == 5)*($weapontype == 7)) >= 1
 $artcount1 = 1
 $artadr1 = 0x3A

 [Preset]
 category = "Select First Art:"
 name = "Incendiary Edge"
 condition = (($check == 4)*($weapontype == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapontype == 7)*($combclassmod == 1))+(($check == 5)*($weapontype == 7)) >= 1
 $artcount1 = 1
 $artadr1 = 0x3B

 [Preset]
 category = "Select First Art:"
 name = "Samurai Soul"
 condition = (($check == 4)*($weapontype == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapontype == 7)*($combclassmod == 1))+(($check == 5)*($weapontype == 7)) >= 1
 $artcount1 = 1
 $artadr1 = 0x3C

 [Preset]
 category = "Select First Art:"
 name = "Ultraslash"
 condition = (($check == 4)*($weapontype == 7)*(($characterID == 1)+($characterID == 6)))+(($check == 4)*($weapontype == 7)*($combclassmod == 1))+(($check == 5)*($weapontype == 7)) >= 1
 $artcount1 = 1
 $artadr1 = 0x89

 [Preset]
 category = "Select First Art:"
 name = "Blossom Dance"
 condition = (($check == 4)*($weapontype == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapontype == 7)*($combclassmod == 1))+(($check == 5)*($weapontype == 7)) >= 1
 $artcount1 = 1
 $artadr1 = 0x8A

 [Preset]
 category = "Select First Art:"
 name = "True Stream Edge"
 condition = (($check == 4)*($weapontype == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapontype == 7)*($combclassmod == 1))+(($check == 5)*($weapontype == 7)) >= 1
 $artcount1 = 1
 $artadr1 = 0x8B

 [Preset]
 category = "Select First Art:"
 name = "All Longsword Arts"
 condition = (($check == 4)*($weapontype == 7)*($characterID == 1))+(($check == 4)*($weapontype == 7)*($characterID != 1)*($combweapmod == 1)*($combclassmod == 1)) == 1
 $artcount1 = 0
 $artadr1 =  0x35
 $artadr2 =  0x36
 $artadr3 =  0x37
 $artadr4 =  0x38
 $artadr5 =  0x39
 $artadr6 =  0x3A
 $artadr7 =  0x3B
 $artadr8 =  0x3C
 $artadr9 =  0x89
 $artadr10 = 0x8A
 $artadr11 = 0x8B

[Preset]
category = "Select Weapon Frist Art is on:"
name = "Javelin"
condition = ((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+((($check == 4)+($check == 5))*($combweapmod == 1)) >= 1
$weapontype = 8

 [Preset]
 category = "Select First Art:"
 name = "Javelin Auto-Attack"
 condition = ($check == 5)*($weapontype == 8) == 1
 $artcount1 = 1
 $artadr1 = 0x3D

 [Preset]
 category = "Select First Art:"
 name = "Arcing Horn"
 condition = (($check == 4)*($weapontype == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapontype == 8)*($combclassmod == 1))+(($check == 5)*($weapontype == 8)) >= 1
 $artcount1 = 1
 $artadr1 = 0x3E

 [Preset]
 category = "Select First Art:"
 name = "Hair Trigger"
 condition = (($check == 4)*($weapontype == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapontype == 8)*($combclassmod == 1))+(($check == 5)*($weapontype == 8)) >= 1
 $artcount1 = 1
 $artadr1 = 0x3F

 [Preset]
 category = "Select First Art:"
 name = "Spiral Horn"
 condition = (($check == 4)*($weapontype == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapontype == 8)*($combclassmod == 1))+(($check == 5)*($weapontype == 8)) >= 1
 $artcount1 = 1
 $artadr1 = 0x40

 [Preset]
 category = "Select First Art:"
 name = "Overwhelm"
 condition = (($check == 4)*($weapontype == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapontype == 8)*($combclassmod == 1))+(($check == 5)*($weapontype == 8)) >= 1
 $artcount1 = 1
 $artadr1 = 0x41

 [Preset]
 category = "Select First Art:"
 name = "Speed Demon"
 condition = (($check == 4)*($weapontype == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapontype == 8)*($combclassmod == 1))+(($check == 5)*($weapontype == 8)) >= 1
 $artcount1 = 1
 $artadr1 = 0x42

 [Preset]
 category = "Select First Art:"
 name = "Raijin"
 condition = (($check == 4)*($weapontype == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapontype == 8)*($combclassmod == 1))+(($check == 5)*($weapontype == 8)) >= 1
 $artcount1 = 1
 $artadr1 = 0x43

 [Preset]
 category = "Select First Art:"
 name = "Trident Buster"
 condition = (($check == 4)*($weapontype == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapontype == 8)*($combclassmod == 1))+(($check == 5)*($weapontype == 8)) >= 1
 $artcount1 = 1
 $artadr1 = 0x44

 [Preset]
 category = "Select First Art:"
 name = "Balance Breaker"
 condition = (($check == 4)*($weapontype == 8)*(($characterID == 1)+($characterID == 4)))+(($check == 4)*($weapontype == 8)*($combclassmod == 1))+(($check == 5)*($weapontype == 8)) >= 1
 $artcount1 = 1
 $artadr1 = 0x8C

 [Preset]
 category = "Select First Art:"
 name = "Vortex"
 condition = (($check == 4)*($weapontype == 8)*(($characterID == 1)+($characterID == 10)))+(($check == 4)*($weapontype == 8)*($combclassmod == 1))+(($check == 5)*($weapontype == 8)) >= 1
 $artcount1 = 1
 $artadr1 = 0x8D

 [Preset]
 category = "Select First Art:"
 name = "Maximum Voltage"
 condition = (($check == 4)*($weapontype == 8)*(($characterID == 1)+($characterID == 17)))+(($check == 4)*($weapontype == 8)*($combclassmod == 1))+(($check == 5)*($weapontype == 8)) >= 1
 $artcount1 = 1
 $artadr1 = 0x8E

 [Preset]
 category = "Select First Art:"
 name = "All Javelin Arts"
 condition = (($check == 4)*($weapontype == 8)*($characterID == 1))+(($check == 4)*($weapontype == 8)*($characterID != 1)*($combweapmod == 1)*($combclassmod == 1)) == 1
 $artcount1 = 0
 $artadr1 =  0x3E
 $artadr2 =  0x3F
 $artadr3 =  0x40
 $artadr4 =  0x41
 $artadr5 =  0x42
 $artadr6 =  0x43
 $artadr7 =  0x44
 $artadr8 =  0x8C
 $artadr9 =  0x8D
 $artadr10 = 0x8E

[Preset]
category = "Select Weapon Frist Art is on:"
name = "Dual Swords"
condition = ((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+((($check == 4)+($check == 5))*($combweapmod == 1)) >= 1
$weapontype = 9

 [Preset]
 category = "Select First Art:"
 name = "Dual Swords Auto-Attack"
 condition = ($check == 5)*($weapontype == 9) == 1
 $artcount1 = 1
 $artadr1 = 0x45

 [Preset]
 category = "Select First Art:"
 name = "Back Slash"
 condition = (($check == 4)*($weapontype == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 16)))+(($check == 4)*($weapontype == 9)*($combclassmod == 1))+(($check == 5)*($weapontype == 9)) >= 1
 $artcount1 = 1
 $artadr1 = 0x46

 [Preset]
 category = "Select First Art:"
 name = "Killing Machine"
 condition = (($check == 4)*($weapontype == 9)*(($characterID == 1)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapontype == 9)*($combclassmod == 1))+(($check == 5)*($weapontype == 9)) >= 1
 $artcount1 = 1
 $artadr1 = 0x47

 [Preset]
 category = "Select First Art:"
 name = "Side Slash"
 condition = (($check == 4)*($weapontype == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapontype == 9)*($combclassmod == 1))+(($check == 5)*($weapontype == 9)) >= 1
 $artcount1 = 1
 $artadr1 = 0x48

 [Preset]
 category = "Select First Art:"
 name = "Stream Edge"
 condition = (($check == 4)*($weapontype == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapontype == 9)*($combclassmod == 1))+(($check == 5)*($weapontype == 9)) >= 1
 $artcount1 = 1
 $artadr1 = 0x49

 [Preset]
 category = "Select First Art:"
 name = "Shadowrunner"
 condition = (($check == 4)*($weapontype == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapontype == 9)*($combclassmod == 1))+(($check == 5)*($weapontype == 9)) >= 1
 $artcount1 = 1
 $artadr1 = 0x4A

 [Preset]
 category = "Select First Art:"
 name = "Thirsty Edge"
 condition = (($check == 4)*($weapontype == 9)*(($characterID == 1)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapontype == 9)*($combclassmod == 1))+(($check == 5)*($weapontype == 9)) >= 1
 $artcount1 = 1
 $artadr1 = 0x4B

 [Preset]
 category = "Select First Art:"
 name = "Blood Sacrifice"
 condition = (($check == 4)*($weapontype == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapontype == 9)*($combclassmod == 1))+(($check == 5)*($weapontype == 9)) >= 1
 $artcount1 = 1
 $artadr1 = 0x4C

 [Preset]
 category = "Select First Art:"
 name = "Upper Hand"
 condition = (($check == 4)*($weapontype == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapontype == 9)*($combclassmod == 1))+(($check == 5)*($weapontype == 9)) >= 1
 $artcount1 = 1
 $artadr1 = 0x4D

 [Preset]
 category = "Select First Art:"
 name = "Hundred Shells"
 condition = (($check == 4)*($weapontype == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapontype == 9)*($combclassmod == 1))+(($check == 5)*($weapontype == 9)) >= 1
 $artcount1 = 1
 $artadr1 = 0x4E

 [Preset]
 category = "Select First Art:"
 name = "Electric Surge"
 condition = (($check == 4)*($weapontype == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapontype == 9)*($combclassmod == 1))+(($check == 5)*($weapontype == 9)) >= 1
 $artcount1 = 1
 $artadr1 = 0x4F

 [Preset]
 category = "Select First Art:"
 name = "Shadowstrike"
 condition = (($check == 4)*($weapontype == 9)*(($characterID == 1)+($characterID == 12)))+(($check == 4)*($weapontype == 9)*($combclassmod == 1))+(($check == 5)*($weapontype == 9)) >= 1
 $artcount1 = 1
 $artadr1 = 0x8F

 [Preset]
 category = "Select First Art:"
 name = "Crisis Zone"
 condition = (($check == 4)*($weapontype == 9)*(($characterID == 1)+($characterID == 11)))+(($check == 4)*($weapontype == 9)*($combclassmod == 1))+(($check == 5)*($weapontype == 9)) >= 1
 $artcount1 = 1
 $artadr1 = 0x90

 [Preset]
 category = "Select First Art:"
 name = "Seventh Edge"
 condition = (($check == 4)*($weapontype == 9)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapontype == 9)*($combclassmod == 1))+(($check == 5)*($weapontype == 9)) >= 1
 $artcount1 = 1
 $artadr1 = 0x91

 [Preset]
 category = "Select First Art:"
 name = "All Dual Swords Arts"
 condition = (($check == 4)*($weapontype == 9)*($characterID == 1))+(($check == 4)*($weapontype == 9)*($characterID != 1)*($combweapmod == 1)*($combclassmod == 1)) == 1
 $artcount1 = 0
 $artadr1 =  0x46
 $artadr2 =  0x47
 $artadr3 =  0x48
 $artadr4 =  0x49
 $artadr5 =  0x4A
 $artadr6 =  0x4B
 $artadr7 =  0x4C
 $artadr8 =  0x4D
 $artadr9 =  0x4E
 $artadr10 = 0x4F
 $artadr11 = 0x8F
 $artadr12 = 0x90
 $artadr13 = 0x91

[Preset]
category = "Select Weapon Frist Art is on:"
name = "Sheild"
condition = ((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+((($check == 4)+($check == 5))*($combweapmod == 1)) >= 1
$weapontype = 10

 [Preset]
 category = "Select First Art:"
 name = "Sheild Auto-Attack"
 condition = ($check == 5)*($weapontype == 10) == 1
 $artcount1 = 1
 $artadr1 = 0x50

 [Preset]
 category = "Select First Art:"
 name = "Wild Down"
 condition = (($check == 4)*($weapontype == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapontype == 10)*($combclassmod == 1))+(($check == 5)*($weapontype == 10)) >= 1
 $artcount1 = 1
 $artadr1 = 0x51

 [Preset]
 category = "Select First Art:"
 name = "Flame Cloak"
 condition = (($check == 4)*($weapontype == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapontype == 10)*($combclassmod == 1))+(($check == 5)*($weapontype == 10)) >= 1
 $artcount1 = 1
 $artadr1 = 0x52

 [Preset]
 category = "Select First Art:"
 name = "Trash Talk"
 condition = (($check == 4)*($weapontype == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapontype == 10)*($combclassmod == 1))+(($check == 5)*($weapontype == 10)) >= 1
 $artcount1 = 1
 $artadr1 = 0x53

 [Preset]
 category = "Select First Art:"
 name = "Iron Prison"
 condition = (($check == 4)*($weapontype == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapontype == 10)*($combclassmod == 1))+(($check == 5)*($weapontype == 10)) >= 1
 $artcount1 = 1
 $artadr1 = 0x54

 [Preset]
 category = "Select First Art:"
 name = "Supershield"
 condition = (($check == 4)*($weapontype == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapontype == 10)*($combclassmod == 1))+(($check == 5)*($weapontype == 10)) >= 1
 $artcount1 = 1
 $artadr1 = 0x55

 [Preset]
 category = "Select First Art:"
 name = "Wild Smash"
 condition = (($check == 4)*($weapontype == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapontype == 10)*($combclassmod == 1))+(($check == 5)*($weapontype == 10)) >= 1
 $artcount1 = 1
 $artadr1 = 0x56

 [Preset]
 category = "Select First Art:"
 name = "Reality Rift"
 condition = (($check == 4)*($weapontype == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapontype == 10)*($combclassmod == 1))+(($check == 5)*($weapontype == 10)) >= 1
 $artcount1 = 1
 $artadr1 = 0x57

 [Preset]
 category = "Select First Art:"
 name = "Bombardier"
 condition = (($check == 4)*($weapontype == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapontype == 10)*($combclassmod == 1))+(($check == 5)*($weapontype == 10)) >= 1
 $artcount1 = 1
 $artadr1 = 0x58

 [Preset]
 category = "Select First Art:"
 name = "Shield Wall"
 condition = (($check == 4)*($weapontype == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapontype == 10)*($combclassmod == 1))+(($check == 5)*($weapontype == 10)) >= 1
 $artcount1 = 1
 $artadr1 = 0x59

 [Preset]
 category = "Select First Art:"
 name = "Drum Roll"
 condition = (($check == 4)*($weapontype == 10)*(($characterID == 1)+($characterID == 13)))+(($check == 4)*($weapontype == 10)*($combclassmod == 1))+(($check == 5)*($weapontype == 10)) >= 1
 $artcount1 = 1
 $artadr1 = 0x92

 [Preset]
 category = "Select First Art:"
 name = "Mindstorm"
 condition = (($check == 4)*($weapontype == 10)*(($characterID == 1)+($characterID == 3)))+(($check == 4)*($weapontype == 10)*($combclassmod == 1))+(($check == 5)*($weapontype == 10)) >= 1
 $artcount1 = 1
 $artadr1 = 0x93

 [Preset]
 category = "Select First Art:"
 name = "Atomic Hit"
 condition = (($check == 4)*($weapontype == 10)*(($characterID == 1)+($characterID == 5)))+(($check == 4)*($weapontype == 10)*($combclassmod == 1))+(($check == 5)*($weapontype == 10)) >= 1
 $artcount1 = 1
 $artadr1 = 0x94

 [Preset]
 category = "Select First Art:"
 name = "Flamehand"
 condition = (($check == 4)*($weapontype == 10)*(($characterID == 1)+($characterID == 5)))+(($check == 4)*($weapontype == 10)*($combclassmod == 1))+(($check == 5)*($weapontype == 10)) >= 1
 $artcount1 = 1
 $artadr1 = 0x95

 [Preset]
 category = "Select First Art:"
 name = "All Sheild Arts"
 condition = (($check == 4)*($weapontype == 10)*($characterID == 1))+(($check == 4)*($weapontype == 10)*($characterID != 1)*($combweapmod == 1)*($combclassmod == 1)) == 1
 $artcount1 = 0
 $artadr1 =  0x51
 $artadr2 =  0x52
 $artadr3 =  0x53
 $artadr4 =  0x54
 $artadr5 =  0x55
 $artadr6 =  0x56
 $artadr7 =  0x57
 $artadr8 =  0x58
 $artadr9 =  0x59
 $artadr10 = 0x92
 $artadr11 = 0x93
 $artadr12 = 0x94
 $artadr13 = 0x95

[Preset]
category = "Select Weapon Frist Art is on:"
name = "Knife"
condition = ((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+((($check == 4)+($check == 5))*($combweapmod == 1)) >= 1
$weapontype = 11

 [Preset]
 category = "Select First Art:"
 name = "Knife Auto-Attack"
 condition = ($check == 5)*($weapontype == 11) == 1
 $artcount1 = 1
 $artadr1 = 0x5A

 [Preset]
 category = "Select First Art:"
 name = "Screamer"
 condition = (($check == 4)*($weapontype == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 19)))+(($check == 4)*($weapontype == 11)*($combclassmod == 1))+(($check == 5)*($weapontype == 11)) >= 1
 $artcount1 = 1
 $artadr1 = 0x5B

 [Preset]
 category = "Select First Art:"
 name = "Absorber Skin"
 condition = (($check == 4)*($weapontype == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapontype == 11)*($combclassmod == 1))+(($check == 5)*($weapontype == 11)) >= 1
 $artcount1 = 1
 $artadr1 = 0x5C

 [Preset]
 category = "Select First Art:"
 name = "Servant Sacrifice"
 condition = (($check == 4)*($weapontype == 11)*(($characterID == 1)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapontype == 11)*($combclassmod == 1))+(($check == 5)*($weapontype == 11)) >= 1
 $artcount1 = 1
 $artadr1 = 0x5D

 [Preset]
 category = "Select First Art:"
 name = "Full Specs"
 condition = (($check == 4)*($weapontype == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapontype == 11)*($combclassmod == 1))+(($check == 5)*($weapontype == 11)) >= 1
 $artcount1 = 1
 $artadr1 = 0x5E

 [Preset]
 category = "Select First Art:"
 name = "Repair"
 condition = (($check == 4)*($weapontype == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapontype == 11)*($combclassmod == 1))+(($check == 5)*($weapontype == 11)) >= 1
 $artcount1 = 1
 $artadr1 = 0x5F

 [Preset]
 category = "Select First Art:"
 name = "Energy Source"
 condition = (($check == 4)*($weapontype == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapontype == 11)*($combclassmod == 1))+(($check == 5)*($weapontype == 11)) >= 1
 $artcount1 = 1
 $artadr1 = 0x60

 [Preset]
 category = "Select First Art:"
 name = "Brainjack"
 condition = (($check == 4)*($weapontype == 11)*(($characterID == 1)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapontype == 11)*($combclassmod == 1))+(($check == 5)*($weapontype == 11)) >= 1
 $artcount1 = 1
 $artadr1 = 0x61

 [Preset]
 category = "Select First Art:"
 name = "Dispel"
 condition = (($check == 4)*($weapontype == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapontype == 11)*($combclassmod == 1))+(($check == 5)*($weapontype == 11)) >= 1
 $artcount1 = 1
 $artadr1 = 0x62

 [Preset]
 category = "Select First Art:"
 name = "Black Butterfly"
 condition = (($check == 4)*($weapontype == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapontype == 11)*($combclassmod == 1))+(($check == 5)*($weapontype == 11)) >= 1
 $artcount1 = 1
 $artadr1 = 0x63

 [Preset]
 category = "Select First Art:"
 name = "Recuperate"
 condition = (($check == 4)*($weapontype == 11)*(($characterID == 1)))+(($check == 4)*($weapontype == 11)*($combclassmod == 1))+(($check == 5)*($weapontype == 11)) >= 1
 $artcount1 = 1
 $artadr1 = 0x64

 [Preset]
 category = "Select First Art:"
 name = "Chrome Armor"
 condition = (($check == 4)*($weapontype == 11)*(($characterID == 1)))+(($check == 4)*($weapontype == 11)*($combclassmod == 1))+(($check == 5)*($weapontype == 11)) >= 1
 $artcount1 = 1
 $artadr1 = 0x65

 [Preset]
 category = "Select First Art:"
 name = "Slit Edge"
 condition = (($check == 4)*($weapontype == 11)*(($characterID == 1)))+(($check == 4)*($weapontype == 11)*($combclassmod == 1))+(($check == 5)*($weapontype == 11)) >= 1
 $artcount1 = 1
 $artadr1 = 0x66

 [Preset]
 category = "Select First Art:"
 name = "Air Slash (Unused)"
 condition = (($check == 4)*($weapontype == 11)*($characterID == 1))+(($check == 4)*($weapontype == 11)*($combclassmod == 1))+(($check == 5)*($weapontype == 11)) >= 1
 $artcount1 = 1
 $artadr1 = 0x67

 [Preset]
 category = "Select First Art:"
 name = "Smooth Recovery"
 condition = (($check == 4)*($weapontype == 11)*(($characterID == 1)+($characterID == 15)))+(($check == 4)*($weapontype == 11)*($combclassmod == 1))+(($check == 5)*($weapontype == 11)) >= 1
 $artcount1 = 1
 $artadr1 = 0x96

 [Preset]
 category = "Select First Art:"
 name = "Black Bane"
 condition = (($check == 4)*($weapontype == 11)*(($characterID == 1)+($characterID == 14)))+(($check == 4)*($weapontype == 11)*($combclassmod == 1))+(($check == 5)*($weapontype == 11)) >= 1
 $artcount1 = 1
 $artadr1 = 0x97

 [Preset]
 category = "Select First Art:"
 name = "Secondary Speed"
 condition = (($check == 4)*($weapontype == 11)*(($characterID == 1)+($characterID == 18)))+(($check == 4)*($weapontype == 11)*($combclassmod == 1))+(($check == 5)*($weapontype == 11)) >= 1
 $artcount1 = 1
 $artadr1 = 0x98

 [Preset]
 category = "Select First Art:"
 name = "All Knife Arts"
 condition = (($check == 4)*($weapontype == 11)*($characterID == 1))+(($check == 4)*($weapontype == 11)*($characterID != 1)*($combweapmod == 1)*($combclassmod == 1)) == 1
 $artcount1 = 0
 $artadr1 =  0x5B
 $artadr2 =  0x5C
 $artadr3 =  0x5D
 $artadr4 =  0x5E
 $artadr5 =  0x5F
 $artadr6 =  0x60
 $artadr7 =  0x61
 $artadr8 =  0x62
 $artadr9 =  0x63
 $artadr10 = 0x64
 $artadr11 = 0x65
 $artadr12 = 0x66
 $artadr13 = 0x96
 $artadr14 = 0x97
 $artadr15 = 0x98

[Preset]
category = "Select Weapon Frist Art is on:"
name = "Photon Saber"
condition = ((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+((($check == 4)+($check == 5))*($combweapmod == 1)) >= 1
$weapontype = 12

 [Preset]
 category = "Select First Art:"
 name = "Photon Saber Auto-Attack"
 condition = ($check == 5)*($weapontype == 12) == 1
 $artcount1 = 1
 $artadr1 = 0x68

 [Preset]
 category = "Select First Art:"
 name = "Geolibrium"
 condition = (($check == 4)*($weapontype == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapontype == 12)*($combclassmod == 1))+(($check == 5)*($weapontype == 12)) >= 1
 $artcount1 = 1
 $artadr1 = 0x69

 [Preset]
 category = "Select First Art:"
 name = "Astrolibrium"
 condition = (($check == 4)*($weapontype == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapontype == 12)*($combclassmod == 1))+(($check == 5)*($weapontype == 12)) >= 1
 $artcount1 = 1
 $artadr1 = 0x6A

 [Preset]
 category = "Select First Art:"
 name = "Starfall Rondo"
 condition = (($check == 4)*($weapontype == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapontype == 12)*($combclassmod == 1))+(($check == 5)*($weapontype == 12)) >= 1
 $artcount1 = 1
 $artadr1 = 0x6B

 [Preset]
 category = "Select First Art:"
 name = "Starfall Blade"
 condition = (($check == 4)*($weapontype == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapontype == 12)*($combclassmod == 1))+(($check == 5)*($weapontype == 12)) >= 1
 $artcount1 = 1
 $artadr1 = 0x6C

 [Preset]
 category = "Select First Art:"
 name = "Astral Purge"
 condition = (($check == 4)*($weapontype == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapontype == 12)*($combclassmod == 1))+(($check == 5)*($weapontype == 12)) >= 1
 $artcount1 = 1
 $artadr1 = 0x6D

 [Preset]
 category = "Select First Art:"
 name = "Astral Horizon"
 condition = (($check == 4)*($weapontype == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapontype == 12)*($combclassmod == 1))+(($check == 5)*($weapontype == 12)) >= 1
 $artcount1 = 1
 $artadr1 = 0x6E

 [Preset]
 category = "Select First Art:"
 name = "Galactic Cataclysm"
 condition = (($check == 4)*($weapontype == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapontype == 12)*($combclassmod == 1))+(($check == 5)*($weapontype == 12)) >= 1
 $artcount1 = 1
 $artadr1 = 0x6F

 [Preset]
 category = "Select First Art:"
 name = "Astral Heal"
 condition = (($check == 4)*($weapontype == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapontype == 12)*($combclassmod == 1))+(($check == 5)*($weapontype == 12)) >= 1
 $artcount1 = 1
 $artadr1 = 0x70

 [Preset]
 category = "Select First Art:"
 name = "Novalibrium"
 condition = (($check == 4)*($weapontype == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapontype == 12)*($combclassmod == 1))+(($check == 5)*($weapontype == 12)) >= 1
 $artcount1 = 1
 $artadr1 = 0x71

 [Preset]
 category = "Select First Art:"
 name = "Starfall Blossom"
 condition = (($check == 4)*($weapontype == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapontype == 12)*($combclassmod == 1))+(($check == 5)*($weapontype == 12)) >= 1
 $artcount1 = 1
 $artadr1 = 0x72

 [Preset]
 category = "Select First Art:"
 name = "Starlight Duster"
 condition = (($check == 4)*($weapontype == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapontype == 12)*($combclassmod == 1))+(($check == 5)*($weapontype == 12)) >= 1
 $artcount1 = 1
 $artadr1 = 0x99

 [Preset]
 category = "Select First Art:"
 name = "Essence Exchange"
 condition = (($check == 4)*($weapontype == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapontype == 12)*($combclassmod == 1))+(($check == 5)*($weapontype == 12)) >= 1
 $artcount1 = 1
 $artadr1 = 0x9A

 [Preset]
 category = "Select First Art:"
 name = "Phenomenon"
 condition = (($check == 4)*($weapontype == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapontype == 12)*($combclassmod == 1))+(($check == 5)*($weapontype == 12)) >= 1
 $artcount1 = 1
 $artadr1 = 0x9B

 [Preset]
 category = "Select First Art:"
 name = "All Photon Saber Arts"
 condition = (($check == 4)*($weapontype == 12)*($characterID == 1))+(($check == 4)*($weapontype == 12)*($characterID != 1)*($combweapmod == 1)*($combclassmod == 1)) == 1
 $artcount1 = 0
 $artadr1 =  0x69
 $artadr2 =  0x6A
 $artadr3 =  0x6B
 $artadr4 =  0x6C
 $artadr5 =  0x6D
 $artadr6 =  0x6E
 $artadr7 =  0x6F
 $artadr8 =  0x70
 $artadr9 =  0x71
 $artadr10 = 0x72
 $artadr11 = 0x99
 $artadr12 = 0x9A
 $artadr13 = 0x9B

[Preset]
category = "Select Weapon Frist Art is on:"
name = "Multigun"
condition = ((($check == 4)+($check == 5))*($characterID == 1))+((($check == 4)+($check == 5))*($combweapmod == 1)) >= 1
$weapontype = 13

 [Preset]
 category = "Select First Art:"
 name = "Multigun Auto-Attack"
 condition = ($check == 5)*($weapontype == 13) == 1
 $artcount1 = 1
 $artadr1 = 0x73

 [Preset]
 category = "Select First Art:"
 name = "Boost Barrel"
 condition = (($check == 4)*($weapontype == 13)*(($characterID == 1)))+(($check == 4)*($weapontype == 13)*($combclassmod == 1))+(($check == 5)*($weapontype == 13)) >= 1
 $artcount1 = 1
 $artadr1 = 0x74

 [Preset]
 category = "Select First Art:"
 name = "Sniper Barrel"
 condition = (($check == 4)*($weapontype == 13)*(($characterID == 1)))+(($check == 4)*($weapontype == 13)*($combclassmod == 1))+(($check == 5)*($weapontype == 13)) >= 1
 $artcount1 = 1
 $artadr1 = 0x75

 [Preset]
 category = "Select First Art:"
 name = "Missile Barrel"
 condition = (($check == 4)*($weapontype == 13)*(($characterID == 1)))+(($check == 4)*($weapontype == 13)*($combclassmod == 1))+(($check == 5)*($weapontype == 13)) >= 1
 $artcount1 = 1
 $artadr1 = 0x76

 [Preset]
 category = "Select First Art:"
 name = "Cannon Barrel"
 condition = (($check == 4)*($weapontype == 13)*(($characterID == 1)))+(($check == 4)*($weapontype == 13)*($combclassmod == 1))+(($check == 5)*($weapontype == 13)) >= 1
 $artcount1 = 1
 $artadr1 = 0x77


 [Preset]
 category = "Select First Art:"
 name = "All Multigun Arts"
 condition = (($check == 4)*($weapontype == 13)*($characterID == 1))+(($check == 4)*($weapontype == 13)*($characterID != 1)*($combweapmod == 1)*($combclassmod == 1)) == 1
 $artcount1 = 0
 $artadr1 =  0x74
 $artadr2 =  0x75
 $artadr3 =  0x76
 $artadr4 =  0x77

 [Preset]
 category = "Select Weapon Frist Art is on:"
 name = "No Art in First Slot"
 condition = ($check == 5) == 1
 $artcount1 = 1
 $artadr1 = -0x02
 $arts = 0

[Preset]
category = "Art level:"
condition = (($check == 4)+($check == 5))*($artcount1 == 1)*($artadr1 != -0x02) == 1
name = "lv. 5    "
$arts = 5

[Preset]
category = "Art level:"
condition = (($check == 4)+($check == 5))*($artcount1 == 1)*($artadr1 != -0x02) == 1
name = "lv. 4    "
$arts = 4

[Preset]
category = "Art level:"
condition = (($check == 4)+($check == 5))*($artcount1 == 1)*($artadr1 != -0x02) == 1
name = "lv. 3    "
$arts = 3

[Preset]
category = "Art level:"
condition = (($check == 4)+($check == 5))*($artcount1 == 1)*($artadr1 != -0x02) == 1
name = "lv. 2    "
$arts = 2

[Preset]
category = "Art level:"
condition = (($check == 4)+($check == 5))*($artcount1 == 1)*($artadr1 != -0x02) == 1
name = "lv. 1    "
$arts = 1

[Preset]
category = "Art level:"
condition = ($check == 4)*($artcount1 == 1)*($artadr1 != -0x02) == 1
name = "Unlearn the art"
$arts = 0

[Preset]
category = "Art level:"
condition = ($check == 5)*($artcount1 == 1)*($artadr1 != -0x02) == 1
name = "lv. 0 equiped"
$arts = 0






[Preset]
category = "Select Weapon Second Art is on:"
name = "Don't unlock a second art"
condition = ($artcount1 == 1)*($check == 4) == 1
$artcount2 = 0

[Preset]
category = "Select Weapon Second Art is on:"
name = "Assault Rifle "
condition = ($artcount1 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon2type = 1

 [Preset]
 category = "Select Second Art:"
 name = "Assault Rifle Auto-Attack "
 condition = ($check == 5)*($weapon2type == 1) == 1
 $artcount2 = 1
 $artadr2 = -0x01

 [Preset]
 category = "Select Second Art:"
 name = "Decoy Round "
 condition = (($artadr1 != 0x00)*((($check == 4)*($weapon2type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon2type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 1)) >= 1
 $artcount2 = 1
 $artadr2 = 0x00

 [Preset]
 category = "Select Second Art:"
 name = "Furious Blast "
 condition = (($artadr1 != 0x01)*((($check == 4)*($weapon2type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon2type == 1)*($combclassmod == 1))+(($check == 4)*($weapon2type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 1)) >= 1
 $artcount2 = 1
 $artadr2 = 0x01

 [Preset]
 category = "Select Second Art:"
 name = "Burst Grenade "
 condition = (($artadr1 != 0x02)*((($check == 4)*($weapon2type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon2type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 1)) >= 1
 $artcount2 = 1
 $artadr2 = 0x02

 [Preset]
 category = "Select Second Art:"
 name = "Flash Grenade "
 condition = (($artadr1 != 0x03)*((($check == 4)*($weapon2type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon2type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 1)) >= 1
 $artcount2 = 1
 $artadr2 = 0x03

 [Preset]
 category = "Select Second Art:"
 name = "Assault Breaker "
 condition = (($artadr1 != 0x04)*((($check == 4)*($weapon2type == 1)*(($characterID == 1)))+(($check == 4)*($weapon2type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 1)) >= 1
 $artcount2 = 1
 $artadr2 = 0x04

 [Preset]
 category = "Select Second Art:"
 name = "Medic Free "
 condition = (($artadr1 != 0x05)*((($check == 4)*($weapon2type == 1)*(($characterID == 1)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon2type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 1)) >= 1
 $artcount2 = 1
 $artadr2 = 0x05

 [Preset]
 category = "Select Second Art:"
 name = "Takedown Shot "
 condition = (($artadr1 != 0x06)*((($check == 4)*($weapon2type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)))+(($check == 4)*($weapon2type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 1)) >= 1
 $artcount2 = 1
 $artadr2 = 0x06

 [Preset]
 category = "Select Second Art:"
 name = "Power Dive "
 condition = (($artadr1 != 0x07)*((($check == 4)*($weapon2type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon2type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 1)) >= 1
 $artcount2 = 1
 $artadr2 = 0x07

 [Preset]
 category = "Select Second Art:"
 name = "Last Stand "
 condition = (($artadr1 != 0x08)*((($check == 4)*($weapon2type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 15)))+(($check == 4)*($weapon2type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 1)) >= 1
 $artcount2 = 1
 $artadr2 = 0x08

 [Preset]
 category = "Select Second Art:"
 name = "Gunforce "
 condition = (($artadr1 != 0x09)*((($check == 4)*($weapon2type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon2type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 1)) >= 1
 $artcount2 = 1
 $artadr2 = 0x09

 [Preset]
 category = "Select Second Art:"
 name = "Flame Grenade "
 condition = (($artadr1 != 0x0A)*((($check == 4)*($weapon2type == 1)*(($characterID == 1)))+(($check == 4)*($weapon2type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 1)) >= 1
 $artcount2 = 1
 $artadr2 = 0x0A

 [Preset]
 category = "Select Second Art:"
 name = "Assault Hammer "
 condition = (($artadr1 != 0x0B)*((($check == 4)*($weapon2type == 1)*(($characterID == 1)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon2type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 1)) >= 1
 $artcount2 = 1
 $artadr2 = 0x0B

 [Preset]
 category = "Select Second Art:"
 name = "Infuriate "
 condition = (($artadr1 != 0x0C)*((($check == 4)*($weapon2type == 1)*(($characterID == 1)))+(($check == 4)*($weapon2type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 1)) >= 1
 $artcount2 = 1
 $artadr2 = 0x0C

 [Preset]
 category = "Select Second Art:"
 name = "Full Burst (Unused) "
 condition = (($artadr1 != 0x0D)*((($check == 4)*($weapon2type == 1)*($characterID == 1))+(($check == 4)*($weapon2type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 1)) >= 1
 $artcount2 = 1
 $artadr2 = 0x0D

 [Preset]
 category = "Select Second Art:"
 name = "Quick Cannon "
 condition = (($artadr1 != 0x78)*((($check == 4)*($weapon2type == 1)*(($characterID == 1)+($characterID == 15)))+(($check == 4)*($weapon2type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 1)) >= 1
 $artcount2 = 1
 $artadr2 = 0x78

 [Preset]
 category = "Select Second Art:"
 name = "Grenade Blitz "
 condition = (($artadr1 != 0x79)*((($check == 4)*($weapon2type == 1)*(($characterID == 1)+($characterID == 6)))+(($check == 4)*($weapon2type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 1)) >= 1
 $artcount2 = 1
 $artadr2 = 0x79

 [Preset]
 category = "Select Second Art:"
 name = "Overclock "
 condition = (($artadr1 != 0x7A)*((($check == 4)*($weapon2type == 1)*(($characterID == 1)+($characterID == 17)))+(($check == 4)*($weapon2type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 1)) >= 1
 $artcount2 = 1
 $artadr2 = 0x7A

[Preset]
category = "Select Weapon Second Art is on:"
name = "Sniper Rifle "
condition = ($artcount1 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon2type = 2

 [Preset]
 category = "Select Second Art:"
 name = "Sniper Rifle Auto-Attack "
 condition = ($check == 5)*($weapon2type == 2) == 1
 $artcount2 = 1
 $artadr2 = 0x0E

 [Preset]
 category = "Select Second Art:"
 name = "First Down "
 condition = (($artadr1 != 0x0F)*((($check == 4)*($weapon2type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon2type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 2)) >= 1
 $artcount2 = 1
 $artadr2 = 0x0F

 [Preset]
 category = "Select Second Art:"
 name = "Shrapnel "
 condition = (($artadr1 != 0x10)*((($check == 4)*($weapon2type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon2type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 2)) >= 1
 $artcount2 = 1
 $artadr2 = 0x10

 [Preset]
 category = "Select Second Art:"
 name = "Eagle Eye "
 condition = (($artadr1 != 0x11)*((($check == 4)*($weapon2type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon2type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 2)) >= 1
 $artcount2 = 1
 $artadr2 = 0x11

 [Preset]
 category = "Select Second Art:"
 name = "Sidewinder "
 condition = (($artadr1 != 0x12)*((($check == 4)*($weapon2type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon2type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 2)) >= 1
 $artcount2 = 1
 $artadr2 = 0x12

 [Preset]
 category = "Select Second Art:"
 name = "Intercept "
 condition = (($artadr1 != 0x13)*((($check == 4)*($weapon2type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon2type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 2)) >= 1
 $artcount2 = 1
 $artadr2 = 0x13

 [Preset]
 category = "Select Second Art:"
 name = "Hawkeye "
 condition = (($artadr1 != 0x14)*((($check == 4)*($weapon2type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon2type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 2)) >= 1
 $artcount2 = 1
 $artadr2 = 0x14

 [Preset]
 category = "Select Second Art:"
 name = "Ghost Sniper "
 condition = (($artadr1 != 0x15)*((($check == 4)*($weapon2type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon2type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 2)) >= 1
 $artcount2 = 1
 $artadr2 = 0x15

 [Preset]
 category = "Select Second Art:"
 name = "Afterburner "
 condition = (($artadr1 != 0x7B)*((($check == 4)*($weapon2type == 2)*(($characterID == 1)+($characterID == 4)))+(($check == 4)*($weapon2type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 2)) >= 1
 $artcount2 = 1
 $artadr2 = 0x7B

 [Preset]
 category = "Select Second Art:"
 name = "Slayonet "
 condition = (($artadr1 != 0x7C)*((($check == 4)*($weapon2type == 2)*(($characterID == 1)+($characterID == 10)))+(($check == 4)*($weapon2type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 2)) >= 1
 $artcount2 = 1
 $artadr2 = 0x7C

[Preset]
category = "Select Weapon Second Art is on:"
name = "Dual Guns "
condition = ($artcount1 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon2type = 3

 [Preset]
 category = "Select Second Art:"
 name = "Dual Guns Auto-Attack "
 condition = ($check == 5)*($weapon2type == 3) == 1
 $artcount2 = 1
 $artadr2 = 0x16

 [Preset]
 category = "Select Second Art:"
 name = "Sliding Slinger "
 condition = (($artadr1 != 0x17)*((($check == 4)*($weapon2type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon2type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 3)) >= 1
 $artcount2 = 1
 $artadr2 = 0x17

 [Preset]
 category = "Select Second Art:"
 name = "Early Bird "
 condition = (($artadr1 != 0x18)*((($check == 4)*($weapon2type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon2type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 3)) >= 1
 $artcount2 = 1
 $artadr2 = 0x18

 [Preset]
 category = "Select Second Art:"
 name = "Violent Streak "
 condition = (($artadr1 != 0x19)*((($check == 4)*($weapon2type == 3)*(($characterID == 1)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon2type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 3)) >= 1
 $artcount2 = 1
 $artadr2 = 0x19

 [Preset]
 category = "Select Second Art:"
 name = "Primer "
 condition = (($artadr1 != 0x1A)*((($check == 4)*($weapon2type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon2type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 3)) >= 1
 $artcount2 = 1
 $artadr2 = 0x1A

 [Preset]
 category = "Select Second Art:"
 name = "Executioner "
 condition = (($artadr1 != 0x1B)*((($check == 4)*($weapon2type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon2type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 3)) >= 1
 $artcount2 = 1
 $artadr2 = 0x1B

 [Preset]
 category = "Select Second Art:"
 name = "Combat Limbo "
 condition = (($artadr1 != 0x1C)*((($check == 4)*($weapon2type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 14)))+(($check == 4)*($weapon2type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 3)) >= 1
 $artcount2 = 1
 $artadr2 = 0x1C

 [Preset]
 category = "Select Second Art:"
 name = "Ghostwalker "
 condition = (($artadr1 != 0x1D)*((($check == 4)*($weapon2type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 14)))+(($check == 4)*($weapon2type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 3)) >= 1
 $artcount2 = 1
 $artadr2 = 0x1D

 [Preset]
 category = "Select Second Art:"
 name = "Ghost Factory "
 condition = (($artadr1 != 0x7D)*((($check == 4)*($weapon2type == 3)*(($characterID == 1)+($characterID == 12)))+(($check == 4)*($weapon2type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 3)) >= 1
 $artcount2 = 1
 $artadr2 = 0x7D

 [Preset]
 category = "Select Second Art:"
 name = "Zero Zero "
 condition = (($artadr1 != 0x7E)*((($check == 4)*($weapon2type == 3)*(($characterID == 1)+($characterID == 14)))+(($check == 4)*($weapon2type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 3)) >= 1
 $artcount2 = 1
 $artadr2 = 0x7E

 [Preset]
 category = "Select Second Art:"
 name = "Sky High "
 condition = (($artadr1 != 0x7F)*((($check == 4)*($weapon2type == 3)*(($characterID == 1)+($characterID == 11)))+(($check == 4)*($weapon2type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 3)) >= 1
 $artcount2 = 1
 $artadr2 = 0x7F

[Preset]
category = "Select Weapon Second Art is on:"
name = "Gatling Gun "
condition = ($artcount1 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon2type = 4

 [Preset]
 category = "Select Second Art:"
 name = "Gatling Gun Auto-Attack "
 condition = ($check == 5)*($weapon2type == 4) == 1
 $artcount2 = 1
 $artadr2 = 0x1E

 [Preset]
 category = "Select Second Art:"
 name = "Bullet Storm "
 condition = (($artadr1 != 0x1F)*((($check == 4)*($weapon2type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon2type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 4)) >= 1
 $artcount2 = 1
 $artadr2 = 0x1F

 [Preset]
 category = "Select Second Art:"
 name = "Hellfire "
 condition = (($artadr1 != 0x20)*((($check == 4)*($weapon2type == 4)*(($characterID == 1)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon2type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 4)) >= 1
 $artcount2 = 1
 $artadr2 = 0x20

 [Preset]
 category = "Select Second Art:"
 name = "Thermal Payload "
 condition = (($artadr1 != 0x21)*((($check == 4)*($weapon2type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon2type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 4)) >= 1
 $artcount2 = 1
 $artadr2 = 0x21

 [Preset]
 category = "Select Second Art:"
 name = "Missile Volley "
 condition = (($artadr1 != 0x22)*((($check == 4)*($weapon2type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)))+(($check == 4)*($weapon2type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 4)) >= 1
 $artcount2 = 1
 $artadr2 = 0x22

 [Preset]
 category = "Select Second Art:"
 name = "Enhanced Stand "
 condition = (($artadr1 != 0x23)*((($check == 4)*($weapon2type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon2type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 4)) >= 1
 $artcount2 = 1
 $artadr2 = 0x23

 [Preset]
 category = "Select Second Art:"
 name = "Cool Off "
 condition = (($artadr1 != 0x24)*((($check == 4)*($weapon2type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon2type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 4)) >= 1
 $artcount2 = 1
 $artadr2 = 0x24

 [Preset]
 category = "Select Second Art:"
 name = "Fire Carnival "
 condition = (($artadr1 != 0x80)*((($check == 4)*($weapon2type == 4)*(($characterID == 1)+($characterID == 13)))+(($check == 4)*($weapon2type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 4)) >= 1
 $artcount2 = 1
 $artadr2 = 0x80

 [Preset]
 category = "Select Second Art:"
 name = "Bullet Twister "
 condition = (($artadr1 != 0x81)*((($check == 4)*($weapon2type == 4)*(($characterID == 1)+($characterID == 7)))+(($check == 4)*($weapon2type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 4)) >= 1
 $artcount2 = 1
 $artadr2 = 0x81

 [Preset]
 category = "Select Second Art:"
 name = "Titan Recharge "
 condition = (($artadr1 != 0x82)*((($check == 4)*($weapon2type == 4)*(($characterID == 1)+($characterID == 7)))+(($check == 4)*($weapon2type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 4)) >= 1
 $artcount2 = 1
 $artadr2 = 0x82

[Preset]
category = "Select Weapon Second Art is on:"
name = "Raygun "
condition = ($artcount1 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon2type = 5

 [Preset]
 category = "Select Second Art:"
 name = "Raygun Auto-Attack "
 condition = ($check == 5)*($weapon2type == 5) == 1
 $artcount2 = 1
 $artadr2 = 0x25

 [Preset]
 category = "Select Second Art:"
 name = "Beam Barrage "
 condition = (($artadr1 != 0x26)*((($check == 4)*($weapon2type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon2type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 5)) >= 1
 $artcount2 = 1
 $artadr2 = 0x26

 [Preset]
 category = "Select Second Art:"
 name = "Subterfuge "
 condition = (($artadr1 != 0x27)*((($check == 4)*($weapon2type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon2type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 5)) >= 1
 $artcount2 = 1
 $artadr2 = 0x27

 [Preset]
 category = "Select Second Art:"
 name = "Myopic Screen "
 condition = (($artadr1 != 0x28)*((($check == 4)*($weapon2type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon2type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 5)) >= 1
 $artcount2 = 1
 $artadr2 = 0x28

 [Preset]
 category = "Select Second Art:"
 name = "Ether Blast "
 condition = (($artadr1 != 0x29)*((($check == 4)*($weapon2type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon2type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 5)) >= 1
 $artcount2 = 1
 $artadr2 = 0x29

 [Preset]
 category = "Select Second Art:"
 name = "Gravity Blast "
 condition = (($artadr1 != 0x2A)*((($check == 4)*($weapon2type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 19)))+(($check == 4)*($weapon2type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 5)) >= 1
 $artcount2 = 1
 $artadr2 = 0x2A

 [Preset]
 category = "Select Second Art:"
 name = "Gravity Cloak "
 condition = (($artadr1 != 0x2B)*((($check == 4)*($weapon2type == 5)*(($characterID == 1)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon2type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 5)) >= 1
 $artcount2 = 1
 $artadr2 = 0x2B

 [Preset]
 category = "Select Second Art:"
 name = "Pathogen Blast "
 condition = (($artadr1 != 0x2C)*((($check == 4)*($weapon2type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 19)))+(($check == 4)*($weapon2type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 5)) >= 1
 $artcount2 = 1
 $artadr2 = 0x2C

 [Preset]
 category = "Select Second Art:"
 name = "Master Gunner "
 condition = (($artadr1 != 0x83)*((($check == 4)*($weapon2type == 5)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon2type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 5)) >= 1
 $artcount2 = 1
 $artadr2 = 0x83

 [Preset]
 category = "Select Second Art:"
 name = "Clarity Ray "
 condition = (($artadr1 != 0x84)*((($check == 4)*($weapon2type == 5)*(($characterID == 1)+($characterID == 19)))+(($check == 4)*($weapon2type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 5)) >= 1
 $artcount2 = 1
 $artadr2 = 0x84

 [Preset]
 category = "Select Second Art:"
 name = "Beam Bomber "
 condition = (($artadr1 != 0x85)*((($check == 4)*($weapon2type == 5)*(($characterID == 1)+($characterID == 19)))+(($check == 4)*($weapon2type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 5)) >= 1
 $artcount2 = 1
 $artadr2 = 0x85

[Preset]
category = "Select Weapon Second Art is on:"
name = "Psycho Launchers "
condition = ($artcount1 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon2type = 6

 [Preset]
 category = "Select Second Art:"
 name = "Psycho Launchers Auto-Attack "
 condition = ($check == 5)*($weapon2type == 6) == 1
 $artcount2 = 1
 $artadr2 = 0x2D

 [Preset]
 category = "Select Second Art:"
 name = "Jetstream "
 condition = (($artadr1 != 0x2E)*((($check == 4)*($weapon2type == 6)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon2type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 6)) >= 1
 $artcount2 = 1
 $artadr2 = 0x2E

 [Preset]
 category = "Select Second Art:"
 name = "Stellar Ray "
 condition = (($artadr1 != 0x2F)*((($check == 4)*($weapon2type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon2type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 6)) >= 1
 $artcount2 = 1
 $artadr2 = 0x2F

 [Preset]
 category = "Select Second Art:"
 name = "Lightning Cloak "
 condition = (($artadr1 != 0x30)*((($check == 4)*($weapon2type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)))+(($check == 4)*($weapon2type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 6)) >= 1
 $artcount2 = 1
 $artadr2 = 0x30

 [Preset]
 category = "Select Second Art:"
 name = "Starlight Kick "
 condition = (($artadr1 != 0x31)*((($check == 4)*($weapon2type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 18)))+(($check == 4)*($weapon2type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 6)) >= 1
 $artcount2 = 1
 $artadr2 = 0x31

 [Preset]
 category = "Select Second Art:"
 name = "Astral Protection "
 condition = (($artadr1 != 0x32)*((($check == 4)*($weapon2type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon2type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 6)) >= 1
 $artcount2 = 1
 $artadr2 = 0x32

 [Preset]
 category = "Select Second Art:"
 name = "Shooting Star "
 condition = (($artadr1 != 0x33)*((($check == 4)*($weapon2type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon2type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 6)) >= 1
 $artcount2 = 1
 $artadr2 = 0x33

 [Preset]
 category = "Select Second Art:"
 name = "Dual Dynamo "
 condition = (($artadr1 != 0x86)*((($check == 4)*($weapon2type == 6)*(($characterID == 1)+($characterID == 3)))+(($check == 4)*($weapon2type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 6)) >= 1
 $artcount2 = 1
 $artadr2 = 0x86

 [Preset]
 category = "Select Second Art:"
 name = "Gravity Lunge "
 condition = (($artadr1 != 0x87)*((($check == 4)*($weapon2type == 6)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon2type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 6)) >= 1
 $artcount2 = 1
 $artadr2 = 0x87

 [Preset]
 category = "Select Second Art:"
 name = "Tacit Censure "
 condition = (($artadr1 != 0x88)*((($check == 4)*($weapon2type == 6)*(($characterID == 1)+($characterID == 18)))+(($check == 4)*($weapon2type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 6)) >= 1
 $artcount2 = 1
 $artadr2 = 0x88

[Preset]
category = "Select Weapon Second Art is on:"
name = "Longsword "
condition = ($artcount1 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon2type = 7

 [Preset]
 category = "Select Second Art:"
 name = "Longsword Auto-Attack "
 condition = ($check == 5)*($weapon2type == 7) == 1
 $artcount2 = 1
 $artadr2 = 0x34

 [Preset]
 category = "Select Second Art:"
 name = "Rising Blade "
 condition = (($artadr1 != 0x35)*((($check == 4)*($weapon2type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon2type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 7)) >= 1
 $artcount2 = 1
 $artadr2 = 0x35

 [Preset]
 category = "Select Second Art:"
 name = "Defensive Stance "
 condition = (($artadr1 != 0x36)*((($check == 4)*($weapon2type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon2type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 7)) >= 1
 $artcount2 = 1
 $artadr2 = 0x36

 [Preset]
 category = "Select Second Art:"
 name = "Offensive Stance "
 condition = (($artadr1 != 0x37)*((($check == 4)*($weapon2type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon2type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 7)) >= 1
 $artcount2 = 1
 $artadr2 = 0x37

 [Preset]
 category = "Select Second Art:"
 name = "Magnum Edge "
 condition = (($artadr1 != 0x38)*((($check == 4)*($weapon2type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)))+(($check == 4)*($weapon2type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 7)) >= 1
 $artcount2 = 1
 $artadr2 = 0x38

 [Preset]
 category = "Select Second Art:"
 name = "Tornado Blade "
 condition = (($artadr1 != 0x39)*((($check == 4)*($weapon2type == 7)*(($characterID == 1)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon2type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 7)) >= 1
 $artcount2 = 1
 $artadr2 = 0x39

 [Preset]
 category = "Select Second Art:"
 name = "Burning Slash "
 condition = (($artadr1 != 0x3A)*((($check == 4)*($weapon2type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 7)))+(($check == 4)*($weapon2type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 7)) >= 1
 $artcount2 = 1
 $artadr2 = 0x3A

 [Preset]
 category = "Select Second Art:"
 name = "Incendiary Edge "
 condition = (($artadr1 != 0x3B)*((($check == 4)*($weapon2type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon2type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 7)) >= 1
 $artcount2 = 1
 $artadr2 = 0x3B

 [Preset]
 category = "Select Second Art:"
 name = "Samurai Soul "
 condition = (($artadr1 != 0x3C)*((($check == 4)*($weapon2type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon2type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 7)) >= 1
 $artcount2 = 1
 $artadr2 = 0x3C

 [Preset]
 category = "Select Second Art:"
 name = "Ultraslash "
 condition = (($artadr1 != 0x89)*((($check == 4)*($weapon2type == 7)*(($characterID == 1)+($characterID == 6)))+(($check == 4)*($weapon2type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 7)) >= 1
 $artcount2 = 1
 $artadr2 = 0x89

 [Preset]
 category = "Select Second Art:"
 name = "Blossom Dance "
 condition = (($artadr1 != 0x8A)*((($check == 4)*($weapon2type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon2type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 7)) >= 1
 $artcount2 = 1
 $artadr2 = 0x8A

 [Preset]
 category = "Select Second Art:"
 name = "True Stream Edge "
 condition = (($artadr1 != 0x8B)*((($check == 4)*($weapon2type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon2type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 7)) >= 1
 $artcount2 = 1
 $artadr2 = 0x8B

[Preset]
category = "Select Weapon Second Art is on:"
name = "Javelin "
condition = ($artcount1 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon2type = 8

 [Preset]
 category = "Select Second Art:"
 name = "Javelin Auto-Attack "
 condition = ($check == 5)*($weapon2type == 8) == 1
 $artcount2 = 1
 $artadr2 = 0x3D

 [Preset]
 category = "Select Second Art:"
 name = "Arcing Horn "
 condition = (($artadr1 != 0x3E)*((($check == 4)*($weapon2type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon2type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 8)) >= 1
 $artcount2 = 1
 $artadr2 = 0x3E

 [Preset]
 category = "Select Second Art:"
 name = "Hair Trigger "
 condition = (($artadr1 != 0x3F)*((($check == 4)*($weapon2type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon2type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 8)) >= 1
 $artcount2 = 1
 $artadr2 = 0x3F

 [Preset]
 category = "Select Second Art:"
 name = "Spiral Horn "
 condition = (($artadr1 != 0x40)*((($check == 4)*($weapon2type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon2type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 8)) >= 1
 $artcount2 = 1
 $artadr2 = 0x40

 [Preset]
 category = "Select Second Art:"
 name = "Overwhelm "
 condition = (($artadr1 != 0x41)*((($check == 4)*($weapon2type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon2type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 8)) >= 1
 $artcount2 = 1
 $artadr2 = 0x41

 [Preset]
 category = "Select Second Art:"
 name = "Speed Demon "
 condition = (($artadr1 != 0x41)*((($check == 4)*($weapon2type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon2type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 8)) >= 1
 $artcount2 = 1
 $artadr2 = 0x42

 [Preset]
 category = "Select Second Art:"
 name = "Raijin "
 condition = (($artadr1 != 0x43)*((($check == 4)*($weapon2type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon2type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 8)) >= 1
 $artcount2 = 1
 $artadr2 = 0x43

 [Preset]
 category = "Select Second Art:"
 name = "Trident Buster "
 condition = (($artadr1 != 0x44)*((($check == 4)*($weapon2type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon2type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 8)) >= 1
 $artcount2 = 1
 $artadr2 = 0x44

 [Preset]
 category = "Select Second Art:"
 name = "Balance Breaker "
 condition = (($artadr1 != 0x8C)*((($check == 4)*($weapon2type == 8)*(($characterID == 1)+($characterID == 4)))+(($check == 4)*($weapon2type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 8)) >= 1
 $artcount2 = 1
 $artadr2 = 0x8C

 [Preset]
 category = "Select Second Art:"
 name = "Vortex "
 condition = (($artadr1 != 0x8D)*((($check == 4)*($weapon2type == 8)*(($characterID == 1)+($characterID == 10)))+(($check == 4)*($weapon2type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 8)) >= 1
 $artcount2 = 1
 $artadr2 = 0x8D

 [Preset]
 category = "Select Second Art:"
 name = "Maximum Voltage "
 condition = (($artadr1 != 0x8E)*((($check == 4)*($weapon2type == 8)*(($characterID == 1)+($characterID == 17)))+(($check == 4)*($weapon2type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 8)) >= 1
 $artcount2 = 1
 $artadr2 = 0x8E

[Preset]
category = "Select Weapon Second Art is on:"
name = "Dual Swords "
condition = ($artcount1 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon2type = 9

 [Preset]
 category = "Select Second Art:"
 name = "Dual Swords Auto-Attack "
 condition = ($check == 5)*($weapon2type == 9) == 1
 $artcount2 = 1
 $artadr2 = 0x45

 [Preset]
 category = "Select Second Art:"
 name = "Back Slash "
 condition = (($artadr1 != 0x46)*((($check == 4)*($weapon2type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 16)))+(($check == 4)*($weapon2type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 9)) >= 1
 $artcount2 = 1
 $artadr2 = 0x46

 [Preset]
 category = "Select Second Art:"
 name = "Killing Machine "
 condition = (($artadr1 != 0x47)*((($check == 4)*($weapon2type == 9)*(($characterID == 1)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon2type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 9)) >= 1
 $artcount2 = 1
 $artadr2 = 0x47

 [Preset]
 category = "Select Second Art:"
 name = "Side Slash "
 condition = (($artadr1 != 0x48)*((($check == 4)*($weapon2type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon2type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 9)) >= 1
 $artcount2 = 1
 $artadr2 = 0x48

 [Preset]
 category = "Select Second Art:"
 name = "Stream Edge "
 condition = (($artadr1 != 0x49)*((($check == 4)*($weapon2type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon2type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 9)) >= 1
 $artcount2 = 1
 $artadr2 = 0x49

 [Preset]
 category = "Select Second Art:"
 name = "Shadowrunner "
 condition = (($artadr1 != 0x4A)*((($check == 4)*($weapon2type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon2type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 9)) >= 1
 $artcount2 = 1
 $artadr2 = 0x4A

 [Preset]
 category = "Select Second Art:"
 name = "Thirsty Edge "
 condition = (($artadr1 != 0x4B)*((($check == 4)*($weapon2type == 9)*(($characterID == 1)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon2type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 9)) >= 1
 $artcount2 = 1
 $artadr2 = 0x4B

 [Preset]
 category = "Select Second Art:"
 name = "Blood Sacrifice "
 condition = (($artadr1 != 0x4C)*((($check == 4)*($weapon2type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon2type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 9)) >= 1
 $artcount2 = 1
 $artadr2 = 0x4C

 [Preset]
 category = "Select Second Art:"
 name = "Upper Hand "
 condition = (($artadr1 != 0x4D)*((($check == 4)*($weapon2type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon2type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 9)) >= 1
 $artcount2 = 1
 $artadr2 = 0x4D

 [Preset]
 category = "Select Second Art:"
 name = "Hundred Shells "
 condition = (($artadr1 != 0x4E)*((($check == 4)*($weapon2type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon2type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 9)) >= 1
 $artcount2 = 1
 $artadr2 = 0x4E

 [Preset]
 category = "Select Second Art:"
 name = "Electric Surge "
 condition = (($artadr1 != 0x4F)*((($check == 4)*($weapon2type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon2type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 9)) >= 1
 $artcount2 = 1
 $artadr2 = 0x4F

 [Preset]
 category = "Select Second Art:"
 name = "Shadowstrike "
 condition = (($artadr1 != 0x8F)*((($check == 4)*($weapon2type == 9)*(($characterID == 1)+($characterID == 12)))+(($check == 4)*($weapon2type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 9)) >= 1
 $artcount2 = 1
 $artadr2 = 0x8F

 [Preset]
 category = "Select Second Art:"
 name = "Crisis Zone "
 condition = (($artadr1 != 0x90)*((($check == 4)*($weapon2type == 9)*(($characterID == 1)+($characterID == 11)))+(($check == 4)*($weapon2type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 9)) >= 1
 $artcount2 = 1
 $artadr2 = 0x90

 [Preset]
 category = "Select Second Art:"
 name = "Seventh Edge "
 condition = (($artadr1 != 0x91)*((($check == 4)*($weapon2type == 9)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon2type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 9)) >= 1
 $artcount2 = 1
 $artadr2 = 0x91

[Preset]
category = "Select Weapon Second Art is on:"
name = "Sheild "
condition = ($artcount1 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon2type = 10

 [Preset]
 category = "Select Second Art:"
 name = "Sheild Auto-Attack "
 condition = ($check == 5)*($weapon2type == 10) == 1
 $artcount2 = 1
 $artadr2 = 0x50

 [Preset]
 category = "Select Second Art:"
 name = "Wild Down "
 condition = (($artadr1 != 0x51)*((($check == 4)*($weapon2type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon2type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 10)) >= 1
 $artcount2 = 1
 $artadr2 = 0x51

 [Preset]
 category = "Select Second Art:"
 name = "Flame Cloak "
 condition = (($artadr1 != 0x52)*((($check == 4)*($weapon2type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon2type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 10)) >= 1
 $artcount2 = 1
 $artadr2 = 0x52

 [Preset]
 category = "Select Second Art:"
 name = "Trash Talk "
 condition = (($artadr1 != 0x53)*((($check == 4)*($weapon2type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon2type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 10)) >= 1
 $artcount2 = 1
 $artadr2 = 0x53

 [Preset]
 category = "Select Second Art:"
 name = "Iron Prison "
 condition = (($artadr1 != 0x54)*((($check == 4)*($weapon2type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon2type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 10)) >= 1
 $artcount2 = 1
 $artadr2 = 0x54

 [Preset]
 category = "Select Second Art:"
 name = "Supershield "
 condition = (($artadr1 != 0x55)*((($check == 4)*($weapon2type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon2type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 10)) >= 1
 $artcount2 = 1
 $artadr2 = 0x55

 [Preset]
 category = "Select Second Art:"
 name = "Wild Smash "
 condition = (($artadr1 != 0x56)*((($check == 4)*($weapon2type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon2type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 10)) >= 1
 $artcount2 = 1
 $artadr2 = 0x56

 [Preset]
 category = "Select Second Art:"
 name = "Reality Rift "
 condition = (($artadr1 != 0x57)*((($check == 4)*($weapon2type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon2type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 10)) >= 1
 $artcount2 = 1
 $artadr2 = 0x57

 [Preset]
 category = "Select Second Art:"
 name = "Bombardier "
 condition = (($artadr1 != 0x58)*((($check == 4)*($weapon2type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon2type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 10)) >= 1
 $artcount2 = 1
 $artadr2 = 0x58

 [Preset]
 category = "Select Second Art:"
 name = "Shield Wall "
 condition = (($artadr1 != 0x59)*((($check == 4)*($weapon2type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon2type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 10)) >= 1
 $artcount2 = 1
 $artadr2 = 0x59

 [Preset]
 category = "Select Second Art:"
 name = "Drum Roll "
 condition = (($artadr1 != 0x92)*((($check == 4)*($weapon2type == 10)*(($characterID == 1)+($characterID == 13)))+(($check == 4)*($weapon2type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 10)) >= 1
 $artcount2 = 1
 $artadr2 = 0x92

 [Preset]
 category = "Select Second Art:"
 name = "Mindstorm "
 condition = (($artadr1 != 0x93)*((($check == 4)*($weapon2type == 10)*(($characterID == 1)+($characterID == 3)))+(($check == 4)*($weapon2type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 10)) >= 1
 $artcount2 = 1
 $artadr2 = 0x93

 [Preset]
 category = "Select Second Art:"
 name = "Atomic Hit "
 condition = (($artadr1 != 0x94)*((($check == 4)*($weapon2type == 10)*(($characterID == 1)+($characterID == 5)))+(($check == 4)*($weapon2type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 10)) >= 1
 $artcount2 = 1
 $artadr2 = 0x94

 [Preset]
 category = "Select Second Art:"
 name = "Flamehand "
 condition = (($artadr1 != 0x95)*((($check == 4)*($weapon2type == 10)*(($characterID == 1)+($characterID == 5)))+(($check == 4)*($weapon2type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 10)) >= 1
 $artcount2 = 1
 $artadr2 = 0x95

[Preset]
category = "Select Weapon Second Art is on:"
name = "Knife "
condition = ($artcount1 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon2type = 11

 [Preset]
 category = "Select Second Art:"
 name = "Knife Auto-Attack "
 condition = ($check == 5)*($weapon2type == 11) == 1
 $artcount2 = 1
 $artadr2 = 0x5A

 [Preset]
 category = "Select Second Art:"
 name = "Screamer "
 condition = (($artadr1 != 0x5B)*((($check == 4)*($weapon2type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 19)))+(($check == 4)*($weapon2type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 11)) >= 1
 $artcount2 = 1
 $artadr2 = 0x5B

 [Preset]
 category = "Select Second Art:"
 name = "Absorber Skin "
 condition = (($artadr1 != 0x5C)*((($check == 4)*($weapon2type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon2type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 11)) >= 1
 $artcount2 = 1
 $artadr2 = 0x5C

 [Preset]
 category = "Select Second Art:"
 name = "Servant Sacrifice "
 condition = (($artadr1 != 0x5D)*((($check == 4)*($weapon2type == 11)*(($characterID == 1)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon2type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 11)) >= 1
 $artcount2 = 1
 $artadr2 = 0x5D

 [Preset]
 category = "Select Second Art:"
 name = "Full Specs "
 condition = (($artadr1 != 0x5E)*((($check == 4)*($weapon2type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon2type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 11)) >= 1
 $artcount2 = 1
 $artadr2 = 0x5E

 [Preset]
 category = "Select Second Art:"
 name = "Repair "
 condition = (($artadr1 != 0x5F)*((($check == 4)*($weapon2type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon2type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 11)) >= 1
 $artcount2 = 1
 $artadr2 = 0x5F

 [Preset]
 category = "Select Second Art:"
 name = "Energy Source "
 condition = (($artadr1 != 0x60)*((($check == 4)*($weapon2type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon2type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 11)) >= 1
 $artcount2 = 1
 $artadr2 = 0x60

 [Preset]
 category = "Select Second Art:"
 name = "Brainjack "
 condition = (($artadr1 != 0x61)*((($check == 4)*($weapon2type == 11)*(($characterID == 1)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon2type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 11)) >= 1
 $artcount2 = 1
 $artadr2 = 0x61

 [Preset]
 category = "Select Second Art:"
 name = "Dispel "
 condition = (($artadr1 != 0x62)*((($check == 4)*($weapon2type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon2type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 11)) >= 1
 $artcount2 = 1
 $artadr2 = 0x62

 [Preset]
 category = "Select Second Art:"
 name = "Black Butterfly "
 condition = (($artadr1 != 0x63)*((($check == 4)*($weapon2type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon2type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 11)) >= 1
 $artcount2 = 1
 $artadr2 = 0x63

 [Preset]
 category = "Select Second Art:"
 name = "Recuperate "
 condition = (($artadr1 != 0x64)*((($check == 4)*($weapon2type == 11)*(($characterID == 1)))+(($check == 4)*($weapon2type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 11)) >= 1
 $artcount2 = 1
 $artadr2 = 0x64

 [Preset]
 category = "Select Second Art:"
 name = "Chrome Armor "
 condition = (($artadr1 != 0x65)*((($check == 4)*($weapon2type == 11)*(($characterID == 1)))+(($check == 4)*($weapon2type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 11)) >= 1
 $artcount2 = 1
 $artadr2 = 0x65

 [Preset]
 category = "Select Second Art:"
 name = "Slit Edge "
 condition = (($artadr1 != 0x66)*((($check == 4)*($weapon2type == 11)*(($characterID == 1)))+(($check == 4)*($weapon2type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 11)) >= 1
 $artcount2 = 1
 $artadr2 = 0x66

 [Preset]
 category = "Select Second Art:"
 name = "Air Slash (Unused) "
 condition = (($artadr1 != 0x67)*((($check == 4)*($weapon2type == 11)*($characterID == 1))+(($check == 4)*($weapon2type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 11)) >= 1
 $artcount2 = 1
 $artadr2 = 0x67

 [Preset]
 category = "Select Second Art:"
 name = "Smooth Recovery "
 condition = (($artadr1 != 0x96)*((($check == 4)*($weapon2type == 11)*(($characterID == 1)+($characterID == 15)))+(($check == 4)*($weapon2type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 11)) >= 1
 $artcount2 = 1
 $artadr2 = 0x96

 [Preset]
 category = "Select Second Art:"
 name = "Black Bane "
 condition = (($artadr1 != 0x97)*((($check == 4)*($weapon2type == 11)*(($characterID == 1)+($characterID == 14)))+(($check == 4)*($weapon2type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 11)) >= 1
 $artcount2 = 1
 $artadr2 = 0x97

 [Preset]
 category = "Select Second Art:"
 name = "Secondary Speed "
 condition = (($artadr1 != 0x98)*((($check == 4)*($weapon2type == 11)*(($characterID == 1)+($characterID == 18)))+(($check == 4)*($weapon2type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 11)) >= 1
 $artcount2 = 1
 $artadr2 = 0x98

[Preset]
category = "Select Weapon Second Art is on:"
name = "Photon Saber "
condition = ($artcount1 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon2type = 12

 [Preset]
 category = "Select Second Art:"
 name = "Photon Saber Auto-Attack "
 condition = ($check == 5)*($weapon2type == 12) == 1
 $artcount2 = 1
 $artadr2 = 0x68

 [Preset]
 category = "Select Second Art:"
 name = "Geolibrium "
 condition = (($artadr1 != 0x69)*((($check == 4)*($weapon2type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon2type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 12)) >= 1
 $artcount2 = 1
 $artadr2 = 0x69

 [Preset]
 category = "Select Second Art:"
 name = "Astrolibrium "
 condition = (($artadr1 != 0x6A)*((($check == 4)*($weapon2type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon2type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 12)) >= 1
 $artcount2 = 1
 $artadr2 = 0x6A

 [Preset]
 category = "Select Second Art:"
 name = "Starfall Rondo "
 condition = (($artadr1 != 0x6B)*((($check == 4)*($weapon2type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon2type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 12)) >= 1
 $artcount2 = 1
 $artadr2 = 0x6B

 [Preset]
 category = "Select Second Art:"
 name = "Starfall Blade "
 condition = (($artadr1 != 0x6C)*((($check == 4)*($weapon2type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon2type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 12)) >= 1
 $artcount2 = 1
 $artadr2 = 0x6C

 [Preset]
 category = "Select Second Art:"
 name = "Astral Purge "
 condition = (($artadr1 != 0x6D)*((($check == 4)*($weapon2type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon2type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 12)) >= 1
 $artcount2 = 1
 $artadr2 = 0x6D

 [Preset]
 category = "Select Second Art:"
 name = "Astral Horizon "
 condition = (($artadr1 != 0x6E)*((($check == 4)*($weapon2type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon2type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 12)) >= 1
 $artcount2 = 1
 $artadr2 = 0x6E

 [Preset]
 category = "Select Second Art:"
 name = "Galactic Cataclysm "
 condition = (($artadr1 != 0x6F)*((($check == 4)*($weapon2type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon2type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 12)) >= 1
 $artcount2 = 1
 $artadr2 = 0x6F

 [Preset]
 category = "Select Second Art:"
 name = "Astral Heal "
 condition = (($artadr1 != 0x70)*((($check == 4)*($weapon2type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon2type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 12)) >= 1
 $artcount2 = 1
 $artadr2 = 0x70

 [Preset]
 category = "Select Second Art:"
 name = "Novalibrium "
 condition = (($artadr1 != 0x71)*((($check == 4)*($weapon2type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon2type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 12)) >= 1
 $artcount2 = 1
 $artadr2 = 0x71

 [Preset]
 category = "Select Second Art:"
 name = "Starfall Blossom "
 condition = (($artadr1 != 0x72)*((($check == 4)*($weapon2type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon2type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 12)) >= 1
 $artcount2 = 1
 $artadr2 = 0x72

 [Preset]
 category = "Select Second Art:"
 name = "Starlight Duster "
 condition = (($artadr1 != 0x99)*((($check == 4)*($weapon2type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon2type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 12)) >= 1
 $artcount2 = 1
 $artadr2 = 0x99

 [Preset]
 category = "Select Second Art:"
 name = "Essence Exchange "
 condition = (($artadr1 != 0x9A)*((($check == 4)*($weapon2type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon2type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 12)) >= 1
 $artcount2 = 1
 $artadr2 = 0x9A

 [Preset]
 category = "Select Second Art:"
 name = "Phenomenon "
 condition = (($artadr1 != 0x9B)*((($check == 4)*($weapon2type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon2type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 12)) >= 1
 $artcount2 = 1
 $artadr2 = 0x9B

[Preset]
category = "Select Weapon Second Art is on:"
name = "Multigun "
condition = ($artcount1 == 1)*(((($check == 4)+($check == 5))*($characterID == 1))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon2type = 13

 [Preset]
 category = "Select Second Art:"
 name = "Multigun Auto-Attack "
 condition = ($check == 5)*($weapon2type == 13) == 1
 $artcount2 = 1
 $artadr2 = 0x73

 [Preset]
 category = "Select Second Art:"
 name = "Boost Barrel "
 condition = (($artadr1 != 0x74)*((($check == 4)*($weapon2type == 13)*(($characterID == 1)))+(($check == 4)*($weapon2type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 13)) >= 1
 $artcount2 = 1
 $artadr2 = 0x74

 [Preset]
 category = "Select Second Art:"
 name = "Sniper Barrel "
 condition = (($artadr1 != 0x75)*((($check == 4)*($weapon2type == 13)*(($characterID == 1)))+(($check == 4)*($weapon2type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 13)) >= 1
 $artcount2 = 1
 $artadr2 = 0x75

 [Preset]
 category = "Select Second Art:"
 name = "Missile Barrel "
 condition = (($artadr1 != 0x76)*((($check == 4)*($weapon2type == 13)*(($characterID == 1)))+(($check == 4)*($weapon2type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 13)) >= 1
 $artcount2 = 1
 $artadr2 = 0x76

 [Preset]
 category = "Select Second Art:"
 name = "Cannon Barrel "
 condition = (($artadr1 != 0x77)*((($check == 4)*($weapon2type == 13)*(($characterID == 1)))+(($check == 4)*($weapon2type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 13)) >= 1
 $artcount2 = 1
 $artadr2 = 0x77

[Preset]
category = "Select Weapon Second Art is on:"
name = "No Art in Second Slot "
condition = ($artcount1 == 1)*($check == 5) == 1
$artcount2 = 1
$artadr2 = -0x02
$art2 = 0

[Preset]
category = "Art level: "
condition = (($check == 4)+($check == 5))*($artcount2 == 1)*($artadr2 != -0x02) == 1
name = "lv. 5     "
$art2 = 5

[Preset]
category = "Art level: "
condition = (($check == 4)+($check == 5))*($artcount2 == 1)*($artadr2 != -0x02) == 1
name = "lv. 4     "
$art2 = 4

[Preset]
category = "Art level: "
condition = (($check == 4)+($check == 5))*($artcount2 == 1)*($artadr2 != -0x02) == 1
name = "lv. 3     "
$art2 = 3

[Preset]
category = "Art level: "
condition = (($check == 4)+($check == 5))*($artcount2 == 1)*($artadr2 != -0x02) == 1
name = "lv. 2     "
$art2 = 2

[Preset]
category = "Art level: "
condition = (($check == 4)+($check == 5))*($artcount2 == 1)*($artadr2 != -0x02) == 1
name = "lv. 1     "
$art2 = 1

[Preset]
category = "Art level: "
condition = ($check == 4)*($artcount2 == 1)*($artadr2 != -0x02) == 1
name = "Unlearn the art "
$art2 = 0

[Preset]
category = "Art level: "
condition = ($check == 5)*($artcount2 == 1)*($artadr2 != -0x02) == 1
name = "lv. 0 equiped "
$art2 = 0











[Preset]
category = "Select Weapon Third Art is on:"
name = "Don't unlock a third art"
condition = ($artcount2 == 1)*($check == 4) == 1
$artcount3 = 0

[Preset]
category = "Select Weapon Third Art is on:"
name = "Assault Rifle  "
condition = ($artcount2 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon3type = 1

 [Preset]
 category = "Select Third Art:"
 name = "Assault Rifle Auto-Attack  "
 condition = ($check == 5)*($weapon3type == 1) == 1
 $artcount3 = 1
 $artadr3 = -0x01

 [Preset]
 category = "Select Third Art:"
 name = "Decoy Round  "
 condition = ((($artadr2 != 0x00)*($artadr1 != 0x00))*((($check == 4)*($weapon3type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon3type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 1)) >= 1
 $artcount3 = 1
 $artadr3 = 0x00

 [Preset]
 category = "Select Third Art:"
 name = "Furious Blast  "
 condition = ((($artadr2 != 0x01)*($artadr1 != 0x01))*((($check == 4)*($weapon3type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon3type == 1)*($combclassmod == 1))+(($check == 4)*($weapon3type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 1)) >= 1
 $artcount3 = 1
 $artadr3 = 0x01

 [Preset]
 category = "Select Third Art:"
 name = "Burst Grenade  "
 condition = ((($artadr2 != 0x02)*($artadr1 != 0x02))*((($check == 4)*($weapon3type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon3type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 1)) >= 1
 $artcount3 = 1
 $artadr3 = 0x02

 [Preset]
 category = "Select Third Art:"
 name = "Flash Grenade  "
 condition = ((($artadr2 != 0x03)*($artadr1 != 0x03))*((($check == 4)*($weapon3type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon3type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 1)) >= 1
 $artcount3 = 1
 $artadr3 = 0x03

 [Preset]
 category = "Select Third Art:"
 name = "Assault Breaker  "
 condition = ((($artadr2 != 0x04)*($artadr1 != 0x04))*((($check == 4)*($weapon3type == 1)*(($characterID == 1)))+(($check == 4)*($weapon3type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 1)) >= 1
 $artcount3 = 1
 $artadr3 = 0x04

 [Preset]
 category = "Select Third Art:"
 name = "Medic Free  "
 condition = ((($artadr2 != 0x05)*($artadr1 != 0x05))*((($check == 4)*($weapon3type == 1)*(($characterID == 1)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon3type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 1)) >= 1
 $artcount3 = 1
 $artadr3 = 0x05

 [Preset]
 category = "Select Third Art:"
 name = "Takedown Shot  "
 condition = ((($artadr2 != 0x06)*($artadr1 != 0x06))*((($check == 4)*($weapon3type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)))+(($check == 4)*($weapon3type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 1)) >= 1
 $artcount3 = 1
 $artadr3 = 0x06

 [Preset]
 category = "Select Third Art:"
 name = "Power Dive  "
 condition = ((($artadr2 != 0x07)*($artadr1 != 0x07))*((($check == 4)*($weapon3type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon3type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 1)) >= 1
 $artcount3 = 1
 $artadr3 = 0x07

 [Preset]
 category = "Select Third Art:"
 name = "Last Stand  "
 condition = ((($artadr2 != 0x08)*($artadr1 != 0x08))*((($check == 4)*($weapon3type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 15)))+(($check == 4)*($weapon3type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 1)) >= 1
 $artcount3 = 1
 $artadr3 = 0x08

 [Preset]
 category = "Select Third Art:"
 name = "Gunforce  "
 condition = ((($artadr2 != 0x09)*($artadr1 != 0x09))*((($check == 4)*($weapon3type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon3type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 1)) >= 1
 $artcount3 = 1
 $artadr3 = 0x09

 [Preset]
 category = "Select Third Art:"
 name = "Flame Grenade  "
 condition = ((($artadr2 != 0x0A)*($artadr1 != 0x0A))*((($check == 4)*($weapon3type == 1)*(($characterID == 1)))+(($check == 4)*($weapon3type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 1)) >= 1
 $artcount3 = 1
 $artadr3 = 0x0A

 [Preset]
 category = "Select Third Art:"
 name = "Assault Hammer  "
 condition = ((($artadr2 != 0x0B)*($artadr1 != 0x0B))*((($check == 4)*($weapon3type == 1)*(($characterID == 1)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon3type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 1)) >= 1
 $artcount3 = 1
 $artadr3 = 0x0B

 [Preset]
 category = "Select Third Art:"
 name = "Infuriate  "
 condition = ((($artadr2 != 0x0C)*($artadr1 != 0x0C))*((($check == 4)*($weapon3type == 1)*(($characterID == 1)))+(($check == 4)*($weapon3type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 1)) >= 1
 $artcount3 = 1
 $artadr3 = 0x0C

 [Preset]
 category = "Select Third Art:"
 name = "Full Burst (Unused)  "
 condition = ((($artadr2 != 0x0D)*($artadr1 != 0x0D))*((($check == 4)*($weapon3type == 1)*($characterID == 1))+(($check == 4)*($weapon3type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 1)) >= 1
 $artcount3 = 1
 $artadr3 = 0x0D

 [Preset]
 category = "Select Third Art:"
 name = "Quick Cannon  "
 condition = ((($artadr2 != 0x78)*($artadr1 != 0x78))*((($check == 4)*($weapon3type == 1)*(($characterID == 1)+($characterID == 15)))+(($check == 4)*($weapon3type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 1)) >= 1
 $artcount3 = 1
 $artadr3 = 0x78

 [Preset]
 category = "Select Third Art:"
 name = "Grenade Blitz  "
 condition = ((($artadr2 != 0x79)*($artadr1 != 0x79))*((($check == 4)*($weapon3type == 1)*(($characterID == 1)+($characterID == 6)))+(($check == 4)*($weapon3type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 1)) >= 1
 $artcount3 = 1
 $artadr3 = 0x79

 [Preset]
 category = "Select Third Art:"
 name = "Overclock  "
 condition = ((($artadr2 != 0x7A)*($artadr1 != 0x7A))*((($check == 4)*($weapon3type == 1)*(($characterID == 1)+($characterID == 17)))+(($check == 4)*($weapon3type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 1)) >= 1
 $artcount3 = 1
 $artadr3 = 0x7A

[Preset]
category = "Select Weapon Third Art is on:"
name = "Sniper Rifle  "
condition = ($artcount2 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon3type = 2

 [Preset]
 category = "Select Third Art:"
 name = "Sniper Rifle Auto-Attack  "
 condition = ($check == 5)*($weapon3type == 2) == 1
 $artcount3 = 1
 $artadr3 = 0x0E

 [Preset]
 category = "Select Third Art:"
 name = "First Down  "
 condition = ((($artadr2 != 0x0F)*($artadr1 != 0x0F))*((($check == 4)*($weapon3type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon3type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 2)) >= 1
 $artcount3 = 1
 $artadr3 = 0x0F

 [Preset]
 category = "Select Third Art:"
 name = "Shrapnel  "
 condition = ((($artadr2 != 0x10)*($artadr1 != 0x10))*((($check == 4)*($weapon3type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon3type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 2)) >= 1
 $artcount3 = 1
 $artadr3 = 0x10

 [Preset]
 category = "Select Third Art:"
 name = "Eagle Eye  "
 condition = ((($artadr2 != 0x11)*($artadr1 != 0x11))*((($check == 4)*($weapon3type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon3type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 2)) >= 1
 $artcount3 = 1
 $artadr3 = 0x11

 [Preset]
 category = "Select Third Art:"
 name = "Sidewinder  "
 condition = ((($artadr2 != 0x12)*($artadr1 != 0x12))*((($check == 4)*($weapon3type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon3type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 2)) >= 1
 $artcount3 = 1
 $artadr3 = 0x12

 [Preset]
 category = "Select Third Art:"
 name = "Intercept  "
 condition = ((($artadr2 != 0x13)*($artadr1 != 0x13))*((($check == 4)*($weapon3type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon3type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 2)) >= 1
 $artcount3 = 1
 $artadr3 = 0x13

 [Preset]
 category = "Select Third Art:"
 name = "Hawkeye  "
 condition = ((($artadr2 != 0x14)*($artadr1 != 0x14))*((($check == 4)*($weapon3type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon3type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 2)) >= 1
 $artcount3 = 1
 $artadr3 = 0x14

 [Preset]
 category = "Select Third Art:"
 name = "Ghost Sniper  "
 condition = ((($artadr2 != 0x15)*($artadr1 != 0x15))*((($check == 4)*($weapon3type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon3type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 2)) >= 1
 $artcount3 = 1
 $artadr3 = 0x15

 [Preset]
 category = "Select Third Art:"
 name = "Afterburner  "
 condition = ((($artadr2 != 0x7B)*($artadr1 != 0x7B))*((($check == 4)*($weapon3type == 2)*(($characterID == 1)+($characterID == 4)))+(($check == 4)*($weapon3type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 2)) >= 1
 $artcount3 = 1
 $artadr3 = 0x7B

 [Preset]
 category = "Select Third Art:"
 name = "Slayonet  "
 condition = ((($artadr2 != 0x7C)*($artadr1 != 0x7C))*((($check == 4)*($weapon3type == 2)*(($characterID == 1)+($characterID == 10)))+(($check == 4)*($weapon3type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 2)) >= 1
 $artcount3 = 1
 $artadr3 = 0x7C

[Preset]
category = "Select Weapon Third Art is on:"
name = "Dual Guns  "
condition = ($artcount2 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon3type = 3

 [Preset]
 category = "Select Third Art:"
 name = "Dual Guns Auto-Attack  "
 condition = ($check == 5)*($weapon3type == 3) == 1
 $artcount3 = 1
 $artadr3 = 0x16

 [Preset]
 category = "Select Third Art:"
 name = "Sliding Slinger  "
 condition = ((($artadr2 != 0x17)*($artadr1 != 0x17))*((($check == 4)*($weapon3type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon3type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 3)) >= 1
 $artcount3 = 1
 $artadr3 = 0x17

 [Preset]
 category = "Select Third Art:"
 name = "Early Bird  "
 condition = ((($artadr2 != 0x18)*($artadr1 != 0x18))*((($check == 4)*($weapon3type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon3type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 3)) >= 1
 $artcount3 = 1
 $artadr3 = 0x18

 [Preset]
 category = "Select Third Art:"
 name = "Violent Streak  "
 condition = ((($artadr2 != 0x19)*($artadr1 != 0x19))*((($check == 4)*($weapon3type == 3)*(($characterID == 1)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon3type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 3)) >= 1
 $artcount3 = 1
 $artadr3 = 0x19

 [Preset]
 category = "Select Third Art:"
 name = "Primer  "
 condition = ((($artadr2 != 0x1A)*($artadr1 != 0x1A))*((($check == 4)*($weapon3type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon3type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 3)) >= 1
 $artcount3 = 1
 $artadr3 = 0x1A

 [Preset]
 category = "Select Third Art:"
 name = "Executioner  "
 condition = ((($artadr2 != 0x1B)*($artadr1 != 0x1B))*((($check == 4)*($weapon3type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon3type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 3)) >= 1
 $artcount3 = 1
 $artadr3 = 0x1B

 [Preset]
 category = "Select Third Art:"
 name = "Combat Limbo  "
 condition = ((($artadr2 != 0x1C)*($artadr1 != 0x1C))*((($check == 4)*($weapon3type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 14)))+(($check == 4)*($weapon3type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 3)) >= 1
 $artcount3 = 1
 $artadr3 = 0x1C

 [Preset]
 category = "Select Third Art:"
 name = "Ghostwalker  "
 condition = ((($artadr2 != 0x1D)*($artadr1 != 0x1D))*((($check == 4)*($weapon3type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 14)))+(($check == 4)*($weapon3type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 3)) >= 1
 $artcount3 = 1
 $artadr3 = 0x1D

 [Preset]
 category = "Select Third Art:"
 name = "Ghost Factory  "
 condition = ((($artadr2 != 0x7D)*($artadr1 != 0x7D))*((($check == 4)*($weapon3type == 3)*(($characterID == 1)+($characterID == 12)))+(($check == 4)*($weapon3type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 3)) >= 1
 $artcount3 = 1
 $artadr3 = 0x7D

 [Preset]
 category = "Select Third Art:"
 name = "Zero Zero  "
 condition = ((($artadr2 != 0x7E)*($artadr1 != 0x7E))*((($check == 4)*($weapon3type == 3)*(($characterID == 1)+($characterID == 14)))+(($check == 4)*($weapon3type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 3)) >= 1
 $artcount3 = 1
 $artadr3 = 0x7E

 [Preset]
 category = "Select Third Art:"
 name = "Sky High  "
 condition = ((($artadr2 != 0x7F)*($artadr1 != 0x7F))*((($check == 4)*($weapon3type == 3)*(($characterID == 1)+($characterID == 11)))+(($check == 4)*($weapon3type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 3)) >= 1
 $artcount3 = 1
 $artadr3 = 0x7F

[Preset]
category = "Select Weapon Third Art is on:"
name = "Gatling Gun  "
condition = ($artcount2 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon3type = 4

 [Preset]
 category = "Select Third Art:"
 name = "Gatling Gun Auto-Attack  "
 condition = ($check == 5)*($weapon3type == 4) == 1
 $artcount3 = 1
 $artadr3 = 0x1E

 [Preset]
 category = "Select Third Art:"
 name = "Bullet Storm  "
 condition = ((($artadr2 != 0x1F)*($artadr1 != 0x1F))*((($check == 4)*($weapon3type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon3type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 4)) >= 1
 $artcount3 = 1
 $artadr3 = 0x1F

 [Preset]
 category = "Select Third Art:"
 name = "Hellfire  "
 condition = ((($artadr2 != 0x20)*($artadr1 != 0x20))*((($check == 4)*($weapon3type == 4)*(($characterID == 1)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon3type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 4)) >= 1
 $artcount3 = 1
 $artadr3 = 0x20

 [Preset]
 category = "Select Third Art:"
 name = "Thermal Payload  "
 condition = ((($artadr2 != 0x21)*($artadr1 != 0x21))*((($check == 4)*($weapon3type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon3type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 4)) >= 1
 $artcount3 = 1
 $artadr3 = 0x21

 [Preset]
 category = "Select Third Art:"
 name = "Missile Volley  "
 condition = ((($artadr2 != 0x22)*($artadr1 != 0x22))*((($check == 4)*($weapon3type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)))+(($check == 4)*($weapon3type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 4)) >= 1
 $artcount3 = 1
 $artadr3 = 0x22

 [Preset]
 category = "Select Third Art:"
 name = "Enhanced Stand  "
 condition = ((($artadr2 != 0x23)*($artadr1 != 0x23))*((($check == 4)*($weapon3type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon3type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 4)) >= 1
 $artcount3 = 1
 $artadr3 = 0x23

 [Preset]
 category = "Select Third Art:"
 name = "Cool Off  "
 condition = ((($artadr2 != 0x24)*($artadr1 != 0x24))*((($check == 4)*($weapon3type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon3type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 4)) >= 1
 $artcount3 = 1
 $artadr3 = 0x24

 [Preset]
 category = "Select Third Art:"
 name = "Fire Carnival  "
 condition = ((($artadr2 != 0x80)*($artadr1 != 0x80))*((($check == 4)*($weapon3type == 4)*(($characterID == 1)+($characterID == 13)))+(($check == 4)*($weapon3type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 4)) >= 1
 $artcount3 = 1
 $artadr3 = 0x80

 [Preset]
 category = "Select Third Art:"
 name = "Bullet Twister  "
 condition = ((($artadr2 != 0x81)*($artadr1 != 0x81))*((($check == 4)*($weapon3type == 4)*(($characterID == 1)+($characterID == 7)))+(($check == 4)*($weapon3type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 4)) >= 1
 $artcount3 = 1
 $artadr3 = 0x81

 [Preset]
 category = "Select Third Art:"
 name = "Titan Recharge  "
 condition = ((($artadr2 != 0x82)*($artadr1 != 0x82))*((($check == 4)*($weapon3type == 4)*(($characterID == 1)+($characterID == 7)))+(($check == 4)*($weapon3type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 4)) >= 1
 $artcount3 = 1
 $artadr3 = 0x82

[Preset]
category = "Select Weapon Third Art is on:"
name = "Raygun  "
condition = ($artcount2 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon3type = 5

 [Preset]
 category = "Select Third Art:"
 name = "Raygun Auto-Attack  "
 condition = ($check == 5)*($weapon3type == 5) == 1
 $artcount3 = 1
 $artadr3 = 0x25

 [Preset]
 category = "Select Third Art:"
 name = "Beam Barrage  "
 condition = ((($artadr2 != 0x26)*($artadr1 != 0x26))*((($check == 4)*($weapon3type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon3type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 5)) >= 1
 $artcount3 = 1
 $artadr3 = 0x26

 [Preset]
 category = "Select Third Art:"
 name = "Subterfuge  "
 condition = ((($artadr2 != 0x27)*($artadr1 != 0x27))*((($check == 4)*($weapon3type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon3type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 5)) >= 1
 $artcount3 = 1
 $artadr3 = 0x27

 [Preset]
 category = "Select Third Art:"
 name = "Myopic Screen  "
 condition = ((($artadr2 != 0x28)*($artadr1 != 0x28))*((($check == 4)*($weapon3type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon3type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 5)) >= 1
 $artcount3 = 1
 $artadr3 = 0x28

 [Preset]
 category = "Select Third Art:"
 name = "Ether Blast  "
 condition = ((($artadr2 != 0x29)*($artadr1 != 0x29))*((($check == 4)*($weapon3type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon3type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 5)) >= 1
 $artcount3 = 1
 $artadr3 = 0x29

 [Preset]
 category = "Select Third Art:"
 name = "Gravity Blast  "
 condition = ((($artadr2 != 0x2A)*($artadr1 != 0x2A))*((($check == 4)*($weapon3type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 19)))+(($check == 4)*($weapon3type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 5)) >= 1
 $artcount3 = 1
 $artadr3 = 0x2A

 [Preset]
 category = "Select Third Art:"
 name = "Gravity Cloak  "
 condition = ((($artadr2 != 0x2B)*($artadr1 != 0x2B))*((($check == 4)*($weapon3type == 5)*(($characterID == 1)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon3type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 5)) >= 1
 $artcount3 = 1
 $artadr3 = 0x2B

 [Preset]
 category = "Select Third Art:"
 name = "Pathogen Blast  "
 condition = ((($artadr2 != 0x2C)*($artadr1 != 0x2C))*((($check == 4)*($weapon3type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 19)))+(($check == 4)*($weapon3type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 5)) >= 1
 $artcount3 = 1
 $artadr3 = 0x2C

 [Preset]
 category = "Select Third Art:"
 name = "Master Gunner  "
 condition = ((($artadr2 != 0x83)*($artadr1 != 0x83))*((($check == 4)*($weapon3type == 5)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon3type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 5)) >= 1
 $artcount3 = 1
 $artadr3 = 0x83

 [Preset]
 category = "Select Third Art:"
 name = "Clarity Ray  "
 condition = ((($artadr2 != 0x84)*($artadr1 != 0x84))*((($check == 4)*($weapon3type == 5)*(($characterID == 1)+($characterID == 19)))+(($check == 4)*($weapon3type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 5)) >= 1
 $artcount3 = 1
 $artadr3 = 0x84

 [Preset]
 category = "Select Third Art:"
 name = "Beam Bomber  "
 condition = ((($artadr2 != 0x85)*($artadr1 != 0x85))*((($check == 4)*($weapon3type == 5)*(($characterID == 1)+($characterID == 19)))+(($check == 4)*($weapon3type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 5)) >= 1
 $artcount3 = 1
 $artadr3 = 0x85

[Preset]
category = "Select Weapon Third Art is on:"
name = "Psycho Launchers  "
condition = ($artcount2 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon3type = 6

 [Preset]
 category = "Select Third Art:"
 name = "Psycho Launchers Auto-Attack  "
 condition = ($check == 5)*($weapon3type == 6) == 1
 $artcount3 = 1
 $artadr3 = 0x2D

 [Preset]
 category = "Select Third Art:"
 name = "Jetstream  "
 condition = ((($artadr2 != 0x2E)*($artadr1 != 0x2E))*((($check == 4)*($weapon3type == 6)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon3type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 6)) >= 1
 $artcount3 = 1
 $artadr3 = 0x2E

 [Preset]
 category = "Select Third Art:"
 name = "Stellar Ray  "
 condition = ((($artadr2 != 0x2F)*($artadr1 != 0x2F))*((($check == 4)*($weapon3type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon3type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 6)) >= 1
 $artcount3 = 1
 $artadr3 = 0x2F

 [Preset]
 category = "Select Third Art:"
 name = "Lightning Cloak  "
 condition = ((($artadr2 != 0x30)*($artadr1 != 0x30))*((($check == 4)*($weapon3type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)))+(($check == 4)*($weapon3type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 6)) >= 1
 $artcount3 = 1
 $artadr3 = 0x30

 [Preset]
 category = "Select Third Art:"
 name = "Starlight Kick  "
 condition = ((($artadr2 != 0x31)*($artadr1 != 0x31))*((($check == 4)*($weapon3type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 18)))+(($check == 4)*($weapon3type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 6)) >= 1
 $artcount3 = 1
 $artadr3 = 0x31

 [Preset]
 category = "Select Third Art:"
 name = "Astral Protection  "
 condition = ((($artadr2 != 0x32)*($artadr1 != 0x32))*((($check == 4)*($weapon3type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon3type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 6)) >= 1
 $artcount3 = 1
 $artadr3 = 0x32

 [Preset]
 category = "Select Third Art:"
 name = "Shooting Star  "
 condition = ((($artadr2 != 0x33)*($artadr1 != 0x33))*((($check == 4)*($weapon3type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon3type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 6)) >= 1
 $artcount3 = 1
 $artadr3 = 0x33

 [Preset]
 category = "Select Third Art:"
 name = "Dual Dynamo  "
 condition = ((($artadr2 != 0x86)*($artadr1 != 0x86))*((($check == 4)*($weapon3type == 6)*(($characterID == 1)+($characterID == 3)))+(($check == 4)*($weapon3type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 6)) >= 1
 $artcount3 = 1
 $artadr3 = 0x86

 [Preset]
 category = "Select Third Art:"
 name = "Gravity Lunge  "
 condition = ((($artadr2 != 0x87)*($artadr1 != 0x87))*((($check == 4)*($weapon3type == 6)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon3type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 6)) >= 1
 $artcount3 = 1
 $artadr3 = 0x87

 [Preset]
 category = "Select Third Art:"
 name = "Tacit Censure  "
 condition = ((($artadr2 != 0x88)*($artadr1 != 0x88))*((($check == 4)*($weapon3type == 6)*(($characterID == 1)+($characterID == 18)))+(($check == 4)*($weapon3type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 6)) >= 1
 $artcount3 = 1
 $artadr3 = 0x88

[Preset]
category = "Select Weapon Third Art is on:"
name = "Longsword  "
condition = ($artcount2 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon3type = 7

 [Preset]
 category = "Select Third Art:"
 name = "Longsword Auto-Attack  "
 condition = ($check == 5)*($weapon3type == 7) == 1
 $artcount3 = 1
 $artadr3 = 0x34

 [Preset]
 category = "Select Third Art:"
 name = "Rising Blade  "
 condition = ((($artadr2 != 0x35)*($artadr1 != 0x35))*((($check == 4)*($weapon3type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon3type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 7)) >= 1
 $artcount3 = 1
 $artadr3 = 0x35

 [Preset]
 category = "Select Third Art:"
 name = "Defensive Stance  "
 condition = ((($artadr2 != 0x36)*($artadr1 != 0x36))*((($check == 4)*($weapon3type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon3type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 7)) >= 1
 $artcount3 = 1
 $artadr3 = 0x36

 [Preset]
 category = "Select Third Art:"
 name = "Offensive Stance  "
 condition = ((($artadr2 != 0x37)*($artadr1 != 0x37))*((($check == 4)*($weapon3type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon3type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 7)) >= 1
 $artcount3 = 1
 $artadr3 = 0x37

 [Preset]
 category = "Select Third Art:"
 name = "Magnum Edge  "
 condition = ((($artadr2 != 0x38)*($artadr1 != 0x38))*((($check == 4)*($weapon3type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)))+(($check == 4)*($weapon3type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 7)) >= 1
 $artcount3 = 1
 $artadr3 = 0x38

 [Preset]
 category = "Select Third Art:"
 name = "Tornado Blade  "
 condition = ((($artadr2 != 0x39)*($artadr1 != 0x39))*((($check == 4)*($weapon3type == 7)*(($characterID == 1)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon3type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 7)) >= 1
 $artcount3 = 1
 $artadr3 = 0x39

 [Preset]
 category = "Select Third Art:"
 name = "Burning Slash  "
 condition = ((($artadr2 != 0x3A)*($artadr1 != 0x3A))*((($check == 4)*($weapon3type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 7)))+(($check == 4)*($weapon3type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 7)) >= 1
 $artcount3 = 1
 $artadr3 = 0x3A

 [Preset]
 category = "Select Third Art:"
 name = "Incendiary Edge  "
 condition = ((($artadr2 != 0x3B)*($artadr1 != 0x3B))*((($check == 4)*($weapon3type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon3type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 7)) >= 1
 $artcount3 = 1
 $artadr3 = 0x3B

 [Preset]
 category = "Select Third Art:"
 name = "Samurai Soul  "
 condition = ((($artadr2 != 0x3C)*($artadr1 != 0x3C))*((($check == 4)*($weapon3type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon3type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 7)) >= 1
 $artcount3 = 1
 $artadr3 = 0x3C

 [Preset]
 category = "Select Third Art:"
 name = "Ultraslash  "
 condition = ((($artadr2 != 0x89)*($artadr1 != 0x89))*((($check == 4)*($weapon3type == 7)*(($characterID == 1)+($characterID == 6)))+(($check == 4)*($weapon3type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 7)) >= 1
 $artcount3 = 1
 $artadr3 = 0x89

 [Preset]
 category = "Select Third Art:"
 name = "Blossom Dance  "
 condition = ((($artadr2 != 0x8A)*($artadr1 != 0x8A))*((($check == 4)*($weapon3type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon3type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 7)) >= 1
 $artcount3 = 1
 $artadr3 = 0x8A

 [Preset]
 category = "Select Third Art:"
 name = "True Stream Edge  "
 condition = ((($artadr2 != 0x8B)*($artadr1 != 0x8B))*((($check == 4)*($weapon3type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon3type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 7)) >= 1
 $artcount3 = 1
 $artadr3 = 0x8B

[Preset]
category = "Select Weapon Third Art is on:"
name = "Javelin  "
condition = ($artcount2 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon3type = 8

 [Preset]
 category = "Select Third Art:"
 name = "Javelin Auto-Attack  "
 condition = ($check == 5)*($weapon3type == 8) == 1
 $artcount3 = 1
 $artadr3 = 0x3D

 [Preset]
 category = "Select Third Art:"
 name = "Arcing Horn  "
 condition = ((($artadr2 != 0x3E)*($artadr1 != 0x3E))*((($check == 4)*($weapon3type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon3type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 8)) >= 1
 $artcount3 = 1
 $artadr3 = 0x3E

 [Preset]
 category = "Select Third Art:"
 name = "Hair Trigger  "
 condition = ((($artadr2 != 0x3F)*($artadr1 != 0x3F))*((($check == 4)*($weapon3type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon3type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 8)) >= 1
 $artcount3 = 1
 $artadr3 = 0x3F

 [Preset]
 category = "Select Third Art:"
 name = "Spiral Horn  "
 condition = ((($artadr2 != 0x40)*($artadr1 != 0x40))*((($check == 4)*($weapon3type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon3type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 8)) >= 1
 $artcount3 = 1
 $artadr3 = 0x40

 [Preset]
 category = "Select Third Art:"
 name = "Overwhelm  "
 condition = ((($artadr2 != 0x41)*($artadr1 != 0x41))*((($check == 4)*($weapon3type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon3type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 8)) >= 1
 $artcount3 = 1
 $artadr3 = 0x41

 [Preset]
 category = "Select Third Art:"
 name = "Speed Demon  "
 condition = ((($artadr2 != 0x42)*($artadr1 != 0x41))*((($check == 4)*($weapon3type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon3type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 8)) >= 1
 $artcount3 = 1
 $artadr3 = 0x42

 [Preset]
 category = "Select Third Art:"
 name = "Raijin  "
 condition = ((($artadr2 != 0x43)*($artadr1 != 0x43))*((($check == 4)*($weapon3type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon3type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 8)) >= 1
 $artcount3 = 1
 $artadr3 = 0x43

 [Preset]
 category = "Select Third Art:"
 name = "Trident Buster  "
 condition = ((($artadr2 != 0x44)*($artadr1 != 0x44))*((($check == 4)*($weapon3type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon3type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 8)) >= 1
 $artcount3 = 1
 $artadr3 = 0x44

 [Preset]
 category = "Select Third Art:"
 name = "Balance Breaker  "
 condition = ((($artadr2 != 0x8C)*($artadr1 != 0x8C))*((($check == 4)*($weapon3type == 8)*(($characterID == 1)+($characterID == 4)))+(($check == 4)*($weapon3type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 8)) >= 1
 $artcount3 = 1
 $artadr3 = 0x8C

 [Preset]
 category = "Select Third Art:"
 name = "Vortex  "
 condition = ((($artadr2 != 0x8D)*($artadr1 != 0x8D))*((($check == 4)*($weapon3type == 8)*(($characterID == 1)+($characterID == 10)))+(($check == 4)*($weapon3type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 8)) >= 1
 $artcount3 = 1
 $artadr3 = 0x8D

 [Preset]
 category = "Select Third Art:"
 name = "Maximum Voltage  "
 condition = ((($artadr2 != 0x8E)*($artadr1 != 0x8E))*((($check == 4)*($weapon3type == 8)*(($characterID == 1)+($characterID == 17)))+(($check == 4)*($weapon3type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 8)) >= 1
 $artcount3 = 1
 $artadr3 = 0x8E

[Preset]
category = "Select Weapon Third Art is on:"
name = "Dual Swords  "
condition = ($artcount2 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon3type = 9

 [Preset]
 category = "Select Third Art:"
 name = "Dual Swords Auto-Attack  "
 condition = ($check == 5)*($weapon3type == 9) == 1
 $artcount3 = 1
 $artadr3 = 0x45

 [Preset]
 category = "Select Third Art:"
 name = "Back Slash  "
 condition = ((($artadr2 != 0x46)*($artadr1 != 0x46))*((($check == 4)*($weapon3type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 16)))+(($check == 4)*($weapon3type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 9)) >= 1
 $artcount3 = 1
 $artadr3 = 0x46

 [Preset]
 category = "Select Third Art:"
 name = "Killing Machine  "
 condition = ((($artadr2 != 0x47)*($artadr1 != 0x47))*((($check == 4)*($weapon3type == 9)*(($characterID == 1)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon3type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 9)) >= 1
 $artcount3 = 1
 $artadr3 = 0x47

 [Preset]
 category = "Select Third Art:"
 name = "Side Slash  "
 condition = ((($artadr2 != 0x48)*($artadr1 != 0x48))*((($check == 4)*($weapon3type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon3type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 9)) >= 1
 $artcount3 = 1
 $artadr3 = 0x48

 [Preset]
 category = "Select Third Art:"
 name = "Stream Edge  "
 condition = ((($artadr2 != 0x49)*($artadr1 != 0x49))*((($check == 4)*($weapon3type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon3type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 9)) >= 1
 $artcount3 = 1
 $artadr3 = 0x49

 [Preset]
 category = "Select Third Art:"
 name = "Shadowrunner  "
 condition = ((($artadr2 != 0x4A)*($artadr1 != 0x4A))*((($check == 4)*($weapon3type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon3type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 9)) >= 1
 $artcount3 = 1
 $artadr3 = 0x4A

 [Preset]
 category = "Select Third Art:"
 name = "Thirsty Edge  "
 condition = ((($artadr2 != 0x4B)*($artadr1 != 0x4B))*((($check == 4)*($weapon3type == 9)*(($characterID == 1)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon3type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 9)) >= 1
 $artcount3 = 1
 $artadr3 = 0x4B

 [Preset]
 category = "Select Third Art:"
 name = "Blood Sacrifice  "
 condition = ((($artadr2 != 0x4C)*($artadr1 != 0x4C))*((($check == 4)*($weapon3type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon3type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 9)) >= 1
 $artcount3 = 1
 $artadr3 = 0x4C

 [Preset]
 category = "Select Third Art:"
 name = "Upper Hand  "
 condition = ((($artadr2 != 0x4D)*($artadr1 != 0x4D))*((($check == 4)*($weapon3type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon3type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 9)) >= 1
 $artcount3 = 1
 $artadr3 = 0x4D

 [Preset]
 category = "Select Third Art:"
 name = "Hundred Shells  "
 condition = ((($artadr2 != 0x4E)*($artadr1 != 0x4E))*((($check == 4)*($weapon3type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon3type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 9)) >= 1
 $artcount3 = 1
 $artadr3 = 0x4E

 [Preset]
 category = "Select Third Art:"
 name = "Electric Surge  "
 condition = ((($artadr2 != 0x4F)*($artadr1 != 0x4F))*((($check == 4)*($weapon3type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon3type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 9)) >= 1
 $artcount3 = 1
 $artadr3 = 0x4F

 [Preset]
 category = "Select Third Art:"
 name = "Shadowstrike  "
 condition = ((($artadr2 != 0x8F)*($artadr1 != 0x8F))*((($check == 4)*($weapon3type == 9)*(($characterID == 1)+($characterID == 12)))+(($check == 4)*($weapon3type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 9)) >= 1
 $artcount3 = 1
 $artadr3 = 0x8F

 [Preset]
 category = "Select Third Art:"
 name = "Crisis Zone  "
 condition = ((($artadr2 != 0x90)*($artadr1 != 0x90))*((($check == 4)*($weapon3type == 9)*(($characterID == 1)+($characterID == 11)))+(($check == 4)*($weapon3type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 9)) >= 1
 $artcount3 = 1
 $artadr3 = 0x90

 [Preset]
 category = "Select Third Art:"
 name = "Seventh Edge  "
 condition = ((($artadr2 != 0x91)*($artadr1 != 0x91))*((($check == 4)*($weapon3type == 9)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon3type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 9)) >= 1
 $artcount3 = 1
 $artadr3 = 0x91

[Preset]
category = "Select Weapon Third Art is on:"
name = "Sheild  "
condition = ($artcount2 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon3type = 10

 [Preset]
 category = "Select Third Art:"
 name = "Sheild Auto-Attack  "
 condition = ($check == 5)*($weapon3type == 10) == 1
 $artcount3 = 1
 $artadr3 = 0x50

 [Preset]
 category = "Select Third Art:"
 name = "Wild Down  "
 condition = ((($artadr2 != 0x51)*($artadr1 != 0x51))*((($check == 4)*($weapon3type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon3type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 10)) >= 1
 $artcount3 = 1
 $artadr3 = 0x51

 [Preset]
 category = "Select Third Art:"
 name = "Flame Cloak  "
 condition = ((($artadr2 != 0x52)*($artadr1 != 0x52))*((($check == 4)*($weapon3type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon3type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 10)) >= 1
 $artcount3 = 1
 $artadr3 = 0x52

 [Preset]
 category = "Select Third Art:"
 name = "Trash Talk  "
 condition = ((($artadr2 != 0x53)*($artadr1 != 0x53))*((($check == 4)*($weapon3type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon3type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 10)) >= 1
 $artcount3 = 1
 $artadr3 = 0x53

 [Preset]
 category = "Select Third Art:"
 name = "Iron Prison  "
 condition = ((($artadr2 != 0x54)*($artadr1 != 0x54))*((($check == 4)*($weapon3type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon3type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 10)) >= 1
 $artcount3 = 1
 $artadr3 = 0x54

 [Preset]
 category = "Select Third Art:"
 name = "Supershield  "
 condition = ((($artadr2 != 0x55)*($artadr1 != 0x55))*((($check == 4)*($weapon3type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon3type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 10)) >= 1
 $artcount3 = 1
 $artadr3 = 0x55

 [Preset]
 category = "Select Third Art:"
 name = "Wild Smash  "
 condition = ((($artadr2 != 0x56)*($artadr1 != 0x56))*((($check == 4)*($weapon3type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon3type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 10)) >= 1
 $artcount3 = 1
 $artadr3 = 0x56

 [Preset]
 category = "Select Third Art:"
 name = "Reality Rift  "
 condition = ((($artadr2 != 0x57)*($artadr1 != 0x57))*((($check == 4)*($weapon3type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon3type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 10)) >= 1
 $artcount3 = 1
 $artadr3 = 0x57

 [Preset]
 category = "Select Third Art:"
 name = "Bombardier  "
 condition = ((($artadr2 != 0x58)*($artadr1 != 0x58))*((($check == 4)*($weapon3type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon3type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 10)) >= 1
 $artcount3 = 1
 $artadr3 = 0x58

 [Preset]
 category = "Select Third Art:"
 name = "Shield Wall  "
 condition = ((($artadr2 != 0x59)*($artadr1 != 0x59))*((($check == 4)*($weapon3type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon3type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 10)) >= 1
 $artcount3 = 1
 $artadr3 = 0x59

 [Preset]
 category = "Select Third Art:"
 name = "Drum Roll  "
 condition = ((($artadr2 != 0x92)*($artadr1 != 0x92))*((($check == 4)*($weapon3type == 10)*(($characterID == 1)+($characterID == 13)))+(($check == 4)*($weapon3type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 10)) >= 1
 $artcount3 = 1
 $artadr3 = 0x92

 [Preset]
 category = "Select Third Art:"
 name = "Mindstorm  "
 condition = ((($artadr2 != 0x93)*($artadr1 != 0x93))*((($check == 4)*($weapon3type == 10)*(($characterID == 1)+($characterID == 3)))+(($check == 4)*($weapon3type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 10)) >= 1
 $artcount3 = 1
 $artadr3 = 0x93

 [Preset]
 category = "Select Third Art:"
 name = "Atomic Hit  "
 condition = ((($artadr2 != 0x94)*($artadr1 != 0x94))*((($check == 4)*($weapon3type == 10)*(($characterID == 1)+($characterID == 5)))+(($check == 4)*($weapon3type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 10)) >= 1
 $artcount3 = 1
 $artadr3 = 0x94

 [Preset]
 category = "Select Third Art:"
 name = "Flamehand  "
 condition = ((($artadr2 != 0x95)*($artadr1 != 0x95))*((($check == 4)*($weapon3type == 10)*(($characterID == 1)+($characterID == 5)))+(($check == 4)*($weapon3type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 10)) >= 1
 $artcount3 = 1
 $artadr3 = 0x95

[Preset]
category = "Select Weapon Third Art is on:"
name = "Knife  "
condition = ($artcount2 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon3type = 11

 [Preset]
 category = "Select Third Art:"
 name = "Knife Auto-Attack  "
 condition = ($check == 5)*($weapon3type == 11) == 1
 $artcount3 = 1
 $artadr3 = 0x5A

 [Preset]
 category = "Select Third Art:"
 name = "Screamer  "
 condition = ((($artadr2 != 0x5B)*($artadr1 != 0x5B))*((($check == 4)*($weapon3type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 19)))+(($check == 4)*($weapon3type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 11)) >= 1
 $artcount3 = 1
 $artadr3 = 0x5B

 [Preset]
 category = "Select Third Art:"
 name = "Absorber Skin  "
 condition = ((($artadr2 != 0x5C)*($artadr1 != 0x5C))*((($check == 4)*($weapon3type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon3type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 11)) >= 1
 $artcount3 = 1
 $artadr3 = 0x5C

 [Preset]
 category = "Select Third Art:"
 name = "Servant Sacrifice  "
 condition = ((($artadr2 != 0x5D)*($artadr1 != 0x5D))*((($check == 4)*($weapon3type == 11)*(($characterID == 1)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon3type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 11)) >= 1
 $artcount3 = 1
 $artadr3 = 0x5D

 [Preset]
 category = "Select Third Art:"
 name = "Full Specs  "
 condition = ((($artadr2 != 0x5E)*($artadr1 != 0x5E))*((($check == 4)*($weapon3type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon3type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 11)) >= 1
 $artcount3 = 1
 $artadr3 = 0x5E

 [Preset]
 category = "Select Third Art:"
 name = "Repair  "
 condition = ((($artadr2 != 0x5F)*($artadr1 != 0x5F))*((($check == 4)*($weapon3type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon3type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 11)) >= 1
 $artcount3 = 1
 $artadr3 = 0x5F

 [Preset]
 category = "Select Third Art:"
 name = "Energy Source  "
 condition = ((($artadr2 != 0x60)*($artadr1 != 0x60))*((($check == 4)*($weapon3type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon3type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 11)) >= 1
 $artcount3 = 1
 $artadr3 = 0x60

 [Preset]
 category = "Select Third Art:"
 name = "Brainjack  "
 condition = ((($artadr2 != 0x61)*($artadr1 != 0x61))*((($check == 4)*($weapon3type == 11)*(($characterID == 1)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon3type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 11)) >= 1
 $artcount3 = 1
 $artadr3 = 0x61

 [Preset]
 category = "Select Third Art:"
 name = "Dispel  "
 condition = ((($artadr2 != 0x62)*($artadr1 != 0x62))*((($check == 4)*($weapon3type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon3type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 11)) >= 1
 $artcount3 = 1
 $artadr3 = 0x62

 [Preset]
 category = "Select Third Art:"
 name = "Black Butterfly  "
 condition = ((($artadr2 != 0x63)*($artadr1 != 0x63))*((($check == 4)*($weapon3type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon3type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 11)) >= 1
 $artcount3 = 1
 $artadr3 = 0x63

 [Preset]
 category = "Select Third Art:"
 name = "Recuperate  "
 condition = ((($artadr2 != 0x64)*($artadr1 != 0x64))*((($check == 4)*($weapon3type == 11)*(($characterID == 1)))+(($check == 4)*($weapon3type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 11)) >= 1
 $artcount3 = 1
 $artadr3 = 0x64

 [Preset]
 category = "Select Third Art:"
 name = "Chrome Armor  "
 condition = ((($artadr2 != 0x65)*($artadr1 != 0x65))*((($check == 4)*($weapon3type == 11)*(($characterID == 1)))+(($check == 4)*($weapon3type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 11)) >= 1
 $artcount3 = 1
 $artadr3 = 0x65

 [Preset]
 category = "Select Third Art:"
 name = "Slit Edge  "
 condition = ((($artadr2 != 0x66)*($artadr1 != 0x66))*((($check == 4)*($weapon3type == 11)*(($characterID == 1)))+(($check == 4)*($weapon3type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 11)) >= 1
 $artcount3 = 1
 $artadr3 = 0x66

 [Preset]
 category = "Select Third Art:"
 name = "Air Slash (Unused)  "
 condition = ((($artadr2 != 0x67)*($artadr1 != 0x67))*((($check == 4)*($weapon3type == 11)*($characterID == 1))+(($check == 4)*($weapon3type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 11)) >= 1
 $artcount3 = 1
 $artadr3 = 0x67

 [Preset]
 category = "Select Third Art:"
 name = "Smooth Recovery  "
 condition = ((($artadr2 != 0x96)*($artadr1 != 0x96))*((($check == 4)*($weapon3type == 11)*(($characterID == 1)+($characterID == 15)))+(($check == 4)*($weapon3type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 11)) >= 1
 $artcount3 = 1
 $artadr3 = 0x96

 [Preset]
 category = "Select Third Art:"
 name = "Black Bane  "
 condition = ((($artadr2 != 0x97)*($artadr1 != 0x97))*((($check == 4)*($weapon3type == 11)*(($characterID == 1)+($characterID == 14)))+(($check == 4)*($weapon3type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 11)) >= 1
 $artcount3 = 1
 $artadr3 = 0x97

 [Preset]
 category = "Select Third Art:"
 name = "Secondary Speed  "
 condition = ((($artadr2 != 0x98)*($artadr1 != 0x98))*((($check == 4)*($weapon3type == 11)*(($characterID == 1)+($characterID == 18)))+(($check == 4)*($weapon3type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 11)) >= 1
 $artcount3 = 1
 $artadr3 = 0x98

[Preset]
category = "Select Weapon Third Art is on:"
name = "Photon Saber  "
condition = ($artcount2 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon3type = 12

 [Preset]
 category = "Select Third Art:"
 name = "Photon Saber Auto-Attack  "
 condition = ($check == 5)*($weapon3type == 12) == 1
 $artcount3 = 1
 $artadr3 = 0x68

 [Preset]
 category = "Select Third Art:"
 name = "Geolibrium  "
 condition = ((($artadr2 != 0x69)*($artadr1 != 0x69))*((($check == 4)*($weapon3type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon3type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 12)) >= 1
 $artcount3 = 1
 $artadr3 = 0x69

 [Preset]
 category = "Select Third Art:"
 name = "Astrolibrium  "
 condition = ((($artadr2 != 0x6A)*($artadr1 != 0x6A))*((($check == 4)*($weapon3type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon3type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 12)) >= 1
 $artcount3 = 1
 $artadr3 = 0x6A

 [Preset]
 category = "Select Third Art:"
 name = "Starfall Rondo  "
 condition = ((($artadr2 != 0x6B)*($artadr1 != 0x6B))*((($check == 4)*($weapon3type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon3type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 12)) >= 1
 $artcount3 = 1
 $artadr3 = 0x6B

 [Preset]
 category = "Select Third Art:"
 name = "Starfall Blade  "
 condition = ((($artadr2 != 0x6C)*($artadr1 != 0x6C))*((($check == 4)*($weapon3type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon3type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 12)) >= 1
 $artcount3 = 1
 $artadr3 = 0x6C

 [Preset]
 category = "Select Third Art:"
 name = "Astral Purge  "
 condition = ((($artadr2 != 0x6D)*($artadr1 != 0x6D))*((($check == 4)*($weapon3type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon3type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 12)) >= 1
 $artcount3 = 1
 $artadr3 = 0x6D

 [Preset]
 category = "Select Third Art:"
 name = "Astral Horizon  "
 condition = ((($artadr2 != 0x6E)*($artadr1 != 0x6E))*((($check == 4)*($weapon3type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon3type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 12)) >= 1
 $artcount3 = 1
 $artadr3 = 0x6E

 [Preset]
 category = "Select Third Art:"
 name = "Galactic Cataclysm  "
 condition = ((($artadr2 != 0x6F)*($artadr1 != 0x6F))*((($check == 4)*($weapon3type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon3type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 12)) >= 1
 $artcount3 = 1
 $artadr3 = 0x6F

 [Preset]
 category = "Select Third Art:"
 name = "Astral Heal  "
 condition = ((($artadr2 != 0x70)*($artadr1 != 0x70))*((($check == 4)*($weapon3type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon3type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 12)) >= 1
 $artcount3 = 1
 $artadr3 = 0x70

 [Preset]
 category = "Select Third Art:"
 name = "Novalibrium  "
 condition = ((($artadr2 != 0x71)*($artadr1 != 0x71))*((($check == 4)*($weapon3type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon3type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 12)) >= 1
 $artcount3 = 1
 $artadr3 = 0x71

 [Preset]
 category = "Select Third Art:"
 name = "Starfall Blossom  "
 condition = ((($artadr2 != 0x72)*($artadr1 != 0x72))*((($check == 4)*($weapon3type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon3type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 12)) >= 1
 $artcount3 = 1
 $artadr3 = 0x72

 [Preset]
 category = "Select Third Art:"
 name = "Starlight Duster  "
 condition = ((($artadr2 != 0x99)*($artadr1 != 0x99))*((($check == 4)*($weapon3type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon3type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 12)) >= 1
 $artcount3 = 1
 $artadr3 = 0x99

 [Preset]
 category = "Select Third Art:"
 name = "Essence Exchange  "
 condition = ((($artadr2 != 0x9A)*($artadr1 != 0x9A))*((($check == 4)*($weapon3type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon3type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 12)) >= 1
 $artcount3 = 1
 $artadr3 = 0x9A

 [Preset]
 category = "Select Third Art:"
 name = "Phenomenon  "
 condition = ((($artadr2 != 0x9B)*($artadr1 != 0x9B))*((($check == 4)*($weapon3type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon3type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 12)) >= 1
 $artcount3 = 1
 $artadr3 = 0x9B

[Preset]
category = "Select Weapon Third Art is on:"
name = "Multigun  "
condition = ($artcount2 == 1)*(((($check == 4)+($check == 5))*($characterID == 1))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon3type = 13

 [Preset]
 category = "Select Third Art:"
 name = "Multigun Auto-Attack  "
 condition = ($check == 5)*($weapon3type == 13) == 1
 $artcount3 = 1
 $artadr3 = 0x73

 [Preset]
 category = "Select Third Art:"
 name = "Boost Barrel  "
 condition = ((($artadr2 != 0x74)*($artadr1 != 0x74))*((($check == 4)*($weapon3type == 13)*(($characterID == 1)))+(($check == 4)*($weapon3type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 13)) >= 1
 $artcount3 = 1
 $artadr3 = 0x74

 [Preset]
 category = "Select Third Art:"
 name = "Sniper Barrel  "
 condition = ((($artadr2 != 0x75)*($artadr1 != 0x75))*((($check == 4)*($weapon3type == 13)*(($characterID == 1)))+(($check == 4)*($weapon3type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 13)) >= 1
 $artcount3 = 1
 $artadr3 = 0x75

 [Preset]
 category = "Select Third Art:"
 name = "Missile Barrel  "
 condition = ((($artadr2 != 0x76)*($artadr1 != 0x76))*((($check == 4)*($weapon3type == 13)*(($characterID == 1)))+(($check == 4)*($weapon3type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 13)) >= 1
 $artcount3 = 1
 $artadr3 = 0x76

 [Preset]
 category = "Select Third Art:"
 name = "Cannon Barrel  "
 condition = ((($artadr2 != 0x77)*($artadr1 != 0x77))*((($check == 4)*($weapon3type == 13)*(($characterID == 1)))+(($check == 4)*($weapon3type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 13)) >= 1
 $artcount3 = 1
 $artadr3 = 0x77

[Preset]
category = "Select Weapon Third Art is on:"
name = "No Art in Third Slot  "
condition = ($artcount2 == 1)*($check == 5) == 1
$artcount3 = 1
$artadr3 = -0x02
$art3 = 0

[Preset]
category = "Art level:  "
condition = (($check == 4)+($check == 5))*($artcount3 == 1)*($artadr3 != -0x02) == 1
name = "lv. 5      "
$art3 = 5

[Preset]
category = "Art level:  "
condition = (($check == 4)+($check == 5))*($artcount3 == 1)*($artadr3 != -0x02) == 1
name = "lv. 4      "
$art3 = 4

[Preset]
category = "Art level:  "
condition = (($check == 4)+($check == 5))*($artcount3 == 1)*($artadr3 != -0x02) == 1
name = "lv. 3      "
$art3 = 3

[Preset]
category = "Art level:  "
condition = (($check == 4)+($check == 5))*($artcount3 == 1)*($artadr3 != -0x02) == 1
name = "lv. 2      "
$art3 = 2

[Preset]
category = "Art level:  "
condition = (($check == 4)+($check == 5))*($artcount3 == 1)*($artadr3 != -0x02) == 1
name = "lv. 1      "
$art3 = 1

[Preset]
category = "Art level:  "
condition = ($check == 4)*($artcount3 == 1)*($artadr3 != -0x02) == 1
name = "Unlearn the art  "
$art3 = 0

[Preset]
category = "Art level:  "
condition = ($check == 5)*($artcount3 == 1)*($artadr3 != -0x02) == 1
name = "lv. 0 equiped  "
$art3 = 0




[Preset]
category = "Select Weapon Fourth Art is on:"
name = "Don't unlock a fourth art"
condition = ($artcount3 == 1)*($check == 4) == 1
$artcount4 = 0

[Preset]
category = "Select Weapon Fourth Art is on:"
name = "Assault Rifle   "
condition = ($artcount3 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon4type = 1

 [Preset]
 category = "Select Fourth Art:"
 name = "Assault Rifle Auto-Attack   "
 condition = ($check == 5)*($weapon4type == 1) == 1
 $artcount4 = 1
 $artadr4 = -0x01

 [Preset]
 category = "Select Fourth Art:"
 name = "Decoy Round   "
 condition = ((($artadr3 != 0x00)*($artadr2 != 0x00)*($artadr1 != 0x00))*((($check == 4)*($weapon4type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon4type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 1)) >= 1
 $artcount4 = 1
 $artadr4 = 0x00

 [Preset]
 category = "Select Fourth Art:"
 name = "Furious Blast   "
 condition = ((($artadr3 != 0x01)*($artadr2 != 0x01)*($artadr1 != 0x01))*((($check == 4)*($weapon4type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon4type == 1)*($combclassmod == 1))+(($check == 4)*($weapon4type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 1)) >= 1
 $artcount4 = 1
 $artadr4 = 0x01

 [Preset]
 category = "Select Fourth Art:"
 name = "Burst Grenade   "
 condition = ((($artadr3 != 0x02)*($artadr2 != 0x02)*($artadr1 != 0x02))*((($check == 4)*($weapon4type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon4type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 1)) >= 1
 $artcount4 = 1
 $artadr4 = 0x02

 [Preset]
 category = "Select Fourth Art:"
 name = "Flash Grenade   "
 condition = ((($artadr3 != 0x03)*($artadr2 != 0x03)*($artadr1 != 0x03))*((($check == 4)*($weapon4type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon4type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 1)) >= 1
 $artcount4 = 1
 $artadr4 = 0x03

 [Preset]
 category = "Select Fourth Art:"
 name = "Assault Breaker   "
 condition = ((($artadr3 != 0x04)*($artadr2 != 0x04)*($artadr1 != 0x04))*((($check == 4)*($weapon4type == 1)*(($characterID == 1)))+(($check == 4)*($weapon4type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 1)) >= 1
 $artcount4 = 1
 $artadr4 = 0x04

 [Preset]
 category = "Select Fourth Art:"
 name = "Medic Free   "
 condition = ((($artadr3 != 0x05)*($artadr2 != 0x05)*($artadr1 != 0x05))*((($check == 4)*($weapon4type == 1)*(($characterID == 1)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon4type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 1)) >= 1
 $artcount4 = 1
 $artadr4 = 0x05

 [Preset]
 category = "Select Fourth Art:"
 name = "Takedown Shot   "
 condition = ((($artadr3 != 0x06)*($artadr2 != 0x06)*($artadr1 != 0x06))*((($check == 4)*($weapon4type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)))+(($check == 4)*($weapon4type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 1)) >= 1
 $artcount4 = 1
 $artadr4 = 0x06

 [Preset]
 category = "Select Fourth Art:"
 name = "Power Dive   "
 condition = ((($artadr3 != 0x07)*($artadr2 != 0x07)*($artadr1 != 0x07))*((($check == 4)*($weapon4type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon4type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 1)) >= 1
 $artcount4 = 1
 $artadr4 = 0x07

 [Preset]
 category = "Select Fourth Art:"
 name = "Last Stand   "
 condition = ((($artadr3 != 0x08)*($artadr2 != 0x08)*($artadr1 != 0x08))*((($check == 4)*($weapon4type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 15)))+(($check == 4)*($weapon4type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 1)) >= 1
 $artcount4 = 1
 $artadr4 = 0x08

 [Preset]
 category = "Select Fourth Art:"
 name = "Gunforce   "
 condition = ((($artadr3 != 0x09)*($artadr2 != 0x09)*($artadr1 != 0x09))*((($check == 4)*($weapon4type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon4type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 1)) >= 1
 $artcount4 = 1
 $artadr4 = 0x09

 [Preset]
 category = "Select Fourth Art:"
 name = "Flame Grenade   "
 condition = ((($artadr3 != 0x0A)*($artadr2 != 0x0A)*($artadr1 != 0x0A))*((($check == 4)*($weapon4type == 1)*(($characterID == 1)))+(($check == 4)*($weapon4type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 1)) >= 1
 $artcount4 = 1
 $artadr4 = 0x0A

 [Preset]
 category = "Select Fourth Art:"
 name = "Assault Hammer   "
 condition = ((($artadr3 != 0x0B)*($artadr2 != 0x0B)*($artadr1 != 0x0B))*((($check == 4)*($weapon4type == 1)*(($characterID == 1)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon4type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 1)) >= 1
 $artcount4 = 1
 $artadr4 = 0x0B

 [Preset]
 category = "Select Fourth Art:"
 name = "Infuriate   "
 condition = ((($artadr3 != 0x0C)*($artadr2 != 0x0C)*($artadr1 != 0x0C))*((($check == 4)*($weapon4type == 1)*(($characterID == 1)))+(($check == 4)*($weapon4type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 1)) >= 1
 $artcount4 = 1
 $artadr4 = 0x0C

 [Preset]
 category = "Select Fourth Art:"
 name = "Full Burst (Unused)   "
 condition = ((($artadr3 != 0x0D)*($artadr2 != 0x0D)*($artadr1 != 0x0D))*((($check == 4)*($weapon4type == 1)*($characterID == 1))+(($check == 4)*($weapon4type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 1)) >= 1
 $artcount4 = 1
 $artadr4 = 0x0D

 [Preset]
 category = "Select Fourth Art:"
 name = "Quick Cannon   "
 condition = ((($artadr3 != 0x78)*($artadr2 != 0x78)*($artadr1 != 0x78))*((($check == 4)*($weapon4type == 1)*(($characterID == 1)+($characterID == 15)))+(($check == 4)*($weapon4type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 1)) >= 1
 $artcount4 = 1
 $artadr4 = 0x78

 [Preset]
 category = "Select Fourth Art:"
 name = "Grenade Blitz   "
 condition = ((($artadr3 != 0x79)*($artadr2 != 0x79)*($artadr1 != 0x79))*((($check == 4)*($weapon4type == 1)*(($characterID == 1)+($characterID == 6)))+(($check == 4)*($weapon4type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 1)) >= 1
 $artcount4 = 1
 $artadr4 = 0x79

 [Preset]
 category = "Select Fourth Art:"
 name = "Overclock   "
 condition = ((($artadr3 != 0x7A)*($artadr2 != 0x7A)*($artadr1 != 0x7A))*((($check == 4)*($weapon4type == 1)*(($characterID == 1)+($characterID == 17)))+(($check == 4)*($weapon4type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 1)) >= 1
 $artcount4 = 1
 $artadr4 = 0x7A

[Preset]
category = "Select Weapon Fourth Art is on:"
name = "Sniper Rifle   "
condition = ($artcount3 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon4type = 2

 [Preset]
 category = "Select Fourth Art:"
 name = "Sniper Rifle Auto-Attack   "
 condition = ($check == 5)*($weapon4type == 2) == 1
 $artcount4 = 1
 $artadr4 = 0x0E

 [Preset]
 category = "Select Fourth Art:"
 name = "First Down   "
 condition = ((($artadr3 != 0x0F)*($artadr2 != 0x0F)*($artadr1 != 0x0F))*((($check == 4)*($weapon4type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon4type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 2)) >= 1
 $artcount4 = 1
 $artadr4 = 0x0F

 [Preset]
 category = "Select Fourth Art:"
 name = "Shrapnel   "
 condition = ((($artadr3 != 0x10)*($artadr2 != 0x10)*($artadr1 != 0x10))*((($check == 4)*($weapon4type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon4type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 2)) >= 1
 $artcount4 = 1
 $artadr4 = 0x10

 [Preset]
 category = "Select Fourth Art:"
 name = "Eagle Eye   "
 condition = ((($artadr3 != 0x11)*($artadr2 != 0x11)*($artadr1 != 0x11))*((($check == 4)*($weapon4type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon4type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 2)) >= 1
 $artcount4 = 1
 $artadr4 = 0x11

 [Preset]
 category = "Select Fourth Art:"
 name = "Sidewinder   "
 condition = ((($artadr3 != 0x12)*($artadr2 != 0x12)*($artadr1 != 0x12))*((($check == 4)*($weapon4type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon4type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 2)) >= 1
 $artcount4 = 1
 $artadr4 = 0x12

 [Preset]
 category = "Select Fourth Art:"
 name = "Intercept   "
 condition = ((($artadr3 != 0x13)*($artadr2 != 0x13)*($artadr1 != 0x13))*((($check == 4)*($weapon4type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon4type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 2)) >= 1
 $artcount4 = 1
 $artadr4 = 0x13

 [Preset]
 category = "Select Fourth Art:"
 name = "Hawkeye   "
 condition = ((($artadr3 != 0x14)*($artadr2 != 0x14)*($artadr1 != 0x14))*((($check == 4)*($weapon4type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon4type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 2)) >= 1
 $artcount4 = 1
 $artadr4 = 0x14

 [Preset]
 category = "Select Fourth Art:"
 name = "Ghost Sniper   "
 condition = ((($artadr3 != 0x15)*($artadr2 != 0x15)*($artadr1 != 0x15))*((($check == 4)*($weapon4type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon4type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 2)) >= 1
 $artcount4 = 1
 $artadr4 = 0x15

 [Preset]
 category = "Select Fourth Art:"
 name = "Afterburner   "
 condition = ((($artadr3 != 0x7B)*($artadr2 != 0x7B)*($artadr1 != 0x7B))*((($check == 4)*($weapon4type == 2)*(($characterID == 1)+($characterID == 4)))+(($check == 4)*($weapon4type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 2)) >= 1
 $artcount4 = 1
 $artadr4 = 0x7B

 [Preset]
 category = "Select Fourth Art:"
 name = "Slayonet   "
 condition = ((($artadr3 != 0x7C)*($artadr2 != 0x7C)*($artadr1 != 0x7C))*((($check == 4)*($weapon4type == 2)*(($characterID == 1)+($characterID == 10)))+(($check == 4)*($weapon4type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 2)) >= 1
 $artcount4 = 1
 $artadr4 = 0x7C

[Preset]
category = "Select Weapon Fourth Art is on:"
name = "Dual Guns   "
condition = ($artcount3 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon4type = 3

 [Preset]
 category = "Select Fourth Art:"
 name = "Dual Guns Auto-Attack   "
 condition = ($check == 5)*($weapon4type == 3) == 1
 $artcount4 = 1
 $artadr4 = 0x16

 [Preset]
 category = "Select Fourth Art:"
 name = "Sliding Slinger   "
 condition = ((($artadr3 != 0x17)*($artadr2 != 0x17)*($artadr1 != 0x17))*((($check == 4)*($weapon4type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon4type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 3)) >= 1
 $artcount4 = 1
 $artadr4 = 0x17

 [Preset]
 category = "Select Fourth Art:"
 name = "Early Bird   "
 condition = ((($artadr3 != 0x18)*($artadr2 != 0x18)*($artadr1 != 0x18))*((($check == 4)*($weapon4type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon4type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 3)) >= 1
 $artcount4 = 1
 $artadr4 = 0x18

 [Preset]
 category = "Select Fourth Art:"
 name = "Violent Streak   "
 condition = ((($artadr3 != 0x19)*($artadr2 != 0x19)*($artadr1 != 0x19))*((($check == 4)*($weapon4type == 3)*(($characterID == 1)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon4type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 3)) >= 1
 $artcount4 = 1
 $artadr4 = 0x19

 [Preset]
 category = "Select Fourth Art:"
 name = "Primer   "
 condition = ((($artadr3 != 0x1A)*($artadr2 != 0x1A)*($artadr1 != 0x1A))*((($check == 4)*($weapon4type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon4type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 3)) >= 1
 $artcount4 = 1
 $artadr4 = 0x1A

 [Preset]
 category = "Select Fourth Art:"
 name = "Executioner   "
 condition = ((($artadr3 != 0x1B)*($artadr2 != 0x1B)*($artadr1 != 0x1B))*((($check == 4)*($weapon4type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon4type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 3)) >= 1
 $artcount4 = 1
 $artadr4 = 0x1B

 [Preset]
 category = "Select Fourth Art:"
 name = "Combat Limbo   "
 condition = ((($artadr3 != 0x1C)*($artadr2 != 0x1C)*($artadr1 != 0x1C))*((($check == 4)*($weapon4type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 14)))+(($check == 4)*($weapon4type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 3)) >= 1
 $artcount4 = 1
 $artadr4 = 0x1C

 [Preset]
 category = "Select Fourth Art:"
 name = "Ghostwalker   "
 condition = ((($artadr3 != 0x1D)*($artadr2 != 0x1D)*($artadr1 != 0x1D))*((($check == 4)*($weapon4type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 14)))+(($check == 4)*($weapon4type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 3)) >= 1
 $artcount4 = 1
 $artadr4 = 0x1D

 [Preset]
 category = "Select Fourth Art:"
 name = "Ghost Factory   "
 condition = ((($artadr3 != 0x7D)*($artadr2 != 0x7D)*($artadr1 != 0x7D))*((($check == 4)*($weapon4type == 3)*(($characterID == 1)+($characterID == 12)))+(($check == 4)*($weapon4type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 3)) >= 1
 $artcount4 = 1
 $artadr4 = 0x7D

 [Preset]
 category = "Select Fourth Art:"
 name = "Zero Zero   "
 condition = ((($artadr3 != 0x7E)*($artadr2 != 0x7E)*($artadr1 != 0x7E))*((($check == 4)*($weapon4type == 3)*(($characterID == 1)+($characterID == 14)))+(($check == 4)*($weapon4type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 3)) >= 1
 $artcount4 = 1
 $artadr4 = 0x7E

 [Preset]
 category = "Select Fourth Art:"
 name = "Sky High   "
 condition = ((($artadr3 != 0x7F)*($artadr2 != 0x7F)*($artadr1 != 0x7F))*((($check == 4)*($weapon4type == 3)*(($characterID == 1)+($characterID == 11)))+(($check == 4)*($weapon4type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 3)) >= 1
 $artcount4 = 1
 $artadr4 = 0x7F

[Preset]
category = "Select Weapon Fourth Art is on:"
name = "Gatling Gun   "
condition = ($artcount3 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon4type = 4

 [Preset]
 category = "Select Fourth Art:"
 name = "Gatling Gun Auto-Attack   "
 condition = ($check == 5)*($weapon4type == 4) == 1
 $artcount4 = 1
 $artadr4 = 0x1E

 [Preset]
 category = "Select Fourth Art:"
 name = "Bullet Storm   "
 condition = ((($artadr3 != 0x1F)*($artadr2 != 0x1F)*($artadr1 != 0x1F))*((($check == 4)*($weapon4type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon4type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 4)) >= 1
 $artcount4 = 1
 $artadr4 = 0x1F

 [Preset]
 category = "Select Fourth Art:"
 name = "Hellfire   "
 condition = ((($artadr3 != 0x20)*($artadr2 != 0x20)*($artadr1 != 0x20))*((($check == 4)*($weapon4type == 4)*(($characterID == 1)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon4type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 4)) >= 1
 $artcount4 = 1
 $artadr4 = 0x20

 [Preset]
 category = "Select Fourth Art:"
 name = "Thermal Payload   "
 condition = ((($artadr3 != 0x21)*($artadr2 != 0x21)*($artadr1 != 0x21))*((($check == 4)*($weapon4type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon4type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 4)) >= 1
 $artcount4 = 1
 $artadr4 = 0x21

 [Preset]
 category = "Select Fourth Art:"
 name = "Missile Volley   "
 condition = ((($artadr3 != 0x22)*($artadr2 != 0x22)*($artadr1 != 0x22))*((($check == 4)*($weapon4type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)))+(($check == 4)*($weapon4type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 4)) >= 1
 $artcount4 = 1
 $artadr4 = 0x22

 [Preset]
 category = "Select Fourth Art:"
 name = "Enhanced Stand   "
 condition = ((($artadr3 != 0x23)*($artadr2 != 0x23)*($artadr1 != 0x23))*((($check == 4)*($weapon4type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon4type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 4)) >= 1
 $artcount4 = 1
 $artadr4 = 0x23

 [Preset]
 category = "Select Fourth Art:"
 name = "Cool Off   "
 condition = ((($artadr3 != 0x24)*($artadr2 != 0x24)*($artadr1 != 0x24))*((($check == 4)*($weapon4type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon4type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 4)) >= 1
 $artcount4 = 1
 $artadr4 = 0x24

 [Preset]
 category = "Select Fourth Art:"
 name = "Fire Carnival   "
 condition = ((($artadr3 != 0x80)*($artadr2 != 0x80)*($artadr1 != 0x80))*((($check == 4)*($weapon4type == 4)*(($characterID == 1)+($characterID == 13)))+(($check == 4)*($weapon4type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 4)) >= 1
 $artcount4 = 1
 $artadr4 = 0x80

 [Preset]
 category = "Select Fourth Art:"
 name = "Bullet Twister   "
 condition = ((($artadr3 != 0x81)*($artadr2 != 0x81)*($artadr1 != 0x81))*((($check == 4)*($weapon4type == 4)*(($characterID == 1)+($characterID == 7)))+(($check == 4)*($weapon4type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 4)) >= 1
 $artcount4 = 1
 $artadr4 = 0x81

 [Preset]
 category = "Select Fourth Art:"
 name = "Titan Recharge   "
 condition = ((($artadr3 != 0x82)*($artadr2 != 0x82)*($artadr1 != 0x82))*((($check == 4)*($weapon4type == 4)*(($characterID == 1)+($characterID == 7)))+(($check == 4)*($weapon4type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 4)) >= 1
 $artcount4 = 1
 $artadr4 = 0x82

[Preset]
category = "Select Weapon Fourth Art is on:"
name = "Raygun   "
condition = ($artcount3 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon4type = 5

 [Preset]
 category = "Select Fourth Art:"
 name = "Raygun Auto-Attack   "
 condition = ($check == 5)*($weapon4type == 5) == 1
 $artcount4 = 1
 $artadr4 = 0x25

 [Preset]
 category = "Select Fourth Art:"
 name = "Beam Barrage   "
 condition = ((($artadr3 != 0x26)*($artadr2 != 0x26)*($artadr1 != 0x26))*((($check == 4)*($weapon4type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon4type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 5)) >= 1
 $artcount4 = 1
 $artadr4 = 0x26

 [Preset]
 category = "Select Fourth Art:"
 name = "Subterfuge   "
 condition = ((($artadr3 != 0x27)*($artadr2 != 0x27)*($artadr1 != 0x27))*((($check == 4)*($weapon4type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon4type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 5)) >= 1
 $artcount4 = 1
 $artadr4 = 0x27

 [Preset]
 category = "Select Fourth Art:"
 name = "Myopic Screen   "
 condition = ((($artadr3 != 0x28)*($artadr2 != 0x28)*($artadr1 != 0x28))*((($check == 4)*($weapon4type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon4type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 5)) >= 1
 $artcount4 = 1
 $artadr4 = 0x28

 [Preset]
 category = "Select Fourth Art:"
 name = "Ether Blast   "
 condition = ((($artadr3 != 0x29)*($artadr2 != 0x29)*($artadr1 != 0x29))*((($check == 4)*($weapon4type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon4type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 5)) >= 1
 $artcount4 = 1
 $artadr4 = 0x29

 [Preset]
 category = "Select Fourth Art:"
 name = "Gravity Blast   "
 condition = ((($artadr3 != 0x2A)*($artadr2 != 0x2A)*($artadr1 != 0x2A))*((($check == 4)*($weapon4type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 19)))+(($check == 4)*($weapon4type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 5)) >= 1
 $artcount4 = 1
 $artadr4 = 0x2A

 [Preset]
 category = "Select Fourth Art:"
 name = "Gravity Cloak   "
 condition = ((($artadr3 != 0x2B)*($artadr2 != 0x2B)*($artadr1 != 0x2B))*((($check == 4)*($weapon4type == 5)*(($characterID == 1)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon4type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 5)) >= 1
 $artcount4 = 1
 $artadr4 = 0x2B

 [Preset]
 category = "Select Fourth Art:"
 name = "Pathogen Blast   "
 condition = ((($artadr3 != 0x2C)*($artadr2 != 0x2C)*($artadr1 != 0x2C))*((($check == 4)*($weapon4type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 19)))+(($check == 4)*($weapon4type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 5)) >= 1
 $artcount4 = 1
 $artadr4 = 0x2C

 [Preset]
 category = "Select Fourth Art:"
 name = "Master Gunner   "
 condition = ((($artadr3 != 0x83)*($artadr2 != 0x83)*($artadr1 != 0x83))*((($check == 4)*($weapon4type == 5)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon4type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 5)) >= 1
 $artcount4 = 1
 $artadr4 = 0x83

 [Preset]
 category = "Select Fourth Art:"
 name = "Clarity Ray   "
 condition = ((($artadr3 != 0x84)*($artadr2 != 0x84)*($artadr1 != 0x84))*((($check == 4)*($weapon4type == 5)*(($characterID == 1)+($characterID == 19)))+(($check == 4)*($weapon4type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 5)) >= 1
 $artcount4 = 1
 $artadr4 = 0x84

 [Preset]
 category = "Select Fourth Art:"
 name = "Beam Bomber   "
 condition = ((($artadr3 != 0x85)*($artadr2 != 0x85)*($artadr1 != 0x85))*((($check == 4)*($weapon4type == 5)*(($characterID == 1)+($characterID == 19)))+(($check == 4)*($weapon4type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 5)) >= 1
 $artcount4 = 1
 $artadr4 = 0x85

[Preset]
category = "Select Weapon Fourth Art is on:"
name = "Psycho Launchers   "
condition = ($artcount3 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon4type = 6

 [Preset]
 category = "Select Fourth Art:"
 name = "Psycho Launchers Auto-Attack   "
 condition = ($check == 5)*($weapon4type == 6) == 1
 $artcount4 = 1
 $artadr4 = 0x2D

 [Preset]
 category = "Select Fourth Art:"
 name = "Jetstream   "
 condition = ((($artadr3 != 0x2E)*($artadr2 != 0x2E)*($artadr1 != 0x2E))*((($check == 4)*($weapon4type == 6)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon4type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 6)) >= 1
 $artcount4 = 1
 $artadr4 = 0x2E

 [Preset]
 category = "Select Fourth Art:"
 name = "Stellar Ray   "
 condition = ((($artadr3 != 0x2F)*($artadr2 != 0x2F)*($artadr1 != 0x2F))*((($check == 4)*($weapon4type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon4type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 6)) >= 1
 $artcount4 = 1
 $artadr4 = 0x2F

 [Preset]
 category = "Select Fourth Art:"
 name = "Lightning Cloak   "
 condition = ((($artadr3 != 0x30)*($artadr2 != 0x30)*($artadr1 != 0x30))*((($check == 4)*($weapon4type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)))+(($check == 4)*($weapon4type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 6)) >= 1
 $artcount4 = 1
 $artadr4 = 0x30

 [Preset]
 category = "Select Fourth Art:"
 name = "Starlight Kick   "
 condition = ((($artadr3 != 0x31)*($artadr2 != 0x31)*($artadr1 != 0x31))*((($check == 4)*($weapon4type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 18)))+(($check == 4)*($weapon4type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 6)) >= 1
 $artcount4 = 1
 $artadr4 = 0x31

 [Preset]
 category = "Select Fourth Art:"
 name = "Astral Protection   "
 condition = ((($artadr3 != 0x32)*($artadr2 != 0x32)*($artadr1 != 0x32))*((($check == 4)*($weapon4type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon4type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 6)) >= 1
 $artcount4 = 1
 $artadr4 = 0x32

 [Preset]
 category = "Select Fourth Art:"
 name = "Shooting Star   "
 condition = ((($artadr3 != 0x33)*($artadr2 != 0x33)*($artadr1 != 0x33))*((($check == 4)*($weapon4type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon4type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 6)) >= 1
 $artcount4 = 1
 $artadr4 = 0x33

 [Preset]
 category = "Select Fourth Art:"
 name = "Dual Dynamo   "
 condition = ((($artadr3 != 0x86)*($artadr2 != 0x86)*($artadr1 != 0x86))*((($check == 4)*($weapon4type == 6)*(($characterID == 1)+($characterID == 3)))+(($check == 4)*($weapon4type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 6)) >= 1
 $artcount4 = 1
 $artadr4 = 0x86

 [Preset]
 category = "Select Fourth Art:"
 name = "Gravity Lunge   "
 condition = ((($artadr3 != 0x87)*($artadr2 != 0x87)*($artadr1 != 0x87))*((($check == 4)*($weapon4type == 6)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon4type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 6)) >= 1
 $artcount4 = 1
 $artadr4 = 0x87

 [Preset]
 category = "Select Fourth Art:"
 name = "Tacit Censure   "
 condition = ((($artadr3 != 0x88)*($artadr2 != 0x88)*($artadr1 != 0x88))*((($check == 4)*($weapon4type == 6)*(($characterID == 1)+($characterID == 18)))+(($check == 4)*($weapon4type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 6)) >= 1
 $artcount4 = 1
 $artadr4 = 0x88

[Preset]
category = "Select Weapon Fourth Art is on:"
name = "Longsword   "
condition = ($artcount3 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon4type = 7

 [Preset]
 category = "Select Fourth Art:"
 name = "Longsword Auto-Attack   "
 condition = ($check == 5)*($weapon4type == 7) == 1
 $artcount4 = 1
 $artadr4 = 0x34

 [Preset]
 category = "Select Fourth Art:"
 name = "Rising Blade   "
 condition = ((($artadr3 != 0x35)*($artadr2 != 0x35)*($artadr1 != 0x35))*((($check == 4)*($weapon4type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon4type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 7)) >= 1
 $artcount4 = 1
 $artadr4 = 0x35

 [Preset]
 category = "Select Fourth Art:"
 name = "Defensive Stance   "
 condition = ((($artadr3 != 0x36)*($artadr2 != 0x36)*($artadr1 != 0x36))*((($check == 4)*($weapon4type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon4type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 7)) >= 1
 $artcount4 = 1
 $artadr4 = 0x36

 [Preset]
 category = "Select Fourth Art:"
 name = "Offensive Stance   "
 condition = ((($artadr3 != 0x37)*($artadr2 != 0x37)*($artadr1 != 0x37))*((($check == 4)*($weapon4type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon4type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 7)) >= 1
 $artcount4 = 1
 $artadr4 = 0x37

 [Preset]
 category = "Select Fourth Art:"
 name = "Magnum Edge   "
 condition = ((($artadr3 != 0x38)*($artadr2 != 0x38)*($artadr1 != 0x38))*((($check == 4)*($weapon4type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)))+(($check == 4)*($weapon4type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 7)) >= 1
 $artcount4 = 1
 $artadr4 = 0x38

 [Preset]
 category = "Select Fourth Art:"
 name = "Tornado Blade   "
 condition = ((($artadr3 != 0x39)*($artadr2 != 0x39)*($artadr1 != 0x39))*((($check == 4)*($weapon4type == 7)*(($characterID == 1)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon4type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 7)) >= 1
 $artcount4 = 1
 $artadr4 = 0x39

 [Preset]
 category = "Select Fourth Art:"
 name = "Burning Slash   "
 condition = ((($artadr3 != 0x3A)*($artadr2 != 0x3A)*($artadr1 != 0x3A))*((($check == 4)*($weapon4type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 7)))+(($check == 4)*($weapon4type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 7)) >= 1
 $artcount4 = 1
 $artadr4 = 0x3A

 [Preset]
 category = "Select Fourth Art:"
 name = "Incendiary Edge   "
 condition = ((($artadr3 != 0x3B)*($artadr2 != 0x3B)*($artadr1 != 0x3B))*((($check == 4)*($weapon4type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon4type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 7)) >= 1
 $artcount4 = 1
 $artadr4 = 0x3B

 [Preset]
 category = "Select Fourth Art:"
 name = "Samurai Soul   "
 condition = ((($artadr3 != 0x3C)*($artadr2 != 0x3C)*($artadr1 != 0x3C))*((($check == 4)*($weapon4type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon4type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 7)) >= 1
 $artcount4 = 1
 $artadr4 = 0x3C

 [Preset]
 category = "Select Fourth Art:"
 name = "Ultraslash   "
 condition = ((($artadr3 != 0x89)*($artadr2 != 0x89)*($artadr1 != 0x89))*((($check == 4)*($weapon4type == 7)*(($characterID == 1)+($characterID == 6)))+(($check == 4)*($weapon4type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 7)) >= 1
 $artcount4 = 1
 $artadr4 = 0x89

 [Preset]
 category = "Select Fourth Art:"
 name = "Blossom Dance   "
 condition = ((($artadr3 != 0x8A)*($artadr2 != 0x8A)*($artadr1 != 0x8A))*((($check == 4)*($weapon4type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon4type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 7)) >= 1
 $artcount4 = 1
 $artadr4 = 0x8A

 [Preset]
 category = "Select Fourth Art:"
 name = "True Stream Edge   "
 condition = ((($artadr3 != 0x8B)*($artadr2 != 0x8B)*($artadr1 != 0x8B))*((($check == 4)*($weapon4type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon4type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 7)) >= 1
 $artcount4 = 1
 $artadr4 = 0x8B

[Preset]
category = "Select Weapon Fourth Art is on:"
name = "Javelin   "
condition = ($artcount3 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon4type = 8

 [Preset]
 category = "Select Fourth Art:"
 name = "Javelin Auto-Attack   "
 condition = ($check == 5)*($weapon4type == 8) == 1
 $artcount4 = 1
 $artadr4 = 0x3D

 [Preset]
 category = "Select Fourth Art:"
 name = "Arcing Horn   "
 condition = ((($artadr3 != 0x3E)*($artadr2 != 0x3E)*($artadr1 != 0x3E))*((($check == 4)*($weapon4type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon4type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 8)) >= 1
 $artcount4 = 1
 $artadr4 = 0x3E

 [Preset]
 category = "Select Fourth Art:"
 name = "Hair Trigger   "
 condition = ((($artadr3 != 0x3F)*($artadr2 != 0x3F)*($artadr1 != 0x3F))*((($check == 4)*($weapon4type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon4type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 8)) >= 1
 $artcount4 = 1
 $artadr4 = 0x3F

 [Preset]
 category = "Select Fourth Art:"
 name = "Spiral Horn   "
 condition = ((($artadr3 != 0x40)*($artadr2 != 0x40)*($artadr1 != 0x40))*((($check == 4)*($weapon4type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon4type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 8)) >= 1
 $artcount4 = 1
 $artadr4 = 0x40

 [Preset]
 category = "Select Fourth Art:"
 name = "Overwhelm   "
 condition = ((($artadr3 != 0x41)*($artadr2 != 0x41)*($artadr1 != 0x41))*((($check == 4)*($weapon4type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon4type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 8)) >= 1
 $artcount4 = 1
 $artadr4 = 0x41

 [Preset]
 category = "Select Fourth Art:"
 name = "Speed Demon   "
 condition = ((($artadr3 != 0x42)*($artadr2 != 0x42)*($artadr1 != 0x41))*((($check == 4)*($weapon4type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon4type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 8)) >= 1
 $artcount4 = 1
 $artadr4 = 0x42

 [Preset]
 category = "Select Fourth Art:"
 name = "Raijin   "
 condition = ((($artadr3 != 0x43)*($artadr2 != 0x43)*($artadr1 != 0x43))*((($check == 4)*($weapon4type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon4type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 8)) >= 1
 $artcount4 = 1
 $artadr4 = 0x43

 [Preset]
 category = "Select Fourth Art:"
 name = "Trident Buster   "
 condition = ((($artadr3 != 0x44)*($artadr2 != 0x44)*($artadr1 != 0x44))*((($check == 4)*($weapon4type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon4type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 8)) >= 1
 $artcount4 = 1
 $artadr4 = 0x44

 [Preset]
 category = "Select Fourth Art:"
 name = "Balance Breaker   "
 condition = ((($artadr3 != 0x8C)*($artadr2 != 0x8C)*($artadr1 != 0x8C))*((($check == 4)*($weapon4type == 8)*(($characterID == 1)+($characterID == 4)))+(($check == 4)*($weapon4type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 8)) >= 1
 $artcount4 = 1
 $artadr4 = 0x8C

 [Preset]
 category = "Select Fourth Art:"
 name = "Vortex   "
 condition = ((($artadr3 != 0x8D)*($artadr2 != 0x8D)*($artadr1 != 0x8D))*((($check == 4)*($weapon4type == 8)*(($characterID == 1)+($characterID == 10)))+(($check == 4)*($weapon4type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 8)) >= 1
 $artcount4 = 1
 $artadr4 = 0x8D

 [Preset]
 category = "Select Fourth Art:"
 name = "Maximum Voltage   "
 condition = ((($artadr3 != 0x8E)*($artadr2 != 0x8E)*($artadr1 != 0x8E))*((($check == 4)*($weapon4type == 8)*(($characterID == 1)+($characterID == 17)))+(($check == 4)*($weapon4type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 8)) >= 1
 $artcount4 = 1
 $artadr4 = 0x8E

[Preset]
category = "Select Weapon Fourth Art is on:"
name = "Dual Swords   "
condition = ($artcount3 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon4type = 9

 [Preset]
 category = "Select Fourth Art:"
 name = "Dual Swords Auto-Attack   "
 condition = ($check == 5)*($weapon4type == 9) == 1
 $artcount4 = 1
 $artadr4 = 0x45

 [Preset]
 category = "Select Fourth Art:"
 name = "Back Slash   "
 condition = ((($artadr3 != 0x46)*($artadr2 != 0x46)*($artadr1 != 0x46))*((($check == 4)*($weapon4type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 16)))+(($check == 4)*($weapon4type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 9)) >= 1
 $artcount4 = 1
 $artadr4 = 0x46

 [Preset]
 category = "Select Fourth Art:"
 name = "Killing Machine   "
 condition = ((($artadr3 != 0x47)*($artadr2 != 0x47)*($artadr1 != 0x47))*((($check == 4)*($weapon4type == 9)*(($characterID == 1)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon4type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 9)) >= 1
 $artcount4 = 1
 $artadr4 = 0x47

 [Preset]
 category = "Select Fourth Art:"
 name = "Side Slash   "
 condition = ((($artadr3 != 0x48)*($artadr2 != 0x48)*($artadr1 != 0x48))*((($check == 4)*($weapon4type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon4type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 9)) >= 1
 $artcount4 = 1
 $artadr4 = 0x48

 [Preset]
 category = "Select Fourth Art:"
 name = "Stream Edge   "
 condition = ((($artadr3 != 0x49)*($artadr2 != 0x49)*($artadr1 != 0x49))*((($check == 4)*($weapon4type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon4type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 9)) >= 1
 $artcount4 = 1
 $artadr4 = 0x49

 [Preset]
 category = "Select Fourth Art:"
 name = "Shadowrunner   "
 condition = ((($artadr3 != 0x4A)*($artadr2 != 0x4A)*($artadr1 != 0x4A))*((($check == 4)*($weapon4type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon4type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 9)) >= 1
 $artcount4 = 1
 $artadr4 = 0x4A

 [Preset]
 category = "Select Fourth Art:"
 name = "Thirsty Edge   "
 condition = ((($artadr3 != 0x4B)*($artadr2 != 0x4B)*($artadr1 != 0x4B))*((($check == 4)*($weapon4type == 9)*(($characterID == 1)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon4type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 9)) >= 1
 $artcount4 = 1
 $artadr4 = 0x4B

 [Preset]
 category = "Select Fourth Art:"
 name = "Blood Sacrifice   "
 condition = ((($artadr3 != 0x4C)*($artadr2 != 0x4C)*($artadr1 != 0x4C))*((($check == 4)*($weapon4type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon4type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 9)) >= 1
 $artcount4 = 1
 $artadr4 = 0x4C

 [Preset]
 category = "Select Fourth Art:"
 name = "Upper Hand   "
 condition = ((($artadr3 != 0x4D)*($artadr2 != 0x4D)*($artadr1 != 0x4D))*((($check == 4)*($weapon4type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon4type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 9)) >= 1
 $artcount4 = 1
 $artadr4 = 0x4D

 [Preset]
 category = "Select Fourth Art:"
 name = "Hundred Shells   "
 condition = ((($artadr3 != 0x4E)*($artadr2 != 0x4E)*($artadr1 != 0x4E))*((($check == 4)*($weapon4type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon4type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 9)) >= 1
 $artcount4 = 1
 $artadr4 = 0x4E

 [Preset]
 category = "Select Fourth Art:"
 name = "Electric Surge   "
 condition = ((($artadr3 != 0x4F)*($artadr2 != 0x4F)*($artadr1 != 0x4F))*((($check == 4)*($weapon4type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon4type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 9)) >= 1
 $artcount4 = 1
 $artadr4 = 0x4F

 [Preset]
 category = "Select Fourth Art:"
 name = "Shadowstrike   "
 condition = ((($artadr3 != 0x8F)*($artadr2 != 0x8F)*($artadr1 != 0x8F))*((($check == 4)*($weapon4type == 9)*(($characterID == 1)+($characterID == 12)))+(($check == 4)*($weapon4type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 9)) >= 1
 $artcount4 = 1
 $artadr4 = 0x8F

 [Preset]
 category = "Select Fourth Art:"
 name = "Crisis Zone   "
 condition = ((($artadr3 != 0x90)*($artadr2 != 0x90)*($artadr1 != 0x90))*((($check == 4)*($weapon4type == 9)*(($characterID == 1)+($characterID == 11)))+(($check == 4)*($weapon4type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 9)) >= 1
 $artcount4 = 1
 $artadr4 = 0x90

 [Preset]
 category = "Select Fourth Art:"
 name = "Seventh Edge   "
 condition = ((($artadr3 != 0x91)*($artadr2 != 0x91)*($artadr1 != 0x91))*((($check == 4)*($weapon4type == 9)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon4type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 9)) >= 1
 $artcount4 = 1
 $artadr4 = 0x91

[Preset]
category = "Select Weapon Fourth Art is on:"
name = "Sheild   "
condition = ($artcount3 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon4type = 10

 [Preset]
 category = "Select Fourth Art:"
 name = "Sheild Auto-Attack   "
 condition = ($check == 5)*($weapon4type == 10) == 1
 $artcount4 = 1
 $artadr4 = 0x50

 [Preset]
 category = "Select Fourth Art:"
 name = "Wild Down   "
 condition = ((($artadr3 != 0x51)*($artadr2 != 0x51)*($artadr1 != 0x51))*((($check == 4)*($weapon4type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon4type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 10)) >= 1
 $artcount4 = 1
 $artadr4 = 0x51

 [Preset]
 category = "Select Fourth Art:"
 name = "Flame Cloak   "
 condition = ((($artadr3 != 0x52)*($artadr2 != 0x52)*($artadr1 != 0x52))*((($check == 4)*($weapon4type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon4type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 10)) >= 1
 $artcount4 = 1
 $artadr4 = 0x52

 [Preset]
 category = "Select Fourth Art:"
 name = "Trash Talk   "
 condition = ((($artadr3 != 0x53)*($artadr2 != 0x53)*($artadr1 != 0x53))*((($check == 4)*($weapon4type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon4type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 10)) >= 1
 $artcount4 = 1
 $artadr4 = 0x53

 [Preset]
 category = "Select Fourth Art:"
 name = "Iron Prison   "
 condition = ((($artadr3 != 0x54)*($artadr2 != 0x54)*($artadr1 != 0x54))*((($check == 4)*($weapon4type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon4type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 10)) >= 1
 $artcount4 = 1
 $artadr4 = 0x54

 [Preset]
 category = "Select Fourth Art:"
 name = "Supershield   "
 condition = ((($artadr3 != 0x55)*($artadr2 != 0x55)*($artadr1 != 0x55))*((($check == 4)*($weapon4type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon4type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 10)) >= 1
 $artcount4 = 1
 $artadr4 = 0x55

 [Preset]
 category = "Select Fourth Art:"
 name = "Wild Smash   "
 condition = ((($artadr3 != 0x56)*($artadr2 != 0x56)*($artadr1 != 0x56))*((($check == 4)*($weapon4type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon4type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 10)) >= 1
 $artcount4 = 1
 $artadr4 = 0x56

 [Preset]
 category = "Select Fourth Art:"
 name = "Reality Rift   "
 condition = ((($artadr3 != 0x57)*($artadr2 != 0x57)*($artadr1 != 0x57))*((($check == 4)*($weapon4type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon4type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 10)) >= 1
 $artcount4 = 1
 $artadr4 = 0x57

 [Preset]
 category = "Select Fourth Art:"
 name = "Bombardier   "
 condition = ((($artadr3 != 0x58)*($artadr2 != 0x58)*($artadr1 != 0x58))*((($check == 4)*($weapon4type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon4type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 10)) >= 1
 $artcount4 = 1
 $artadr4 = 0x58

 [Preset]
 category = "Select Fourth Art:"
 name = "Shield Wall   "
 condition = ((($artadr3 != 0x59)*($artadr2 != 0x59)*($artadr1 != 0x59))*((($check == 4)*($weapon4type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon4type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 10)) >= 1
 $artcount4 = 1
 $artadr4 = 0x59

 [Preset]
 category = "Select Fourth Art:"
 name = "Drum Roll   "
 condition = ((($artadr3 != 0x92)*($artadr2 != 0x92)*($artadr1 != 0x92))*((($check == 4)*($weapon4type == 10)*(($characterID == 1)+($characterID == 13)))+(($check == 4)*($weapon4type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 10)) >= 1
 $artcount4 = 1
 $artadr4 = 0x92

 [Preset]
 category = "Select Fourth Art:"
 name = "Mindstorm   "
 condition = ((($artadr3 != 0x93)*($artadr2 != 0x93)*($artadr1 != 0x93))*((($check == 4)*($weapon4type == 10)*(($characterID == 1)+($characterID == 3)))+(($check == 4)*($weapon4type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 10)) >= 1
 $artcount4 = 1
 $artadr4 = 0x93

 [Preset]
 category = "Select Fourth Art:"
 name = "Atomic Hit   "
 condition = ((($artadr3 != 0x94)*($artadr2 != 0x94)*($artadr1 != 0x94))*((($check == 4)*($weapon4type == 10)*(($characterID == 1)+($characterID == 5)))+(($check == 4)*($weapon4type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 10)) >= 1
 $artcount4 = 1
 $artadr4 = 0x94

 [Preset]
 category = "Select Fourth Art:"
 name = "Flamehand   "
 condition = ((($artadr3 != 0x95)*($artadr2 != 0x95)*($artadr1 != 0x95))*((($check == 4)*($weapon4type == 10)*(($characterID == 1)+($characterID == 5)))+(($check == 4)*($weapon4type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 10)) >= 1
 $artcount4 = 1
 $artadr4 = 0x95

[Preset]
category = "Select Weapon Fourth Art is on:"
name = "Knife   "
condition = ($artcount3 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon4type = 11

 [Preset]
 category = "Select Fourth Art:"
 name = "Knife Auto-Attack   "
 condition = ($check == 5)*($weapon4type == 11) == 1
 $artcount4 = 1
 $artadr4 = 0x5A

 [Preset]
 category = "Select Fourth Art:"
 name = "Screamer   "
 condition = ((($artadr3 != 0x5B)*($artadr2 != 0x5B)*($artadr1 != 0x5B))*((($check == 4)*($weapon4type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 19)))+(($check == 4)*($weapon4type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 11)) >= 1
 $artcount4 = 1
 $artadr4 = 0x5B

 [Preset]
 category = "Select Fourth Art:"
 name = "Absorber Skin   "
 condition = ((($artadr3 != 0x5C)*($artadr2 != 0x5C)*($artadr1 != 0x5C))*((($check == 4)*($weapon4type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon4type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 11)) >= 1
 $artcount4 = 1
 $artadr4 = 0x5C

 [Preset]
 category = "Select Fourth Art:"
 name = "Servant Sacrifice   "
 condition = ((($artadr3 != 0x5D)*($artadr2 != 0x5D)*($artadr1 != 0x5D))*((($check == 4)*($weapon4type == 11)*(($characterID == 1)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon4type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 11)) >= 1
 $artcount4 = 1
 $artadr4 = 0x5D

 [Preset]
 category = "Select Fourth Art:"
 name = "Full Specs   "
 condition = ((($artadr3 != 0x5E)*($artadr2 != 0x5E)*($artadr1 != 0x5E))*((($check == 4)*($weapon4type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon4type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 11)) >= 1
 $artcount4 = 1
 $artadr4 = 0x5E

 [Preset]
 category = "Select Fourth Art:"
 name = "Repair   "
 condition = ((($artadr3 != 0x5F)*($artadr2 != 0x5F)*($artadr1 != 0x5F))*((($check == 4)*($weapon4type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon4type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 11)) >= 1
 $artcount4 = 1
 $artadr4 = 0x5F

 [Preset]
 category = "Select Fourth Art:"
 name = "Energy Source   "
 condition = ((($artadr3 != 0x60)*($artadr2 != 0x60)*($artadr1 != 0x60))*((($check == 4)*($weapon4type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon4type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 11)) >= 1
 $artcount4 = 1
 $artadr4 = 0x60

 [Preset]
 category = "Select Fourth Art:"
 name = "Brainjack   "
 condition = ((($artadr3 != 0x61)*($artadr2 != 0x61)*($artadr1 != 0x61))*((($check == 4)*($weapon4type == 11)*(($characterID == 1)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon4type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 11)) >= 1
 $artcount4 = 1
 $artadr4 = 0x61

 [Preset]
 category = "Select Fourth Art:"
 name = "Dispel   "
 condition = ((($artadr3 != 0x62)*($artadr2 != 0x62)*($artadr1 != 0x62))*((($check == 4)*($weapon4type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon4type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 11)) >= 1
 $artcount4 = 1
 $artadr4 = 0x62

 [Preset]
 category = "Select Fourth Art:"
 name = "Black Butterfly   "
 condition = ((($artadr3 != 0x63)*($artadr2 != 0x63)*($artadr1 != 0x63))*((($check == 4)*($weapon4type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon4type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 11)) >= 1
 $artcount4 = 1
 $artadr4 = 0x63

 [Preset]
 category = "Select Fourth Art:"
 name = "Recuperate   "
 condition = ((($artadr3 != 0x64)*($artadr2 != 0x64)*($artadr1 != 0x64))*((($check == 4)*($weapon4type == 11)*(($characterID == 1)))+(($check == 4)*($weapon4type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 11)) >= 1
 $artcount4 = 1
 $artadr4 = 0x64

 [Preset]
 category = "Select Fourth Art:"
 name = "Chrome Armor   "
 condition = ((($artadr3 != 0x65)*($artadr2 != 0x65)*($artadr1 != 0x65))*((($check == 4)*($weapon4type == 11)*(($characterID == 1)))+(($check == 4)*($weapon4type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 11)) >= 1
 $artcount4 = 1
 $artadr4 = 0x65

 [Preset]
 category = "Select Fourth Art:"
 name = "Slit Edge   "
 condition = ((($artadr3 != 0x66)*($artadr2 != 0x66)*($artadr1 != 0x66))*((($check == 4)*($weapon4type == 11)*(($characterID == 1)))+(($check == 4)*($weapon4type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 11)) >= 1
 $artcount4 = 1
 $artadr4 = 0x66

 [Preset]
 category = "Select Fourth Art:"
 name = "Air Slash (Unused)   "
 condition = ((($artadr3 != 0x67)*($artadr2 != 0x67)*($artadr1 != 0x67))*((($check == 4)*($weapon4type == 11)*($characterID == 1))+(($check == 4)*($weapon4type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 11)) >= 1
 $artcount4 = 1
 $artadr4 = 0x67

 [Preset]
 category = "Select Fourth Art:"
 name = "Smooth Recovery   "
 condition = ((($artadr3 != 0x96)*($artadr2 != 0x96)*($artadr1 != 0x96))*((($check == 4)*($weapon4type == 11)*(($characterID == 1)+($characterID == 15)))+(($check == 4)*($weapon4type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 11)) >= 1
 $artcount4 = 1
 $artadr4 = 0x96

 [Preset]
 category = "Select Fourth Art:"
 name = "Black Bane   "
 condition = ((($artadr3 != 0x97)*($artadr2 != 0x97)*($artadr1 != 0x97))*((($check == 4)*($weapon4type == 11)*(($characterID == 1)+($characterID == 14)))+(($check == 4)*($weapon4type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 11)) >= 1
 $artcount4 = 1
 $artadr4 = 0x97

 [Preset]
 category = "Select Fourth Art:"
 name = "Secondary Speed   "
 condition = ((($artadr3 != 0x98)*($artadr2 != 0x98)*($artadr1 != 0x98))*((($check == 4)*($weapon4type == 11)*(($characterID == 1)+($characterID == 18)))+(($check == 4)*($weapon4type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 11)) >= 1
 $artcount4 = 1
 $artadr4 = 0x98

[Preset]
category = "Select Weapon Fourth Art is on:"
name = "Photon Saber   "
condition = ($artcount3 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon4type = 12

 [Preset]
 category = "Select Fourth Art:"
 name = "Photon Saber Auto-Attack   "
 condition = ($check == 5)*($weapon4type == 12) == 1
 $artcount4 = 1
 $artadr4 = 0x68

 [Preset]
 category = "Select Fourth Art:"
 name = "Geolibrium   "
 condition = ((($artadr3 != 0x69)*($artadr2 != 0x69)*($artadr1 != 0x69))*((($check == 4)*($weapon4type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon4type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 12)) >= 1
 $artcount4 = 1
 $artadr4 = 0x69

 [Preset]
 category = "Select Fourth Art:"
 name = "Astrolibrium   "
 condition = ((($artadr3 != 0x6A)*($artadr2 != 0x6A)*($artadr1 != 0x6A))*((($check == 4)*($weapon4type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon4type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 12)) >= 1
 $artcount4 = 1
 $artadr4 = 0x6A

 [Preset]
 category = "Select Fourth Art:"
 name = "Starfall Rondo   "
 condition = ((($artadr3 != 0x6B)*($artadr2 != 0x6B)*($artadr1 != 0x6B))*((($check == 4)*($weapon4type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon4type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 12)) >= 1
 $artcount4 = 1
 $artadr4 = 0x6B

 [Preset]
 category = "Select Fourth Art:"
 name = "Starfall Blade   "
 condition = ((($artadr3 != 0x6C)*($artadr2 != 0x6C)*($artadr1 != 0x6C))*((($check == 4)*($weapon4type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon4type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 12)) >= 1
 $artcount4 = 1
 $artadr4 = 0x6C

 [Preset]
 category = "Select Fourth Art:"
 name = "Astral Purge   "
 condition = ((($artadr3 != 0x6D)*($artadr2 != 0x6D)*($artadr1 != 0x6D))*((($check == 4)*($weapon4type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon4type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 12)) >= 1
 $artcount4 = 1
 $artadr4 = 0x6D

 [Preset]
 category = "Select Fourth Art:"
 name = "Astral Horizon   "
 condition = ((($artadr3 != 0x6E)*($artadr2 != 0x6E)*($artadr1 != 0x6E))*((($check == 4)*($weapon4type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon4type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 12)) >= 1
 $artcount4 = 1
 $artadr4 = 0x6E

 [Preset]
 category = "Select Fourth Art:"
 name = "Galactic Cataclysm   "
 condition = ((($artadr3 != 0x6F)*($artadr2 != 0x6F)*($artadr1 != 0x6F))*((($check == 4)*($weapon4type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon4type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 12)) >= 1
 $artcount4 = 1
 $artadr4 = 0x6F

 [Preset]
 category = "Select Fourth Art:"
 name = "Astral Heal   "
 condition = ((($artadr3 != 0x70)*($artadr2 != 0x70)*($artadr1 != 0x70))*((($check == 4)*($weapon4type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon4type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 12)) >= 1
 $artcount4 = 1
 $artadr4 = 0x70

 [Preset]
 category = "Select Fourth Art:"
 name = "Novalibrium   "
 condition = ((($artadr3 != 0x71)*($artadr2 != 0x71)*($artadr1 != 0x71))*((($check == 4)*($weapon4type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon4type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 12)) >= 1
 $artcount4 = 1
 $artadr4 = 0x71

 [Preset]
 category = "Select Fourth Art:"
 name = "Starfall Blossom   "
 condition = ((($artadr3 != 0x72)*($artadr2 != 0x72)*($artadr1 != 0x72))*((($check == 4)*($weapon4type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon4type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 12)) >= 1
 $artcount4 = 1
 $artadr4 = 0x72

 [Preset]
 category = "Select Fourth Art:"
 name = "Starlight Duster   "
 condition = ((($artadr3 != 0x99)*($artadr2 != 0x99)*($artadr1 != 0x99))*((($check == 4)*($weapon4type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon4type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 12)) >= 1
 $artcount4 = 1
 $artadr4 = 0x99

 [Preset]
 category = "Select Fourth Art:"
 name = "Essence Exchange   "
 condition = ((($artadr3 != 0x9A)*($artadr2 != 0x9A)*($artadr1 != 0x9A))*((($check == 4)*($weapon4type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon4type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 12)) >= 1
 $artcount4 = 1
 $artadr4 = 0x9A

 [Preset]
 category = "Select Fourth Art:"
 name = "Phenomenon   "
 condition = ((($artadr3 != 0x9B)*($artadr2 != 0x9B)*($artadr1 != 0x9B))*((($check == 4)*($weapon4type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon4type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 12)) >= 1
 $artcount4 = 1
 $artadr4 = 0x9B

[Preset]
category = "Select Weapon Fourth Art is on:"
name = "Multigun   "
condition = ($artcount3 == 1)*(((($check == 4)+($check == 5))*($characterID == 1))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon4type = 13

 [Preset]
 category = "Select Fourth Art:"
 name = "Multigun Auto-Attack   "
 condition = ($check == 5)*($weapon4type == 13) == 1
 $artcount4 = 1
 $artadr4 = 0x73

 [Preset]
 category = "Select Fourth Art:"
 name = "Boost Barrel   "
 condition = ((($artadr3 != 0x74)*($artadr2 != 0x74)*($artadr1 != 0x74))*((($check == 4)*($weapon4type == 13)*(($characterID == 1)))+(($check == 4)*($weapon4type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 13)) >= 1
 $artcount4 = 1
 $artadr4 = 0x74

 [Preset]
 category = "Select Fourth Art:"
 name = "Sniper Barrel   "
 condition = ((($artadr3 != 0x75)*($artadr2 != 0x75)*($artadr1 != 0x75))*((($check == 4)*($weapon4type == 13)*(($characterID == 1)))+(($check == 4)*($weapon4type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 13)) >= 1
 $artcount4 = 1
 $artadr4 = 0x75

 [Preset]
 category = "Select Fourth Art:"
 name = "Missile Barrel   "
 condition = ((($artadr3 != 0x76)*($artadr2 != 0x76)*($artadr1 != 0x76))*((($check == 4)*($weapon4type == 13)*(($characterID == 1)))+(($check == 4)*($weapon4type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 13)) >= 1
 $artcount4 = 1
 $artadr4 = 0x76

 [Preset]
 category = "Select Fourth Art:"
 name = "Cannon Barrel   "
 condition = ((($artadr3 != 0x77)*($artadr2 != 0x77)*($artadr1 != 0x77))*((($check == 4)*($weapon4type == 13)*(($characterID == 1)))+(($check == 4)*($weapon4type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 13)) >= 1
 $artcount4 = 1
 $artadr4 = 0x77

[Preset]
category = "Select Weapon Fourth Art is on:"
name = "No Art in Fourth Slot  "
condition = ($artcount3 == 1)*($check == 5) == 1
$artcount4 = 1
$artadr4 = -0x02
$art4 = 0

[Preset]
category = "Art level:   "
condition = (($check == 4)+($check == 5))*($artcount4 == 1)*($artadr4 != -0x02) == 1
name = "lv. 5       "
$art4 = 5

[Preset]
category = "Art level:   "
condition = (($check == 4)+($check == 5))*($artcount4 == 1)*($artadr4 != -0x02) == 1
name = "lv. 4       "
$art4 = 4

[Preset]
category = "Art level:   "
condition = (($check == 4)+($check == 5))*($artcount4 == 1)*($artadr4 != -0x02) == 1
name = "lv. 3       "
$art4 = 3

[Preset]
category = "Art level:   "
condition = (($check == 4)+($check == 5))*($artcount4 == 1)*($artadr4 != -0x02) == 1
name = "lv. 2       "
$art4 = 2

[Preset]
category = "Art level:   "
condition = (($check == 4)+($check == 5))*($artcount4 == 1)*($artadr4 != -0x02) == 1
name = "lv. 1       "
$art4 = 1

[Preset]
category = "Art level:   "
condition = ($check == 4)*($artcount4 == 1)*($artadr4 != -0x02) == 1
name = "Unlearn the art   "
$art4 = 0

[Preset]
category = "Art level:   "
condition = ($check == 5)*($artcount4 == 1)*($artadr4 != -0x02) == 1
name = "lv. 0 equiped   "
$art4 = 0








[Preset]
category = "Select Weapon Fifth Art is on:"
name = "Don't unlock a fifth art"
condition = ($artcount4 == 1)*($check == 4) == 1
$artcount5 = 0

[Preset]
category = "Select Weapon Fifth Art is on:"
name = "Assault Rifle    "
condition = ($artcount4 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon5type = 1

 [Preset]
 category = "Select Fifth Art:"
 name = "Assault Rifle Auto-Attack    "
 condition = ($check == 5)*($weapon5type == 1) == 1
 $artcount5 = 1
 $artadr5 = -0x01

 [Preset]
 category = "Select Fifth Art:"
 name = "Decoy Round    "
 condition = ((($artadr4 != 0x00)*($artadr3 != 0x00)*($artadr2 != 0x00)*($artadr1 != 0x00))*((($check == 4)*($weapon5type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon5type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 1)) >= 1
 $artcount5 = 1
 $artadr5 = 0x00

 [Preset]
 category = "Select Fifth Art:"
 name = "Furious Blast    "
 condition = ((($artadr4 != 0x01)*($artadr3 != 0x01)*($artadr2 != 0x01)*($artadr1 != 0x01))*((($check == 4)*($weapon5type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon5type == 1)*($combclassmod == 1))+(($check == 4)*($weapon5type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 1)) >= 1
 $artcount5 = 1
 $artadr5 = 0x01

 [Preset]
 category = "Select Fifth Art:"
 name = "Burst Grenade    "
 condition = ((($artadr4 != 0x02)*($artadr3 != 0x02)*($artadr2 != 0x02)*($artadr1 != 0x02))*((($check == 4)*($weapon5type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon5type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 1)) >= 1
 $artcount5 = 1
 $artadr5 = 0x02

 [Preset]
 category = "Select Fifth Art:"
 name = "Flash Grenade    "
 condition = ((($artadr4 != 0x03)*($artadr3 != 0x03)*($artadr2 != 0x03)*($artadr1 != 0x03))*((($check == 4)*($weapon5type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon5type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 1)) >= 1
 $artcount5 = 1
 $artadr5 = 0x03

 [Preset]
 category = "Select Fifth Art:"
 name = "Assault Breaker    "
 condition = ((($artadr4 != 0x04)*($artadr3 != 0x04)*($artadr2 != 0x04)*($artadr1 != 0x04))*((($check == 4)*($weapon5type == 1)*(($characterID == 1)))+(($check == 4)*($weapon5type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 1)) >= 1
 $artcount5 = 1
 $artadr5 = 0x04

 [Preset]
 category = "Select Fifth Art:"
 name = "Medic Free    "
 condition = ((($artadr4 != 0x05)*($artadr3 != 0x05)*($artadr2 != 0x05)*($artadr1 != 0x05))*((($check == 4)*($weapon5type == 1)*(($characterID == 1)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon5type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 1)) >= 1
 $artcount5 = 1
 $artadr5 = 0x05

 [Preset]
 category = "Select Fifth Art:"
 name = "Takedown Shot    "
 condition = ((($artadr4 != 0x06)*($artadr3 != 0x06)*($artadr2 != 0x06)*($artadr1 != 0x06))*((($check == 4)*($weapon5type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)))+(($check == 4)*($weapon5type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 1)) >= 1
 $artcount5 = 1
 $artadr5 = 0x06

 [Preset]
 category = "Select Fifth Art:"
 name = "Power Dive    "
 condition = ((($artadr4 != 0x07)*($artadr3 != 0x07)*($artadr2 != 0x07)*($artadr1 != 0x07))*((($check == 4)*($weapon5type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon5type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 1)) >= 1
 $artcount5 = 1
 $artadr5 = 0x07

 [Preset]
 category = "Select Fifth Art:"
 name = "Last Stand    "
 condition = ((($artadr4 != 0x08)*($artadr3 != 0x08)*($artadr2 != 0x08)*($artadr1 != 0x08))*((($check == 4)*($weapon5type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 15)))+(($check == 4)*($weapon5type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 1)) >= 1
 $artcount5 = 1
 $artadr5 = 0x08

 [Preset]
 category = "Select Fifth Art:"
 name = "Gunforce    "
 condition = ((($artadr4 != 0x09)*($artadr3 != 0x09)*($artadr2 != 0x09)*($artadr1 != 0x09))*((($check == 4)*($weapon5type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon5type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 1)) >= 1
 $artcount5 = 1
 $artadr5 = 0x09

 [Preset]
 category = "Select Fifth Art:"
 name = "Flame Grenade    "
 condition = ((($artadr4 != 0x0A)*($artadr3 != 0x0A)*($artadr2 != 0x0A)*($artadr1 != 0x0A))*((($check == 4)*($weapon5type == 1)*(($characterID == 1)))+(($check == 4)*($weapon5type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 1)) >= 1
 $artcount5 = 1
 $artadr5 = 0x0A

 [Preset]
 category = "Select Fifth Art:"
 name = "Assault Hammer    "
 condition = ((($artadr4 != 0x0B)*($artadr3 != 0x0B)*($artadr2 != 0x0B)*($artadr1 != 0x0B))*((($check == 4)*($weapon5type == 1)*(($characterID == 1)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon5type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 1)) >= 1
 $artcount5 = 1
 $artadr5 = 0x0B

 [Preset]
 category = "Select Fifth Art:"
 name = "Infuriate    "
 condition = ((($artadr4 != 0x0C)*($artadr3 != 0x0C)*($artadr2 != 0x0C)*($artadr1 != 0x0C))*((($check == 4)*($weapon5type == 1)*(($characterID == 1)))+(($check == 4)*($weapon5type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 1)) >= 1
 $artcount5 = 1
 $artadr5 = 0x0C

 [Preset]
 category = "Select Fifth Art:"
 name = "Full Burst (Unused)    "
 condition = ((($artadr4 != 0x0D)*($artadr3 != 0x0D)*($artadr2 != 0x0D)*($artadr1 != 0x0D))*((($check == 4)*($weapon5type == 1)*($characterID == 1))+(($check == 4)*($weapon5type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 1)) >= 1
 $artcount5 = 1
 $artadr5 = 0x0D

 [Preset]
 category = "Select Fifth Art:"
 name = "Quick Cannon    "
 condition = ((($artadr4 != 0x78)*($artadr3 != 0x78)*($artadr2 != 0x78)*($artadr1 != 0x78))*((($check == 4)*($weapon5type == 1)*(($characterID == 1)+($characterID == 15)))+(($check == 4)*($weapon5type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 1)) >= 1
 $artcount5 = 1
 $artadr5 = 0x78

 [Preset]
 category = "Select Fifth Art:"
 name = "Grenade Blitz    "
 condition = ((($artadr4 != 0x79)*($artadr3 != 0x79)*($artadr2 != 0x79)*($artadr1 != 0x79))*((($check == 4)*($weapon5type == 1)*(($characterID == 1)+($characterID == 6)))+(($check == 4)*($weapon5type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 1)) >= 1
 $artcount5 = 1
 $artadr5 = 0x79

 [Preset]
 category = "Select Fifth Art:"
 name = "Overclock    "
 condition = ((($artadr4 != 0x7A)*($artadr3 != 0x7A)*($artadr2 != 0x7A)*($artadr1 != 0x7A))*((($check == 4)*($weapon5type == 1)*(($characterID == 1)+($characterID == 17)))+(($check == 4)*($weapon5type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 1)) >= 1
 $artcount5 = 1
 $artadr5 = 0x7A

[Preset]
category = "Select Weapon Fifth Art is on:"
name = "Sniper Rifle    "
condition = ($artcount4 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon5type = 2

 [Preset]
 category = "Select Fifth Art:"
 name = "Sniper Rifle Auto-Attack    "
 condition = ($check == 5)*($weapon5type == 2) == 1
 $artcount5 = 1
 $artadr5 = 0x0E

 [Preset]
 category = "Select Fifth Art:"
 name = "First Down    "
 condition = ((($artadr4 != 0x0F)*($artadr3 != 0x0F)*($artadr2 != 0x0F)*($artadr1 != 0x0F))*((($check == 4)*($weapon5type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon5type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 2)) >= 1
 $artcount5 = 1
 $artadr5 = 0x0F

 [Preset]
 category = "Select Fifth Art:"
 name = "Shrapnel    "
 condition = ((($artadr4 != 0x10)*($artadr3 != 0x10)*($artadr2 != 0x10)*($artadr1 != 0x10))*((($check == 4)*($weapon5type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon5type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 2)) >= 1
 $artcount5 = 1
 $artadr5 = 0x10

 [Preset]
 category = "Select Fifth Art:"
 name = "Eagle Eye    "
 condition = ((($artadr4 != 0x11)*($artadr3 != 0x11)*($artadr2 != 0x11)*($artadr1 != 0x11))*((($check == 4)*($weapon5type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon5type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 2)) >= 1
 $artcount5 = 1
 $artadr5 = 0x11

 [Preset]
 category = "Select Fifth Art:"
 name = "Sidewinder    "
 condition = ((($artadr4 != 0x12)*($artadr3 != 0x12)*($artadr2 != 0x12)*($artadr1 != 0x12))*((($check == 4)*($weapon5type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon5type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 2)) >= 1
 $artcount5 = 1
 $artadr5 = 0x12

 [Preset]
 category = "Select Fifth Art:"
 name = "Intercept    "
 condition = ((($artadr4 != 0x13)*($artadr3 != 0x13)*($artadr2 != 0x13)*($artadr1 != 0x13))*((($check == 4)*($weapon5type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon5type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 2)) >= 1
 $artcount5 = 1
 $artadr5 = 0x13

 [Preset]
 category = "Select Fifth Art:"
 name = "Hawkeye    "
 condition = ((($artadr4 != 0x14)*($artadr3 != 0x14)*($artadr2 != 0x14)*($artadr1 != 0x14))*((($check == 4)*($weapon5type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon5type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 2)) >= 1
 $artcount5 = 1
 $artadr5 = 0x14

 [Preset]
 category = "Select Fifth Art:"
 name = "Ghost Sniper    "
 condition = ((($artadr4 != 0x15)*($artadr3 != 0x15)*($artadr2 != 0x15)*($artadr1 != 0x15))*((($check == 4)*($weapon5type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon5type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 2)) >= 1
 $artcount5 = 1
 $artadr5 = 0x15

 [Preset]
 category = "Select Fifth Art:"
 name = "Afterburner    "
 condition = ((($artadr4 != 0x7B)*($artadr3 != 0x7B)*($artadr2 != 0x7B)*($artadr1 != 0x7B))*((($check == 4)*($weapon5type == 2)*(($characterID == 1)+($characterID == 4)))+(($check == 4)*($weapon5type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 2)) >= 1
 $artcount5 = 1
 $artadr5 = 0x7B

 [Preset]
 category = "Select Fifth Art:"
 name = "Slayonet    "
 condition = ((($artadr4 != 0x7C)*($artadr3 != 0x7C)*($artadr2 != 0x7C)*($artadr1 != 0x7C))*((($check == 4)*($weapon5type == 2)*(($characterID == 1)+($characterID == 10)))+(($check == 4)*($weapon5type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 2)) >= 1
 $artcount5 = 1
 $artadr5 = 0x7C

[Preset]
category = "Select Weapon Fifth Art is on:"
name = "Dual Guns    "
condition = ($artcount4 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon5type = 3

 [Preset]
 category = "Select Fifth Art:"
 name = "Dual Guns Auto-Attack    "
 condition = ($check == 5)*($weapon5type == 3) == 1
 $artcount5 = 1
 $artadr5 = 0x16

 [Preset]
 category = "Select Fifth Art:"
 name = "Sliding Slinger    "
 condition = ((($artadr4 != 0x17)*($artadr3 != 0x17)*($artadr2 != 0x17)*($artadr1 != 0x17))*((($check == 4)*($weapon5type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon5type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 3)) >= 1
 $artcount5 = 1
 $artadr5 = 0x17

 [Preset]
 category = "Select Fifth Art:"
 name = "Early Bird    "
 condition = ((($artadr4 != 0x18)*($artadr3 != 0x18)*($artadr2 != 0x18)*($artadr1 != 0x18))*((($check == 4)*($weapon5type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon5type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 3)) >= 1
 $artcount5 = 1
 $artadr5 = 0x18

 [Preset]
 category = "Select Fifth Art:"
 name = "Violent Streak    "
 condition = ((($artadr4 != 0x19)*($artadr3 != 0x19)*($artadr2 != 0x19)*($artadr1 != 0x19))*((($check == 4)*($weapon5type == 3)*(($characterID == 1)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon5type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 3)) >= 1
 $artcount5 = 1
 $artadr5 = 0x19

 [Preset]
 category = "Select Fifth Art:"
 name = "Primer    "
 condition = ((($artadr4 != 0x1A)*($artadr3 != 0x1A)*($artadr2 != 0x1A)*($artadr1 != 0x1A))*((($check == 4)*($weapon5type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon5type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 3)) >= 1
 $artcount5 = 1
 $artadr5 = 0x1A

 [Preset]
 category = "Select Fifth Art:"
 name = "Executioner    "
 condition = ((($artadr4 != 0x1B)*($artadr3 != 0x1B)*($artadr2 != 0x1B)*($artadr1 != 0x1B))*((($check == 4)*($weapon5type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon5type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 3)) >= 1
 $artcount5 = 1
 $artadr5 = 0x1B

 [Preset]
 category = "Select Fifth Art:"
 name = "Combat Limbo    "
 condition = ((($artadr4 != 0x1C)*($artadr3 != 0x1C)*($artadr2 != 0x1C)*($artadr1 != 0x1C))*((($check == 4)*($weapon5type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 14)))+(($check == 4)*($weapon5type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 3)) >= 1
 $artcount5 = 1
 $artadr5 = 0x1C

 [Preset]
 category = "Select Fifth Art:"
 name = "Ghostwalker    "
 condition = ((($artadr4 != 0x1D)*($artadr3 != 0x1D)*($artadr2 != 0x1D)*($artadr1 != 0x1D))*((($check == 4)*($weapon5type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 14)))+(($check == 4)*($weapon5type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 3)) >= 1
 $artcount5 = 1
 $artadr5 = 0x1D

 [Preset]
 category = "Select Fifth Art:"
 name = "Ghost Factory    "
 condition = ((($artadr4 != 0x7D)*($artadr3 != 0x7D)*($artadr2 != 0x7D)*($artadr1 != 0x7D))*((($check == 4)*($weapon5type == 3)*(($characterID == 1)+($characterID == 12)))+(($check == 4)*($weapon5type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 3)) >= 1
 $artcount5 = 1
 $artadr5 = 0x7D

 [Preset]
 category = "Select Fifth Art:"
 name = "Zero Zero    "
 condition = ((($artadr4 != 0x7E)*($artadr3 != 0x7E)*($artadr2 != 0x7E)*($artadr1 != 0x7E))*((($check == 4)*($weapon5type == 3)*(($characterID == 1)+($characterID == 14)))+(($check == 4)*($weapon5type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 3)) >= 1
 $artcount5 = 1
 $artadr5 = 0x7E

 [Preset]
 category = "Select Fifth Art:"
 name = "Sky High    "
 condition = ((($artadr4 != 0x7F)*($artadr3 != 0x7F)*($artadr2 != 0x7F)*($artadr1 != 0x7F))*((($check == 4)*($weapon5type == 3)*(($characterID == 1)+($characterID == 11)))+(($check == 4)*($weapon5type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 3)) >= 1
 $artcount5 = 1
 $artadr5 = 0x7F

[Preset]
category = "Select Weapon Fifth Art is on:"
name = "Gatling Gun    "
condition = ($artcount4 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon5type = 4

 [Preset]
 category = "Select Fifth Art:"
 name = "Gatling Gun Auto-Attack    "
 condition = ($check == 5)*($weapon5type == 4) == 1
 $artcount5 = 1
 $artadr5 = 0x1E

 [Preset]
 category = "Select Fifth Art:"
 name = "Bullet Storm    "
 condition = ((($artadr4 != 0x1F)*($artadr3 != 0x1F)*($artadr2 != 0x1F)*($artadr1 != 0x1F))*((($check == 4)*($weapon5type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon5type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 4)) >= 1
 $artcount5 = 1
 $artadr5 = 0x1F

 [Preset]
 category = "Select Fifth Art:"
 name = "Hellfire    "
 condition = ((($artadr4 != 0x20)*($artadr3 != 0x20)*($artadr2 != 0x20)*($artadr1 != 0x20))*((($check == 4)*($weapon5type == 4)*(($characterID == 1)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon5type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 4)) >= 1
 $artcount5 = 1
 $artadr5 = 0x20

 [Preset]
 category = "Select Fifth Art:"
 name = "Thermal Payload    "
 condition = ((($artadr4 != 0x21)*($artadr3 != 0x21)*($artadr2 != 0x21)*($artadr1 != 0x21))*((($check == 4)*($weapon5type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon5type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 4)) >= 1
 $artcount5 = 1
 $artadr5 = 0x21

 [Preset]
 category = "Select Fifth Art:"
 name = "Missile Volley    "
 condition = ((($artadr4 != 0x22)*($artadr3 != 0x22)*($artadr2 != 0x22)*($artadr1 != 0x22))*((($check == 4)*($weapon5type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)))+(($check == 4)*($weapon5type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 4)) >= 1
 $artcount5 = 1
 $artadr5 = 0x22

 [Preset]
 category = "Select Fifth Art:"
 name = "Enhanced Stand    "
 condition = ((($artadr4 != 0x23)*($artadr3 != 0x23)*($artadr2 != 0x23)*($artadr1 != 0x23))*((($check == 4)*($weapon5type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon5type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 4)) >= 1
 $artcount5 = 1
 $artadr5 = 0x23

 [Preset]
 category = "Select Fifth Art:"
 name = "Cool Off    "
 condition = ((($artadr4 != 0x24)*($artadr3 != 0x24)*($artadr2 != 0x24)*($artadr1 != 0x24))*((($check == 4)*($weapon5type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon5type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 4)) >= 1
 $artcount5 = 1
 $artadr5 = 0x24

 [Preset]
 category = "Select Fifth Art:"
 name = "Fire Carnival    "
 condition = ((($artadr4 != 0x80)*($artadr3 != 0x80)*($artadr2 != 0x80)*($artadr1 != 0x80))*((($check == 4)*($weapon5type == 4)*(($characterID == 1)+($characterID == 13)))+(($check == 4)*($weapon5type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 4)) >= 1
 $artcount5 = 1
 $artadr5 = 0x80

 [Preset]
 category = "Select Fifth Art:"
 name = "Bullet Twister    "
 condition = ((($artadr4 != 0x81)*($artadr3 != 0x81)*($artadr2 != 0x81)*($artadr1 != 0x81))*((($check == 4)*($weapon5type == 4)*(($characterID == 1)+($characterID == 7)))+(($check == 4)*($weapon5type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 4)) >= 1
 $artcount5 = 1
 $artadr5 = 0x81

 [Preset]
 category = "Select Fifth Art:"
 name = "Titan Recharge    "
 condition = ((($artadr4 != 0x82)*($artadr3 != 0x82)*($artadr2 != 0x82)*($artadr1 != 0x82))*((($check == 4)*($weapon5type == 4)*(($characterID == 1)+($characterID == 7)))+(($check == 4)*($weapon5type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 4)) >= 1
 $artcount5 = 1
 $artadr5 = 0x82

[Preset]
category = "Select Weapon Fifth Art is on:"
name = "Raygun    "
condition = ($artcount4 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon5type = 5

 [Preset]
 category = "Select Fifth Art:"
 name = "Raygun Auto-Attack    "
 condition = ($check == 5)*($weapon5type == 5) == 1
 $artcount5 = 1
 $artadr5 = 0x25

 [Preset]
 category = "Select Fifth Art:"
 name = "Beam Barrage    "
 condition = ((($artadr4 != 0x26)*($artadr3 != 0x26)*($artadr2 != 0x26)*($artadr1 != 0x26))*((($check == 4)*($weapon5type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon5type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 5)) >= 1
 $artcount5 = 1
 $artadr5 = 0x26

 [Preset]
 category = "Select Fifth Art:"
 name = "Subterfuge    "
 condition = ((($artadr4 != 0x27)*($artadr3 != 0x27)*($artadr2 != 0x27)*($artadr1 != 0x27))*((($check == 4)*($weapon5type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon5type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 5)) >= 1
 $artcount5 = 1
 $artadr5 = 0x27

 [Preset]
 category = "Select Fifth Art:"
 name = "Myopic Screen    "
 condition = ((($artadr4 != 0x28)*($artadr3 != 0x28)*($artadr2 != 0x28)*($artadr1 != 0x28))*((($check == 4)*($weapon5type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon5type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 5)) >= 1
 $artcount5 = 1
 $artadr5 = 0x28

 [Preset]
 category = "Select Fifth Art:"
 name = "Ether Blast    "
 condition = ((($artadr4 != 0x29)*($artadr3 != 0x29)*($artadr2 != 0x29)*($artadr1 != 0x29))*((($check == 4)*($weapon5type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon5type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 5)) >= 1
 $artcount5 = 1
 $artadr5 = 0x29

 [Preset]
 category = "Select Fifth Art:"
 name = "Gravity Blast    "
 condition = ((($artadr4 != 0x2A)*($artadr3 != 0x2A)*($artadr2 != 0x2A)*($artadr1 != 0x2A))*((($check == 4)*($weapon5type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 19)))+(($check == 4)*($weapon5type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 5)) >= 1
 $artcount5 = 1
 $artadr5 = 0x2A

 [Preset]
 category = "Select Fifth Art:"
 name = "Gravity Cloak    "
 condition = ((($artadr4 != 0x2B)*($artadr3 != 0x2B)*($artadr2 != 0x2B)*($artadr1 != 0x2B))*((($check == 4)*($weapon5type == 5)*(($characterID == 1)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon5type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 5)) >= 1
 $artcount5 = 1
 $artadr5 = 0x2B

 [Preset]
 category = "Select Fifth Art:"
 name = "Pathogen Blast    "
 condition = ((($artadr4 != 0x2C)*($artadr3 != 0x2C)*($artadr2 != 0x2C)*($artadr1 != 0x2C))*((($check == 4)*($weapon5type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 19)))+(($check == 4)*($weapon5type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 5)) >= 1
 $artcount5 = 1
 $artadr5 = 0x2C

 [Preset]
 category = "Select Fifth Art:"
 name = "Master Gunner    "
 condition = ((($artadr4 != 0x83)*($artadr3 != 0x83)*($artadr2 != 0x83)*($artadr1 != 0x83))*((($check == 4)*($weapon5type == 5)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon5type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 5)) >= 1
 $artcount5 = 1
 $artadr5 = 0x83

 [Preset]
 category = "Select Fifth Art:"
 name = "Clarity Ray    "
 condition = ((($artadr4 != 0x84)*($artadr3 != 0x84)*($artadr2 != 0x84)*($artadr1 != 0x84))*((($check == 4)*($weapon5type == 5)*(($characterID == 1)+($characterID == 19)))+(($check == 4)*($weapon5type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 5)) >= 1
 $artcount5 = 1
 $artadr5 = 0x84

 [Preset]
 category = "Select Fifth Art:"
 name = "Beam Bomber    "
 condition = ((($artadr4 != 0x85)*($artadr3 != 0x85)*($artadr2 != 0x85)*($artadr1 != 0x85))*((($check == 4)*($weapon5type == 5)*(($characterID == 1)+($characterID == 19)))+(($check == 4)*($weapon5type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 5)) >= 1
 $artcount5 = 1
 $artadr5 = 0x85

[Preset]
category = "Select Weapon Fifth Art is on:"
name = "Psycho Launchers    "
condition = ($artcount4 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon5type = 6

 [Preset]
 category = "Select Fifth Art:"
 name = "Psycho Launchers Auto-Attack    "
 condition = ($check == 5)*($weapon5type == 6) == 1
 $artcount5 = 1
 $artadr5 = 0x2D

 [Preset]
 category = "Select Fifth Art:"
 name = "Jetstream    "
 condition = ((($artadr4 != 0x2E)*($artadr3 != 0x2E)*($artadr2 != 0x2E)*($artadr1 != 0x2E))*((($check == 4)*($weapon5type == 6)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon5type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 6)) >= 1
 $artcount5 = 1
 $artadr5 = 0x2E

 [Preset]
 category = "Select Fifth Art:"
 name = "Stellar Ray    "
 condition = ((($artadr4 != 0x2F)*($artadr3 != 0x2F)*($artadr2 != 0x2F)*($artadr1 != 0x2F))*((($check == 4)*($weapon5type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon5type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 6)) >= 1
 $artcount5 = 1
 $artadr5 = 0x2F

 [Preset]
 category = "Select Fifth Art:"
 name = "Lightning Cloak    "
 condition = ((($artadr4 != 0x30)*($artadr3 != 0x30)*($artadr2 != 0x30)*($artadr1 != 0x30))*((($check == 4)*($weapon5type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)))+(($check == 4)*($weapon5type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 6)) >= 1
 $artcount5 = 1
 $artadr5 = 0x30

 [Preset]
 category = "Select Fifth Art:"
 name = "Starlight Kick    "
 condition = ((($artadr4 != 0x31)*($artadr3 != 0x31)*($artadr2 != 0x31)*($artadr1 != 0x31))*((($check == 4)*($weapon5type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 18)))+(($check == 4)*($weapon5type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 6)) >= 1
 $artcount5 = 1
 $artadr5 = 0x31

 [Preset]
 category = "Select Fifth Art:"
 name = "Astral Protection    "
 condition = ((($artadr4 != 0x32)*($artadr3 != 0x32)*($artadr2 != 0x32)*($artadr1 != 0x32))*((($check == 4)*($weapon5type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon5type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 6)) >= 1
 $artcount5 = 1
 $artadr5 = 0x32

 [Preset]
 category = "Select Fifth Art:"
 name = "Shooting Star    "
 condition = ((($artadr4 != 0x33)*($artadr3 != 0x33)*($artadr2 != 0x33)*($artadr1 != 0x33))*((($check == 4)*($weapon5type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon5type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 6)) >= 1
 $artcount5 = 1
 $artadr5 = 0x33

 [Preset]
 category = "Select Fifth Art:"
 name = "Dual Dynamo    "
 condition = ((($artadr4 != 0x86)*($artadr3 != 0x86)*($artadr2 != 0x86)*($artadr1 != 0x86))*((($check == 4)*($weapon5type == 6)*(($characterID == 1)+($characterID == 3)))+(($check == 4)*($weapon5type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 6)) >= 1
 $artcount5 = 1
 $artadr5 = 0x86

 [Preset]
 category = "Select Fifth Art:"
 name = "Gravity Lunge    "
 condition = ((($artadr4 != 0x87)*($artadr3 != 0x87)*($artadr2 != 0x87)*($artadr1 != 0x87))*((($check == 4)*($weapon5type == 6)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon5type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 6)) >= 1
 $artcount5 = 1
 $artadr5 = 0x87

 [Preset]
 category = "Select Fifth Art:"
 name = "Tacit Censure   "
 condition = ((($artadr4 != 0x88)*($artadr3 != 0x88)*($artadr2 != 0x88)*($artadr1 != 0x88))*((($check == 4)*($weapon5type == 6)*(($characterID == 1)+($characterID == 18)))+(($check == 4)*($weapon5type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 6)) >= 1
 $artcount5 = 1
 $artadr5 = 0x88

[Preset]
category = "Select Weapon Fifth Art is on:"
name = "Longsword    "
condition = ($artcount4 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon5type = 7

 [Preset]
 category = "Select Fifth Art:"
 name = "Longsword Auto-Attack    "
 condition = ($check == 5)*($weapon5type == 7) == 1
 $artcount5 = 1
 $artadr5 = 0x34

 [Preset]
 category = "Select Fifth Art:"
 name = "Rising Blade    "
 condition = ((($artadr4 != 0x35)*($artadr3 != 0x35)*($artadr2 != 0x35)*($artadr1 != 0x35))*((($check == 4)*($weapon5type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon5type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 7)) >= 1
 $artcount5 = 1
 $artadr5 = 0x35

 [Preset]
 category = "Select Fifth Art:"
 name = "Defensive Stance    "
 condition = ((($artadr4 != 0x36)*($artadr3 != 0x36)*($artadr2 != 0x36)*($artadr1 != 0x36))*((($check == 4)*($weapon5type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon5type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 7)) >= 1
 $artcount5 = 1
 $artadr5 = 0x36

 [Preset]
 category = "Select Fifth Art:"
 name = "Offensive Stance    "
 condition = ((($artadr4 != 0x37)*($artadr3 != 0x37)*($artadr2 != 0x37)*($artadr1 != 0x37))*((($check == 4)*($weapon5type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon5type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 7)) >= 1
 $artcount5 = 1
 $artadr5 = 0x37

 [Preset]
 category = "Select Fifth Art:"
 name = "Magnum Edge    "
 condition = ((($artadr4 != 0x38)*($artadr3 != 0x38)*($artadr2 != 0x38)*($artadr1 != 0x38))*((($check == 4)*($weapon5type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)))+(($check == 4)*($weapon5type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 7)) >= 1
 $artcount5 = 1
 $artadr5 = 0x38

 [Preset]
 category = "Select Fifth Art:"
 name = "Tornado Blade    "
 condition = ((($artadr4 != 0x39)*($artadr3 != 0x39)*($artadr2 != 0x39)*($artadr1 != 0x39))*((($check == 4)*($weapon5type == 7)*(($characterID == 1)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon5type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 7)) >= 1
 $artcount5 = 1
 $artadr5 = 0x39

 [Preset]
 category = "Select Fifth Art:"
 name = "Burning Slash    "
 condition = ((($artadr4 != 0x3A)*($artadr3 != 0x3A)*($artadr2 != 0x3A)*($artadr1 != 0x3A))*((($check == 4)*($weapon5type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 7)))+(($check == 4)*($weapon5type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 7)) >= 1
 $artcount5 = 1
 $artadr5 = 0x3A

 [Preset]
 category = "Select Fifth Art:"
 name = "Incendiary Edge    "
 condition = ((($artadr4 != 0x3B)*($artadr3 != 0x3B)*($artadr2 != 0x3B)*($artadr1 != 0x3B))*((($check == 4)*($weapon5type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon5type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 7)) >= 1
 $artcount5 = 1
 $artadr5 = 0x3B

 [Preset]
 category = "Select Fifth Art:"
 name = "Samurai Soul    "
 condition = ((($artadr4 != 0x3C)*($artadr3 != 0x3C)*($artadr2 != 0x3C)*($artadr1 != 0x3C))*((($check == 4)*($weapon5type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon5type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 7)) >= 1
 $artcount5 = 1
 $artadr5 = 0x3C

 [Preset]
 category = "Select Fifth Art:"
 name = "Ultraslash    "
 condition = ((($artadr4 != 0x89)*($artadr3 != 0x89)*($artadr2 != 0x89)*($artadr1 != 0x89))*((($check == 4)*($weapon5type == 7)*(($characterID == 1)+($characterID == 6)))+(($check == 4)*($weapon5type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 7)) >= 1
 $artcount5 = 1
 $artadr5 = 0x89

 [Preset]
 category = "Select Fifth Art:"
 name = "Blossom Dance    "
 condition = ((($artadr4 != 0x8A)*($artadr3 != 0x8A)*($artadr2 != 0x8A)*($artadr1 != 0x8A))*((($check == 4)*($weapon5type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon5type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 7)) >= 1
 $artcount5 = 1
 $artadr5 = 0x8A

 [Preset]
 category = "Select Fifth Art:"
 name = "True Stream Edge    "
 condition = ((($artadr4 != 0x8B)*($artadr3 != 0x8B)*($artadr2 != 0x8B)*($artadr1 != 0x8B))*((($check == 4)*($weapon5type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon5type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 7)) >= 1
 $artcount5 = 1
 $artadr5 = 0x8B

[Preset]
category = "Select Weapon Fifth Art is on:"
name = "Javelin    "
condition = ($artcount4 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon5type = 8

 [Preset]
 category = "Select Fifth Art:"
 name = "Javelin Auto-Attack    "
 condition = ($check == 5)*($weapon5type == 8) == 1
 $artcount5 = 1
 $artadr5 = 0x3D

 [Preset]
 category = "Select Fifth Art:"
 name = "Arcing Horn    "
 condition = ((($artadr4 != 0x3E)*($artadr3 != 0x3E)*($artadr2 != 0x3E)*($artadr1 != 0x3E))*((($check == 4)*($weapon5type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon5type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 8)) >= 1
 $artcount5 = 1
 $artadr5 = 0x3E

 [Preset]
 category = "Select Fifth Art:"
 name = "Hair Trigger    "
 condition = ((($artadr4 != 0x3F)*($artadr3 != 0x3F)*($artadr2 != 0x3F)*($artadr1 != 0x3F))*((($check == 4)*($weapon5type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon5type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 8)) >= 1
 $artcount5 = 1
 $artadr5 = 0x3F

 [Preset]
 category = "Select Fifth Art:"
 name = "Spiral Horn    "
 condition = ((($artadr4 != 0x40)*($artadr3 != 0x40)*($artadr2 != 0x40)*($artadr1 != 0x40))*((($check == 4)*($weapon5type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon5type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 8)) >= 1
 $artcount5 = 1
 $artadr5 = 0x40

 [Preset]
 category = "Select Fifth Art:"
 name = "Overwhelm    "
 condition = ((($artadr4 != 0x41)*($artadr3 != 0x41)*($artadr2 != 0x41)*($artadr1 != 0x41))*((($check == 4)*($weapon5type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon5type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 8)) >= 1
 $artcount5 = 1
 $artadr5 = 0x41

 [Preset]
 category = "Select Fifth Art:"
 name = "Speed Demon    "
 condition = ((($artadr4 != 0x42)*($artadr3 != 0x42)*($artadr2 != 0x42)*($artadr1 != 0x41))*((($check == 4)*($weapon5type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon5type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 8)) >= 1
 $artcount5 = 1
 $artadr5 = 0x42

 [Preset]
 category = "Select Fifth Art:"
 name = "Raijin    "
 condition = ((($artadr4 != 0x43)*($artadr3 != 0x43)*($artadr2 != 0x43)*($artadr1 != 0x43))*((($check == 4)*($weapon5type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon5type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 8)) >= 1
 $artcount5 = 1
 $artadr5 = 0x43

 [Preset]
 category = "Select Fifth Art:"
 name = "Trident Buster    "
 condition = ((($artadr4 != 0x44)*($artadr3 != 0x44)*($artadr2 != 0x44)*($artadr1 != 0x44))*((($check == 4)*($weapon5type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon5type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 8)) >= 1
 $artcount5 = 1
 $artadr5 = 0x44

 [Preset]
 category = "Select Fifth Art:"
 name = "Balance Breaker    "
 condition = ((($artadr4 != 0x8C)*($artadr3 != 0x8C)*($artadr2 != 0x8C)*($artadr1 != 0x8C))*((($check == 4)*($weapon5type == 8)*(($characterID == 1)+($characterID == 4)))+(($check == 4)*($weapon5type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 8)) >= 1
 $artcount5 = 1
 $artadr5 = 0x8C

 [Preset]
 category = "Select Fifth Art:"
 name = "Vortex    "
 condition = ((($artadr4 != 0x8D)*($artadr3 != 0x8D)*($artadr2 != 0x8D)*($artadr1 != 0x8D))*((($check == 4)*($weapon5type == 8)*(($characterID == 1)+($characterID == 10)))+(($check == 4)*($weapon5type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 8)) >= 1
 $artcount5 = 1
 $artadr5 = 0x8D

 [Preset]
 category = "Select Fifth Art:"
 name = "Maximum Voltage    "
 condition = ((($artadr4 != 0x8E)*($artadr3 != 0x8E)*($artadr2 != 0x8E)*($artadr1 != 0x8E))*((($check == 4)*($weapon5type == 8)*(($characterID == 1)+($characterID == 17)))+(($check == 4)*($weapon5type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 8)) >= 1
 $artcount5 = 1
 $artadr5 = 0x8E

[Preset]
category = "Select Weapon Fifth Art is on:"
name = "Dual Swords    "
condition = ($artcount4 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon5type = 9

 [Preset]
 category = "Select Fifth Art:"
 name = "Dual Swords Auto-Attack    "
 condition = ($check == 5)*($weapon5type == 9) == 1
 $artcount5 = 1
 $artadr5 = 0x45

 [Preset]
 category = "Select Fifth Art:"
 name = "Back Slash    "
 condition = ((($artadr4 != 0x46)*($artadr3 != 0x46)*($artadr2 != 0x46)*($artadr1 != 0x46))*((($check == 4)*($weapon5type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 16)))+(($check == 4)*($weapon5type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 9)) >= 1
 $artcount5 = 1
 $artadr5 = 0x46

 [Preset]
 category = "Select Fifth Art:"
 name = "Killing Machine    "
 condition = ((($artadr4 != 0x47)*($artadr3 != 0x47)*($artadr2 != 0x47)*($artadr1 != 0x47))*((($check == 4)*($weapon5type == 9)*(($characterID == 1)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon5type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 9)) >= 1
 $artcount5 = 1
 $artadr5 = 0x47

 [Preset]
 category = "Select Fifth Art:"
 name = "Side Slash    "
 condition = ((($artadr4 != 0x48)*($artadr3 != 0x48)*($artadr2 != 0x48)*($artadr1 != 0x48))*((($check == 4)*($weapon5type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon5type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 9)) >= 1
 $artcount5 = 1
 $artadr5 = 0x48

 [Preset]
 category = "Select Fifth Art:"
 name = "Stream Edge    "
 condition = ((($artadr4 != 0x49)*($artadr3 != 0x49)*($artadr2 != 0x49)*($artadr1 != 0x49))*((($check == 4)*($weapon5type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon5type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 9)) >= 1
 $artcount5 = 1
 $artadr5 = 0x49

 [Preset]
 category = "Select Fifth Art:"
 name = "Shadowrunner    "
 condition = ((($artadr4 != 0x4A)*($artadr3 != 0x4A)*($artadr2 != 0x4A)*($artadr1 != 0x4A))*((($check == 4)*($weapon5type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon5type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 9)) >= 1
 $artcount5 = 1
 $artadr5 = 0x4A

 [Preset]
 category = "Select Fifth Art:"
 name = "Thirsty Edge    "
 condition = ((($artadr4 != 0x4B)*($artadr3 != 0x4B)*($artadr2 != 0x4B)*($artadr1 != 0x4B))*((($check == 4)*($weapon5type == 9)*(($characterID == 1)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon5type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 9)) >= 1
 $artcount5 = 1
 $artadr5 = 0x4B

 [Preset]
 category = "Select Fifth Art:"
 name = "Blood Sacrifice    "
 condition = ((($artadr4 != 0x4C)*($artadr3 != 0x4C)*($artadr2 != 0x4C)*($artadr1 != 0x4C))*((($check == 4)*($weapon5type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon5type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 9)) >= 1
 $artcount5 = 1
 $artadr5 = 0x4C

 [Preset]
 category = "Select Fifth Art:"
 name = "Upper Hand    "
 condition = ((($artadr4 != 0x4D)*($artadr3 != 0x4D)*($artadr2 != 0x4D)*($artadr1 != 0x4D))*((($check == 4)*($weapon5type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon5type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 9)) >= 1
 $artcount5 = 1
 $artadr5 = 0x4D

 [Preset]
 category = "Select Fifth Art:"
 name = "Hundred Shells    "
 condition = ((($artadr4 != 0x4E)*($artadr3 != 0x4E)*($artadr2 != 0x4E)*($artadr1 != 0x4E))*((($check == 4)*($weapon5type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon5type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 9)) >= 1
 $artcount5 = 1
 $artadr5 = 0x4E

 [Preset]
 category = "Select Fifth Art:"
 name = "Electric Surge    "
 condition = ((($artadr4 != 0x4F)*($artadr3 != 0x4F)*($artadr2 != 0x4F)*($artadr1 != 0x4F))*((($check == 4)*($weapon5type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon5type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 9)) >= 1
 $artcount5 = 1
 $artadr5 = 0x4F

 [Preset]
 category = "Select Fifth Art:"
 name = "Shadowstrike    "
 condition = ((($artadr4 != 0x8F)*($artadr3 != 0x8F)*($artadr2 != 0x8F)*($artadr1 != 0x8F))*((($check == 4)*($weapon5type == 9)*(($characterID == 1)+($characterID == 12)))+(($check == 4)*($weapon5type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 9)) >= 1
 $artcount5 = 1
 $artadr5 = 0x8F

 [Preset]
 category = "Select Fifth Art:"
 name = "Crisis Zone    "
 condition = ((($artadr4 != 0x90)*($artadr3 != 0x90)*($artadr2 != 0x90)*($artadr1 != 0x90))*((($check == 4)*($weapon5type == 9)*(($characterID == 1)+($characterID == 11)))+(($check == 4)*($weapon5type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 9)) >= 1
 $artcount5 = 1
 $artadr5 = 0x90

 [Preset]
 category = "Select Fifth Art:"
 name = "Seventh Edge    "
 condition = ((($artadr4 != 0x91)*($artadr3 != 0x91)*($artadr2 != 0x91)*($artadr1 != 0x91))*((($check == 4)*($weapon5type == 9)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon5type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 9)) >= 1
 $artcount5 = 1
 $artadr5 = 0x91

[Preset]
category = "Select Weapon Fifth Art is on:"
name = "Sheild    "
condition = ($artcount4 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon5type = 10

 [Preset]
 category = "Select Fifth Art:"
 name = "Sheild Auto-Attack    "
 condition = ($check == 5)*($weapon5type == 10) == 1
 $artcount5 = 1
 $artadr5 = 0x50

 [Preset]
 category = "Select Fifth Art:"
 name = "Wild Down    "
 condition = ((($artadr4 != 0x51)*($artadr3 != 0x51)*($artadr2 != 0x51)*($artadr1 != 0x51))*((($check == 4)*($weapon5type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon5type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 10)) >= 1
 $artcount5 = 1
 $artadr5 = 0x51

 [Preset]
 category = "Select Fifth Art:"
 name = "Flame Cloak    "
 condition = ((($artadr4 != 0x52)*($artadr3 != 0x52)*($artadr2 != 0x52)*($artadr1 != 0x52))*((($check == 4)*($weapon5type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon5type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 10)) >= 1
 $artcount5 = 1
 $artadr5 = 0x52

 [Preset]
 category = "Select Fifth Art:"
 name = "Trash Talk    "
 condition = ((($artadr4 != 0x53)*($artadr3 != 0x53)*($artadr2 != 0x53)*($artadr1 != 0x53))*((($check == 4)*($weapon5type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon5type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 10)) >= 1
 $artcount5 = 1
 $artadr5 = 0x53

 [Preset]
 category = "Select Fifth Art:"
 name = "Iron Prison    "
 condition = ((($artadr4 != 0x54)*($artadr3 != 0x54)*($artadr2 != 0x54)*($artadr1 != 0x54))*((($check == 4)*($weapon5type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon5type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 10)) >= 1
 $artcount5 = 1
 $artadr5 = 0x54

 [Preset]
 category = "Select Fifth Art:"
 name = "Supershield    "
 condition = ((($artadr4 != 0x55)*($artadr3 != 0x55)*($artadr2 != 0x55)*($artadr1 != 0x55))*((($check == 4)*($weapon5type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon5type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 10)) >= 1
 $artcount5 = 1
 $artadr5 = 0x55

 [Preset]
 category = "Select Fifth Art:"
 name = "Wild Smash    "
 condition = ((($artadr4 != 0x56)*($artadr3 != 0x56)*($artadr2 != 0x56)*($artadr1 != 0x56))*((($check == 4)*($weapon5type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon5type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 10)) >= 1
 $artcount5 = 1
 $artadr5 = 0x56

 [Preset]
 category = "Select Fifth Art:"
 name = "Reality Rift    "
 condition = ((($artadr4 != 0x57)*($artadr3 != 0x57)*($artadr2 != 0x57)*($artadr1 != 0x57))*((($check == 4)*($weapon5type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon5type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 10)) >= 1
 $artcount5 = 1
 $artadr5 = 0x57

 [Preset]
 category = "Select Fifth Art:"
 name = "Bombardier    "
 condition = ((($artadr4 != 0x58)*($artadr3 != 0x58)*($artadr2 != 0x58)*($artadr1 != 0x58))*((($check == 4)*($weapon5type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon5type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 10)) >= 1
 $artcount5 = 1
 $artadr5 = 0x58

 [Preset]
 category = "Select Fifth Art:"
 name = "Shield Wall    "
 condition = ((($artadr4 != 0x59)*($artadr3 != 0x59)*($artadr2 != 0x59)*($artadr1 != 0x59))*((($check == 4)*($weapon5type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon5type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 10)) >= 1
 $artcount5 = 1
 $artadr5 = 0x59

 [Preset]
 category = "Select Fifth Art:"
 name = "Drum Roll    "
 condition = ((($artadr4 != 0x92)*($artadr3 != 0x92)*($artadr2 != 0x92)*($artadr1 != 0x92))*((($check == 4)*($weapon5type == 10)*(($characterID == 1)+($characterID == 13)))+(($check == 4)*($weapon5type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 10)) >= 1
 $artcount5 = 1
 $artadr5 = 0x92

 [Preset]
 category = "Select Fifth Art:"
 name = "Mindstorm    "
 condition = ((($artadr4 != 0x93)*($artadr3 != 0x93)*($artadr2 != 0x93)*($artadr1 != 0x93))*((($check == 4)*($weapon5type == 10)*(($characterID == 1)+($characterID == 3)))+(($check == 4)*($weapon5type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 10)) >= 1
 $artcount5 = 1
 $artadr5 = 0x93

 [Preset]
 category = "Select Fifth Art:"
 name = "Atomic Hit    "
 condition = ((($artadr4 != 0x94)*($artadr3 != 0x94)*($artadr2 != 0x94)*($artadr1 != 0x94))*((($check == 4)*($weapon5type == 10)*(($characterID == 1)+($characterID == 5)))+(($check == 4)*($weapon5type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 10)) >= 1
 $artcount5 = 1
 $artadr5 = 0x94

 [Preset]
 category = "Select Fifth Art:"
 name = "Flamehand    "
 condition = ((($artadr4 != 0x95)*($artadr3 != 0x95)*($artadr2 != 0x95)*($artadr1 != 0x95))*((($check == 4)*($weapon5type == 10)*(($characterID == 1)+($characterID == 5)))+(($check == 4)*($weapon5type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 10)) >= 1
 $artcount5 = 1
 $artadr5 = 0x95

[Preset]
category = "Select Weapon Fifth Art is on:"
name = "Knife    "
condition = ($artcount4 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon5type = 11

 [Preset]
 category = "Select Fifth Art:"
 name = "Knife Auto-Attack    "
 condition = ($check == 5)*($weapon5type == 11) == 1
 $artcount5 = 1
 $artadr5 = 0x5A

 [Preset]
 category = "Select Fifth Art:"
 name = "Screamer    "
 condition = ((($artadr4 != 0x5B)*($artadr3 != 0x5B)*($artadr2 != 0x5B)*($artadr1 != 0x5B))*((($check == 4)*($weapon5type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 19)))+(($check == 4)*($weapon5type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 11)) >= 1
 $artcount5 = 1
 $artadr5 = 0x5B

 [Preset]
 category = "Select Fifth Art:"
 name = "Absorber Skin    "
 condition = ((($artadr4 != 0x5C)*($artadr3 != 0x5C)*($artadr2 != 0x5C)*($artadr1 != 0x5C))*((($check == 4)*($weapon5type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon5type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 11)) >= 1
 $artcount5 = 1
 $artadr5 = 0x5C

 [Preset]
 category = "Select Fifth Art:"
 name = "Servant Sacrifice    "
 condition = ((($artadr4 != 0x5D)*($artadr3 != 0x5D)*($artadr2 != 0x5D)*($artadr1 != 0x5D))*((($check == 4)*($weapon5type == 11)*(($characterID == 1)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon5type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 11)) >= 1
 $artcount5 = 1
 $artadr5 = 0x5D

 [Preset]
 category = "Select Fifth Art:"
 name = "Full Specs    "
 condition = ((($artadr4 != 0x5E)*($artadr3 != 0x5E)*($artadr2 != 0x5E)*($artadr1 != 0x5E))*((($check == 4)*($weapon5type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon5type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 11)) >= 1
 $artcount5 = 1
 $artadr5 = 0x5E

 [Preset]
 category = "Select Fifth Art:"
 name = "Repair    "
 condition = ((($artadr4 != 0x5F)*($artadr3 != 0x5F)*($artadr2 != 0x5F)*($artadr1 != 0x5F))*((($check == 4)*($weapon5type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon5type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 11)) >= 1
 $artcount5 = 1
 $artadr5 = 0x5F

 [Preset]
 category = "Select Fifth Art:"
 name = "Energy Source    "
 condition = ((($artadr4 != 0x60)*($artadr3 != 0x60)*($artadr2 != 0x60)*($artadr1 != 0x60))*((($check == 4)*($weapon5type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon5type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 11)) >= 1
 $artcount5 = 1
 $artadr5 = 0x60

 [Preset]
 category = "Select Fifth Art:"
 name = "Brainjack    "
 condition = ((($artadr4 != 0x61)*($artadr3 != 0x61)*($artadr2 != 0x61)*($artadr1 != 0x61))*((($check == 4)*($weapon5type == 11)*(($characterID == 1)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon5type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 11)) >= 1
 $artcount5 = 1
 $artadr5 = 0x61

 [Preset]
 category = "Select Fifth Art:"
 name = "Dispel    "
 condition = ((($artadr4 != 0x62)*($artadr3 != 0x62)*($artadr2 != 0x62)*($artadr1 != 0x62))*((($check == 4)*($weapon5type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon5type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 11)) >= 1
 $artcount5 = 1
 $artadr5 = 0x62

 [Preset]
 category = "Select Fifth Art:"
 name = "Black Butterfly    "
 condition = ((($artadr4 != 0x63)*($artadr3 != 0x63)*($artadr2 != 0x63)*($artadr1 != 0x63))*((($check == 4)*($weapon5type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon5type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 11)) >= 1
 $artcount5 = 1
 $artadr5 = 0x63

 [Preset]
 category = "Select Fifth Art:"
 name = "Recuperate    "
 condition = ((($artadr4 != 0x64)*($artadr3 != 0x64)*($artadr2 != 0x64)*($artadr1 != 0x64))*((($check == 4)*($weapon5type == 11)*(($characterID == 1)))+(($check == 4)*($weapon5type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 11)) >= 1
 $artcount5 = 1
 $artadr5 = 0x64

 [Preset]
 category = "Select Fifth Art:"
 name = "Chrome Armor    "
 condition = ((($artadr4 != 0x65)*($artadr3 != 0x65)*($artadr2 != 0x65)*($artadr1 != 0x65))*((($check == 4)*($weapon5type == 11)*(($characterID == 1)))+(($check == 4)*($weapon5type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 11)) >= 1
 $artcount5 = 1
 $artadr5 = 0x65

 [Preset]
 category = "Select Fifth Art:"
 name = "Slit Edge    "
 condition = ((($artadr4 != 0x66)*($artadr3 != 0x66)*($artadr2 != 0x66)*($artadr1 != 0x66))*((($check == 4)*($weapon5type == 11)*(($characterID == 1)))+(($check == 4)*($weapon5type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 11)) >= 1
 $artcount5 = 1
 $artadr5 = 0x66

 [Preset]
 category = "Select Fifth Art:"
 name = "Air Slash (Unused)    "
 condition = ((($artadr4 != 0x67)*($artadr3 != 0x67)*($artadr2 != 0x67)*($artadr1 != 0x67))*((($check == 4)*($weapon5type == 11)*($characterID == 1))+(($check == 4)*($weapon5type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 11)) >= 1
 $artcount5 = 1
 $artadr5 = 0x67

 [Preset]
 category = "Select Fifth Art:"
 name = "Smooth Recovery    "
 condition = ((($artadr4 != 0x96)*($artadr3 != 0x96)*($artadr2 != 0x96)*($artadr1 != 0x96))*((($check == 4)*($weapon5type == 11)*(($characterID == 1)+($characterID == 15)))+(($check == 4)*($weapon5type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 11)) >= 1
 $artcount5 = 1
 $artadr5 = 0x96

 [Preset]
 category = "Select Fifth Art:"
 name = "Black Bane    "
 condition = ((($artadr4 != 0x97)*($artadr3 != 0x97)*($artadr2 != 0x97)*($artadr1 != 0x97))*((($check == 4)*($weapon5type == 11)*(($characterID == 1)+($characterID == 14)))+(($check == 4)*($weapon5type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 11)) >= 1
 $artcount5 = 1
 $artadr5 = 0x97

 [Preset]
 category = "Select Fifth Art:"
 name = "Secondary Speed    "
 condition = ((($artadr4 != 0x98)*($artadr3 != 0x98)*($artadr2 != 0x98)*($artadr1 != 0x98))*((($check == 4)*($weapon5type == 11)*(($characterID == 1)+($characterID == 18)))+(($check == 4)*($weapon5type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 11)) >= 1
 $artcount5 = 1
 $artadr5 = 0x98

[Preset]
category = "Select Weapon Fifth Art is on:"
name = "Photon Saber    "
condition = ($artcount4 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon5type = 12

 [Preset]
 category = "Select Fifth Art:"
 name = "Photon Saber Auto-Attack    "
 condition = ($check == 5)*($weapon5type == 12) == 1
 $artcount5 = 1
 $artadr5 = 0x68

 [Preset]
 category = "Select Fifth Art:"
 name = "Geolibrium    "
 condition = ((($artadr4 != 0x69)*($artadr3 != 0x69)*($artadr2 != 0x69)*($artadr1 != 0x69))*((($check == 4)*($weapon5type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon5type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 12)) >= 1
 $artcount5 = 1
 $artadr5 = 0x69

 [Preset]
 category = "Select Fifth Art:"
 name = "Astrolibrium    "
 condition = ((($artadr4 != 0x6A)*($artadr3 != 0x6A)*($artadr2 != 0x6A)*($artadr1 != 0x6A))*((($check == 4)*($weapon5type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon5type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 12)) >= 1
 $artcount5 = 1
 $artadr5 = 0x6A

 [Preset]
 category = "Select Fifth Art:"
 name = "Starfall Rondo    "
 condition = ((($artadr4 != 0x6B)*($artadr3 != 0x6B)*($artadr2 != 0x6B)*($artadr1 != 0x6B))*((($check == 4)*($weapon5type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon5type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 12)) >= 1
 $artcount5 = 1
 $artadr5 = 0x6B

 [Preset]
 category = "Select Fifth Art:"
 name = "Starfall Blade    "
 condition = ((($artadr4 != 0x6C)*($artadr3 != 0x6C)*($artadr2 != 0x6C)*($artadr1 != 0x6C))*((($check == 4)*($weapon5type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon5type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 12)) >= 1
 $artcount5 = 1
 $artadr5 = 0x6C

 [Preset]
 category = "Select Fifth Art:"
 name = "Astral Purge    "
 condition = ((($artadr4 != 0x6D)*($artadr3 != 0x6D)*($artadr2 != 0x6D)*($artadr1 != 0x6D))*((($check == 4)*($weapon5type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon5type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 12)) >= 1
 $artcount5 = 1
 $artadr5 = 0x6D

 [Preset]
 category = "Select Fifth Art:"
 name = "Astral Horizon    "
 condition = ((($artadr4 != 0x6E)*($artadr3 != 0x6E)*($artadr2 != 0x6E)*($artadr1 != 0x6E))*((($check == 4)*($weapon5type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon5type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 12)) >= 1
 $artcount5 = 1
 $artadr5 = 0x6E

 [Preset]
 category = "Select Fifth Art:"
 name = "Galactic Cataclysm    "
 condition = ((($artadr4 != 0x6F)*($artadr3 != 0x6F)*($artadr2 != 0x6F)*($artadr1 != 0x6F))*((($check == 4)*($weapon5type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon5type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 12)) >= 1
 $artcount5 = 1
 $artadr5 = 0x6F

 [Preset]
 category = "Select Fifth Art:"
 name = "Astral Heal    "
 condition = ((($artadr4 != 0x70)*($artadr3 != 0x70)*($artadr2 != 0x70)*($artadr1 != 0x70))*((($check == 4)*($weapon5type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon5type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 12)) >= 1
 $artcount5 = 1
 $artadr5 = 0x70

 [Preset]
 category = "Select Fifth Art:"
 name = "Novalibrium    "
 condition = ((($artadr4 != 0x71)*($artadr3 != 0x71)*($artadr2 != 0x71)*($artadr1 != 0x71))*((($check == 4)*($weapon5type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon5type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 12)) >= 1
 $artcount5 = 1
 $artadr5 = 0x71

 [Preset]
 category = "Select Fifth Art:"
 name = "Starfall Blossom    "
 condition = ((($artadr4 != 0x72)*($artadr3 != 0x72)*($artadr2 != 0x72)*($artadr1 != 0x72))*((($check == 4)*($weapon5type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon5type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 12)) >= 1
 $artcount5 = 1
 $artadr5 = 0x72

 [Preset]
 category = "Select Fifth Art:"
 name = "Starlight Duster    "
 condition = ((($artadr4 != 0x99)*($artadr3 != 0x99)*($artadr2 != 0x99)*($artadr1 != 0x99))*((($check == 4)*($weapon5type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon5type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 12)) >= 1
 $artcount5 = 1
 $artadr5 = 0x99

 [Preset]
 category = "Select Fifth Art:"
 name = "Essence Exchange    "
 condition = ((($artadr4 != 0x9A)*($artadr3 != 0x9A)*($artadr2 != 0x9A)*($artadr1 != 0x9A))*((($check == 4)*($weapon5type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon5type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 12)) >= 1
 $artcount5 = 1
 $artadr5 = 0x9A

 [Preset]
 category = "Select Fifth Art:"
 name = "Phenomenon    "
 condition = ((($artadr4 != 0x9B)*($artadr3 != 0x9B)*($artadr2 != 0x9B)*($artadr1 != 0x9B))*((($check == 4)*($weapon5type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon5type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 12)) >= 1
 $artcount5 = 1
 $artadr5 = 0x9B

[Preset]
category = "Select Weapon Fifth Art is on:"
name = "Multigun    "
condition = ($artcount4 == 1)*(((($check == 4)+($check == 5))*($characterID == 1))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon5type = 13

 [Preset]
 category = "Select Fifth Art:"
 name = "Multigun Auto-Attack    "
 condition = ($check == 5)*($weapon5type == 13) == 1
 $artcount5 = 1
 $artadr5 = 0x73

 [Preset]
 category = "Select Fifth Art:"
 name = "Boost Barrel    "
 condition = ((($artadr4 != 0x74)*($artadr3 != 0x74)*($artadr2 != 0x74)*($artadr1 != 0x74))*((($check == 4)*($weapon5type == 13)*(($characterID == 1)))+(($check == 4)*($weapon5type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 13)) >= 1
 $artcount5 = 1
 $artadr5 = 0x74

 [Preset]
 category = "Select Fifth Art:"
 name = "Sniper Barrel    "
 condition = ((($artadr4 != 0x75)*($artadr3 != 0x75)*($artadr2 != 0x75)*($artadr1 != 0x75))*((($check == 4)*($weapon5type == 13)*(($characterID == 1)))+(($check == 4)*($weapon5type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 13)) >= 1
 $artcount5 = 1
 $artadr5 = 0x75

 [Preset]
 category = "Select Fifth Art:"
 name = "Missile Barrel    "
 condition = ((($artadr4 != 0x76)*($artadr3 != 0x76)*($artadr2 != 0x76)*($artadr1 != 0x76))*((($check == 4)*($weapon5type == 13)*(($characterID == 1)))+(($check == 4)*($weapon5type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 13)) >= 1
 $artcount5 = 1
 $artadr5 = 0x76

 [Preset]
 category = "Select Fifth Art:"
 name = "Cannon Barrel    "
 condition = ((($artadr4 != 0x77)*($artadr3 != 0x77)*($artadr2 != 0x77)*($artadr1 != 0x77))*((($check == 4)*($weapon5type == 13)*(($characterID == 1)))+(($check == 4)*($weapon5type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 13)) >= 1
 $artcount5 = 1
 $artadr5 = 0x77

[Preset]
category = "Select Weapon Fifth Art is on:"
name = "No Art in Fifth Slot  "
condition = ($artcount4 == 1)*($check == 5) == 1
$artcount5 = 1
$artadr5 = -0x02
$art5 = 0

[Preset]
category = "Art level:    "
condition = (($check == 4)+($check == 5))*($artcount5 == 1)*($artadr5 != -0x02) == 1
name = "lv. 5        "
$art5 = 5

[Preset]
category = "Art level:    "
condition = (($check == 4)+($check == 5))*($artcount5 == 1)*($artadr5 != -0x02) == 1
name = "lv. 4        "
$art5 = 4

[Preset]
category = "Art level:    "
condition = (($check == 4)+($check == 5))*($artcount5 == 1)*($artadr5 != -0x02) == 1
name = "lv. 3        "
$art5 = 3

[Preset]
category = "Art level:    "
condition = (($check == 4)+($check == 5))*($artcount5 == 1)*($artadr5 != -0x02) == 1
name = "lv. 2        "
$art5 = 2

[Preset]
category = "Art level:    "
condition = (($check == 4)+($check == 5))*($artcount5 == 1)*($artadr5 != -0x02) == 1
name = "lv. 1        "
$art5 = 1

[Preset]
category = "Art level:    "
condition = ($check == 4)*($artcount5 == 1)*($artadr5 != -0x02) == 1
name = "Unlearn the art    "
$art5 = 0

[Preset]
category = "Art level:    "
condition = ($check == 5)*($artcount5 == 1)*($artadr5 != -0x02) == 1
name = "lv. 0 equiped    "
$art5 = 0








[Preset]
category = "Select Weapon Sixth Art is on:"
name = "Don't unlock a sixth art"
condition = ($artcount5 == 1)*($check == 4) == 1
$artcount6 = 0

[Preset]
category = "Select Weapon Sixth Art is on:"
name = "Assault Rifle     "
condition = ($artcount5 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon6type = 1

 [Preset]
 category = "Select Sixth Art:"
 name = "Assault Rifle Auto-Attack     "
 condition = ($check == 5)*($weapon6type == 1) == 1
 $artcount6 = 1
 $artadr6 = -0x01

 [Preset]
 category = "Select Sixth Art:"
 name = "Decoy Round     "
 condition = ((($artadr5 != 0x00)*($artadr4 != 0x00)*($artadr3 != 0x00)*($artadr2 != 0x00)*($artadr1 != 0x00))*((($check == 4)*($weapon6type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon6type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 1)) >= 1
 $artcount6 = 1
 $artadr6 = 0x00

 [Preset]
 category = "Select Sixth Art:"
 name = "Furious Blast     "
 condition = ((($artadr5 != 0x01)*($artadr4 != 0x01)*($artadr3 != 0x01)*($artadr2 != 0x01)*($artadr1 != 0x01))*((($check == 4)*($weapon6type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon6type == 1)*($combclassmod == 1))+(($check == 4)*($weapon6type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 1)) >= 1
 $artcount6 = 1
 $artadr6 = 0x01

 [Preset]
 category = "Select Sixth Art:"
 name = "Burst Grenade     "
 condition = ((($artadr5 != 0x02)*($artadr4 != 0x02)*($artadr3 != 0x02)*($artadr2 != 0x02)*($artadr1 != 0x02))*((($check == 4)*($weapon6type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon6type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 1)) >= 1
 $artcount6 = 1
 $artadr6 = 0x02

 [Preset]
 category = "Select Sixth Art:"
 name = "Flash Grenade     "
 condition = ((($artadr5 != 0x03)*($artadr4 != 0x03)*($artadr3 != 0x03)*($artadr2 != 0x03)*($artadr1 != 0x03))*((($check == 4)*($weapon6type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon6type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 1)) >= 1
 $artcount6 = 1
 $artadr6 = 0x03

 [Preset]
 category = "Select Sixth Art:"
 name = "Assault Breaker     "
 condition = ((($artadr5 != 0x04)*($artadr4 != 0x04)*($artadr3 != 0x04)*($artadr2 != 0x04)*($artadr1 != 0x04))*((($check == 4)*($weapon6type == 1)*(($characterID == 1)))+(($check == 4)*($weapon6type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 1)) >= 1
 $artcount6 = 1
 $artadr6 = 0x04

 [Preset]
 category = "Select Sixth Art:"
 name = "Medic Free     "
 condition = ((($artadr5 != 0x05)*($artadr4 != 0x05)*($artadr3 != 0x05)*($artadr2 != 0x05)*($artadr1 != 0x05))*((($check == 4)*($weapon6type == 1)*(($characterID == 1)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon6type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 1)) >= 1
 $artcount6 = 1
 $artadr6 = 0x05

 [Preset]
 category = "Select Sixth Art:"
 name = "Takedown Shot     "
 condition = ((($artadr5 != 0x06)*($artadr4 != 0x06)*($artadr3 != 0x06)*($artadr2 != 0x06)*($artadr1 != 0x06))*((($check == 4)*($weapon6type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)))+(($check == 4)*($weapon6type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 1)) >= 1
 $artcount6 = 1
 $artadr6 = 0x06

 [Preset]
 category = "Select Sixth Art:"
 name = "Power Dive     "
 condition = ((($artadr5 != 0x07)*($artadr4 != 0x07)*($artadr3 != 0x07)*($artadr2 != 0x07)*($artadr1 != 0x07))*((($check == 4)*($weapon6type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon6type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 1)) >= 1
 $artcount6 = 1
 $artadr6 = 0x07

 [Preset]
 category = "Select Sixth Art:"
 name = "Last Stand     "
 condition = ((($artadr5 != 0x08)*($artadr4 != 0x08)*($artadr3 != 0x08)*($artadr2 != 0x08)*($artadr1 != 0x08))*((($check == 4)*($weapon6type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 15)))+(($check == 4)*($weapon6type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 1)) >= 1
 $artcount6 = 1
 $artadr6 = 0x08

 [Preset]
 category = "Select Sixth Art:"
 name = "Gunforce     "
 condition = ((($artadr5 != 0x09)*($artadr4 != 0x09)*($artadr3 != 0x09)*($artadr2 != 0x09)*($artadr1 != 0x09))*((($check == 4)*($weapon6type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon6type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 1)) >= 1
 $artcount6 = 1
 $artadr6 = 0x09

 [Preset]
 category = "Select Sixth Art:"
 name = "Flame Grenade     "
 condition = ((($artadr5 != 0x0A)*($artadr4 != 0x0A)*($artadr3 != 0x0A)*($artadr2 != 0x0A)*($artadr1 != 0x0A))*((($check == 4)*($weapon6type == 1)*(($characterID == 1)))+(($check == 4)*($weapon6type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 1)) >= 1
 $artcount6 = 1
 $artadr6 = 0x0A

 [Preset]
 category = "Select Sixth Art:"
 name = "Assault Hammer     "
 condition = ((($artadr5 != 0x0B)*($artadr4 != 0x0B)*($artadr3 != 0x0B)*($artadr2 != 0x0B)*($artadr1 != 0x0B))*((($check == 4)*($weapon6type == 1)*(($characterID == 1)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon6type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 1)) >= 1
 $artcount6 = 1
 $artadr6 = 0x0B

 [Preset]
 category = "Select Sixth Art:"
 name = "Infuriate     "
 condition = ((($artadr5 != 0x0C)*($artadr4 != 0x0C)*($artadr3 != 0x0C)*($artadr2 != 0x0C)*($artadr1 != 0x0C))*((($check == 4)*($weapon6type == 1)*(($characterID == 1)))+(($check == 4)*($weapon6type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 1)) >= 1
 $artcount6 = 1
 $artadr6 = 0x0C

 [Preset]
 category = "Select Sixth Art:"
 name = "Full Burst (Unused)     "
 condition = ((($artadr5 != 0x0D)*($artadr4 != 0x0D)*($artadr3 != 0x0D)*($artadr2 != 0x0D)*($artadr1 != 0x0D))*((($check == 4)*($weapon6type == 1)*($characterID == 1))+(($check == 4)*($weapon6type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 1)) >= 1
 $artcount6 = 1
 $artadr6 = 0x0D

 [Preset]
 category = "Select Sixth Art:"
 name = "Quick Cannon     "
 condition = ((($artadr5 != 0x78)*($artadr4 != 0x78)*($artadr3 != 0x78)*($artadr2 != 0x78)*($artadr1 != 0x78))*((($check == 4)*($weapon6type == 1)*(($characterID == 1)+($characterID == 15)))+(($check == 4)*($weapon6type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 1)) >= 1
 $artcount6 = 1
 $artadr6 = 0x78

 [Preset]
 category = "Select Sixth Art:"
 name = "Grenade Blitz     "
 condition = ((($artadr5 != 0x79)*($artadr4 != 0x79)*($artadr3 != 0x79)*($artadr2 != 0x79)*($artadr1 != 0x79))*((($check == 4)*($weapon6type == 1)*(($characterID == 1)+($characterID == 6)))+(($check == 4)*($weapon6type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 1)) >= 1
 $artcount6 = 1
 $artadr6 = 0x79

 [Preset]
 category = "Select Sixth Art:"
 name = "Overclock     "
 condition = ((($artadr5 != 0x7A)*($artadr4 != 0x7A)*($artadr3 != 0x7A)*($artadr2 != 0x7A)*($artadr1 != 0x7A))*((($check == 4)*($weapon6type == 1)*(($characterID == 1)+($characterID == 17)))+(($check == 4)*($weapon6type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 1)) >= 1
 $artcount6 = 1
 $artadr6 = 0x7A

[Preset]
category = "Select Weapon Sixth Art is on:"
name = "Sniper Rifle     "
condition = ($artcount5 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon6type = 2

 [Preset]
 category = "Select Sixth Art:"
 name = "Sniper Rifle Auto-Attack     "
 condition = ($check == 5)*($weapon6type == 2) == 1
 $artcount6 = 1
 $artadr6 = 0x0E

 [Preset]
 category = "Select Sixth Art:"
 name = "First Down     "
 condition = ((($artadr5 != 0x0F)*($artadr4 != 0x0F)*($artadr3 != 0x0F)*($artadr2 != 0x0F)*($artadr1 != 0x0F))*((($check == 4)*($weapon6type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon6type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 2)) >= 1
 $artcount6 = 1
 $artadr6 = 0x0F

 [Preset]
 category = "Select Sixth Art:"
 name = "Shrapnel     "
 condition = ((($artadr5 != 0x10)*($artadr4 != 0x10)*($artadr3 != 0x10)*($artadr2 != 0x10)*($artadr1 != 0x10))*((($check == 4)*($weapon6type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon6type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 2)) >= 1
 $artcount6 = 1
 $artadr6 = 0x10

 [Preset]
 category = "Select Sixth Art:"
 name = "Eagle Eye     "
 condition = ((($artadr5 != 0x11)*($artadr4 != 0x11)*($artadr3 != 0x11)*($artadr2 != 0x11)*($artadr1 != 0x11))*((($check == 4)*($weapon6type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon6type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 2)) >= 1
 $artcount6 = 1
 $artadr6 = 0x11

 [Preset]
 category = "Select Sixth Art:"
 name = "Sidewinder     "
 condition = ((($artadr5 != 0x12)*($artadr4 != 0x12)*($artadr3 != 0x12)*($artadr2 != 0x12)*($artadr1 != 0x12))*((($check == 4)*($weapon6type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon6type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 2)) >= 1
 $artcount6 = 1
 $artadr6 = 0x12

 [Preset]
 category = "Select Sixth Art:"
 name = "Intercept     "
 condition = ((($artadr5 != 0x13)*($artadr4 != 0x13)*($artadr3 != 0x13)*($artadr2 != 0x13)*($artadr1 != 0x13))*((($check == 4)*($weapon6type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon6type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 2)) >= 1
 $artcount6 = 1
 $artadr6 = 0x13

 [Preset]
 category = "Select Sixth Art:"
 name = "Hawkeye     "
 condition = ((($artadr5 != 0x14)*($artadr4 != 0x14)*($artadr3 != 0x14)*($artadr2 != 0x14)*($artadr1 != 0x14))*((($check == 4)*($weapon6type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon6type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 2)) >= 1
 $artcount6 = 1
 $artadr6 = 0x14

 [Preset]
 category = "Select Sixth Art:"
 name = "Ghost Sniper     "
 condition = ((($artadr5 != 0x15)*($artadr4 != 0x15)*($artadr3 != 0x15)*($artadr2 != 0x15)*($artadr1 != 0x15))*((($check == 4)*($weapon6type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon6type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 2)) >= 1
 $artcount6 = 1
 $artadr6 = 0x15

 [Preset]
 category = "Select Sixth Art:"
 name = "Afterburner     "
 condition = ((($artadr5 != 0x7B)*($artadr4 != 0x7B)*($artadr3 != 0x7B)*($artadr2 != 0x7B)*($artadr1 != 0x7B))*((($check == 4)*($weapon6type == 2)*(($characterID == 1)+($characterID == 4)))+(($check == 4)*($weapon6type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 2)) >= 1
 $artcount6 = 1
 $artadr6 = 0x7B

 [Preset]
 category = "Select Sixth Art:"
 name = "Slayonet     "
 condition = ((($artadr5 != 0x7C)*($artadr4 != 0x7C)*($artadr3 != 0x7C)*($artadr2 != 0x7C)*($artadr1 != 0x7C))*((($check == 4)*($weapon6type == 2)*(($characterID == 1)+($characterID == 10)))+(($check == 4)*($weapon6type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 2)) >= 1
 $artcount6 = 1
 $artadr6 = 0x7C

[Preset]
category = "Select Weapon Sixth Art is on:"
name = "Dual Guns     "
condition = ($artcount5 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon6type = 3

 [Preset]
 category = "Select Sixth Art:"
 name = "Dual Guns Auto-Attack     "
 condition = ($check == 5)*($weapon6type == 3) == 1
 $artcount6 = 1
 $artadr6 = 0x16

 [Preset]
 category = "Select Sixth Art:"
 name = "Sliding Slinger     "
 condition = ((($artadr5 != 0x17)*($artadr4 != 0x17)*($artadr3 != 0x17)*($artadr2 != 0x17)*($artadr1 != 0x17))*((($check == 4)*($weapon6type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon6type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 3)) >= 1
 $artcount6 = 1
 $artadr6 = 0x17

 [Preset]
 category = "Select Sixth Art:"
 name = "Early Bird     "
 condition = ((($artadr5 != 0x18)*($artadr4 != 0x18)*($artadr3 != 0x18)*($artadr2 != 0x18)*($artadr1 != 0x18))*((($check == 4)*($weapon6type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon6type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 3)) >= 1
 $artcount6 = 1
 $artadr6 = 0x18

 [Preset]
 category = "Select Sixth Art:"
 name = "Violent Streak     "
 condition = ((($artadr5 != 0x19)*($artadr4 != 0x19)*($artadr3 != 0x19)*($artadr2 != 0x19)*($artadr1 != 0x19))*((($check == 4)*($weapon6type == 3)*(($characterID == 1)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon6type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 3)) >= 1
 $artcount6 = 1
 $artadr6 = 0x19

 [Preset]
 category = "Select Sixth Art:"
 name = "Primer     "
 condition = ((($artadr5 != 0x1A)*($artadr4 != 0x1A)*($artadr3 != 0x1A)*($artadr2 != 0x1A)*($artadr1 != 0x1A))*((($check == 4)*($weapon6type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon6type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 3)) >= 1
 $artcount6 = 1
 $artadr6 = 0x1A

 [Preset]
 category = "Select Sixth Art:"
 name = "Executioner     "
 condition = ((($artadr5 != 0x1B)*($artadr4 != 0x1B)*($artadr3 != 0x1B)*($artadr2 != 0x1B)*($artadr1 != 0x1B))*((($check == 4)*($weapon6type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon6type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 3)) >= 1
 $artcount6 = 1
 $artadr6 = 0x1B

 [Preset]
 category = "Select Sixth Art:"
 name = "Combat Limbo     "
 condition = ((($artadr5 != 0x1C)*($artadr4 != 0x1C)*($artadr3 != 0x1C)*($artadr2 != 0x1C)*($artadr1 != 0x1C))*((($check == 4)*($weapon6type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 14)))+(($check == 4)*($weapon6type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 3)) >= 1
 $artcount6 = 1
 $artadr6 = 0x1C

 [Preset]
 category = "Select Sixth Art:"
 name = "Ghostwalker     "
 condition = ((($artadr5 != 0x1D)*($artadr4 != 0x1D)*($artadr3 != 0x1D)*($artadr2 != 0x1D)*($artadr1 != 0x1D))*((($check == 4)*($weapon6type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 14)))+(($check == 4)*($weapon6type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 3)) >= 1
 $artcount6 = 1
 $artadr6 = 0x1D

 [Preset]
 category = "Select Sixth Art:"
 name = "Ghost Factory     "
 condition = ((($artadr5 != 0x7D)*($artadr4 != 0x7D)*($artadr3 != 0x7D)*($artadr2 != 0x7D)*($artadr1 != 0x7D))*((($check == 4)*($weapon6type == 3)*(($characterID == 1)+($characterID == 12)))+(($check == 4)*($weapon6type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 3)) >= 1
 $artcount6 = 1
 $artadr6 = 0x7D

 [Preset]
 category = "Select Sixth Art:"
 name = "Zero Zero     "
 condition = ((($artadr5 != 0x7E)*($artadr4 != 0x7E)*($artadr3 != 0x7E)*($artadr2 != 0x7E)*($artadr1 != 0x7E))*((($check == 4)*($weapon6type == 3)*(($characterID == 1)+($characterID == 14)))+(($check == 4)*($weapon6type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 3)) >= 1
 $artcount6 = 1
 $artadr6 = 0x7E

 [Preset]
 category = "Select Sixth Art:"
 name = "Sky High     "
 condition = ((($artadr5 != 0x7F)*($artadr4 != 0x7F)*($artadr3 != 0x7F)*($artadr2 != 0x7F)*($artadr1 != 0x7F))*((($check == 4)*($weapon6type == 3)*(($characterID == 1)+($characterID == 11)))+(($check == 4)*($weapon6type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 3)) >= 1
 $artcount6 = 1
 $artadr6 = 0x7F

[Preset]
category = "Select Weapon Sixth Art is on:"
name = "Gatling Gun     "
condition = ($artcount5 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon6type = 4

 [Preset]
 category = "Select Sixth Art:"
 name = "Gatling Gun Auto-Attack     "
 condition = ($check == 5)*($weapon6type == 4) == 1
 $artcount6 = 1
 $artadr6 = 0x1E

 [Preset]
 category = "Select Sixth Art:"
 name = "Bullet Storm     "
 condition = ((($artadr5 != 0x1F)*($artadr4 != 0x1F)*($artadr3 != 0x1F)*($artadr2 != 0x1F)*($artadr1 != 0x1F))*((($check == 4)*($weapon6type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon6type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 4)) >= 1
 $artcount6 = 1
 $artadr6 = 0x1F

 [Preset]
 category = "Select Sixth Art:"
 name = "Hellfire     "
 condition = ((($artadr5 != 0x20)*($artadr4 != 0x20)*($artadr3 != 0x20)*($artadr2 != 0x20)*($artadr1 != 0x20))*((($check == 4)*($weapon6type == 4)*(($characterID == 1)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon6type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 4)) >= 1
 $artcount6 = 1
 $artadr6 = 0x20

 [Preset]
 category = "Select Sixth Art:"
 name = "Thermal Payload     "
 condition = ((($artadr5 != 0x21)*($artadr4 != 0x21)*($artadr3 != 0x21)*($artadr2 != 0x21)*($artadr1 != 0x21))*((($check == 4)*($weapon6type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon6type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 4)) >= 1
 $artcount6 = 1
 $artadr6 = 0x21

 [Preset]
 category = "Select Sixth Art:"
 name = "Missile Volley     "
 condition = ((($artadr5 != 0x22)*($artadr4 != 0x22)*($artadr3 != 0x22)*($artadr2 != 0x22)*($artadr1 != 0x22))*((($check == 4)*($weapon6type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)))+(($check == 4)*($weapon6type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 4)) >= 1
 $artcount6 = 1
 $artadr6 = 0x22

 [Preset]
 category = "Select Sixth Art:"
 name = "Enhanced Stand     "
 condition = ((($artadr5 != 0x23)*($artadr4 != 0x23)*($artadr3 != 0x23)*($artadr2 != 0x23)*($artadr1 != 0x23))*((($check == 4)*($weapon6type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon6type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 4)) >= 1
 $artcount6 = 1
 $artadr6 = 0x23

 [Preset]
 category = "Select Sixth Art:"
 name = "Cool Off     "
 condition = ((($artadr5 != 0x24)*($artadr4 != 0x24)*($artadr3 != 0x24)*($artadr2 != 0x24)*($artadr1 != 0x24))*((($check == 4)*($weapon6type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon6type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 4)) >= 1
 $artcount6 = 1
 $artadr6 = 0x24

 [Preset]
 category = "Select Sixth Art:"
 name = "Fire Carnival     "
 condition = ((($artadr5 != 0x80)*($artadr4 != 0x80)*($artadr3 != 0x80)*($artadr2 != 0x80)*($artadr1 != 0x80))*((($check == 4)*($weapon6type == 4)*(($characterID == 1)+($characterID == 13)))+(($check == 4)*($weapon6type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 4)) >= 1
 $artcount6 = 1
 $artadr6 = 0x80

 [Preset]
 category = "Select Sixth Art:"
 name = "Bullet Twister     "
 condition = ((($artadr5 != 0x81)*($artadr4 != 0x81)*($artadr3 != 0x81)*($artadr2 != 0x81)*($artadr1 != 0x81))*((($check == 4)*($weapon6type == 4)*(($characterID == 1)+($characterID == 7)))+(($check == 4)*($weapon6type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 4)) >= 1
 $artcount6 = 1
 $artadr6 = 0x81

 [Preset]
 category = "Select Sixth Art:"
 name = "Titan Recharge     "
 condition = ((($artadr5 != 0x82)*($artadr4 != 0x82)*($artadr3 != 0x82)*($artadr2 != 0x82)*($artadr1 != 0x82))*((($check == 4)*($weapon6type == 4)*(($characterID == 1)+($characterID == 7)))+(($check == 4)*($weapon6type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 4)) >= 1
 $artcount6 = 1
 $artadr6 = 0x82

[Preset]
category = "Select Weapon Sixth Art is on:"
name = "Raygun     "
condition = ($artcount5 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon6type = 5

 [Preset]
 category = "Select Sixth Art:"
 name = "Raygun Auto-Attack     "
 condition = ($check == 5)*($weapon6type == 5) == 1
 $artcount6 = 1
 $artadr6 = 0x25

 [Preset]
 category = "Select Sixth Art:"
 name = "Beam Barrage     "
 condition = ((($artadr5 != 0x26)*($artadr4 != 0x26)*($artadr3 != 0x26)*($artadr2 != 0x26)*($artadr1 != 0x26))*((($check == 4)*($weapon6type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon6type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 5)) >= 1
 $artcount6 = 1
 $artadr6 = 0x26

 [Preset]
 category = "Select Sixth Art:"
 name = "Subterfuge     "
 condition = ((($artadr5 != 0x27)*($artadr4 != 0x27)*($artadr3 != 0x27)*($artadr2 != 0x27)*($artadr1 != 0x27))*((($check == 4)*($weapon6type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon6type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 5)) >= 1
 $artcount6 = 1
 $artadr6 = 0x27

 [Preset]
 category = "Select Sixth Art:"
 name = "Myopic Screen     "
 condition = ((($artadr5 != 0x28)*($artadr4 != 0x28)*($artadr3 != 0x28)*($artadr2 != 0x28)*($artadr1 != 0x28))*((($check == 4)*($weapon6type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon6type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 5)) >= 1
 $artcount6 = 1
 $artadr6 = 0x28

 [Preset]
 category = "Select Sixth Art:"
 name = "Ether Blast     "
 condition = ((($artadr5 != 0x29)*($artadr4 != 0x29)*($artadr3 != 0x29)*($artadr2 != 0x29)*($artadr1 != 0x29))*((($check == 4)*($weapon6type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon6type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 5)) >= 1
 $artcount6 = 1
 $artadr6 = 0x29

 [Preset]
 category = "Select Sixth Art:"
 name = "Gravity Blast     "
 condition = ((($artadr5 != 0x2A)*($artadr4 != 0x2A)*($artadr3 != 0x2A)*($artadr2 != 0x2A)*($artadr1 != 0x2A))*((($check == 4)*($weapon6type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 19)))+(($check == 4)*($weapon6type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 5)) >= 1
 $artcount6 = 1
 $artadr6 = 0x2A

 [Preset]
 category = "Select Sixth Art:"
 name = "Gravity Cloak     "
 condition = ((($artadr5 != 0x2B)*($artadr4 != 0x2B)*($artadr3 != 0x2B)*($artadr2 != 0x2B)*($artadr1 != 0x2B))*((($check == 4)*($weapon6type == 5)*(($characterID == 1)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon6type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 5)) >= 1
 $artcount6 = 1
 $artadr6 = 0x2B

 [Preset]
 category = "Select Sixth Art:"
 name = "Pathogen Blast     "
 condition = ((($artadr5 != 0x2C)*($artadr4 != 0x2C)*($artadr3 != 0x2C)*($artadr2 != 0x2C)*($artadr1 != 0x2C))*((($check == 4)*($weapon6type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 19)))+(($check == 4)*($weapon6type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 5)) >= 1
 $artcount6 = 1
 $artadr6 = 0x2C

 [Preset]
 category = "Select Sixth Art:"
 name = "Master Gunner     "
 condition = ((($artadr5 != 0x83)*($artadr4 != 0x83)*($artadr3 != 0x83)*($artadr2 != 0x83)*($artadr1 != 0x83))*((($check == 4)*($weapon6type == 5)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon6type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 5)) >= 1
 $artcount6 = 1
 $artadr6 = 0x83

 [Preset]
 category = "Select Sixth Art:"
 name = "Clarity Ray     "
 condition = ((($artadr5 != 0x84)*($artadr4 != 0x84)*($artadr3 != 0x84)*($artadr2 != 0x84)*($artadr1 != 0x84))*((($check == 4)*($weapon6type == 5)*(($characterID == 1)+($characterID == 19)))+(($check == 4)*($weapon6type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 5)) >= 1
 $artcount6 = 1
 $artadr6 = 0x84

 [Preset]
 category = "Select Sixth Art:"
 name = "Beam Bomber     "
 condition = ((($artadr5 != 0x85)*($artadr4 != 0x85)*($artadr3 != 0x85)*($artadr2 != 0x85)*($artadr1 != 0x85))*((($check == 4)*($weapon6type == 5)*(($characterID == 1)+($characterID == 19)))+(($check == 4)*($weapon6type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 5)) >= 1
 $artcount6 = 1
 $artadr6 = 0x85

[Preset]
category = "Select Weapon Sixth Art is on:"
name = "Psycho Launchers     "
condition = ($artcount5 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon6type = 6

 [Preset]
 category = "Select Sixth Art:"
 name = "Psycho Launchers Auto-Attack     "
 condition = ($check == 5)*($weapon6type == 6) == 1
 $artcount6 = 1
 $artadr6 = 0x2D

 [Preset]
 category = "Select Sixth Art:"
 name = "Jetstream     "
 condition = ((($artadr5 != 0x2E)*($artadr4 != 0x2E)*($artadr3 != 0x2E)*($artadr2 != 0x2E)*($artadr1 != 0x2E))*((($check == 4)*($weapon6type == 6)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon6type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 6)) >= 1
 $artcount6 = 1
 $artadr6 = 0x2E

 [Preset]
 category = "Select Sixth Art:"
 name = "Stellar Ray     "
 condition = ((($artadr5 != 0x2F)*($artadr4 != 0x2F)*($artadr3 != 0x2F)*($artadr2 != 0x2F)*($artadr1 != 0x2F))*((($check == 4)*($weapon6type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon6type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 6)) >= 1
 $artcount6 = 1
 $artadr6 = 0x2F

 [Preset]
 category = "Select Sixth Art:"
 name = "Lightning Cloak     "
 condition = ((($artadr5 != 0x30)*($artadr4 != 0x30)*($artadr3 != 0x30)*($artadr2 != 0x30)*($artadr1 != 0x30))*((($check == 4)*($weapon6type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)))+(($check == 4)*($weapon6type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 6)) >= 1
 $artcount6 = 1
 $artadr6 = 0x30

 [Preset]
 category = "Select Sixth Art:"
 name = "Starlight Kick     "
 condition = ((($artadr5 != 0x31)*($artadr4 != 0x31)*($artadr3 != 0x31)*($artadr2 != 0x31)*($artadr1 != 0x31))*((($check == 4)*($weapon6type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 18)))+(($check == 4)*($weapon6type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 6)) >= 1
 $artcount6 = 1
 $artadr6 = 0x31

 [Preset]
 category = "Select Sixth Art:"
 name = "Astral Protection     "
 condition = ((($artadr5 != 0x32)*($artadr4 != 0x32)*($artadr3 != 0x32)*($artadr2 != 0x32)*($artadr1 != 0x32))*((($check == 4)*($weapon6type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon6type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 6)) >= 1
 $artcount6 = 1
 $artadr6 = 0x32

 [Preset]
 category = "Select Sixth Art:"
 name = "Shooting Star     "
 condition = ((($artadr5 != 0x33)*($artadr4 != 0x33)*($artadr3 != 0x33)*($artadr2 != 0x33)*($artadr1 != 0x33))*((($check == 4)*($weapon6type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon6type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 6)) >= 1
 $artcount6 = 1
 $artadr6 = 0x33

 [Preset]
 category = "Select Sixth Art:"
 name = "Dual Dynamo     "
 condition = ((($artadr5 != 0x86)*($artadr4 != 0x86)*($artadr3 != 0x86)*($artadr2 != 0x86)*($artadr1 != 0x86))*((($check == 4)*($weapon6type == 6)*(($characterID == 1)+($characterID == 3)))+(($check == 4)*($weapon6type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 6)) >= 1
 $artcount6 = 1
 $artadr6 = 0x86

 [Preset]
 category = "Select Sixth Art:"
 name = "Gravity Lunge     "
 condition = ((($artadr5 != 0x87)*($artadr4 != 0x87)*($artadr3 != 0x87)*($artadr2 != 0x87)*($artadr1 != 0x87))*((($check == 4)*($weapon6type == 6)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon6type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 6)) >= 1
 $artcount6 = 1
 $artadr6 = 0x87

 [Preset]
 category = "Select Sixth Art:"
 name = "Tacit Censure    "
 condition = ((($artadr5 != 0x88)*($artadr4 != 0x88)*($artadr3 != 0x88)*($artadr2 != 0x88)*($artadr1 != 0x88))*((($check == 4)*($weapon6type == 6)*(($characterID == 1)+($characterID == 18)))+(($check == 4)*($weapon6type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 6)) >= 1
 $artcount6 = 1
 $artadr6 = 0x88

[Preset]
category = "Select Weapon Sixth Art is on:"
name = "Longsword     "
condition = ($artcount5 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon6type = 7

 [Preset]
 category = "Select Sixth Art:"
 name = "Longsword Auto-Attack     "
 condition = ($check == 5)*($weapon6type == 7) == 1
 $artcount6 = 1
 $artadr6 = 0x34

 [Preset]
 category = "Select Sixth Art:"
 name = "Rising Blade     "
 condition = ((($artadr5 != 0x35)*($artadr4 != 0x35)*($artadr3 != 0x35)*($artadr2 != 0x35)*($artadr1 != 0x35))*((($check == 4)*($weapon6type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon6type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 7)) >= 1
 $artcount6 = 1
 $artadr6 = 0x35

 [Preset]
 category = "Select Sixth Art:"
 name = "Defensive Stance     "
 condition = ((($artadr5 != 0x36)*($artadr4 != 0x36)*($artadr3 != 0x36)*($artadr2 != 0x36)*($artadr1 != 0x36))*((($check == 4)*($weapon6type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon6type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 7)) >= 1
 $artcount6 = 1
 $artadr6 = 0x36

 [Preset]
 category = "Select Sixth Art:"
 name = "Offensive Stance     "
 condition = ((($artadr5 != 0x37)*($artadr4 != 0x37)*($artadr3 != 0x37)*($artadr2 != 0x37)*($artadr1 != 0x37))*((($check == 4)*($weapon6type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon6type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 7)) >= 1
 $artcount6 = 1
 $artadr6 = 0x37

 [Preset]
 category = "Select Sixth Art:"
 name = "Magnum Edge     "
 condition = ((($artadr5 != 0x38)*($artadr4 != 0x38)*($artadr3 != 0x38)*($artadr2 != 0x38)*($artadr1 != 0x38))*((($check == 4)*($weapon6type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)))+(($check == 4)*($weapon6type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 7)) >= 1
 $artcount6 = 1
 $artadr6 = 0x38

 [Preset]
 category = "Select Sixth Art:"
 name = "Tornado Blade     "
 condition = ((($artadr5 != 0x39)*($artadr4 != 0x39)*($artadr3 != 0x39)*($artadr2 != 0x39)*($artadr1 != 0x39))*((($check == 4)*($weapon6type == 7)*(($characterID == 1)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon6type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 7)) >= 1
 $artcount6 = 1
 $artadr6 = 0x39

 [Preset]
 category = "Select Sixth Art:"
 name = "Burning Slash     "
 condition = ((($artadr5 != 0x3A)*($artadr4 != 0x3A)*($artadr3 != 0x3A)*($artadr2 != 0x3A)*($artadr1 != 0x3A))*((($check == 4)*($weapon6type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 7)))+(($check == 4)*($weapon6type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 7)) >= 1
 $artcount6 = 1
 $artadr6 = 0x3A

 [Preset]
 category = "Select Sixth Art:"
 name = "Incendiary Edge     "
 condition = ((($artadr5 != 0x3B)*($artadr4 != 0x3B)*($artadr3 != 0x3B)*($artadr2 != 0x3B)*($artadr1 != 0x3B))*((($check == 4)*($weapon6type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon6type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 7)) >= 1
 $artcount6 = 1
 $artadr6 = 0x3B

 [Preset]
 category = "Select Sixth Art:"
 name = "Samurai Soul     "
 condition = ((($artadr5 != 0x3C)*($artadr4 != 0x3C)*($artadr3 != 0x3C)*($artadr2 != 0x3C)*($artadr1 != 0x3C))*((($check == 4)*($weapon6type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon6type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 7)) >= 1
 $artcount6 = 1
 $artadr6 = 0x3C

 [Preset]
 category = "Select Sixth Art:"
 name = "Ultraslash     "
 condition = ((($artadr5 != 0x89)*($artadr4 != 0x89)*($artadr3 != 0x89)*($artadr2 != 0x89)*($artadr1 != 0x89))*((($check == 4)*($weapon6type == 7)*(($characterID == 1)+($characterID == 6)))+(($check == 4)*($weapon6type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 7)) >= 1
 $artcount6 = 1
 $artadr6 = 0x89

 [Preset]
 category = "Select Sixth Art:"
 name = "Blossom Dance     "
 condition = ((($artadr5 != 0x8A)*($artadr4 != 0x8A)*($artadr3 != 0x8A)*($artadr2 != 0x8A)*($artadr1 != 0x8A))*((($check == 4)*($weapon6type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon6type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 7)) >= 1
 $artcount6 = 1
 $artadr6 = 0x8A

 [Preset]
 category = "Select Sixth Art:"
 name = "True Stream Edge     "
 condition = ((($artadr5 != 0x8B)*($artadr4 != 0x8B)*($artadr3 != 0x8B)*($artadr2 != 0x8B)*($artadr1 != 0x8B))*((($check == 4)*($weapon6type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon6type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 7)) >= 1
 $artcount6 = 1
 $artadr6 = 0x8B

[Preset]
category = "Select Weapon Sixth Art is on:"
name = "Javelin     "
condition = ($artcount5 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon6type = 8

 [Preset]
 category = "Select Sixth Art:"
 name = "Javelin Auto-Attack     "
 condition = ($check == 5)*($weapon6type == 8) == 1
 $artcount6 = 1
 $artadr6 = 0x3D

 [Preset]
 category = "Select Sixth Art:"
 name = "Arcing Horn     "
 condition = ((($artadr5 != 0x3E)*($artadr4 != 0x3E)*($artadr3 != 0x3E)*($artadr2 != 0x3E)*($artadr1 != 0x3E))*((($check == 4)*($weapon6type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon6type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 8)) >= 1
 $artcount6 = 1
 $artadr6 = 0x3E

 [Preset]
 category = "Select Sixth Art:"
 name = "Hair Trigger     "
 condition = ((($artadr5 != 0x3F)*($artadr4 != 0x3F)*($artadr3 != 0x3F)*($artadr2 != 0x3F)*($artadr1 != 0x3F))*((($check == 4)*($weapon6type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon6type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 8)) >= 1
 $artcount6 = 1
 $artadr6 = 0x3F

 [Preset]
 category = "Select Sixth Art:"
 name = "Spiral Horn     "
 condition = ((($artadr5 != 0x40)*($artadr4 != 0x40)*($artadr3 != 0x40)*($artadr2 != 0x40)*($artadr1 != 0x40))*((($check == 4)*($weapon6type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon6type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 8)) >= 1
 $artcount6 = 1
 $artadr6 = 0x40

 [Preset]
 category = "Select Sixth Art:"
 name = "Overwhelm     "
 condition = ((($artadr5 != 0x41)*($artadr4 != 0x41)*($artadr3 != 0x41)*($artadr2 != 0x41)*($artadr1 != 0x41))*((($check == 4)*($weapon6type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon6type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 8)) >= 1
 $artcount6 = 1
 $artadr6 = 0x41

 [Preset]
 category = "Select Sixth Art:"
 name = "Speed Demon     "
 condition = ((($artadr5 != 0x42)*($artadr4 != 0x42)*($artadr3 != 0x42)*($artadr2 != 0x42)*($artadr1 != 0x41))*((($check == 4)*($weapon6type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon6type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 8)) >= 1
 $artcount6 = 1
 $artadr6 = 0x42

 [Preset]
 category = "Select Sixth Art:"
 name = "Raijin     "
 condition = ((($artadr5 != 0x43)*($artadr4 != 0x43)*($artadr3 != 0x43)*($artadr2 != 0x43)*($artadr1 != 0x43))*((($check == 4)*($weapon6type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon6type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 8)) >= 1
 $artcount6 = 1
 $artadr6 = 0x43

 [Preset]
 category = "Select Sixth Art:"
 name = "Trident Buster     "
 condition = ((($artadr5 != 0x44)*($artadr4 != 0x44)*($artadr3 != 0x44)*($artadr2 != 0x44)*($artadr1 != 0x44))*((($check == 4)*($weapon6type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon6type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 8)) >= 1
 $artcount6 = 1
 $artadr6 = 0x44

 [Preset]
 category = "Select Sixth Art:"
 name = "Balance Breaker     "
 condition = ((($artadr5 != 0x8C)*($artadr4 != 0x8C)*($artadr3 != 0x8C)*($artadr2 != 0x8C)*($artadr1 != 0x8C))*((($check == 4)*($weapon6type == 8)*(($characterID == 1)+($characterID == 4)))+(($check == 4)*($weapon6type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 8)) >= 1
 $artcount6 = 1
 $artadr6 = 0x8C

 [Preset]
 category = "Select Sixth Art:"
 name = "Vortex     "
 condition = ((($artadr5 != 0x8D)*($artadr4 != 0x8D)*($artadr3 != 0x8D)*($artadr2 != 0x8D)*($artadr1 != 0x8D))*((($check == 4)*($weapon6type == 8)*(($characterID == 1)+($characterID == 10)))+(($check == 4)*($weapon6type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 8)) >= 1
 $artcount6 = 1
 $artadr6 = 0x8D

 [Preset]
 category = "Select Sixth Art:"
 name = "Maximum Voltage     "
 condition = ((($artadr5 != 0x8E)*($artadr4 != 0x8E)*($artadr3 != 0x8E)*($artadr2 != 0x8E)*($artadr1 != 0x8E))*((($check == 4)*($weapon6type == 8)*(($characterID == 1)+($characterID == 17)))+(($check == 4)*($weapon6type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 8)) >= 1
 $artcount6 = 1
 $artadr6 = 0x8E

[Preset]
category = "Select Weapon Sixth Art is on:"
name = "Dual Swords     "
condition = ($artcount5 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon6type = 9

 [Preset]
 category = "Select Sixth Art:"
 name = "Dual Swords Auto-Attack     "
 condition = ($check == 5)*($weapon6type == 9) == 1
 $artcount6 = 1
 $artadr6 = 0x45

 [Preset]
 category = "Select Sixth Art:"
 name = "Back Slash     "
 condition = ((($artadr5 != 0x46)*($artadr4 != 0x46)*($artadr3 != 0x46)*($artadr2 != 0x46)*($artadr1 != 0x46))*((($check == 4)*($weapon6type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 16)))+(($check == 4)*($weapon6type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 9)) >= 1
 $artcount6 = 1
 $artadr6 = 0x46

 [Preset]
 category = "Select Sixth Art:"
 name = "Killing Machine     "
 condition = ((($artadr5 != 0x47)*($artadr4 != 0x47)*($artadr3 != 0x47)*($artadr2 != 0x47)*($artadr1 != 0x47))*((($check == 4)*($weapon6type == 9)*(($characterID == 1)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon6type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 9)) >= 1
 $artcount6 = 1
 $artadr6 = 0x47

 [Preset]
 category = "Select Sixth Art:"
 name = "Side Slash     "
 condition = ((($artadr5 != 0x48)*($artadr4 != 0x48)*($artadr3 != 0x48)*($artadr2 != 0x48)*($artadr1 != 0x48))*((($check == 4)*($weapon6type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon6type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 9)) >= 1
 $artcount6 = 1
 $artadr6 = 0x48

 [Preset]
 category = "Select Sixth Art:"
 name = "Stream Edge     "
 condition = ((($artadr5 != 0x49)*($artadr4 != 0x49)*($artadr3 != 0x49)*($artadr2 != 0x49)*($artadr1 != 0x49))*((($check == 4)*($weapon6type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon6type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 9)) >= 1
 $artcount6 = 1
 $artadr6 = 0x49

 [Preset]
 category = "Select Sixth Art:"
 name = "Shadowrunner     "
 condition = ((($artadr5 != 0x4A)*($artadr4 != 0x4A)*($artadr3 != 0x4A)*($artadr2 != 0x4A)*($artadr1 != 0x4A))*((($check == 4)*($weapon6type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon6type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 9)) >= 1
 $artcount6 = 1
 $artadr6 = 0x4A

 [Preset]
 category = "Select Sixth Art:"
 name = "Thirsty Edge     "
 condition = ((($artadr5 != 0x4B)*($artadr4 != 0x4B)*($artadr3 != 0x4B)*($artadr2 != 0x4B)*($artadr1 != 0x4B))*((($check == 4)*($weapon6type == 9)*(($characterID == 1)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon6type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 9)) >= 1
 $artcount6 = 1
 $artadr6 = 0x4B

 [Preset]
 category = "Select Sixth Art:"
 name = "Blood Sacrifice     "
 condition = ((($artadr5 != 0x4C)*($artadr4 != 0x4C)*($artadr3 != 0x4C)*($artadr2 != 0x4C)*($artadr1 != 0x4C))*((($check == 4)*($weapon6type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon6type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 9)) >= 1
 $artcount6 = 1
 $artadr6 = 0x4C

 [Preset]
 category = "Select Sixth Art:"
 name = "Upper Hand     "
 condition = ((($artadr5 != 0x4D)*($artadr4 != 0x4D)*($artadr3 != 0x4D)*($artadr2 != 0x4D)*($artadr1 != 0x4D))*((($check == 4)*($weapon6type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon6type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 9)) >= 1
 $artcount6 = 1
 $artadr6 = 0x4D

 [Preset]
 category = "Select Sixth Art:"
 name = "Hundred Shells     "
 condition = ((($artadr5 != 0x4E)*($artadr4 != 0x4E)*($artadr3 != 0x4E)*($artadr2 != 0x4E)*($artadr1 != 0x4E))*((($check == 4)*($weapon6type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon6type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 9)) >= 1
 $artcount6 = 1
 $artadr6 = 0x4E

 [Preset]
 category = "Select Sixth Art:"
 name = "Electric Surge     "
 condition = ((($artadr5 != 0x4F)*($artadr4 != 0x4F)*($artadr3 != 0x4F)*($artadr2 != 0x4F)*($artadr1 != 0x4F))*((($check == 4)*($weapon6type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon6type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 9)) >= 1
 $artcount6 = 1
 $artadr6 = 0x4F

 [Preset]
 category = "Select Sixth Art:"
 name = "Shadowstrike     "
 condition = ((($artadr5 != 0x8F)*($artadr4 != 0x8F)*($artadr3 != 0x8F)*($artadr2 != 0x8F)*($artadr1 != 0x8F))*((($check == 4)*($weapon6type == 9)*(($characterID == 1)+($characterID == 12)))+(($check == 4)*($weapon6type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 9)) >= 1
 $artcount6 = 1
 $artadr6 = 0x8F

 [Preset]
 category = "Select Sixth Art:"
 name = "Crisis Zone     "
 condition = ((($artadr5 != 0x90)*($artadr4 != 0x90)*($artadr3 != 0x90)*($artadr2 != 0x90)*($artadr1 != 0x90))*((($check == 4)*($weapon6type == 9)*(($characterID == 1)+($characterID == 11)))+(($check == 4)*($weapon6type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 9)) >= 1
 $artcount6 = 1
 $artadr6 = 0x90

 [Preset]
 category = "Select Sixth Art:"
 name = "Seventh Edge     "
 condition = ((($artadr5 != 0x91)*($artadr4 != 0x91)*($artadr3 != 0x91)*($artadr2 != 0x91)*($artadr1 != 0x91))*((($check == 4)*($weapon6type == 9)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon6type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 9)) >= 1
 $artcount6 = 1
 $artadr6 = 0x91

[Preset]
category = "Select Weapon Sixth Art is on:"
name = "Sheild     "
condition = ($artcount5 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon6type = 10

 [Preset]
 category = "Select Sixth Art:"
 name = "Sheild Auto-Attack     "
 condition = ($check == 5)*($weapon6type == 10) == 1
 $artcount6 = 1
 $artadr6 = 0x50

 [Preset]
 category = "Select Sixth Art:"
 name = "Wild Down     "
 condition = ((($artadr5 != 0x51)*($artadr4 != 0x51)*($artadr3 != 0x51)*($artadr2 != 0x51)*($artadr1 != 0x51))*((($check == 4)*($weapon6type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon6type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 10)) >= 1
 $artcount6 = 1
 $artadr6 = 0x51

 [Preset]
 category = "Select Sixth Art:"
 name = "Flame Cloak     "
 condition = ((($artadr5 != 0x52)*($artadr4 != 0x52)*($artadr3 != 0x52)*($artadr2 != 0x52)*($artadr1 != 0x52))*((($check == 4)*($weapon6type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon6type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 10)) >= 1
 $artcount6 = 1
 $artadr6 = 0x52

 [Preset]
 category = "Select Sixth Art:"
 name = "Trash Talk     "
 condition = ((($artadr5 != 0x53)*($artadr4 != 0x53)*($artadr3 != 0x53)*($artadr2 != 0x53)*($artadr1 != 0x53))*((($check == 4)*($weapon6type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon6type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 10)) >= 1
 $artcount6 = 1
 $artadr6 = 0x53

 [Preset]
 category = "Select Sixth Art:"
 name = "Iron Prison     "
 condition = ((($artadr5 != 0x54)*($artadr4 != 0x54)*($artadr3 != 0x54)*($artadr2 != 0x54)*($artadr1 != 0x54))*((($check == 4)*($weapon6type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon6type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 10)) >= 1
 $artcount6 = 1
 $artadr6 = 0x54

 [Preset]
 category = "Select Sixth Art:"
 name = "Supershield     "
 condition = ((($artadr5 != 0x55)*($artadr4 != 0x55)*($artadr3 != 0x55)*($artadr2 != 0x55)*($artadr1 != 0x55))*((($check == 4)*($weapon6type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon6type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 10)) >= 1
 $artcount6 = 1
 $artadr6 = 0x55

 [Preset]
 category = "Select Sixth Art:"
 name = "Wild Smash     "
 condition = ((($artadr5 != 0x56)*($artadr4 != 0x56)*($artadr3 != 0x56)*($artadr2 != 0x56)*($artadr1 != 0x56))*((($check == 4)*($weapon6type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon6type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 10)) >= 1
 $artcount6 = 1
 $artadr6 = 0x56

 [Preset]
 category = "Select Sixth Art:"
 name = "Reality Rift     "
 condition = ((($artadr5 != 0x57)*($artadr4 != 0x57)*($artadr3 != 0x57)*($artadr2 != 0x57)*($artadr1 != 0x57))*((($check == 4)*($weapon6type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon6type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 10)) >= 1
 $artcount6 = 1
 $artadr6 = 0x57

 [Preset]
 category = "Select Sixth Art:"
 name = "Bombardier     "
 condition = ((($artadr5 != 0x58)*($artadr4 != 0x58)*($artadr3 != 0x58)*($artadr2 != 0x58)*($artadr1 != 0x58))*((($check == 4)*($weapon6type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon6type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 10)) >= 1
 $artcount6 = 1
 $artadr6 = 0x58

 [Preset]
 category = "Select Sixth Art:"
 name = "Shield Wall     "
 condition = ((($artadr5 != 0x59)*($artadr4 != 0x59)*($artadr3 != 0x59)*($artadr2 != 0x59)*($artadr1 != 0x59))*((($check == 4)*($weapon6type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon6type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 10)) >= 1
 $artcount6 = 1
 $artadr6 = 0x59

 [Preset]
 category = "Select Sixth Art:"
 name = "Drum Roll     "
 condition = ((($artadr5 != 0x92)*($artadr4 != 0x92)*($artadr3 != 0x92)*($artadr2 != 0x92)*($artadr1 != 0x92))*((($check == 4)*($weapon6type == 10)*(($characterID == 1)+($characterID == 13)))+(($check == 4)*($weapon6type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 10)) >= 1
 $artcount6 = 1
 $artadr6 = 0x92

 [Preset]
 category = "Select Sixth Art:"
 name = "Mindstorm     "
 condition = ((($artadr5 != 0x93)*($artadr4 != 0x93)*($artadr3 != 0x93)*($artadr2 != 0x93)*($artadr1 != 0x93))*((($check == 4)*($weapon6type == 10)*(($characterID == 1)+($characterID == 3)))+(($check == 4)*($weapon6type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 10)) >= 1
 $artcount6 = 1
 $artadr6 = 0x93

 [Preset]
 category = "Select Sixth Art:"
 name = "Atomic Hit     "
 condition = ((($artadr5 != 0x94)*($artadr4 != 0x94)*($artadr3 != 0x94)*($artadr2 != 0x94)*($artadr1 != 0x94))*((($check == 4)*($weapon6type == 10)*(($characterID == 1)+($characterID == 5)))+(($check == 4)*($weapon6type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 10)) >= 1
 $artcount6 = 1
 $artadr6 = 0x94

 [Preset]
 category = "Select Sixth Art:"
 name = "Flamehand     "
 condition = ((($artadr5 != 0x95)*($artadr4 != 0x95)*($artadr3 != 0x95)*($artadr2 != 0x95)*($artadr1 != 0x95))*((($check == 4)*($weapon6type == 10)*(($characterID == 1)+($characterID == 5)))+(($check == 4)*($weapon6type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 10)) >= 1
 $artcount6 = 1
 $artadr6 = 0x95

[Preset]
category = "Select Weapon Sixth Art is on:"
name = "Knife     "
condition = ($artcount5 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon6type = 11

 [Preset]
 category = "Select Sixth Art:"
 name = "Knife Auto-Attack     "
 condition = ($check == 5)*($weapon6type == 11) == 1
 $artcount6 = 1
 $artadr6 = 0x5A

 [Preset]
 category = "Select Sixth Art:"
 name = "Screamer     "
 condition = ((($artadr5 != 0x5B)*($artadr4 != 0x5B)*($artadr3 != 0x5B)*($artadr2 != 0x5B)*($artadr1 != 0x5B))*((($check == 4)*($weapon6type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 19)))+(($check == 4)*($weapon6type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 11)) >= 1
 $artcount6 = 1
 $artadr6 = 0x5B

 [Preset]
 category = "Select Sixth Art:"
 name = "Absorber Skin     "
 condition = ((($artadr5 != 0x5C)*($artadr4 != 0x5C)*($artadr3 != 0x5C)*($artadr2 != 0x5C)*($artadr1 != 0x5C))*((($check == 4)*($weapon6type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon6type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 11)) >= 1
 $artcount6 = 1
 $artadr6 = 0x5C

 [Preset]
 category = "Select Sixth Art:"
 name = "Servant Sacrifice     "
 condition = ((($artadr5 != 0x5D)*($artadr4 != 0x5D)*($artadr3 != 0x5D)*($artadr2 != 0x5D)*($artadr1 != 0x5D))*((($check == 4)*($weapon6type == 11)*(($characterID == 1)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon6type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 11)) >= 1
 $artcount6 = 1
 $artadr6 = 0x5D

 [Preset]
 category = "Select Sixth Art:"
 name = "Full Specs     "
 condition = ((($artadr5 != 0x5E)*($artadr4 != 0x5E)*($artadr3 != 0x5E)*($artadr2 != 0x5E)*($artadr1 != 0x5E))*((($check == 4)*($weapon6type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon6type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 11)) >= 1
 $artcount6 = 1
 $artadr6 = 0x5E

 [Preset]
 category = "Select Sixth Art:"
 name = "Repair     "
 condition = ((($artadr5 != 0x5F)*($artadr4 != 0x5F)*($artadr3 != 0x5F)*($artadr2 != 0x5F)*($artadr1 != 0x5F))*((($check == 4)*($weapon6type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon6type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 11)) >= 1
 $artcount6 = 1
 $artadr6 = 0x5F

 [Preset]
 category = "Select Sixth Art:"
 name = "Energy Source     "
 condition = ((($artadr5 != 0x60)*($artadr4 != 0x60)*($artadr3 != 0x60)*($artadr2 != 0x60)*($artadr1 != 0x60))*((($check == 4)*($weapon6type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon6type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 11)) >= 1
 $artcount6 = 1
 $artadr6 = 0x60

 [Preset]
 category = "Select Sixth Art:"
 name = "Brainjack     "
 condition = ((($artadr5 != 0x61)*($artadr4 != 0x61)*($artadr3 != 0x61)*($artadr2 != 0x61)*($artadr1 != 0x61))*((($check == 4)*($weapon6type == 11)*(($characterID == 1)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon6type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 11)) >= 1
 $artcount6 = 1
 $artadr6 = 0x61

 [Preset]
 category = "Select Sixth Art:"
 name = "Dispel     "
 condition = ((($artadr5 != 0x62)*($artadr4 != 0x62)*($artadr3 != 0x62)*($artadr2 != 0x62)*($artadr1 != 0x62))*((($check == 4)*($weapon6type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon6type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 11)) >= 1
 $artcount6 = 1
 $artadr6 = 0x62

 [Preset]
 category = "Select Sixth Art:"
 name = "Black Butterfly     "
 condition = ((($artadr5 != 0x63)*($artadr4 != 0x63)*($artadr3 != 0x63)*($artadr2 != 0x63)*($artadr1 != 0x63))*((($check == 4)*($weapon6type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon6type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 11)) >= 1
 $artcount6 = 1
 $artadr6 = 0x63

 [Preset]
 category = "Select Sixth Art:"
 name = "Recuperate     "
 condition = ((($artadr5 != 0x64)*($artadr4 != 0x64)*($artadr3 != 0x64)*($artadr2 != 0x64)*($artadr1 != 0x64))*((($check == 4)*($weapon6type == 11)*(($characterID == 1)))+(($check == 4)*($weapon6type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 11)) >= 1
 $artcount6 = 1
 $artadr6 = 0x64

 [Preset]
 category = "Select Sixth Art:"
 name = "Chrome Armor     "
 condition = ((($artadr5 != 0x65)*($artadr4 != 0x65)*($artadr3 != 0x65)*($artadr2 != 0x65)*($artadr1 != 0x65))*((($check == 4)*($weapon6type == 11)*(($characterID == 1)))+(($check == 4)*($weapon6type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 11)) >= 1
 $artcount6 = 1
 $artadr6 = 0x65

 [Preset]
 category = "Select Sixth Art:"
 name = "Slit Edge     "
 condition = ((($artadr5 != 0x66)*($artadr4 != 0x66)*($artadr3 != 0x66)*($artadr2 != 0x66)*($artadr1 != 0x66))*((($check == 4)*($weapon6type == 11)*(($characterID == 1)))+(($check == 4)*($weapon6type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 11)) >= 1
 $artcount6 = 1
 $artadr6 = 0x66

 [Preset]
 category = "Select Sixth Art:"
 name = "Air Slash (Unused)     "
 condition = ((($artadr5 != 0x67)*($artadr4 != 0x67)*($artadr3 != 0x67)*($artadr2 != 0x67)*($artadr1 != 0x67))*((($check == 4)*($weapon6type == 11)*($characterID == 1))+(($check == 4)*($weapon6type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 11)) >= 1
 $artcount6 = 1
 $artadr6 = 0x67

 [Preset]
 category = "Select Sixth Art:"
 name = "Smooth Recovery     "
 condition = ((($artadr5 != 0x96)*($artadr4 != 0x96)*($artadr3 != 0x96)*($artadr2 != 0x96)*($artadr1 != 0x96))*((($check == 4)*($weapon6type == 11)*(($characterID == 1)+($characterID == 15)))+(($check == 4)*($weapon6type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 11)) >= 1
 $artcount6 = 1
 $artadr6 = 0x96

 [Preset]
 category = "Select Sixth Art:"
 name = "Black Bane     "
 condition = ((($artadr5 != 0x97)*($artadr4 != 0x97)*($artadr3 != 0x97)*($artadr2 != 0x97)*($artadr1 != 0x97))*((($check == 4)*($weapon6type == 11)*(($characterID == 1)+($characterID == 14)))+(($check == 4)*($weapon6type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 11)) >= 1
 $artcount6 = 1
 $artadr6 = 0x97

 [Preset]
 category = "Select Sixth Art:"
 name = "Secondary Speed     "
 condition = ((($artadr5 != 0x98)*($artadr4 != 0x98)*($artadr3 != 0x98)*($artadr2 != 0x98)*($artadr1 != 0x98))*((($check == 4)*($weapon6type == 11)*(($characterID == 1)+($characterID == 18)))+(($check == 4)*($weapon6type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 11)) >= 1
 $artcount6 = 1
 $artadr6 = 0x98

[Preset]
category = "Select Weapon Sixth Art is on:"
name = "Photon Saber     "
condition = ($artcount5 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon6type = 12

 [Preset]
 category = "Select Sixth Art:"
 name = "Photon Saber Auto-Attack     "
 condition = ($check == 5)*($weapon6type == 12) == 1
 $artcount6 = 1
 $artadr6 = 0x68

 [Preset]
 category = "Select Sixth Art:"
 name = "Geolibrium     "
 condition = ((($artadr5 != 0x69)*($artadr4 != 0x69)*($artadr3 != 0x69)*($artadr2 != 0x69)*($artadr1 != 0x69))*((($check == 4)*($weapon6type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon6type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 12)) >= 1
 $artcount6 = 1
 $artadr6 = 0x69

 [Preset]
 category = "Select Sixth Art:"
 name = "Astrolibrium     "
 condition = ((($artadr5 != 0x6A)*($artadr4 != 0x6A)*($artadr3 != 0x6A)*($artadr2 != 0x6A)*($artadr1 != 0x6A))*((($check == 4)*($weapon6type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon6type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 12)) >= 1
 $artcount6 = 1
 $artadr6 = 0x6A

 [Preset]
 category = "Select Sixth Art:"
 name = "Starfall Rondo     "
 condition = ((($artadr5 != 0x6B)*($artadr4 != 0x6B)*($artadr3 != 0x6B)*($artadr2 != 0x6B)*($artadr1 != 0x6B))*((($check == 4)*($weapon6type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon6type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 12)) >= 1
 $artcount6 = 1
 $artadr6 = 0x6B

 [Preset]
 category = "Select Sixth Art:"
 name = "Starfall Blade     "
 condition = ((($artadr5 != 0x6C)*($artadr4 != 0x6C)*($artadr3 != 0x6C)*($artadr2 != 0x6C)*($artadr1 != 0x6C))*((($check == 4)*($weapon6type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon6type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 12)) >= 1
 $artcount6 = 1
 $artadr6 = 0x6C

 [Preset]
 category = "Select Sixth Art:"
 name = "Astral Purge     "
 condition = ((($artadr5 != 0x6D)*($artadr4 != 0x6D)*($artadr3 != 0x6D)*($artadr2 != 0x6D)*($artadr1 != 0x6D))*((($check == 4)*($weapon6type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon6type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 12)) >= 1
 $artcount6 = 1
 $artadr6 = 0x6D

 [Preset]
 category = "Select Sixth Art:"
 name = "Astral Horizon     "
 condition = ((($artadr5 != 0x6E)*($artadr4 != 0x6E)*($artadr3 != 0x6E)*($artadr2 != 0x6E)*($artadr1 != 0x6E))*((($check == 4)*($weapon6type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon6type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 12)) >= 1
 $artcount6 = 1
 $artadr6 = 0x6E

 [Preset]
 category = "Select Sixth Art:"
 name = "Galactic Cataclysm     "
 condition = ((($artadr5 != 0x6F)*($artadr4 != 0x6F)*($artadr3 != 0x6F)*($artadr2 != 0x6F)*($artadr1 != 0x6F))*((($check == 4)*($weapon6type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon6type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 12)) >= 1
 $artcount6 = 1
 $artadr6 = 0x6F

 [Preset]
 category = "Select Sixth Art:"
 name = "Astral Heal     "
 condition = ((($artadr5 != 0x70)*($artadr4 != 0x70)*($artadr3 != 0x70)*($artadr2 != 0x70)*($artadr1 != 0x70))*((($check == 4)*($weapon6type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon6type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 12)) >= 1
 $artcount6 = 1
 $artadr6 = 0x70

 [Preset]
 category = "Select Sixth Art:"
 name = "Novalibrium     "
 condition = ((($artadr5 != 0x71)*($artadr4 != 0x71)*($artadr3 != 0x71)*($artadr2 != 0x71)*($artadr1 != 0x71))*((($check == 4)*($weapon6type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon6type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 12)) >= 1
 $artcount6 = 1
 $artadr6 = 0x71

 [Preset]
 category = "Select Sixth Art:"
 name = "Starfall Blossom     "
 condition = ((($artadr5 != 0x72)*($artadr4 != 0x72)*($artadr3 != 0x72)*($artadr2 != 0x72)*($artadr1 != 0x72))*((($check == 4)*($weapon6type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon6type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 12)) >= 1
 $artcount6 = 1
 $artadr6 = 0x72

 [Preset]
 category = "Select Sixth Art:"
 name = "Starlight Duster     "
 condition = ((($artadr5 != 0x99)*($artadr4 != 0x99)*($artadr3 != 0x99)*($artadr2 != 0x99)*($artadr1 != 0x99))*((($check == 4)*($weapon6type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon6type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 12)) >= 1
 $artcount6 = 1
 $artadr6 = 0x99

 [Preset]
 category = "Select Sixth Art:"
 name = "Essence Exchange     "
 condition = ((($artadr5 != 0x9A)*($artadr4 != 0x9A)*($artadr3 != 0x9A)*($artadr2 != 0x9A)*($artadr1 != 0x9A))*((($check == 4)*($weapon6type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon6type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 12)) >= 1
 $artcount6 = 1
 $artadr6 = 0x9A

 [Preset]
 category = "Select Sixth Art:"
 name = "Phenomenon     "
 condition = ((($artadr5 != 0x9B)*($artadr4 != 0x9B)*($artadr3 != 0x9B)*($artadr2 != 0x9B)*($artadr1 != 0x9B))*((($check == 4)*($weapon6type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon6type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 12)) >= 1
 $artcount6 = 1
 $artadr6 = 0x9B

[Preset]
category = "Select Weapon Sixth Art is on:"
name = "Multigun     "
condition = ($artcount5 == 1)*(((($check == 4)+($check == 5))*($characterID == 1))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon6type = 13

 [Preset]
 category = "Select Sixth Art:"
 name = "Multigun Auto-Attack     "
 condition = ($check == 5)*($weapon6type == 13) == 1
 $artcount6 = 1
 $artadr6 = 0x73

 [Preset]
 category = "Select Sixth Art:"
 name = "Boost Barrel     "
 condition = ((($artadr5 != 0x74)*($artadr4 != 0x74)*($artadr3 != 0x74)*($artadr2 != 0x74)*($artadr1 != 0x74))*((($check == 4)*($weapon6type == 13)*(($characterID == 1)))+(($check == 4)*($weapon6type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 13)) >= 1
 $artcount6 = 1
 $artadr6 = 0x74

 [Preset]
 category = "Select Sixth Art:"
 name = "Sniper Barrel     "
 condition = ((($artadr5 != 0x75)*($artadr4 != 0x75)*($artadr3 != 0x75)*($artadr2 != 0x75)*($artadr1 != 0x75))*((($check == 4)*($weapon6type == 13)*(($characterID == 1)))+(($check == 4)*($weapon6type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 13)) >= 1
 $artcount6 = 1
 $artadr6 = 0x75

 [Preset]
 category = "Select Sixth Art:"
 name = "Missile Barrel     "
 condition = ((($artadr5 != 0x76)*($artadr4 != 0x76)*($artadr3 != 0x76)*($artadr2 != 0x76)*($artadr1 != 0x76))*((($check == 4)*($weapon6type == 13)*(($characterID == 1)))+(($check == 4)*($weapon6type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 13)) >= 1
 $artcount6 = 1
 $artadr6 = 0x76

 [Preset]
 category = "Select Sixth Art:"
 name = "Cannon Barrel     "
 condition = ((($artadr5 != 0x77)*($artadr4 != 0x77)*($artadr3 != 0x77)*($artadr2 != 0x77)*($artadr1 != 0x77))*((($check == 4)*($weapon6type == 13)*(($characterID == 1)))+(($check == 4)*($weapon6type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 13)) >= 1
 $artcount6 = 1
 $artadr6 = 0x77

[Preset]
category = "Select Weapon Sixth Art is on:"
name = "No Art in Sixth Slot  "
condition = ($artcount5 == 1)*($check == 5) == 1
$artcount6 = 1
$artadr6 = -0x02
$art6 = 0

[Preset]
category = "Art level:     "
condition = (($check == 4)+($check == 5))*($artcount6 == 1)*($artadr6 != -0x02) == 1
name = "lv. 5         "
$art6 = 5

[Preset]
category = "Art level:     "
condition = (($check == 4)+($check == 5))*($artcount6 == 1)*($artadr6 != -0x02) == 1
name = "lv. 4         "
$art6 = 4

[Preset]
category = "Art level:     "
condition = (($check == 4)+($check == 5))*($artcount6 == 1)*($artadr6 != -0x02) == 1
name = "lv. 3         "
$art6 = 3

[Preset]
category = "Art level:     "
condition = (($check == 4)+($check == 5))*($artcount6 == 1)*($artadr6 != -0x02) == 1
name = "lv. 2         "
$art6 = 2

[Preset]
category = "Art level:     "
condition = (($check == 4)+($check == 5))*($artcount6 == 1)*($artadr6 != -0x02) == 1
name = "lv. 1         "
$art6 = 1

[Preset]
category = "Art level:     "
condition = ($check == 4)*($artcount6 == 1)*($artadr6 != -0x02) == 1
name = "Unlearn the art     "
$art6 = 0

[Preset]
category = "Art level:     "
condition = ($check == 5)*($artcount6 == 1)*($artadr6 != -0x02) == 1
name = "lv. 0 equiped     "
$art6 = 0









[Preset]
category = "Select Weapon Seventh Art is on:"
name = "Don't unlock a seventh art"
condition = ($artcount6 == 1)*($check == 4) == 1
$artcount7 = 0

[Preset]
category = "Select Weapon Seventh Art is on:"
name = "Assault Rifle      "
condition = ($artcount6 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon7type = 1

 [Preset]
 category = "Select Seventh Art:"
 name = "Assault Rifle Auto-Attack      "
 condition = ($check == 5)*($weapon7type == 1) == 1
 $artcount7 = 1
 $artadr7 = -0x01

 [Preset]
 category = "Select Seventh Art:"
 name = "Decoy Round      "
 condition = ((($artadr6 != 0x00)*($artadr5 != 0x00)*($artadr4 != 0x00)*($artadr3 != 0x00)*($artadr2 != 0x00)*($artadr1 != 0x00))*((($check == 4)*($weapon7type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon7type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 1)) >= 1
 $artcount7 = 1
 $artadr7 = 0x00

 [Preset]
 category = "Select Seventh Art:"
 name = "Furious Blast      "
 condition = ((($artadr6 != 0x01)*($artadr5 != 0x01)*($artadr4 != 0x01)*($artadr3 != 0x01)*($artadr2 != 0x01)*($artadr1 != 0x01))*((($check == 4)*($weapon7type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon7type == 1)*($combclassmod == 1))+(($check == 4)*($weapon7type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 1)) >= 1
 $artcount7 = 1
 $artadr7 = 0x01

 [Preset]
 category = "Select Seventh Art:"
 name = "Burst Grenade      "
 condition = ((($artadr6 != 0x02)*($artadr5 != 0x02)*($artadr4 != 0x02)*($artadr3 != 0x02)*($artadr2 != 0x02)*($artadr1 != 0x02))*((($check == 4)*($weapon7type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon7type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 1)) >= 1
 $artcount7 = 1
 $artadr7 = 0x02

 [Preset]
 category = "Select Seventh Art:"
 name = "Flash Grenade      "
 condition = ((($artadr6 != 0x03)*($artadr5 != 0x03)*($artadr4 != 0x03)*($artadr3 != 0x03)*($artadr2 != 0x03)*($artadr1 != 0x03))*((($check == 4)*($weapon7type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon7type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 1)) >= 1
 $artcount7 = 1
 $artadr7 = 0x03

 [Preset]
 category = "Select Seventh Art:"
 name = "Assault Breaker      "
 condition = ((($artadr6 != 0x04)*($artadr5 != 0x04)*($artadr4 != 0x04)*($artadr3 != 0x04)*($artadr2 != 0x04)*($artadr1 != 0x04))*((($check == 4)*($weapon7type == 1)*(($characterID == 1)))+(($check == 4)*($weapon7type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 1)) >= 1
 $artcount7 = 1
 $artadr7 = 0x04

 [Preset]
 category = "Select Seventh Art:"
 name = "Medic Free      "
 condition = ((($artadr6 != 0x05)*($artadr5 != 0x05)*($artadr4 != 0x05)*($artadr3 != 0x05)*($artadr2 != 0x05)*($artadr1 != 0x05))*((($check == 4)*($weapon7type == 1)*(($characterID == 1)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon7type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 1)) >= 1
 $artcount7 = 1
 $artadr7 = 0x05

 [Preset]
 category = "Select Seventh Art:"
 name = "Takedown Shot      "
 condition = ((($artadr6 != 0x06)*($artadr5 != 0x06)*($artadr4 != 0x06)*($artadr3 != 0x06)*($artadr2 != 0x06)*($artadr1 != 0x06))*((($check == 4)*($weapon7type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)))+(($check == 4)*($weapon7type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 1)) >= 1
 $artcount7 = 1
 $artadr7 = 0x06

 [Preset]
 category = "Select Seventh Art:"
 name = "Power Dive      "
 condition = ((($artadr6 != 0x07)*($artadr5 != 0x07)*($artadr4 != 0x07)*($artadr3 != 0x07)*($artadr2 != 0x07)*($artadr1 != 0x07))*((($check == 4)*($weapon7type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon7type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 1)) >= 1
 $artcount7 = 1
 $artadr7 = 0x07

 [Preset]
 category = "Select Seventh Art:"
 name = "Last Stand      "
 condition = ((($artadr6 != 0x08)*($artadr5 != 0x08)*($artadr4 != 0x08)*($artadr3 != 0x08)*($artadr2 != 0x08)*($artadr1 != 0x08))*((($check == 4)*($weapon7type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 15)))+(($check == 4)*($weapon7type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 1)) >= 1
 $artcount7 = 1
 $artadr7 = 0x08

 [Preset]
 category = "Select Seventh Art:"
 name = "Gunforce      "
 condition = ((($artadr6 != 0x09)*($artadr5 != 0x09)*($artadr4 != 0x09)*($artadr3 != 0x09)*($artadr2 != 0x09)*($artadr1 != 0x09))*((($check == 4)*($weapon7type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon7type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 1)) >= 1
 $artcount7 = 1
 $artadr7 = 0x09

 [Preset]
 category = "Select Seventh Art:"
 name = "Flame Grenade      "
 condition = ((($artadr6 != 0x0A)*($artadr5 != 0x0A)*($artadr4 != 0x0A)*($artadr3 != 0x0A)*($artadr2 != 0x0A)*($artadr1 != 0x0A))*((($check == 4)*($weapon7type == 1)*(($characterID == 1)))+(($check == 4)*($weapon7type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 1)) >= 1
 $artcount7 = 1
 $artadr7 = 0x0A

 [Preset]
 category = "Select Seventh Art:"
 name = "Assault Hammer      "
 condition = ((($artadr6 != 0x0B)*($artadr5 != 0x0B)*($artadr4 != 0x0B)*($artadr3 != 0x0B)*($artadr2 != 0x0B)*($artadr1 != 0x0B))*((($check == 4)*($weapon7type == 1)*(($characterID == 1)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon7type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 1)) >= 1
 $artcount7 = 1
 $artadr7 = 0x0B

 [Preset]
 category = "Select Seventh Art:"
 name = "Infuriate      "
 condition = ((($artadr6 != 0x0C)*($artadr5 != 0x0C)*($artadr4 != 0x0C)*($artadr3 != 0x0C)*($artadr2 != 0x0C)*($artadr1 != 0x0C))*((($check == 4)*($weapon7type == 1)*(($characterID == 1)))+(($check == 4)*($weapon7type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 1)) >= 1
 $artcount7 = 1
 $artadr7 = 0x0C

 [Preset]
 category = "Select Seventh Art:"
 name = "Full Burst (Unused)      "
 condition = ((($artadr6 != 0x0D)*($artadr5 != 0x0D)*($artadr4 != 0x0D)*($artadr3 != 0x0D)*($artadr2 != 0x0D)*($artadr1 != 0x0D))*((($check == 4)*($weapon7type == 1)*($characterID == 1))+(($check == 4)*($weapon7type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 1)) >= 1
 $artcount7 = 1
 $artadr7 = 0x0D

 [Preset]
 category = "Select Seventh Art:"
 name = "Quick Cannon      "
 condition = ((($artadr6 != 0x78)*($artadr5 != 0x78)*($artadr4 != 0x78)*($artadr3 != 0x78)*($artadr2 != 0x78)*($artadr1 != 0x78))*((($check == 4)*($weapon7type == 1)*(($characterID == 1)+($characterID == 15)))+(($check == 4)*($weapon7type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 1)) >= 1
 $artcount7 = 1
 $artadr7 = 0x78

 [Preset]
 category = "Select Seventh Art:"
 name = "Grenade Blitz      "
 condition = ((($artadr6 != 0x79)*($artadr5 != 0x79)*($artadr4 != 0x79)*($artadr3 != 0x79)*($artadr2 != 0x79)*($artadr1 != 0x79))*((($check == 4)*($weapon7type == 1)*(($characterID == 1)+($characterID == 6)))+(($check == 4)*($weapon7type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 1)) >= 1
 $artcount7 = 1
 $artadr7 = 0x79

 [Preset]
 category = "Select Seventh Art:"
 name = "Overclock      "
 condition = ((($artadr6 != 0x7A)*($artadr5 != 0x7A)*($artadr4 != 0x7A)*($artadr3 != 0x7A)*($artadr2 != 0x7A)*($artadr1 != 0x7A))*((($check == 4)*($weapon7type == 1)*(($characterID == 1)+($characterID == 17)))+(($check == 4)*($weapon7type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 1)) >= 1
 $artcount7 = 1
 $artadr7 = 0x7A

[Preset]
category = "Select Weapon Seventh Art is on:"
name = "Sniper Rifle      "
condition = ($artcount6 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon7type = 2

 [Preset]
 category = "Select Seventh Art:"
 name = "Sniper Rifle Auto-Attack      "
 condition = ($check == 5)*($weapon7type == 2) == 1
 $artcount7 = 1
 $artadr7 = 0x0E

 [Preset]
 category = "Select Seventh Art:"
 name = "First Down      "
 condition = ((($artadr6 != 0x0F)*($artadr5 != 0x0F)*($artadr4 != 0x0F)*($artadr3 != 0x0F)*($artadr2 != 0x0F)*($artadr1 != 0x0F))*((($check == 4)*($weapon7type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon7type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 2)) >= 1
 $artcount7 = 1
 $artadr7 = 0x0F

 [Preset]
 category = "Select Seventh Art:"
 name = "Shrapnel      "
 condition = ((($artadr6 != 0x10)*($artadr5 != 0x10)*($artadr4 != 0x10)*($artadr3 != 0x10)*($artadr2 != 0x10)*($artadr1 != 0x10))*((($check == 4)*($weapon7type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon7type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 2)) >= 1
 $artcount7 = 1
 $artadr7 = 0x10

 [Preset]
 category = "Select Seventh Art:"
 name = "Eagle Eye      "
 condition = ((($artadr6 != 0x11)*($artadr5 != 0x11)*($artadr4 != 0x11)*($artadr3 != 0x11)*($artadr2 != 0x11)*($artadr1 != 0x11))*((($check == 4)*($weapon7type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon7type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 2)) >= 1
 $artcount7 = 1
 $artadr7 = 0x11

 [Preset]
 category = "Select Seventh Art:"
 name = "Sidewinder      "
 condition = ((($artadr6 != 0x12)*($artadr5 != 0x12)*($artadr4 != 0x12)*($artadr3 != 0x12)*($artadr2 != 0x12)*($artadr1 != 0x12))*((($check == 4)*($weapon7type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon7type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 2)) >= 1
 $artcount7 = 1
 $artadr7 = 0x12

 [Preset]
 category = "Select Seventh Art:"
 name = "Intercept      "
 condition = ((($artadr6 != 0x13)*($artadr5 != 0x13)*($artadr4 != 0x13)*($artadr3 != 0x13)*($artadr2 != 0x13)*($artadr1 != 0x13))*((($check == 4)*($weapon7type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon7type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 2)) >= 1
 $artcount7 = 1
 $artadr7 = 0x13

 [Preset]
 category = "Select Seventh Art:"
 name = "Hawkeye      "
 condition = ((($artadr6 != 0x14)*($artadr5 != 0x14)*($artadr4 != 0x14)*($artadr3 != 0x14)*($artadr2 != 0x14)*($artadr1 != 0x14))*((($check == 4)*($weapon7type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon7type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 2)) >= 1
 $artcount7 = 1
 $artadr7 = 0x14

 [Preset]
 category = "Select Seventh Art:"
 name = "Ghost Sniper      "
 condition = ((($artadr6 != 0x15)*($artadr5 != 0x15)*($artadr4 != 0x15)*($artadr3 != 0x15)*($artadr2 != 0x15)*($artadr1 != 0x15))*((($check == 4)*($weapon7type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon7type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 2)) >= 1
 $artcount7 = 1
 $artadr7 = 0x15

 [Preset]
 category = "Select Seventh Art:"
 name = "Afterburner      "
 condition = ((($artadr6 != 0x7B)*($artadr5 != 0x7B)*($artadr4 != 0x7B)*($artadr3 != 0x7B)*($artadr2 != 0x7B)*($artadr1 != 0x7B))*((($check == 4)*($weapon7type == 2)*(($characterID == 1)+($characterID == 4)))+(($check == 4)*($weapon7type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 2)) >= 1
 $artcount7 = 1
 $artadr7 = 0x7B

 [Preset]
 category = "Select Seventh Art:"
 name = "Slayonet      "
 condition = ((($artadr6 != 0x7C)*($artadr5 != 0x7C)*($artadr4 != 0x7C)*($artadr3 != 0x7C)*($artadr2 != 0x7C)*($artadr1 != 0x7C))*((($check == 4)*($weapon7type == 2)*(($characterID == 1)+($characterID == 10)))+(($check == 4)*($weapon7type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 2)) >= 1
 $artcount7 = 1
 $artadr7 = 0x7C

[Preset]
category = "Select Weapon Seventh Art is on:"
name = "Dual Guns      "
condition = ($artcount6 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon7type = 3

 [Preset]
 category = "Select Seventh Art:"
 name = "Dual Guns Auto-Attack      "
 condition = ($check == 5)*($weapon7type == 3) == 1
 $artcount7 = 1
 $artadr7 = 0x16

 [Preset]
 category = "Select Seventh Art:"
 name = "Sliding Slinger      "
 condition = ((($artadr6 != 0x17)*($artadr5 != 0x17)*($artadr4 != 0x17)*($artadr3 != 0x17)*($artadr2 != 0x17)*($artadr1 != 0x17))*((($check == 4)*($weapon7type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon7type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 3)) >= 1
 $artcount7 = 1
 $artadr7 = 0x17

 [Preset]
 category = "Select Seventh Art:"
 name = "Early Bird      "
 condition = ((($artadr6 != 0x18)*($artadr5 != 0x18)*($artadr4 != 0x18)*($artadr3 != 0x18)*($artadr2 != 0x18)*($artadr1 != 0x18))*((($check == 4)*($weapon7type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon7type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 3)) >= 1
 $artcount7 = 1
 $artadr7 = 0x18

 [Preset]
 category = "Select Seventh Art:"
 name = "Violent Streak      "
 condition = ((($artadr6 != 0x19)*($artadr5 != 0x19)*($artadr4 != 0x19)*($artadr3 != 0x19)*($artadr2 != 0x19)*($artadr1 != 0x19))*((($check == 4)*($weapon7type == 3)*(($characterID == 1)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon7type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 3)) >= 1
 $artcount7 = 1
 $artadr7 = 0x19

 [Preset]
 category = "Select Seventh Art:"
 name = "Primer      "
 condition = ((($artadr6 != 0x1A)*($artadr5 != 0x1A)*($artadr4 != 0x1A)*($artadr3 != 0x1A)*($artadr2 != 0x1A)*($artadr1 != 0x1A))*((($check == 4)*($weapon7type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon7type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 3)) >= 1
 $artcount7 = 1
 $artadr7 = 0x1A

 [Preset]
 category = "Select Seventh Art:"
 name = "Executioner      "
 condition = ((($artadr6 != 0x1B)*($artadr5 != 0x1B)*($artadr4 != 0x1B)*($artadr3 != 0x1B)*($artadr2 != 0x1B)*($artadr1 != 0x1B))*((($check == 4)*($weapon7type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon7type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 3)) >= 1
 $artcount7 = 1
 $artadr7 = 0x1B

 [Preset]
 category = "Select Seventh Art:"
 name = "Combat Limbo      "
 condition = ((($artadr6 != 0x1C)*($artadr5 != 0x1C)*($artadr4 != 0x1C)*($artadr3 != 0x1C)*($artadr2 != 0x1C)*($artadr1 != 0x1C))*((($check == 4)*($weapon7type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 14)))+(($check == 4)*($weapon7type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 3)) >= 1
 $artcount7 = 1
 $artadr7 = 0x1C

 [Preset]
 category = "Select Seventh Art:"
 name = "Ghostwalker      "
 condition = ((($artadr6 != 0x1D)*($artadr5 != 0x1D)*($artadr4 != 0x1D)*($artadr3 != 0x1D)*($artadr2 != 0x1D)*($artadr1 != 0x1D))*((($check == 4)*($weapon7type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 14)))+(($check == 4)*($weapon7type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 3)) >= 1
 $artcount7 = 1
 $artadr7 = 0x1D

 [Preset]
 category = "Select Seventh Art:"
 name = "Ghost Factory      "
 condition = ((($artadr6 != 0x7D)*($artadr5 != 0x7D)*($artadr4 != 0x7D)*($artadr3 != 0x7D)*($artadr2 != 0x7D)*($artadr1 != 0x7D))*((($check == 4)*($weapon7type == 3)*(($characterID == 1)+($characterID == 12)))+(($check == 4)*($weapon7type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 3)) >= 1
 $artcount7 = 1
 $artadr7 = 0x7D

 [Preset]
 category = "Select Seventh Art:"
 name = "Zero Zero      "
 condition = ((($artadr6 != 0x7E)*($artadr5 != 0x7E)*($artadr4 != 0x7E)*($artadr3 != 0x7E)*($artadr2 != 0x7E)*($artadr1 != 0x7E))*((($check == 4)*($weapon7type == 3)*(($characterID == 1)+($characterID == 14)))+(($check == 4)*($weapon7type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 3)) >= 1
 $artcount7 = 1
 $artadr7 = 0x7E

 [Preset]
 category = "Select Seventh Art:"
 name = "Sky High      "
 condition = ((($artadr6 != 0x7F)*($artadr5 != 0x7F)*($artadr4 != 0x7F)*($artadr3 != 0x7F)*($artadr2 != 0x7F)*($artadr1 != 0x7F))*((($check == 4)*($weapon7type == 3)*(($characterID == 1)+($characterID == 11)))+(($check == 4)*($weapon7type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 3)) >= 1
 $artcount7 = 1
 $artadr7 = 0x7F

[Preset]
category = "Select Weapon Seventh Art is on:"
name = "Gatling Gun      "
condition = ($artcount6 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon7type = 4

 [Preset]
 category = "Select Seventh Art:"
 name = "Gatling Gun Auto-Attack      "
 condition = ($check == 5)*($weapon7type == 4) == 1
 $artcount7 = 1
 $artadr7 = 0x1E

 [Preset]
 category = "Select Seventh Art:"
 name = "Bullet Storm      "
 condition = ((($artadr6 != 0x1F)*($artadr5 != 0x1F)*($artadr4 != 0x1F)*($artadr3 != 0x1F)*($artadr2 != 0x1F)*($artadr1 != 0x1F))*((($check == 4)*($weapon7type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon7type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 4)) >= 1
 $artcount7 = 1
 $artadr7 = 0x1F

 [Preset]
 category = "Select Seventh Art:"
 name = "Hellfire      "
 condition = ((($artadr6 != 0x20)*($artadr5 != 0x20)*($artadr4 != 0x20)*($artadr3 != 0x20)*($artadr2 != 0x20)*($artadr1 != 0x20))*((($check == 4)*($weapon7type == 4)*(($characterID == 1)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon7type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 4)) >= 1
 $artcount7 = 1
 $artadr7 = 0x20

 [Preset]
 category = "Select Seventh Art:"
 name = "Thermal Payload      "
 condition = ((($artadr6 != 0x21)*($artadr5 != 0x21)*($artadr4 != 0x21)*($artadr3 != 0x21)*($artadr2 != 0x21)*($artadr1 != 0x21))*((($check == 4)*($weapon7type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon7type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 4)) >= 1
 $artcount7 = 1
 $artadr7 = 0x21

 [Preset]
 category = "Select Seventh Art:"
 name = "Missile Volley      "
 condition = ((($artadr6 != 0x22)*($artadr5 != 0x22)*($artadr4 != 0x22)*($artadr3 != 0x22)*($artadr2 != 0x22)*($artadr1 != 0x22))*((($check == 4)*($weapon7type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)))+(($check == 4)*($weapon7type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 4)) >= 1
 $artcount7 = 1
 $artadr7 = 0x22

 [Preset]
 category = "Select Seventh Art:"
 name = "Enhanced Stand      "
 condition = ((($artadr6 != 0x23)*($artadr5 != 0x23)*($artadr4 != 0x23)*($artadr3 != 0x23)*($artadr2 != 0x23)*($artadr1 != 0x23))*((($check == 4)*($weapon7type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon7type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 4)) >= 1
 $artcount7 = 1
 $artadr7 = 0x23

 [Preset]
 category = "Select Seventh Art:"
 name = "Cool Off      "
 condition = ((($artadr6 != 0x24)*($artadr5 != 0x24)*($artadr4 != 0x24)*($artadr3 != 0x24)*($artadr2 != 0x24)*($artadr1 != 0x24))*((($check == 4)*($weapon7type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon7type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 4)) >= 1
 $artcount7 = 1
 $artadr7 = 0x24

 [Preset]
 category = "Select Seventh Art:"
 name = "Fire Carnival      "
 condition = ((($artadr6 != 0x80)*($artadr5 != 0x80)*($artadr4 != 0x80)*($artadr3 != 0x80)*($artadr2 != 0x80)*($artadr1 != 0x80))*((($check == 4)*($weapon7type == 4)*(($characterID == 1)+($characterID == 13)))+(($check == 4)*($weapon7type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 4)) >= 1
 $artcount7 = 1
 $artadr7 = 0x80

 [Preset]
 category = "Select Seventh Art:"
 name = "Bullet Twister      "
 condition = ((($artadr6 != 0x81)*($artadr5 != 0x81)*($artadr4 != 0x81)*($artadr3 != 0x81)*($artadr2 != 0x81)*($artadr1 != 0x81))*((($check == 4)*($weapon7type == 4)*(($characterID == 1)+($characterID == 7)))+(($check == 4)*($weapon7type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 4)) >= 1
 $artcount7 = 1
 $artadr7 = 0x81

 [Preset]
 category = "Select Seventh Art:"
 name = "Titan Recharge      "
 condition = ((($artadr6 != 0x82)*($artadr5 != 0x82)*($artadr4 != 0x82)*($artadr3 != 0x82)*($artadr2 != 0x82)*($artadr1 != 0x82))*((($check == 4)*($weapon7type == 4)*(($characterID == 1)+($characterID == 7)))+(($check == 4)*($weapon7type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 4)) >= 1
 $artcount7 = 1
 $artadr7 = 0x82

[Preset]
category = "Select Weapon Seventh Art is on:"
name = "Raygun      "
condition = ($artcount6 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon7type = 5

 [Preset]
 category = "Select Seventh Art:"
 name = "Raygun Auto-Attack      "
 condition = ($check == 5)*($weapon7type == 5) == 1
 $artcount7 = 1
 $artadr7 = 0x25

 [Preset]
 category = "Select Seventh Art:"
 name = "Beam Barrage      "
 condition = ((($artadr6 != 0x26)*($artadr5 != 0x26)*($artadr4 != 0x26)*($artadr3 != 0x26)*($artadr2 != 0x26)*($artadr1 != 0x26))*((($check == 4)*($weapon7type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon7type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 5)) >= 1
 $artcount7 = 1
 $artadr7 = 0x26

 [Preset]
 category = "Select Seventh Art:"
 name = "Subterfuge      "
 condition = ((($artadr6 != 0x27)*($artadr5 != 0x27)*($artadr4 != 0x27)*($artadr3 != 0x27)*($artadr2 != 0x27)*($artadr1 != 0x27))*((($check == 4)*($weapon7type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon7type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 5)) >= 1
 $artcount7 = 1
 $artadr7 = 0x27

 [Preset]
 category = "Select Seventh Art:"
 name = "Myopic Screen      "
 condition = ((($artadr6 != 0x28)*($artadr5 != 0x28)*($artadr4 != 0x28)*($artadr3 != 0x28)*($artadr2 != 0x28)*($artadr1 != 0x28))*((($check == 4)*($weapon7type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon7type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 5)) >= 1
 $artcount7 = 1
 $artadr7 = 0x28

 [Preset]
 category = "Select Seventh Art:"
 name = "Ether Blast      "
 condition = ((($artadr6 != 0x29)*($artadr5 != 0x29)*($artadr4 != 0x29)*($artadr3 != 0x29)*($artadr2 != 0x29)*($artadr1 != 0x29))*((($check == 4)*($weapon7type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon7type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 5)) >= 1
 $artcount7 = 1
 $artadr7 = 0x29

 [Preset]
 category = "Select Seventh Art:"
 name = "Gravity Blast      "
 condition = ((($artadr6 != 0x2A)*($artadr5 != 0x2A)*($artadr4 != 0x2A)*($artadr3 != 0x2A)*($artadr2 != 0x2A)*($artadr1 != 0x2A))*((($check == 4)*($weapon7type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 19)))+(($check == 4)*($weapon7type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 5)) >= 1
 $artcount7 = 1
 $artadr7 = 0x2A

 [Preset]
 category = "Select Seventh Art:"
 name = "Gravity Cloak      "
 condition = ((($artadr6 != 0x2B)*($artadr5 != 0x2B)*($artadr4 != 0x2B)*($artadr3 != 0x2B)*($artadr2 != 0x2B)*($artadr1 != 0x2B))*((($check == 4)*($weapon7type == 5)*(($characterID == 1)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon7type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 5)) >= 1
 $artcount7 = 1
 $artadr7 = 0x2B

 [Preset]
 category = "Select Seventh Art:"
 name = "Pathogen Blast      "
 condition = ((($artadr6 != 0x2C)*($artadr5 != 0x2C)*($artadr4 != 0x2C)*($artadr3 != 0x2C)*($artadr2 != 0x2C)*($artadr1 != 0x2C))*((($check == 4)*($weapon7type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 19)))+(($check == 4)*($weapon7type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 5)) >= 1
 $artcount7 = 1
 $artadr7 = 0x2C

 [Preset]
 category = "Select Seventh Art:"
 name = "Master Gunner      "
 condition = ((($artadr6 != 0x83)*($artadr5 != 0x83)*($artadr4 != 0x83)*($artadr3 != 0x83)*($artadr2 != 0x83)*($artadr1 != 0x83))*((($check == 4)*($weapon7type == 5)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon7type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 5)) >= 1
 $artcount7 = 1
 $artadr7 = 0x83

 [Preset]
 category = "Select Seventh Art:"
 name = "Clarity Ray      "
 condition = ((($artadr6 != 0x84)*($artadr5 != 0x84)*($artadr4 != 0x84)*($artadr3 != 0x84)*($artadr2 != 0x84)*($artadr1 != 0x84))*((($check == 4)*($weapon7type == 5)*(($characterID == 1)+($characterID == 19)))+(($check == 4)*($weapon7type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 5)) >= 1
 $artcount7 = 1
 $artadr7 = 0x84

 [Preset]
 category = "Select Seventh Art:"
 name = "Beam Bomber      "
 condition = ((($artadr6 != 0x85)*($artadr5 != 0x85)*($artadr4 != 0x85)*($artadr3 != 0x85)*($artadr2 != 0x85)*($artadr1 != 0x85))*((($check == 4)*($weapon7type == 5)*(($characterID == 1)+($characterID == 19)))+(($check == 4)*($weapon7type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 5)) >= 1
 $artcount7 = 1
 $artadr7 = 0x85

[Preset]
category = "Select Weapon Seventh Art is on:"
name = "Psycho Launchers      "
condition = ($artcount6 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon7type = 6

 [Preset]
 category = "Select Seventh Art:"
 name = "Psycho Launchers Auto-Attack      "
 condition = ($check == 5)*($weapon7type == 6) == 1
 $artcount7 = 1
 $artadr7 = 0x2D

 [Preset]
 category = "Select Seventh Art:"
 name = "Jetstream      "
 condition = ((($artadr6 != 0x2E)*($artadr5 != 0x2E)*($artadr4 != 0x2E)*($artadr3 != 0x2E)*($artadr2 != 0x2E)*($artadr1 != 0x2E))*((($check == 4)*($weapon7type == 6)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon7type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 6)) >= 1
 $artcount7 = 1
 $artadr7 = 0x2E

 [Preset]
 category = "Select Seventh Art:"
 name = "Stellar Ray      "
 condition = ((($artadr6 != 0x2F)*($artadr5 != 0x2F)*($artadr4 != 0x2F)*($artadr3 != 0x2F)*($artadr2 != 0x2F)*($artadr1 != 0x2F))*((($check == 4)*($weapon7type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon7type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 6)) >= 1
 $artcount7 = 1
 $artadr7 = 0x2F

 [Preset]
 category = "Select Seventh Art:"
 name = "Lightning Cloak      "
 condition = ((($artadr6 != 0x30)*($artadr5 != 0x30)*($artadr4 != 0x30)*($artadr3 != 0x30)*($artadr2 != 0x30)*($artadr1 != 0x30))*((($check == 4)*($weapon7type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)))+(($check == 4)*($weapon7type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 6)) >= 1
 $artcount7 = 1
 $artadr7 = 0x30

 [Preset]
 category = "Select Seventh Art:"
 name = "Starlight Kick      "
 condition = ((($artadr6 != 0x31)*($artadr5 != 0x31)*($artadr4 != 0x31)*($artadr3 != 0x31)*($artadr2 != 0x31)*($artadr1 != 0x31))*((($check == 4)*($weapon7type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 18)))+(($check == 4)*($weapon7type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 6)) >= 1
 $artcount7 = 1
 $artadr7 = 0x31

 [Preset]
 category = "Select Seventh Art:"
 name = "Astral Protection      "
 condition = ((($artadr6 != 0x32)*($artadr5 != 0x32)*($artadr4 != 0x32)*($artadr3 != 0x32)*($artadr2 != 0x32)*($artadr1 != 0x32))*((($check == 4)*($weapon7type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon7type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 6)) >= 1
 $artcount7 = 1
 $artadr7 = 0x32

 [Preset]
 category = "Select Seventh Art:"
 name = "Shooting Star      "
 condition = ((($artadr6 != 0x33)*($artadr5 != 0x33)*($artadr4 != 0x33)*($artadr3 != 0x33)*($artadr2 != 0x33)*($artadr1 != 0x33))*((($check == 4)*($weapon7type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon7type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 6)) >= 1
 $artcount7 = 1
 $artadr7 = 0x33

 [Preset]
 category = "Select Seventh Art:"
 name = "Dual Dynamo      "
 condition = ((($artadr6 != 0x86)*($artadr5 != 0x86)*($artadr4 != 0x86)*($artadr3 != 0x86)*($artadr2 != 0x86)*($artadr1 != 0x86))*((($check == 4)*($weapon7type == 6)*(($characterID == 1)+($characterID == 3)))+(($check == 4)*($weapon7type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 6)) >= 1
 $artcount7 = 1
 $artadr7 = 0x86

 [Preset]
 category = "Select Seventh Art:"
 name = "Gravity Lunge      "
 condition = ((($artadr6 != 0x87)*($artadr5 != 0x87)*($artadr4 != 0x87)*($artadr3 != 0x87)*($artadr2 != 0x87)*($artadr1 != 0x87))*((($check == 4)*($weapon7type == 6)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon7type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 6)) >= 1
 $artcount7 = 1
 $artadr7 = 0x87

 [Preset]
 category = "Select Seventh Art:"
 name = "Tacit Censure     "
 condition = ((($artadr6 != 0x88)*($artadr5 != 0x88)*($artadr4 != 0x88)*($artadr3 != 0x88)*($artadr2 != 0x88)*($artadr1 != 0x88))*((($check == 4)*($weapon7type == 6)*(($characterID == 1)+($characterID == 18)))+(($check == 4)*($weapon7type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 6)) >= 1
 $artcount7 = 1
 $artadr7 = 0x88

[Preset]
category = "Select Weapon Seventh Art is on:"
name = "Longsword      "
condition = ($artcount6 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon7type = 7

 [Preset]
 category = "Select Seventh Art:"
 name = "Longsword Auto-Attack      "
 condition = ($check == 5)*($weapon7type == 7) == 1
 $artcount7 = 1
 $artadr7 = 0x34

 [Preset]
 category = "Select Seventh Art:"
 name = "Rising Blade      "
 condition = ((($artadr6 != 0x35)*($artadr5 != 0x35)*($artadr4 != 0x35)*($artadr3 != 0x35)*($artadr2 != 0x35)*($artadr1 != 0x35))*((($check == 4)*($weapon7type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon7type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 7)) >= 1
 $artcount7 = 1
 $artadr7 = 0x35

 [Preset]
 category = "Select Seventh Art:"
 name = "Defensive Stance      "
 condition = ((($artadr6 != 0x36)*($artadr5 != 0x36)*($artadr4 != 0x36)*($artadr3 != 0x36)*($artadr2 != 0x36)*($artadr1 != 0x36))*((($check == 4)*($weapon7type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon7type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 7)) >= 1
 $artcount7 = 1
 $artadr7 = 0x36

 [Preset]
 category = "Select Seventh Art:"
 name = "Offensive Stance      "
 condition = ((($artadr6 != 0x37)*($artadr5 != 0x37)*($artadr4 != 0x37)*($artadr3 != 0x37)*($artadr2 != 0x37)*($artadr1 != 0x37))*((($check == 4)*($weapon7type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon7type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 7)) >= 1
 $artcount7 = 1
 $artadr7 = 0x37

 [Preset]
 category = "Select Seventh Art:"
 name = "Magnum Edge      "
 condition = ((($artadr6 != 0x38)*($artadr5 != 0x38)*($artadr4 != 0x38)*($artadr3 != 0x38)*($artadr2 != 0x38)*($artadr1 != 0x38))*((($check == 4)*($weapon7type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)))+(($check == 4)*($weapon7type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 7)) >= 1
 $artcount7 = 1
 $artadr7 = 0x38

 [Preset]
 category = "Select Seventh Art:"
 name = "Tornado Blade      "
 condition = ((($artadr6 != 0x39)*($artadr5 != 0x39)*($artadr4 != 0x39)*($artadr3 != 0x39)*($artadr2 != 0x39)*($artadr1 != 0x39))*((($check == 4)*($weapon7type == 7)*(($characterID == 1)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon7type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 7)) >= 1
 $artcount7 = 1
 $artadr7 = 0x39

 [Preset]
 category = "Select Seventh Art:"
 name = "Burning Slash      "
 condition = ((($artadr6 != 0x3A)*($artadr5 != 0x3A)*($artadr4 != 0x3A)*($artadr3 != 0x3A)*($artadr2 != 0x3A)*($artadr1 != 0x3A))*((($check == 4)*($weapon7type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 7)))+(($check == 4)*($weapon7type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 7)) >= 1
 $artcount7 = 1
 $artadr7 = 0x3A

 [Preset]
 category = "Select Seventh Art:"
 name = "Incendiary Edge      "
 condition = ((($artadr6 != 0x3B)*($artadr5 != 0x3B)*($artadr4 != 0x3B)*($artadr3 != 0x3B)*($artadr2 != 0x3B)*($artadr1 != 0x3B))*((($check == 4)*($weapon7type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon7type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 7)) >= 1
 $artcount7 = 1
 $artadr7 = 0x3B

 [Preset]
 category = "Select Seventh Art:"
 name = "Samurai Soul      "
 condition = ((($artadr6 != 0x3C)*($artadr5 != 0x3C)*($artadr4 != 0x3C)*($artadr3 != 0x3C)*($artadr2 != 0x3C)*($artadr1 != 0x3C))*((($check == 4)*($weapon7type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon7type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 7)) >= 1
 $artcount7 = 1
 $artadr7 = 0x3C

 [Preset]
 category = "Select Seventh Art:"
 name = "Ultraslash      "
 condition = ((($artadr6 != 0x89)*($artadr5 != 0x89)*($artadr4 != 0x89)*($artadr3 != 0x89)*($artadr2 != 0x89)*($artadr1 != 0x89))*((($check == 4)*($weapon7type == 7)*(($characterID == 1)+($characterID == 6)))+(($check == 4)*($weapon7type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 7)) >= 1
 $artcount7 = 1
 $artadr7 = 0x89

 [Preset]
 category = "Select Seventh Art:"
 name = "Blossom Dance      "
 condition = ((($artadr6 != 0x8A)*($artadr5 != 0x8A)*($artadr4 != 0x8A)*($artadr3 != 0x8A)*($artadr2 != 0x8A)*($artadr1 != 0x8A))*((($check == 4)*($weapon7type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon7type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 7)) >= 1
 $artcount7 = 1
 $artadr7 = 0x8A

 [Preset]
 category = "Select Seventh Art:"
 name = "True Stream Edge      "
 condition = ((($artadr6 != 0x8B)*($artadr5 != 0x8B)*($artadr4 != 0x8B)*($artadr3 != 0x8B)*($artadr2 != 0x8B)*($artadr1 != 0x8B))*((($check == 4)*($weapon7type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon7type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 7)) >= 1
 $artcount7 = 1
 $artadr7 = 0x8B

[Preset]
category = "Select Weapon Seventh Art is on:"
name = "Javelin      "
condition = ($artcount6 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon7type = 8

 [Preset]
 category = "Select Seventh Art:"
 name = "Javelin Auto-Attack      "
 condition = ($check == 5)*($weapon7type == 8) == 1
 $artcount7 = 1
 $artadr7 = 0x3D

 [Preset]
 category = "Select Seventh Art:"
 name = "Arcing Horn      "
 condition = ((($artadr6 != 0x3E)*($artadr5 != 0x3E)*($artadr4 != 0x3E)*($artadr3 != 0x3E)*($artadr2 != 0x3E)*($artadr1 != 0x3E))*((($check == 4)*($weapon7type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon7type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 8)) >= 1
 $artcount7 = 1
 $artadr7 = 0x3E

 [Preset]
 category = "Select Seventh Art:"
 name = "Hair Trigger      "
 condition = ((($artadr6 != 0x3F)*($artadr5 != 0x3F)*($artadr4 != 0x3F)*($artadr3 != 0x3F)*($artadr2 != 0x3F)*($artadr1 != 0x3F))*((($check == 4)*($weapon7type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon7type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 8)) >= 1
 $artcount7 = 1
 $artadr7 = 0x3F

 [Preset]
 category = "Select Seventh Art:"
 name = "Spiral Horn      "
 condition = ((($artadr6 != 0x40)*($artadr5 != 0x40)*($artadr4 != 0x40)*($artadr3 != 0x40)*($artadr2 != 0x40)*($artadr1 != 0x40))*((($check == 4)*($weapon7type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon7type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 8)) >= 1
 $artcount7 = 1
 $artadr7 = 0x40

 [Preset]
 category = "Select Seventh Art:"
 name = "Overwhelm      "
 condition = ((($artadr6 != 0x41)*($artadr5 != 0x41)*($artadr4 != 0x41)*($artadr3 != 0x41)*($artadr2 != 0x41)*($artadr1 != 0x41))*((($check == 4)*($weapon7type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon7type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 8)) >= 1
 $artcount7 = 1
 $artadr7 = 0x41

 [Preset]
 category = "Select Seventh Art:"
 name = "Speed Demon      "
 condition = ((($artadr6 != 0x42)*($artadr5 != 0x42)*($artadr4 != 0x42)*($artadr3 != 0x42)*($artadr2 != 0x42)*($artadr1 != 0x41))*((($check == 4)*($weapon7type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon7type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 8)) >= 1
 $artcount7 = 1
 $artadr7 = 0x42

 [Preset]
 category = "Select Seventh Art:"
 name = "Raijin      "
 condition = ((($artadr6 != 0x43)*($artadr5 != 0x43)*($artadr4 != 0x43)*($artadr3 != 0x43)*($artadr2 != 0x43)*($artadr1 != 0x43))*((($check == 4)*($weapon7type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon7type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 8)) >= 1
 $artcount7 = 1
 $artadr7 = 0x43

 [Preset]
 category = "Select Seventh Art:"
 name = "Trident Buster      "
 condition = ((($artadr6 != 0x44)*($artadr5 != 0x44)*($artadr4 != 0x44)*($artadr3 != 0x44)*($artadr2 != 0x44)*($artadr1 != 0x44))*((($check == 4)*($weapon7type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon7type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 8)) >= 1
 $artcount7 = 1
 $artadr7 = 0x44

 [Preset]
 category = "Select Seventh Art:"
 name = "Balance Breaker      "
 condition = ((($artadr6 != 0x8C)*($artadr5 != 0x8C)*($artadr4 != 0x8C)*($artadr3 != 0x8C)*($artadr2 != 0x8C)*($artadr1 != 0x8C))*((($check == 4)*($weapon7type == 8)*(($characterID == 1)+($characterID == 4)))+(($check == 4)*($weapon7type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 8)) >= 1
 $artcount7 = 1
 $artadr7 = 0x8C

 [Preset]
 category = "Select Seventh Art:"
 name = "Vortex      "
 condition = ((($artadr6 != 0x8D)*($artadr5 != 0x8D)*($artadr4 != 0x8D)*($artadr3 != 0x8D)*($artadr2 != 0x8D)*($artadr1 != 0x8D))*((($check == 4)*($weapon7type == 8)*(($characterID == 1)+($characterID == 10)))+(($check == 4)*($weapon7type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 8)) >= 1
 $artcount7 = 1
 $artadr7 = 0x8D

 [Preset]
 category = "Select Seventh Art:"
 name = "Maximum Voltage      "
 condition = ((($artadr6 != 0x8E)*($artadr5 != 0x8E)*($artadr4 != 0x8E)*($artadr3 != 0x8E)*($artadr2 != 0x8E)*($artadr1 != 0x8E))*((($check == 4)*($weapon7type == 8)*(($characterID == 1)+($characterID == 17)))+(($check == 4)*($weapon7type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 8)) >= 1
 $artcount7 = 1
 $artadr7 = 0x8E

[Preset]
category = "Select Weapon Seventh Art is on:"
name = "Dual Swords      "
condition = ($artcount6 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon7type = 9

 [Preset]
 category = "Select Seventh Art:"
 name = "Dual Swords Auto-Attack      "
 condition = ($check == 5)*($weapon7type == 9) == 1
 $artcount7 = 1
 $artadr7 = 0x45

 [Preset]
 category = "Select Seventh Art:"
 name = "Back Slash      "
 condition = ((($artadr6 != 0x46)*($artadr5 != 0x46)*($artadr4 != 0x46)*($artadr3 != 0x46)*($artadr2 != 0x46)*($artadr1 != 0x46))*((($check == 4)*($weapon7type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 16)))+(($check == 4)*($weapon7type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 9)) >= 1
 $artcount7 = 1
 $artadr7 = 0x46

 [Preset]
 category = "Select Seventh Art:"
 name = "Killing Machine      "
 condition = ((($artadr6 != 0x47)*($artadr5 != 0x47)*($artadr4 != 0x47)*($artadr3 != 0x47)*($artadr2 != 0x47)*($artadr1 != 0x47))*((($check == 4)*($weapon7type == 9)*(($characterID == 1)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon7type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 9)) >= 1
 $artcount7 = 1
 $artadr7 = 0x47

 [Preset]
 category = "Select Seventh Art:"
 name = "Side Slash      "
 condition = ((($artadr6 != 0x48)*($artadr5 != 0x48)*($artadr4 != 0x48)*($artadr3 != 0x48)*($artadr2 != 0x48)*($artadr1 != 0x48))*((($check == 4)*($weapon7type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon7type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 9)) >= 1
 $artcount7 = 1
 $artadr7 = 0x48

 [Preset]
 category = "Select Seventh Art:"
 name = "Stream Edge      "
 condition = ((($artadr6 != 0x49)*($artadr5 != 0x49)*($artadr4 != 0x49)*($artadr3 != 0x49)*($artadr2 != 0x49)*($artadr1 != 0x49))*((($check == 4)*($weapon7type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon7type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 9)) >= 1
 $artcount7 = 1
 $artadr7 = 0x49

 [Preset]
 category = "Select Seventh Art:"
 name = "Shadowrunner      "
 condition = ((($artadr6 != 0x4A)*($artadr5 != 0x4A)*($artadr4 != 0x4A)*($artadr3 != 0x4A)*($artadr2 != 0x4A)*($artadr1 != 0x4A))*((($check == 4)*($weapon7type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon7type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 9)) >= 1
 $artcount7 = 1
 $artadr7 = 0x4A

 [Preset]
 category = "Select Seventh Art:"
 name = "Thirsty Edge      "
 condition = ((($artadr6 != 0x4B)*($artadr5 != 0x4B)*($artadr4 != 0x4B)*($artadr3 != 0x4B)*($artadr2 != 0x4B)*($artadr1 != 0x4B))*((($check == 4)*($weapon7type == 9)*(($characterID == 1)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon7type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 9)) >= 1
 $artcount7 = 1
 $artadr7 = 0x4B

 [Preset]
 category = "Select Seventh Art:"
 name = "Blood Sacrifice      "
 condition = ((($artadr6 != 0x4C)*($artadr5 != 0x4C)*($artadr4 != 0x4C)*($artadr3 != 0x4C)*($artadr2 != 0x4C)*($artadr1 != 0x4C))*((($check == 4)*($weapon7type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon7type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 9)) >= 1
 $artcount7 = 1
 $artadr7 = 0x4C

 [Preset]
 category = "Select Seventh Art:"
 name = "Upper Hand      "
 condition = ((($artadr6 != 0x4D)*($artadr5 != 0x4D)*($artadr4 != 0x4D)*($artadr3 != 0x4D)*($artadr2 != 0x4D)*($artadr1 != 0x4D))*((($check == 4)*($weapon7type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon7type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 9)) >= 1
 $artcount7 = 1
 $artadr7 = 0x4D

 [Preset]
 category = "Select Seventh Art:"
 name = "Hundred Shells      "
 condition = ((($artadr6 != 0x4E)*($artadr5 != 0x4E)*($artadr4 != 0x4E)*($artadr3 != 0x4E)*($artadr2 != 0x4E)*($artadr1 != 0x4E))*((($check == 4)*($weapon7type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon7type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 9)) >= 1
 $artcount7 = 1
 $artadr7 = 0x4E

 [Preset]
 category = "Select Seventh Art:"
 name = "Electric Surge     "
 condition = ((($artadr6 != 0x4F)*($artadr5 != 0x4F)*($artadr4 != 0x4F)*($artadr3 != 0x4F)*($artadr2 != 0x4F)*($artadr1 != 0x4F))*((($check == 4)*($weapon7type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon7type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 9)) >= 1
 $artcount7 = 1
 $artadr7 = 0x4F

 [Preset]
 category = "Select Seventh Art:"
 name = "Shadowstrike      "
 condition = ((($artadr6 != 0x8F)*($artadr5 != 0x8F)*($artadr4 != 0x8F)*($artadr3 != 0x8F)*($artadr2 != 0x8F)*($artadr1 != 0x8F))*((($check == 4)*($weapon7type == 9)*(($characterID == 1)+($characterID == 12)))+(($check == 4)*($weapon7type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 9)) >= 1
 $artcount7 = 1
 $artadr7 = 0x8F

 [Preset]
 category = "Select Seventh Art:"
 name = "Crisis Zone      "
 condition = ((($artadr6 != 0x90)*($artadr5 != 0x90)*($artadr4 != 0x90)*($artadr3 != 0x90)*($artadr2 != 0x90)*($artadr1 != 0x90))*((($check == 4)*($weapon7type == 9)*(($characterID == 1)+($characterID == 11)))+(($check == 4)*($weapon7type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 9)) >= 1
 $artcount7 = 1
 $artadr7 = 0x90

 [Preset]
 category = "Select Seventh Art:"
 name = "Seventh Edge      "
 condition = ((($artadr6 != 0x91)*($artadr5 != 0x91)*($artadr4 != 0x91)*($artadr3 != 0x91)*($artadr2 != 0x91)*($artadr1 != 0x91))*((($check == 4)*($weapon7type == 9)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon7type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 9)) >= 1
 $artcount7 = 1
 $artadr7 = 0x91

[Preset]
category = "Select Weapon Seventh Art is on:"
name = "Sheild      "
condition = ($artcount6 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon7type = 10

 [Preset]
 category = "Select Seventh Art:"
 name = "Sheild Auto-Attack      "
 condition = ($check == 5)*($weapon7type == 10) == 1
 $artcount7 = 1
 $artadr7 = 0x50

 [Preset]
 category = "Select Seventh Art:"
 name = "Wild Down      "
 condition = ((($artadr6 != 0x51)*($artadr5 != 0x51)*($artadr4 != 0x51)*($artadr3 != 0x51)*($artadr2 != 0x51)*($artadr1 != 0x51))*((($check == 4)*($weapon7type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon7type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 10)) >= 1
 $artcount7 = 1
 $artadr7 = 0x51

 [Preset]
 category = "Select Seventh Art:"
 name = "Flame Cloak      "
 condition = ((($artadr6 != 0x52)*($artadr5 != 0x52)*($artadr4 != 0x52)*($artadr3 != 0x52)*($artadr2 != 0x52)*($artadr1 != 0x52))*((($check == 4)*($weapon7type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon7type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 10)) >= 1
 $artcount7 = 1
 $artadr7 = 0x52

 [Preset]
 category = "Select Seventh Art:"
 name = "Trash Talk      "
 condition = ((($artadr6 != 0x53)*($artadr5 != 0x53)*($artadr4 != 0x53)*($artadr3 != 0x53)*($artadr2 != 0x53)*($artadr1 != 0x53))*((($check == 4)*($weapon7type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon7type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 10)) >= 1
 $artcount7 = 1
 $artadr7 = 0x53

 [Preset]
 category = "Select Seventh Art:"
 name = "Iron Prison      "
 condition = ((($artadr6 != 0x54)*($artadr5 != 0x54)*($artadr4 != 0x54)*($artadr3 != 0x54)*($artadr2 != 0x54)*($artadr1 != 0x54))*((($check == 4)*($weapon7type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon7type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 10)) >= 1
 $artcount7 = 1
 $artadr7 = 0x54

 [Preset]
 category = "Select Seventh Art:"
 name = "Supershield      "
 condition = ((($artadr6 != 0x55)*($artadr5 != 0x55)*($artadr4 != 0x55)*($artadr3 != 0x55)*($artadr2 != 0x55)*($artadr1 != 0x55))*((($check == 4)*($weapon7type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon7type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 10)) >= 1
 $artcount7 = 1
 $artadr7 = 0x55

 [Preset]
 category = "Select Seventh Art:"
 name = "Wild Smash      "
 condition = ((($artadr6 != 0x56)*($artadr5 != 0x56)*($artadr4 != 0x56)*($artadr3 != 0x56)*($artadr2 != 0x56)*($artadr1 != 0x56))*((($check == 4)*($weapon7type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon7type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 10)) >= 1
 $artcount7 = 1
 $artadr7 = 0x56

 [Preset]
 category = "Select Seventh Art:"
 name = "Reality Rift      "
 condition = ((($artadr6 != 0x57)*($artadr5 != 0x57)*($artadr4 != 0x57)*($artadr3 != 0x57)*($artadr2 != 0x57)*($artadr1 != 0x57))*((($check == 4)*($weapon7type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon7type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 10)) >= 1
 $artcount7 = 1
 $artadr7 = 0x57

 [Preset]
 category = "Select Seventh Art:"
 name = "Bombardier      "
 condition = ((($artadr6 != 0x58)*($artadr5 != 0x58)*($artadr4 != 0x58)*($artadr3 != 0x58)*($artadr2 != 0x58)*($artadr1 != 0x58))*((($check == 4)*($weapon7type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon7type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 10)) >= 1
 $artcount7 = 1
 $artadr7 = 0x58

 [Preset]
 category = "Select Seventh Art:"
 name = "Shield Wall      "
 condition = ((($artadr6 != 0x59)*($artadr5 != 0x59)*($artadr4 != 0x59)*($artadr3 != 0x59)*($artadr2 != 0x59)*($artadr1 != 0x59))*((($check == 4)*($weapon7type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon7type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 10)) >= 1
 $artcount7 = 1
 $artadr7 = 0x59

 [Preset]
 category = "Select Seventh Art:"
 name = "Drum Roll      "
 condition = ((($artadr6 != 0x92)*($artadr5 != 0x92)*($artadr4 != 0x92)*($artadr3 != 0x92)*($artadr2 != 0x92)*($artadr1 != 0x92))*((($check == 4)*($weapon7type == 10)*(($characterID == 1)+($characterID == 13)))+(($check == 4)*($weapon7type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 10)) >= 1
 $artcount7 = 1
 $artadr7 = 0x92

 [Preset]
 category = "Select Seventh Art:"
 name = "Mindstorm      "
 condition = ((($artadr6 != 0x93)*($artadr5 != 0x93)*($artadr4 != 0x93)*($artadr3 != 0x93)*($artadr2 != 0x93)*($artadr1 != 0x93))*((($check == 4)*($weapon7type == 10)*(($characterID == 1)+($characterID == 3)))+(($check == 4)*($weapon7type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 10)) >= 1
 $artcount7 = 1
 $artadr7 = 0x93

 [Preset]
 category = "Select Seventh Art:"
 name = "Atomic Hit      "
 condition = ((($artadr6 != 0x94)*($artadr5 != 0x94)*($artadr4 != 0x94)*($artadr3 != 0x94)*($artadr2 != 0x94)*($artadr1 != 0x94))*((($check == 4)*($weapon7type == 10)*(($characterID == 1)+($characterID == 5)))+(($check == 4)*($weapon7type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 10)) >= 1
 $artcount7 = 1
 $artadr7 = 0x94

 [Preset]
 category = "Select Seventh Art:"
 name = "Flamehand      "
 condition = ((($artadr6 != 0x95)*($artadr5 != 0x95)*($artadr4 != 0x95)*($artadr3 != 0x95)*($artadr2 != 0x95)*($artadr1 != 0x95))*((($check == 4)*($weapon7type == 10)*(($characterID == 1)+($characterID == 5)))+(($check == 4)*($weapon7type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 10)) >= 1
 $artcount7 = 1
 $artadr7 = 0x95

[Preset]
category = "Select Weapon Seventh Art is on:"
name = "Knife      "
condition = ($artcount6 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon7type = 11

 [Preset]
 category = "Select Seventh Art:"
 name = "Knife Auto-Attack      "
 condition = ($check == 5)*($weapon7type == 11) == 1
 $artcount7 = 1
 $artadr7 = 0x5A

 [Preset]
 category = "Select Seventh Art:"
 name = "Screamer      "
 condition = ((($artadr6 != 0x5B)*($artadr5 != 0x5B)*($artadr4 != 0x5B)*($artadr3 != 0x5B)*($artadr2 != 0x5B)*($artadr1 != 0x5B))*((($check == 4)*($weapon7type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 19)))+(($check == 4)*($weapon7type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 11)) >= 1
 $artcount7 = 1
 $artadr7 = 0x5B

 [Preset]
 category = "Select Seventh Art:"
 name = "Absorber Skin      "
 condition = ((($artadr6 != 0x5C)*($artadr5 != 0x5C)*($artadr4 != 0x5C)*($artadr3 != 0x5C)*($artadr2 != 0x5C)*($artadr1 != 0x5C))*((($check == 4)*($weapon7type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon7type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 11)) >= 1
 $artcount7 = 1
 $artadr7 = 0x5C

 [Preset]
 category = "Select Seventh Art:"
 name = "Servant Sacrifice      "
 condition = ((($artadr6 != 0x5D)*($artadr5 != 0x5D)*($artadr4 != 0x5D)*($artadr3 != 0x5D)*($artadr2 != 0x5D)*($artadr1 != 0x5D))*((($check == 4)*($weapon7type == 11)*(($characterID == 1)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon7type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 11)) >= 1
 $artcount7 = 1
 $artadr7 = 0x5D

 [Preset]
 category = "Select Seventh Art:"
 name = "Full Specs      "
 condition = ((($artadr6 != 0x5E)*($artadr5 != 0x5E)*($artadr4 != 0x5E)*($artadr3 != 0x5E)*($artadr2 != 0x5E)*($artadr1 != 0x5E))*((($check == 4)*($weapon7type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon7type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 11)) >= 1
 $artcount7 = 1
 $artadr7 = 0x5E

 [Preset]
 category = "Select Seventh Art:"
 name = "Repair      "
 condition = ((($artadr6 != 0x5F)*($artadr5 != 0x5F)*($artadr4 != 0x5F)*($artadr3 != 0x5F)*($artadr2 != 0x5F)*($artadr1 != 0x5F))*((($check == 4)*($weapon7type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon7type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 11)) >= 1
 $artcount7 = 1
 $artadr7 = 0x5F

 [Preset]
 category = "Select Seventh Art:"
 name = "Energy Source      "
 condition = ((($artadr6 != 0x60)*($artadr5 != 0x60)*($artadr4 != 0x60)*($artadr3 != 0x60)*($artadr2 != 0x60)*($artadr1 != 0x60))*((($check == 4)*($weapon7type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon7type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 11)) >= 1
 $artcount7 = 1
 $artadr7 = 0x60

 [Preset]
 category = "Select Seventh Art:"
 name = "Brainjack      "
 condition = ((($artadr6 != 0x61)*($artadr5 != 0x61)*($artadr4 != 0x61)*($artadr3 != 0x61)*($artadr2 != 0x61)*($artadr1 != 0x61))*((($check == 4)*($weapon7type == 11)*(($characterID == 1)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon7type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 11)) >= 1
 $artcount7 = 1
 $artadr7 = 0x61

 [Preset]
 category = "Select Seventh Art:"
 name = "Dispel      "
 condition = ((($artadr6 != 0x62)*($artadr5 != 0x62)*($artadr4 != 0x62)*($artadr3 != 0x62)*($artadr2 != 0x62)*($artadr1 != 0x62))*((($check == 4)*($weapon7type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon7type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 11)) >= 1
 $artcount7 = 1
 $artadr7 = 0x62

 [Preset]
 category = "Select Seventh Art:"
 name = "Black Butterfly      "
 condition = ((($artadr6 != 0x63)*($artadr5 != 0x63)*($artadr4 != 0x63)*($artadr3 != 0x63)*($artadr2 != 0x63)*($artadr1 != 0x63))*((($check == 4)*($weapon7type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon7type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 11)) >= 1
 $artcount7 = 1
 $artadr7 = 0x63

 [Preset]
 category = "Select Seventh Art:"
 name = "Recuperate      "
 condition = ((($artadr6 != 0x64)*($artadr5 != 0x64)*($artadr4 != 0x64)*($artadr3 != 0x64)*($artadr2 != 0x64)*($artadr1 != 0x64))*((($check == 4)*($weapon7type == 11)*(($characterID == 1)))+(($check == 4)*($weapon7type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 11)) >= 1
 $artcount7 = 1
 $artadr7 = 0x64

 [Preset]
 category = "Select Seventh Art:"
 name = "Chrome Armor      "
 condition = ((($artadr6 != 0x65)*($artadr5 != 0x65)*($artadr4 != 0x65)*($artadr3 != 0x65)*($artadr2 != 0x65)*($artadr1 != 0x65))*((($check == 4)*($weapon7type == 11)*(($characterID == 1)))+(($check == 4)*($weapon7type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 11)) >= 1
 $artcount7 = 1
 $artadr7 = 0x65

 [Preset]
 category = "Select Seventh Art:"
 name = "Slit Edge      "
 condition = ((($artadr6 != 0x66)*($artadr5 != 0x66)*($artadr4 != 0x66)*($artadr3 != 0x66)*($artadr2 != 0x66)*($artadr1 != 0x66))*((($check == 4)*($weapon7type == 11)*(($characterID == 1)))+(($check == 4)*($weapon7type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 11)) >= 1
 $artcount7 = 1
 $artadr7 = 0x66

 [Preset]
 category = "Select Seventh Art:"
 name = "Air Slash (Unused)      "
 condition = ((($artadr6 != 0x67)*($artadr5 != 0x67)*($artadr4 != 0x67)*($artadr3 != 0x67)*($artadr2 != 0x67)*($artadr1 != 0x67))*((($check == 4)*($weapon7type == 11)*($characterID == 1))+(($check == 4)*($weapon7type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 11)) >= 1
 $artcount7 = 1
 $artadr7 = 0x67

 [Preset]
 category = "Select Seventh Art:"
 name = "Smooth Recovery      "
 condition = ((($artadr6 != 0x96)*($artadr5 != 0x96)*($artadr4 != 0x96)*($artadr3 != 0x96)*($artadr2 != 0x96)*($artadr1 != 0x96))*((($check == 4)*($weapon7type == 11)*(($characterID == 1)+($characterID == 15)))+(($check == 4)*($weapon7type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 11)) >= 1
 $artcount7 = 1
 $artadr7 = 0x96

 [Preset]
 category = "Select Seventh Art:"
 name = "Black Bane      "
 condition = ((($artadr6 != 0x97)*($artadr5 != 0x97)*($artadr4 != 0x97)*($artadr3 != 0x97)*($artadr2 != 0x97)*($artadr1 != 0x97))*((($check == 4)*($weapon7type == 11)*(($characterID == 1)+($characterID == 14)))+(($check == 4)*($weapon7type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 11)) >= 1
 $artcount7 = 1
 $artadr7 = 0x97

 [Preset]
 category = "Select Seventh Art:"
 name = "Secondary Speed      "
 condition = ((($artadr6 != 0x98)*($artadr5 != 0x98)*($artadr4 != 0x98)*($artadr3 != 0x98)*($artadr2 != 0x98)*($artadr1 != 0x98))*((($check == 4)*($weapon7type == 11)*(($characterID == 1)+($characterID == 18)))+(($check == 4)*($weapon7type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 11)) >= 1
 $artcount7 = 1
 $artadr7 = 0x98

[Preset]
category = "Select Weapon Seventh Art is on:"
name = "Photon Saber      "
condition = ($artcount6 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon7type = 12

 [Preset]
 category = "Select Seventh Art:"
 name = "Photon Saber Auto-Attack      "
 condition = ($check == 5)*($weapon7type == 12) == 1
 $artcount7 = 1
 $artadr7 = 0x68

 [Preset]
 category = "Select Seventh Art:"
 name = "Geolibrium      "
 condition = ((($artadr6 != 0x69)*($artadr5 != 0x69)*($artadr4 != 0x69)*($artadr3 != 0x69)*($artadr2 != 0x69)*($artadr1 != 0x69))*((($check == 4)*($weapon7type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon7type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 12)) >= 1
 $artcount7 = 1
 $artadr7 = 0x69

 [Preset]
 category = "Select Seventh Art:"
 name = "Astrolibrium      "
 condition = ((($artadr6 != 0x6A)*($artadr5 != 0x6A)*($artadr4 != 0x6A)*($artadr3 != 0x6A)*($artadr2 != 0x6A)*($artadr1 != 0x6A))*((($check == 4)*($weapon7type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon7type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 12)) >= 1
 $artcount7 = 1
 $artadr7 = 0x6A

 [Preset]
 category = "Select Seventh Art:"
 name = "Starfall Rondo      "
 condition = ((($artadr6 != 0x6B)*($artadr5 != 0x6B)*($artadr4 != 0x6B)*($artadr3 != 0x6B)*($artadr2 != 0x6B)*($artadr1 != 0x6B))*((($check == 4)*($weapon7type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon7type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 12)) >= 1
 $artcount7 = 1
 $artadr7 = 0x6B

 [Preset]
 category = "Select Seventh Art:"
 name = "Starfall Blade      "
 condition = ((($artadr6 != 0x6C)*($artadr5 != 0x6C)*($artadr4 != 0x6C)*($artadr3 != 0x6C)*($artadr2 != 0x6C)*($artadr1 != 0x6C))*((($check == 4)*($weapon7type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon7type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 12)) >= 1
 $artcount7 = 1
 $artadr7 = 0x6C

 [Preset]
 category = "Select Seventh Art:"
 name = "Astral Purge      "
 condition = ((($artadr6 != 0x6D)*($artadr5 != 0x6D)*($artadr4 != 0x6D)*($artadr3 != 0x6D)*($artadr2 != 0x6D)*($artadr1 != 0x6D))*((($check == 4)*($weapon7type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon7type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 12)) >= 1
 $artcount7 = 1
 $artadr7 = 0x6D

 [Preset]
 category = "Select Seventh Art:"
 name = "Astral Horizon      "
 condition = ((($artadr6 != 0x6E)*($artadr5 != 0x6E)*($artadr4 != 0x6E)*($artadr3 != 0x6E)*($artadr2 != 0x6E)*($artadr1 != 0x6E))*((($check == 4)*($weapon7type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon7type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 12)) >= 1
 $artcount7 = 1
 $artadr7 = 0x6E

 [Preset]
 category = "Select Seventh Art:"
 name = "Galactic Cataclysm      "
 condition = ((($artadr6 != 0x6F)*($artadr5 != 0x6F)*($artadr4 != 0x6F)*($artadr3 != 0x6F)*($artadr2 != 0x6F)*($artadr1 != 0x6F))*((($check == 4)*($weapon7type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon7type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 12)) >= 1
 $artcount7 = 1
 $artadr7 = 0x6F

 [Preset]
 category = "Select Seventh Art:"
 name = "Astral Heal      "
 condition = ((($artadr6 != 0x70)*($artadr5 != 0x70)*($artadr4 != 0x70)*($artadr3 != 0x70)*($artadr2 != 0x70)*($artadr1 != 0x70))*((($check == 4)*($weapon7type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon7type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 12)) >= 1
 $artcount7 = 1
 $artadr7 = 0x70

 [Preset]
 category = "Select Seventh Art:"
 name = "Novalibrium      "
 condition = ((($artadr6 != 0x71)*($artadr5 != 0x71)*($artadr4 != 0x71)*($artadr3 != 0x71)*($artadr2 != 0x71)*($artadr1 != 0x71))*((($check == 4)*($weapon7type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon7type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 12)) >= 1
 $artcount7 = 1
 $artadr7 = 0x71

 [Preset]
 category = "Select Seventh Art:"
 name = "Starfall Blossom      "
 condition = ((($artadr6 != 0x72)*($artadr5 != 0x72)*($artadr4 != 0x72)*($artadr3 != 0x72)*($artadr2 != 0x72)*($artadr1 != 0x72))*((($check == 4)*($weapon7type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon7type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 12)) >= 1
 $artcount7 = 1
 $artadr7 = 0x72

 [Preset]
 category = "Select Seventh Art:"
 name = "Starlight Duster      "
 condition = ((($artadr6 != 0x99)*($artadr5 != 0x99)*($artadr4 != 0x99)*($artadr3 != 0x99)*($artadr2 != 0x99)*($artadr1 != 0x99))*((($check == 4)*($weapon7type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon7type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 12)) >= 1
 $artcount7 = 1
 $artadr7 = 0x99

 [Preset]
 category = "Select Seventh Art:"
 name = "Essence Exchange      "
 condition = ((($artadr6 != 0x9A)*($artadr5 != 0x9A)*($artadr4 != 0x9A)*($artadr3 != 0x9A)*($artadr2 != 0x9A)*($artadr1 != 0x9A))*((($check == 4)*($weapon7type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon7type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 12)) >= 1
 $artcount7 = 1
 $artadr7 = 0x9A

 [Preset]
 category = "Select Seventh Art:"
 name = "Phenomenon      "
 condition = ((($artadr6 != 0x9B)*($artadr5 != 0x9B)*($artadr4 != 0x9B)*($artadr3 != 0x9B)*($artadr2 != 0x9B)*($artadr1 != 0x9B))*((($check == 4)*($weapon7type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon7type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 12)) >= 1
 $artcount7 = 1
 $artadr7 = 0x9B

[Preset]
category = "Select Weapon Seventh Art is on:"
name = "Multigun      "
condition = ($artcount6 == 1)*(((($check == 4)+($check == 5))*($characterID == 1))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon7type = 13

 [Preset]
 category = "Select Seventh Art:"
 name = "Multigun Auto-Attack      "
 condition = ($check == 5)*($weapon7type == 13) == 1
 $artcount7 = 1
 $artadr7 = 0x73

 [Preset]
 category = "Select Seventh Art:"
 name = "Boost Barrel      "
 condition = ((($artadr6 != 0x74)*($artadr5 != 0x74)*($artadr4 != 0x74)*($artadr3 != 0x74)*($artadr2 != 0x74)*($artadr1 != 0x74))*((($check == 4)*($weapon7type == 13)*(($characterID == 1)))+(($check == 4)*($weapon7type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 13)) >= 1
 $artcount7 = 1
 $artadr7 = 0x74

 [Preset]
 category = "Select Seventh Art:"
 name = "Sniper Barrel      "
 condition = ((($artadr6 != 0x75)*($artadr5 != 0x75)*($artadr4 != 0x75)*($artadr3 != 0x75)*($artadr2 != 0x75)*($artadr1 != 0x75))*((($check == 4)*($weapon7type == 13)*(($characterID == 1)))+(($check == 4)*($weapon7type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 13)) >= 1
 $artcount7 = 1
 $artadr7 = 0x75

 [Preset]
 category = "Select Seventh Art:"
 name = "Missile Barrel      "
 condition = ((($artadr6 != 0x76)*($artadr5 != 0x76)*($artadr4 != 0x76)*($artadr3 != 0x76)*($artadr2 != 0x76)*($artadr1 != 0x76))*((($check == 4)*($weapon7type == 13)*(($characterID == 1)))+(($check == 4)*($weapon7type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 13)) >= 1
 $artcount7 = 1
 $artadr7 = 0x76

 [Preset]
 category = "Select Seventh Art:"
 name = "Cannon Barrel      "
 condition = ((($artadr6 != 0x77)*($artadr5 != 0x77)*($artadr4 != 0x77)*($artadr3 != 0x77)*($artadr2 != 0x77)*($artadr1 != 0x77))*((($check == 4)*($weapon7type == 13)*(($characterID == 1)))+(($check == 4)*($weapon7type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 13)) >= 1
 $artcount7 = 1
 $artadr7 = 0x77

[Preset]
category = "Select Weapon Seventh Art is on:"
name = "No Art in Seventh Slot  "
condition = ($artcount6 == 1)*($check == 5) == 1
$artcount7 = 1
$artadr7 = -0x02
$art7 = 0

[Preset]
category = "Art level:      "
condition = (($check == 4)+($check == 5))*($artcount7 == 1)*($artadr7 != -0x02) == 1
name = "lv. 5         "
$art7 = 5

[Preset]
category = "Art level:      "
condition = (($check == 4)+($check == 5))*($artcount7 == 1)*($artadr7 != -0x02) == 1
name = "lv. 4          "
$art7 = 4

[Preset]
category = "Art level:      "
condition = (($check == 4)+($check == 5))*($artcount7 == 1)*($artadr7 != -0x02) == 1
name = "lv. 3          "
$art7 = 3

[Preset]
category = "Art level:      "
condition = (($check == 4)+($check == 5))*($artcount7 == 1)*($artadr7 != -0x02) == 1
name = "lv. 2          "
$art7 = 2

[Preset]
category = "Art level:      "
condition = (($check == 4)+($check == 5))*($artcount7 == 1)*($artadr7 != -0x02) == 1
name = "lv. 1          "
$art7 = 1

[Preset]
category = "Art level:      "
condition = ($check == 4)*($artcount7 == 1)*($artadr7 != -0x02) == 1
name = "Unlearn the art      "
$art7 = 0

[Preset]
category = "Art level:      "
condition = ($check == 5)*($artcount7 == 1)*($artadr7 != -0x02) == 1
name = "lv. 0 equiped      "
$art7 = 0







[Preset]
category = "Select Weapon Eigth Art is on:"
name = "Don't unlock a eigth art"
condition = ($artcount7 == 1)*($check == 4) == 1
$artcount8 = 0

[Preset]
category = "Select Weapon Eigth Art is on:"
name = "Assault Rifle       "
condition = ($artcount7 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon8type = 1

 [Preset]
 category = "Select Eigth Art:"
 name = "Assault Rifle Auto-Attack       "
 condition = ($check == 5)*($weapon8type == 1) == 1
 $artcount8 = 1
 $artadr8 = -0x01

 [Preset]
 category = "Select Eigth Art:"
 name = "Decoy Round       "
 condition = ((($artadr7 != 0x00)*($artadr6 != 0x00)*($artadr5 != 0x00)*($artadr4 != 0x00)*($artadr3 != 0x00)*($artadr2 != 0x00)*($artadr1 != 0x00))*((($check == 4)*($weapon8type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon8type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 1)) >= 1
 $artcount8 = 1
 $artadr8 = 0x00

 [Preset]
 category = "Select Eigth Art:"
 name = "Furious Blast       "
 condition = ((($artadr7 != 0x01)*($artadr6 != 0x01)*($artadr5 != 0x01)*($artadr4 != 0x01)*($artadr3 != 0x01)*($artadr2 != 0x01)*($artadr1 != 0x01))*((($check == 4)*($weapon8type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon8type == 1)*($combclassmod == 1))+(($check == 4)*($weapon8type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 1)) >= 1
 $artcount8 = 1
 $artadr8 = 0x01

 [Preset]
 category = "Select Eigth Art:"
 name = "Burst Grenade       "
 condition = ((($artadr7 != 0x02)*($artadr6 != 0x02)*($artadr5 != 0x02)*($artadr4 != 0x02)*($artadr3 != 0x02)*($artadr2 != 0x02)*($artadr1 != 0x02))*((($check == 4)*($weapon8type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon8type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 1)) >= 1
 $artcount8 = 1
 $artadr8 = 0x02

 [Preset]
 category = "Select Eigth Art:"
 name = "Flash Grenade       "
 condition = ((($artadr7 != 0x03)*($artadr6 != 0x03)*($artadr5 != 0x03)*($artadr4 != 0x03)*($artadr3 != 0x03)*($artadr2 != 0x03)*($artadr1 != 0x03))*((($check == 4)*($weapon8type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon8type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 1)) >= 1
 $artcount8 = 1
 $artadr8 = 0x03

 [Preset]
 category = "Select Eigth Art:"
 name = "Assault Breaker       "
 condition = ((($artadr7 != 0x04)*($artadr6 != 0x04)*($artadr5 != 0x04)*($artadr4 != 0x04)*($artadr3 != 0x04)*($artadr2 != 0x04)*($artadr1 != 0x04))*((($check == 4)*($weapon8type == 1)*(($characterID == 1)))+(($check == 4)*($weapon8type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 1)) >= 1
 $artcount8 = 1
 $artadr8 = 0x04

 [Preset]
 category = "Select Eigth Art:"
 name = "Medic Free       "
 condition = ((($artadr7 != 0x05)*($artadr6 != 0x05)*($artadr5 != 0x05)*($artadr4 != 0x05)*($artadr3 != 0x05)*($artadr2 != 0x05)*($artadr1 != 0x05))*((($check == 4)*($weapon8type == 1)*(($characterID == 1)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon8type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 1)) >= 1
 $artcount8 = 1
 $artadr8 = 0x05

 [Preset]
 category = "Select Eigth Art:"
 name = "Takedown Shot       "
 condition = ((($artadr7 != 0x06)*($artadr6 != 0x06)*($artadr5 != 0x06)*($artadr4 != 0x06)*($artadr3 != 0x06)*($artadr2 != 0x06)*($artadr1 != 0x06))*((($check == 4)*($weapon8type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)))+(($check == 4)*($weapon8type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 1)) >= 1
 $artcount8 = 1
 $artadr8 = 0x06

 [Preset]
 category = "Select Eigth Art:"
 name = "Power Dive       "
 condition = ((($artadr7 != 0x07)*($artadr6 != 0x07)*($artadr5 != 0x07)*($artadr4 != 0x07)*($artadr3 != 0x07)*($artadr2 != 0x07)*($artadr1 != 0x07))*((($check == 4)*($weapon8type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon8type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 1)) >= 1
 $artcount8 = 1
 $artadr8 = 0x07

 [Preset]
 category = "Select Eigth Art:"
 name = "Last Stand       "
 condition = ((($artadr7 != 0x08)*($artadr6 != 0x08)*($artadr5 != 0x08)*($artadr4 != 0x08)*($artadr3 != 0x08)*($artadr2 != 0x08)*($artadr1 != 0x08))*((($check == 4)*($weapon8type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 15)))+(($check == 4)*($weapon8type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 1)) >= 1
 $artcount8 = 1
 $artadr8 = 0x08

 [Preset]
 category = "Select Eigth Art:"
 name = "Gunforce       "
 condition = ((($artadr7 != 0x09)*($artadr6 != 0x09)*($artadr5 != 0x09)*($artadr4 != 0x09)*($artadr3 != 0x09)*($artadr2 != 0x09)*($artadr1 != 0x09))*((($check == 4)*($weapon8type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon8type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 1)) >= 1
 $artcount8 = 1
 $artadr8 = 0x09

 [Preset]
 category = "Select Eigth Art:"
 name = "Flame Grenade       "
 condition = ((($artadr7 != 0x0A)*($artadr6 != 0x0A)*($artadr5 != 0x0A)*($artadr4 != 0x0A)*($artadr3 != 0x0A)*($artadr2 != 0x0A)*($artadr1 != 0x0A))*((($check == 4)*($weapon8type == 1)*(($characterID == 1)))+(($check == 4)*($weapon8type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 1)) >= 1
 $artcount8 = 1
 $artadr8 = 0x0A

 [Preset]
 category = "Select Eigth Art:"
 name = "Assault Hammer       "
 condition = ((($artadr7 != 0x0B)*($artadr6 != 0x0B)*($artadr5 != 0x0B)*($artadr4 != 0x0B)*($artadr3 != 0x0B)*($artadr2 != 0x0B)*($artadr1 != 0x0B))*((($check == 4)*($weapon8type == 1)*(($characterID == 1)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon8type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 1)) >= 1
 $artcount8 = 1
 $artadr8 = 0x0B

 [Preset]
 category = "Select Eigth Art:"
 name = "Infuriate       "
 condition = ((($artadr7 != 0x0C)*($artadr6 != 0x0C)*($artadr5 != 0x0C)*($artadr4 != 0x0C)*($artadr3 != 0x0C)*($artadr2 != 0x0C)*($artadr1 != 0x0C))*((($check == 4)*($weapon8type == 1)*(($characterID == 1)))+(($check == 4)*($weapon8type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 1)) >= 1
 $artcount8 = 1
 $artadr8 = 0x0C

 [Preset]
 category = "Select Eigth Art:"
 name = "Full Burst (Unused)       "
 condition = ((($artadr7 != 0x0D)*($artadr6 != 0x0D)*($artadr5 != 0x0D)*($artadr4 != 0x0D)*($artadr3 != 0x0D)*($artadr2 != 0x0D)*($artadr1 != 0x0D))*((($check == 4)*($weapon8type == 1)*($characterID == 1))+(($check == 4)*($weapon8type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 1)) >= 1
 $artcount8 = 1
 $artadr8 = 0x0D

 [Preset]
 category = "Select Eigth Art:"
 name = "Quick Cannon       "
 condition = ((($artadr7 != 0x78)*($artadr6 != 0x78)*($artadr5 != 0x78)*($artadr4 != 0x78)*($artadr3 != 0x78)*($artadr2 != 0x78)*($artadr1 != 0x78))*((($check == 4)*($weapon8type == 1)*(($characterID == 1)+($characterID == 15)))+(($check == 4)*($weapon8type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 1)) >= 1
 $artcount8 = 1
 $artadr8 = 0x78

 [Preset]
 category = "Select Eigth Art:"
 name = "Grenade Blitz       "
 condition = ((($artadr7 != 0x79)*($artadr6 != 0x79)*($artadr5 != 0x79)*($artadr4 != 0x79)*($artadr3 != 0x79)*($artadr2 != 0x79)*($artadr1 != 0x79))*((($check == 4)*($weapon8type == 1)*(($characterID == 1)+($characterID == 6)))+(($check == 4)*($weapon8type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 1)) >= 1
 $artcount8 = 1
 $artadr8 = 0x79

 [Preset]
 category = "Select Eigth Art:"
 name = "Overclock       "
 condition = ((($artadr7 != 0x7A)*($artadr6 != 0x7A)*($artadr5 != 0x7A)*($artadr4 != 0x7A)*($artadr3 != 0x7A)*($artadr2 != 0x7A)*($artadr1 != 0x7A))*((($check == 4)*($weapon8type == 1)*(($characterID == 1)+($characterID == 17)))+(($check == 4)*($weapon8type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 1)) >= 1
 $artcount8 = 1
 $artadr8 = 0x7A

[Preset]
category = "Select Weapon Eigth Art is on:"
name = "Sniper Rifle       "
condition = ($artcount7 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon8type = 2

 [Preset]
 category = "Select Eigth Art:"
 name = "Sniper Rifle Auto-Attack       "
 condition = ($check == 5)*($weapon8type == 2) == 1
 $artcount8 = 1
 $artadr8 = 0x0E

 [Preset]
 category = "Select Eigth Art:"
 name = "First Down       "
 condition = ((($artadr7 != 0x0F)*($artadr6 != 0x0F)*($artadr5 != 0x0F)*($artadr4 != 0x0F)*($artadr3 != 0x0F)*($artadr2 != 0x0F)*($artadr1 != 0x0F))*((($check == 4)*($weapon8type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon8type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 2)) >= 1
 $artcount8 = 1
 $artadr8 = 0x0F

 [Preset]
 category = "Select Eigth Art:"
 name = "Shrapnel       "
 condition = ((($artadr7 != 0x10)*($artadr6 != 0x10)*($artadr5 != 0x10)*($artadr4 != 0x10)*($artadr3 != 0x10)*($artadr2 != 0x10)*($artadr1 != 0x10))*((($check == 4)*($weapon8type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon8type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 2)) >= 1
 $artcount8 = 1
 $artadr8 = 0x10

 [Preset]
 category = "Select Eigth Art:"
 name = "Eagle Eye       "
 condition = ((($artadr7 != 0x11)*($artadr6 != 0x11)*($artadr5 != 0x11)*($artadr4 != 0x11)*($artadr3 != 0x11)*($artadr2 != 0x11)*($artadr1 != 0x11))*((($check == 4)*($weapon8type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon8type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 2)) >= 1
 $artcount8 = 1
 $artadr8 = 0x11

 [Preset]
 category = "Select Eigth Art:"
 name = "Sidewinder       "
 condition = ((($artadr7 != 0x12)*($artadr6 != 0x12)*($artadr5 != 0x12)*($artadr4 != 0x12)*($artadr3 != 0x12)*($artadr2 != 0x12)*($artadr1 != 0x12))*((($check == 4)*($weapon8type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon8type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 2)) >= 1
 $artcount8 = 1
 $artadr8 = 0x12

 [Preset]
 category = "Select Eigth Art:"
 name = "Intercept       "
 condition = ((($artadr7 != 0x13)*($artadr6 != 0x13)*($artadr5 != 0x13)*($artadr4 != 0x13)*($artadr3 != 0x13)*($artadr2 != 0x13)*($artadr1 != 0x13))*((($check == 4)*($weapon8type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon8type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 2)) >= 1
 $artcount8 = 1
 $artadr8 = 0x13

 [Preset]
 category = "Select Eigth Art:"
 name = "Hawkeye       "
 condition = ((($artadr7 != 0x14)*($artadr6 != 0x14)*($artadr5 != 0x14)*($artadr4 != 0x14)*($artadr3 != 0x14)*($artadr2 != 0x14)*($artadr1 != 0x14))*((($check == 4)*($weapon8type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon8type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 2)) >= 1
 $artcount8 = 1
 $artadr8 = 0x14

 [Preset]
 category = "Select Eigth Art:"
 name = "Ghost Sniper       "
 condition = ((($artadr7 != 0x15)*($artadr6 != 0x15)*($artadr5 != 0x15)*($artadr4 != 0x15)*($artadr3 != 0x15)*($artadr2 != 0x15)*($artadr1 != 0x15))*((($check == 4)*($weapon8type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon8type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 2)) >= 1
 $artcount8 = 1
 $artadr8 = 0x15

 [Preset]
 category = "Select Eigth Art:"
 name = "Afterburner       "
 condition = ((($artadr7 != 0x7B)*($artadr6 != 0x7B)*($artadr5 != 0x7B)*($artadr4 != 0x7B)*($artadr3 != 0x7B)*($artadr2 != 0x7B)*($artadr1 != 0x7B))*((($check == 4)*($weapon8type == 2)*(($characterID == 1)+($characterID == 4)))+(($check == 4)*($weapon8type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 2)) >= 1
 $artcount8 = 1
 $artadr8 = 0x7B

 [Preset]
 category = "Select Eigth Art:"
 name = "Slayonet       "
 condition = ((($artadr7 != 0x7C)*($artadr6 != 0x7C)*($artadr5 != 0x7C)*($artadr4 != 0x7C)*($artadr3 != 0x7C)*($artadr2 != 0x7C)*($artadr1 != 0x7C))*((($check == 4)*($weapon8type == 2)*(($characterID == 1)+($characterID == 10)))+(($check == 4)*($weapon8type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 2)) >= 1
 $artcount8 = 1
 $artadr8 = 0x7C

[Preset]
category = "Select Weapon Eigth Art is on:"
name = "Dual Guns       "
condition = ($artcount7 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon8type = 3

 [Preset]
 category = "Select Eigth Art:"
 name = "Dual Guns Auto-Attack       "
 condition = ($check == 5)*($weapon8type == 3) == 1
 $artcount8 = 1
 $artadr8 = 0x16

 [Preset]
 category = "Select Eigth Art:"
 name = "Sliding Slinger       "
 condition = ((($artadr7 != 0x17)*($artadr6 != 0x17)*($artadr5 != 0x17)*($artadr4 != 0x17)*($artadr3 != 0x17)*($artadr2 != 0x17)*($artadr1 != 0x17))*((($check == 4)*($weapon8type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon8type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 3)) >= 1
 $artcount8 = 1
 $artadr8 = 0x17

 [Preset]
 category = "Select Eigth Art:"
 name = "Early Bird       "
 condition = ((($artadr7 != 0x18)*($artadr6 != 0x18)*($artadr5 != 0x18)*($artadr4 != 0x18)*($artadr3 != 0x18)*($artadr2 != 0x18)*($artadr1 != 0x18))*((($check == 4)*($weapon8type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon8type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 3)) >= 1
 $artcount8 = 1
 $artadr8 = 0x18

 [Preset]
 category = "Select Eigth Art:"
 name = "Violent Streak       "
 condition = ((($artadr7 != 0x19)*($artadr6 != 0x19)*($artadr5 != 0x19)*($artadr4 != 0x19)*($artadr3 != 0x19)*($artadr2 != 0x19)*($artadr1 != 0x19))*((($check == 4)*($weapon8type == 3)*(($characterID == 1)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon8type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 3)) >= 1
 $artcount8 = 1
 $artadr8 = 0x19

 [Preset]
 category = "Select Eigth Art:"
 name = "Primer       "
 condition = ((($artadr7 != 0x1A)*($artadr6 != 0x1A)*($artadr5 != 0x1A)*($artadr4 != 0x1A)*($artadr3 != 0x1A)*($artadr2 != 0x1A)*($artadr1 != 0x1A))*((($check == 4)*($weapon8type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon8type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 3)) >= 1
 $artcount8 = 1
 $artadr8 = 0x1A

 [Preset]
 category = "Select Eigth Art:"
 name = "Executioner       "
 condition = ((($artadr7 != 0x1B)*($artadr6 != 0x1B)*($artadr5 != 0x1B)*($artadr4 != 0x1B)*($artadr3 != 0x1B)*($artadr2 != 0x1B)*($artadr1 != 0x1B))*((($check == 4)*($weapon8type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon8type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 3)) >= 1
 $artcount8 = 1
 $artadr8 = 0x1B

 [Preset]
 category = "Select Eigth Art:"
 name = "Combat Limbo       "
 condition = ((($artadr7 != 0x1C)*($artadr6 != 0x1C)*($artadr5 != 0x1C)*($artadr4 != 0x1C)*($artadr3 != 0x1C)*($artadr2 != 0x1C)*($artadr1 != 0x1C))*((($check == 4)*($weapon8type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 14)))+(($check == 4)*($weapon8type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 3)) >= 1
 $artcount8 = 1
 $artadr8 = 0x1C

 [Preset]
 category = "Select Eigth Art:"
 name = "Ghostwalker       "
 condition = ((($artadr7 != 0x1D)*($artadr6 != 0x1D)*($artadr5 != 0x1D)*($artadr4 != 0x1D)*($artadr3 != 0x1D)*($artadr2 != 0x1D)*($artadr1 != 0x1D))*((($check == 4)*($weapon8type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 14)))+(($check == 4)*($weapon8type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 3)) >= 1
 $artcount8 = 1
 $artadr8 = 0x1D

 [Preset]
 category = "Select Eigth Art:"
 name = "Ghost Factory       "
 condition = ((($artadr7 != 0x7D)*($artadr6 != 0x7D)*($artadr5 != 0x7D)*($artadr4 != 0x7D)*($artadr3 != 0x7D)*($artadr2 != 0x7D)*($artadr1 != 0x7D))*((($check == 4)*($weapon8type == 3)*(($characterID == 1)+($characterID == 12)))+(($check == 4)*($weapon8type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 3)) >= 1
 $artcount8 = 1
 $artadr8 = 0x7D

 [Preset]
 category = "Select Eigth Art:"
 name = "Zero Zero       "
 condition = ((($artadr7 != 0x7E)*($artadr6 != 0x7E)*($artadr5 != 0x7E)*($artadr4 != 0x7E)*($artadr3 != 0x7E)*($artadr2 != 0x7E)*($artadr1 != 0x7E))*((($check == 4)*($weapon8type == 3)*(($characterID == 1)+($characterID == 14)))+(($check == 4)*($weapon8type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 3)) >= 1
 $artcount8 = 1
 $artadr8 = 0x7E

 [Preset]
 category = "Select Eigth Art:"
 name = "Sky High       "
 condition = ((($artadr7 != 0x7F)*($artadr6 != 0x7F)*($artadr5 != 0x7F)*($artadr4 != 0x7F)*($artadr3 != 0x7F)*($artadr2 != 0x7F)*($artadr1 != 0x7F))*((($check == 4)*($weapon8type == 3)*(($characterID == 1)+($characterID == 11)))+(($check == 4)*($weapon8type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 3)) >= 1
 $artcount8 = 1
 $artadr8 = 0x7F

[Preset]
category = "Select Weapon Eigth Art is on:"
name = "Gatling Gun       "
condition = ($artcount7 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon8type = 4

 [Preset]
 category = "Select Eigth Art:"
 name = "Gatling Gun Auto-Attack       "
 condition = ($check == 5)*($weapon8type == 4) == 1
 $artcount8 = 1
 $artadr8 = 0x1E

 [Preset]
 category = "Select Eigth Art:"
 name = "Bullet Storm       "
 condition = ((($artadr7 != 0x1F)*($artadr6 != 0x1F)*($artadr5 != 0x1F)*($artadr4 != 0x1F)*($artadr3 != 0x1F)*($artadr2 != 0x1F)*($artadr1 != 0x1F))*((($check == 4)*($weapon8type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon8type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 4)) >= 1
 $artcount8 = 1
 $artadr8 = 0x1F

 [Preset]
 category = "Select Eigth Art:"
 name = "Hellfire       "
 condition = ((($artadr7 != 0x20)*($artadr6 != 0x20)*($artadr5 != 0x20)*($artadr4 != 0x20)*($artadr3 != 0x20)*($artadr2 != 0x20)*($artadr1 != 0x20))*((($check == 4)*($weapon8type == 4)*(($characterID == 1)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon8type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 4)) >= 1
 $artcount8 = 1
 $artadr8 = 0x20

 [Preset]
 category = "Select Eigth Art:"
 name = "Thermal Payload       "
 condition = ((($artadr7 != 0x21)*($artadr6 != 0x21)*($artadr5 != 0x21)*($artadr4 != 0x21)*($artadr3 != 0x21)*($artadr2 != 0x21)*($artadr1 != 0x21))*((($check == 4)*($weapon8type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon8type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 4)) >= 1
 $artcount8 = 1
 $artadr8 = 0x21

 [Preset]
 category = "Select Eigth Art:"
 name = "Missile Volley       "
 condition = ((($artadr7 != 0x22)*($artadr6 != 0x22)*($artadr5 != 0x22)*($artadr4 != 0x22)*($artadr3 != 0x22)*($artadr2 != 0x22)*($artadr1 != 0x22))*((($check == 4)*($weapon8type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)))+(($check == 4)*($weapon8type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 4)) >= 1
 $artcount8 = 1
 $artadr8 = 0x22

 [Preset]
 category = "Select Eigth Art:"
 name = "Enhanced Stand       "
 condition = ((($artadr7 != 0x23)*($artadr6 != 0x23)*($artadr5 != 0x23)*($artadr4 != 0x23)*($artadr3 != 0x23)*($artadr2 != 0x23)*($artadr1 != 0x23))*((($check == 4)*($weapon8type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon8type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 4)) >= 1
 $artcount8 = 1
 $artadr8 = 0x23

 [Preset]
 category = "Select Eigth Art:"
 name = "Cool Off       "
 condition = ((($artadr7 != 0x24)*($artadr6 != 0x24)*($artadr5 != 0x24)*($artadr4 != 0x24)*($artadr3 != 0x24)*($artadr2 != 0x24)*($artadr1 != 0x24))*((($check == 4)*($weapon8type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon8type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 4)) >= 1
 $artcount8 = 1
 $artadr8 = 0x24

 [Preset]
 category = "Select Eigth Art:"
 name = "Fire Carnival       "
 condition = ((($artadr7 != 0x80)*($artadr6 != 0x80)*($artadr5 != 0x80)*($artadr4 != 0x80)*($artadr3 != 0x80)*($artadr2 != 0x80)*($artadr1 != 0x80))*((($check == 4)*($weapon8type == 4)*(($characterID == 1)+($characterID == 13)))+(($check == 4)*($weapon8type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 4)) >= 1
 $artcount8 = 1
 $artadr8 = 0x80

 [Preset]
 category = "Select Eigth Art:"
 name = "Bullet Twister       "
 condition = ((($artadr7 != 0x81)*($artadr6 != 0x81)*($artadr5 != 0x81)*($artadr4 != 0x81)*($artadr3 != 0x81)*($artadr2 != 0x81)*($artadr1 != 0x81))*((($check == 4)*($weapon8type == 4)*(($characterID == 1)+($characterID == 7)))+(($check == 4)*($weapon8type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 4)) >= 1
 $artcount8 = 1
 $artadr8 = 0x81

 [Preset]
 category = "Select Eigth Art:"
 name = "Titan Recharge       "
 condition = ((($artadr7 != 0x82)*($artadr6 != 0x82)*($artadr5 != 0x82)*($artadr4 != 0x82)*($artadr3 != 0x82)*($artadr2 != 0x82)*($artadr1 != 0x82))*((($check == 4)*($weapon8type == 4)*(($characterID == 1)+($characterID == 7)))+(($check == 4)*($weapon8type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 4)) >= 1
 $artcount8 = 1
 $artadr8 = 0x82

[Preset]
category = "Select Weapon Eigth Art is on:"
name = "Raygun       "
condition = ($artcount7 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon8type = 5

 [Preset]
 category = "Select Eigth Art:"
 name = "Raygun Auto-Attack       "
 condition = ($check == 5)*($weapon8type == 5) == 1
 $artcount8 = 1
 $artadr8 = 0x25

 [Preset]
 category = "Select Eigth Art:"
 name = "Beam Barrage       "
 condition = ((($artadr7 != 0x26)*($artadr6 != 0x26)*($artadr5 != 0x26)*($artadr4 != 0x26)*($artadr3 != 0x26)*($artadr2 != 0x26)*($artadr1 != 0x26))*((($check == 4)*($weapon8type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon8type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 5)) >= 1
 $artcount8 = 1
 $artadr8 = 0x26

 [Preset]
 category = "Select Eigth Art:"
 name = "Subterfuge       "
 condition = ((($artadr7 != 0x27)*($artadr6 != 0x27)*($artadr5 != 0x27)*($artadr4 != 0x27)*($artadr3 != 0x27)*($artadr2 != 0x27)*($artadr1 != 0x27))*((($check == 4)*($weapon8type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon8type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 5)) >= 1
 $artcount8 = 1
 $artadr8 = 0x27

 [Preset]
 category = "Select Eigth Art:"
 name = "Myopic Screen       "
 condition = ((($artadr7 != 0x28)*($artadr6 != 0x28)*($artadr5 != 0x28)*($artadr4 != 0x28)*($artadr3 != 0x28)*($artadr2 != 0x28)*($artadr1 != 0x28))*((($check == 4)*($weapon8type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon8type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 5)) >= 1
 $artcount8 = 1
 $artadr8 = 0x28

 [Preset]
 category = "Select Eigth Art:"
 name = "Ether Blast       "
 condition = ((($artadr7 != 0x29)*($artadr6 != 0x29)*($artadr5 != 0x29)*($artadr4 != 0x29)*($artadr3 != 0x29)*($artadr2 != 0x29)*($artadr1 != 0x29))*((($check == 4)*($weapon8type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon8type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 5)) >= 1
 $artcount8 = 1
 $artadr8 = 0x29

 [Preset]
 category = "Select Eigth Art:"
 name = "Gravity Blast       "
 condition = ((($artadr7 != 0x2A)*($artadr6 != 0x2A)*($artadr5 != 0x2A)*($artadr4 != 0x2A)*($artadr3 != 0x2A)*($artadr2 != 0x2A)*($artadr1 != 0x2A))*((($check == 4)*($weapon8type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 19)))+(($check == 4)*($weapon8type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 5)) >= 1
 $artcount8 = 1
 $artadr8 = 0x2A

 [Preset]
 category = "Select Eigth Art:"
 name = "Gravity Cloak       "
 condition = ((($artadr7 != 0x2B)*($artadr6 != 0x2B)*($artadr5 != 0x2B)*($artadr4 != 0x2B)*($artadr3 != 0x2B)*($artadr2 != 0x2B)*($artadr1 != 0x2B))*((($check == 4)*($weapon8type == 5)*(($characterID == 1)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon8type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 5)) >= 1
 $artcount8 = 1
 $artadr8 = 0x2B

 [Preset]
 category = "Select Eigth Art:"
 name = "Pathogen Blast       "
 condition = ((($artadr7 != 0x2C)*($artadr6 != 0x2C)*($artadr5 != 0x2C)*($artadr4 != 0x2C)*($artadr3 != 0x2C)*($artadr2 != 0x2C)*($artadr1 != 0x2C))*((($check == 4)*($weapon8type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 19)))+(($check == 4)*($weapon8type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 5)) >= 1
 $artcount8 = 1
 $artadr8 = 0x2C

 [Preset]
 category = "Select Eigth Art:"
 name = "Master Gunner       "
 condition = ((($artadr7 != 0x83)*($artadr6 != 0x83)*($artadr5 != 0x83)*($artadr4 != 0x83)*($artadr3 != 0x83)*($artadr2 != 0x83)*($artadr1 != 0x83))*((($check == 4)*($weapon8type == 5)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon8type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 5)) >= 1
 $artcount8 = 1
 $artadr8 = 0x83

 [Preset]
 category = "Select Eigth Art:"
 name = "Clarity Ray       "
 condition = ((($artadr7 != 0x84)*($artadr6 != 0x84)*($artadr5 != 0x84)*($artadr4 != 0x84)*($artadr3 != 0x84)*($artadr2 != 0x84)*($artadr1 != 0x84))*((($check == 4)*($weapon8type == 5)*(($characterID == 1)+($characterID == 19)))+(($check == 4)*($weapon8type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 5)) >= 1
 $artcount8 = 1
 $artadr8 = 0x84

 [Preset]
 category = "Select Eigth Art:"
 name = "Beam Bomber       "
 condition = ((($artadr7 != 0x85)*($artadr6 != 0x85)*($artadr5 != 0x85)*($artadr4 != 0x85)*($artadr3 != 0x85)*($artadr2 != 0x85)*($artadr1 != 0x85))*((($check == 4)*($weapon8type == 5)*(($characterID == 1)+($characterID == 19)))+(($check == 4)*($weapon8type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 5)) >= 1
 $artcount8 = 1
 $artadr8 = 0x85

[Preset]
category = "Select Weapon Eigth Art is on:"
name = "Psycho Launchers       "
condition = ($artcount7 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon8type = 6

 [Preset]
 category = "Select Eigth Art:"
 name = "Psycho Launchers Auto-Attack       "
 condition = ($check == 5)*($weapon8type == 6) == 1
 $artcount8 = 1
 $artadr8 = 0x2D

 [Preset]
 category = "Select Eigth Art:"
 name = "Jetstream       "
 condition = ((($artadr7 != 0x2E)*($artadr6 != 0x2E)*($artadr5 != 0x2E)*($artadr4 != 0x2E)*($artadr3 != 0x2E)*($artadr2 != 0x2E)*($artadr1 != 0x2E))*((($check == 4)*($weapon8type == 6)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon8type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 6)) >= 1
 $artcount8 = 1
 $artadr8 = 0x2E

 [Preset]
 category = "Select Eigth Art:"
 name = "Stellar Ray       "
 condition = ((($artadr7 != 0x2F)*($artadr6 != 0x2F)*($artadr5 != 0x2F)*($artadr4 != 0x2F)*($artadr3 != 0x2F)*($artadr2 != 0x2F)*($artadr1 != 0x2F))*((($check == 4)*($weapon8type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon8type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 6)) >= 1
 $artcount8 = 1
 $artadr8 = 0x2F

 [Preset]
 category = "Select Eigth Art:"
 name = "Lightning Cloak       "
 condition = ((($artadr7 != 0x30)*($artadr6 != 0x30)*($artadr5 != 0x30)*($artadr4 != 0x30)*($artadr3 != 0x30)*($artadr2 != 0x30)*($artadr1 != 0x30))*((($check == 4)*($weapon8type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)))+(($check == 4)*($weapon8type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 6)) >= 1
 $artcount8 = 1
 $artadr8 = 0x30

 [Preset]
 category = "Select Eigth Art:"
 name = "Starlight Kick       "
 condition = ((($artadr7 != 0x31)*($artadr6 != 0x31)*($artadr5 != 0x31)*($artadr4 != 0x31)*($artadr3 != 0x31)*($artadr2 != 0x31)*($artadr1 != 0x31))*((($check == 4)*($weapon8type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 18)))+(($check == 4)*($weapon8type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 6)) >= 1
 $artcount8 = 1
 $artadr8 = 0x31

 [Preset]
 category = "Select Eigth Art:"
 name = "Astral Protection       "
 condition = ((($artadr7 != 0x32)*($artadr6 != 0x32)*($artadr5 != 0x32)*($artadr4 != 0x32)*($artadr3 != 0x32)*($artadr2 != 0x32)*($artadr1 != 0x32))*((($check == 4)*($weapon8type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon8type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 6)) >= 1
 $artcount8 = 1
 $artadr8 = 0x32

 [Preset]
 category = "Select Eigth Art:"
 name = "Shooting Star       "
 condition = ((($artadr7 != 0x33)*($artadr6 != 0x33)*($artadr5 != 0x33)*($artadr4 != 0x33)*($artadr3 != 0x33)*($artadr2 != 0x33)*($artadr1 != 0x33))*((($check == 4)*($weapon8type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon8type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 6)) >= 1
 $artcount8 = 1
 $artadr8 = 0x33

 [Preset]
 category = "Select Eigth Art:"
 name = "Dual Dynamo       "
 condition = ((($artadr7 != 0x86)*($artadr6 != 0x86)*($artadr5 != 0x86)*($artadr4 != 0x86)*($artadr3 != 0x86)*($artadr2 != 0x86)*($artadr1 != 0x86))*((($check == 4)*($weapon8type == 6)*(($characterID == 1)+($characterID == 3)))+(($check == 4)*($weapon8type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 6)) >= 1
 $artcount8 = 1
 $artadr8 = 0x86

 [Preset]
 category = "Select Eigth Art:"
 name = "Gravity Lunge       "
 condition = ((($artadr7 != 0x87)*($artadr6 != 0x87)*($artadr5 != 0x87)*($artadr4 != 0x87)*($artadr3 != 0x87)*($artadr2 != 0x87)*($artadr1 != 0x87))*((($check == 4)*($weapon8type == 6)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon8type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 6)) >= 1
 $artcount8 = 1
 $artadr8 = 0x87

 [Preset]
 category = "Select Eigth Art:"
 name = "Tacit Censure      "
 condition = ((($artadr7 != 0x88)*($artadr6 != 0x88)*($artadr5 != 0x88)*($artadr4 != 0x88)*($artadr3 != 0x88)*($artadr2 != 0x88)*($artadr1 != 0x88))*((($check == 4)*($weapon8type == 6)*(($characterID == 1)+($characterID == 18)))+(($check == 4)*($weapon8type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 6)) >= 1
 $artcount8 = 1
 $artadr8 = 0x88

[Preset]
category = "Select Weapon Eigth Art is on:"
name = "Longsword       "
condition = ($artcount7 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon8type = 7

 [Preset]
 category = "Select Eigth Art:"
 name = "Longsword Auto-Attack       "
 condition = ($check == 5)*($weapon8type == 7) == 1
 $artcount8 = 1
 $artadr8 = 0x34

 [Preset]
 category = "Select Eigth Art:"
 name = "Rising Blade       "
 condition = ((($artadr7 != 0x35)*($artadr6 != 0x35)*($artadr5 != 0x35)*($artadr4 != 0x35)*($artadr3 != 0x35)*($artadr2 != 0x35)*($artadr1 != 0x35))*((($check == 4)*($weapon8type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon8type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 7)) >= 1
 $artcount8 = 1
 $artadr8 = 0x35

 [Preset]
 category = "Select Eigth Art:"
 name = "Defensive Stance       "
 condition = ((($artadr7 != 0x36)*($artadr6 != 0x36)*($artadr5 != 0x36)*($artadr4 != 0x36)*($artadr3 != 0x36)*($artadr2 != 0x36)*($artadr1 != 0x36))*((($check == 4)*($weapon8type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon8type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 7)) >= 1
 $artcount8 = 1
 $artadr8 = 0x36

 [Preset]
 category = "Select Eigth Art:"
 name = "Offensive Stance       "
 condition = ((($artadr7 != 0x37)*($artadr6 != 0x37)*($artadr5 != 0x37)*($artadr4 != 0x37)*($artadr3 != 0x37)*($artadr2 != 0x37)*($artadr1 != 0x37))*((($check == 4)*($weapon8type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon8type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 7)) >= 1
 $artcount8 = 1
 $artadr8 = 0x37

 [Preset]
 category = "Select Eigth Art:"
 name = "Magnum Edge       "
 condition = ((($artadr7 != 0x38)*($artadr6 != 0x38)*($artadr5 != 0x38)*($artadr4 != 0x38)*($artadr3 != 0x38)*($artadr2 != 0x38)*($artadr1 != 0x38))*((($check == 4)*($weapon8type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)))+(($check == 4)*($weapon8type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 7)) >= 1
 $artcount8 = 1
 $artadr8 = 0x38

 [Preset]
 category = "Select Eigth Art:"
 name = "Tornado Blade       "
 condition = ((($artadr7 != 0x39)*($artadr6 != 0x39)*($artadr5 != 0x39)*($artadr4 != 0x39)*($artadr3 != 0x39)*($artadr2 != 0x39)*($artadr1 != 0x39))*((($check == 4)*($weapon8type == 7)*(($characterID == 1)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon8type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 7)) >= 1
 $artcount8 = 1
 $artadr8 = 0x39

 [Preset]
 category = "Select Eigth Art:"
 name = "Burning Slash       "
 condition = ((($artadr7 != 0x3A)*($artadr6 != 0x3A)*($artadr5 != 0x3A)*($artadr4 != 0x3A)*($artadr3 != 0x3A)*($artadr2 != 0x3A)*($artadr1 != 0x3A))*((($check == 4)*($weapon8type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 7)))+(($check == 4)*($weapon8type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 7)) >= 1
 $artcount8 = 1
 $artadr8 = 0x3A

 [Preset]
 category = "Select Eigth Art:"
 name = "Incendiary Edge       "
 condition = ((($artadr7 != 0x3B)*($artadr6 != 0x3B)*($artadr5 != 0x3B)*($artadr4 != 0x3B)*($artadr3 != 0x3B)*($artadr2 != 0x3B)*($artadr1 != 0x3B))*((($check == 4)*($weapon8type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon8type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 7)) >= 1
 $artcount8 = 1
 $artadr8 = 0x3B

 [Preset]
 category = "Select Eigth Art:"
 name = "Samurai Soul       "
 condition = ((($artadr7 != 0x3C)*($artadr6 != 0x3C)*($artadr5 != 0x3C)*($artadr4 != 0x3C)*($artadr3 != 0x3C)*($artadr2 != 0x3C)*($artadr1 != 0x3C))*((($check == 4)*($weapon8type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon8type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 7)) >= 1
 $artcount8 = 1
 $artadr8 = 0x3C

 [Preset]
 category = "Select Eigth Art:"
 name = "Ultraslash       "
 condition = ((($artadr7 != 0x89)*($artadr6 != 0x89)*($artadr5 != 0x89)*($artadr4 != 0x89)*($artadr3 != 0x89)*($artadr2 != 0x89)*($artadr1 != 0x89))*((($check == 4)*($weapon8type == 7)*(($characterID == 1)+($characterID == 6)))+(($check == 4)*($weapon8type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 7)) >= 1
 $artcount8 = 1
 $artadr8 = 0x89

 [Preset]
 category = "Select Eigth Art:"
 name = "Blossom Dance       "
 condition = ((($artadr7 != 0x8A)*($artadr6 != 0x8A)*($artadr5 != 0x8A)*($artadr4 != 0x8A)*($artadr3 != 0x8A)*($artadr2 != 0x8A)*($artadr1 != 0x8A))*((($check == 4)*($weapon8type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon8type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 7)) >= 1
 $artcount8 = 1
 $artadr8 = 0x8A

 [Preset]
 category = "Select Eigth Art:"
 name = "True Stream Edge       "
 condition = ((($artadr7 != 0x8B)*($artadr6 != 0x8B)*($artadr5 != 0x8B)*($artadr4 != 0x8B)*($artadr3 != 0x8B)*($artadr2 != 0x8B)*($artadr1 != 0x8B))*((($check == 4)*($weapon8type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon8type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 7)) >= 1
 $artcount8 = 1
 $artadr8 = 0x8B

[Preset]
category = "Select Weapon Eigth Art is on:"
name = "Javelin       "
condition = ($artcount7 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon8type = 8

 [Preset]
 category = "Select Eigth Art:"
 name = "Javelin Auto-Attack       "
 condition = ($check == 5)*($weapon8type == 8) == 1
 $artcount8 = 1
 $artadr8 = 0x3D

 [Preset]
 category = "Select Eigth Art:"
 name = "Arcing Horn       "
 condition = ((($artadr7 != 0x3E)*($artadr6 != 0x3E)*($artadr5 != 0x3E)*($artadr4 != 0x3E)*($artadr3 != 0x3E)*($artadr2 != 0x3E)*($artadr1 != 0x3E))*((($check == 4)*($weapon8type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon8type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 8)) >= 1
 $artcount8 = 1
 $artadr8 = 0x3E

 [Preset]
 category = "Select Eigth Art:"
 name = "Hair Trigger       "
 condition = ((($artadr7 != 0x3F)*($artadr6 != 0x3F)*($artadr5 != 0x3F)*($artadr4 != 0x3F)*($artadr3 != 0x3F)*($artadr2 != 0x3F)*($artadr1 != 0x3F))*((($check == 4)*($weapon8type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon8type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 8)) >= 1
 $artcount8 = 1
 $artadr8 = 0x3F

 [Preset]
 category = "Select Eigth Art:"
 name = "Spiral Horn       "
 condition = ((($artadr7 != 0x40)*($artadr6 != 0x40)*($artadr5 != 0x40)*($artadr4 != 0x40)*($artadr3 != 0x40)*($artadr2 != 0x40)*($artadr1 != 0x40))*((($check == 4)*($weapon8type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon8type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 8)) >= 1
 $artcount8 = 1
 $artadr8 = 0x40

 [Preset]
 category = "Select Eigth Art:"
 name = "Overwhelm       "
 condition = ((($artadr7 != 0x41)*($artadr6 != 0x41)*($artadr5 != 0x41)*($artadr4 != 0x41)*($artadr3 != 0x41)*($artadr2 != 0x41)*($artadr1 != 0x41))*((($check == 4)*($weapon8type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon8type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 8)) >= 1
 $artcount8 = 1
 $artadr8 = 0x41

 [Preset]
 category = "Select Eigth Art:"
 name = "Speed Demon       "
 condition = ((($artadr7 != 0x42)*($artadr6 != 0x42)*($artadr5 != 0x42)*($artadr4 != 0x42)*($artadr3 != 0x42)*($artadr2 != 0x42)*($artadr1 != 0x41))*((($check == 4)*($weapon8type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon8type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 8)) >= 1
 $artcount8 = 1
 $artadr8 = 0x42

 [Preset]
 category = "Select Eigth Art:"
 name = "Raijin       "
 condition = ((($artadr7 != 0x43)*($artadr6 != 0x43)*($artadr5 != 0x43)*($artadr4 != 0x43)*($artadr3 != 0x43)*($artadr2 != 0x43)*($artadr1 != 0x43))*((($check == 4)*($weapon8type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon8type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 8)) >= 1
 $artcount8 = 1
 $artadr8 = 0x43

 [Preset]
 category = "Select Eigth Art:"
 name = "Trident Buster       "
 condition = ((($artadr7 != 0x44)*($artadr6 != 0x44)*($artadr5 != 0x44)*($artadr4 != 0x44)*($artadr3 != 0x44)*($artadr2 != 0x44)*($artadr1 != 0x44))*((($check == 4)*($weapon8type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon8type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 8)) >= 1
 $artcount8 = 1
 $artadr8 = 0x44

 [Preset]
 category = "Select Eigth Art:"
 name = "Balance Breaker       "
 condition = ((($artadr7 != 0x8C)*($artadr6 != 0x8C)*($artadr5 != 0x8C)*($artadr4 != 0x8C)*($artadr3 != 0x8C)*($artadr2 != 0x8C)*($artadr1 != 0x8C))*((($check == 4)*($weapon8type == 8)*(($characterID == 1)+($characterID == 4)))+(($check == 4)*($weapon8type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 8)) >= 1
 $artcount8 = 1
 $artadr8 = 0x8C

 [Preset]
 category = "Select Eigth Art:"
 name = "Vortex       "
 condition = ((($artadr7 != 0x8D)*($artadr6 != 0x8D)*($artadr5 != 0x8D)*($artadr4 != 0x8D)*($artadr3 != 0x8D)*($artadr2 != 0x8D)*($artadr1 != 0x8D))*((($check == 4)*($weapon8type == 8)*(($characterID == 1)+($characterID == 10)))+(($check == 4)*($weapon8type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 8)) >= 1
 $artcount8 = 1
 $artadr8 = 0x8D

 [Preset]
 category = "Select Eigth Art:"
 name = "Maximum Voltage       "
 condition = ((($artadr7 != 0x8E)*($artadr6 != 0x8E)*($artadr5 != 0x8E)*($artadr4 != 0x8E)*($artadr3 != 0x8E)*($artadr2 != 0x8E)*($artadr1 != 0x8E))*((($check == 4)*($weapon8type == 8)*(($characterID == 1)+($characterID == 17)))+(($check == 4)*($weapon8type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 8)) >= 1
 $artcount8 = 1
 $artadr8 = 0x8E

[Preset]
category = "Select Weapon Eigth Art is on:"
name = "Dual Swords       "
condition = ($artcount7 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon8type = 9

 [Preset]
 category = "Select Eigth Art:"
 name = "Dual Swords Auto-Attack       "
 condition = ($check == 5)*($weapon8type == 9) == 1
 $artcount8 = 1
 $artadr8 = 0x45

 [Preset]
 category = "Select Eigth Art:"
 name = "Back Slash       "
 condition = ((($artadr7 != 0x46)*($artadr6 != 0x46)*($artadr5 != 0x46)*($artadr4 != 0x46)*($artadr3 != 0x46)*($artadr2 != 0x46)*($artadr1 != 0x46))*((($check == 4)*($weapon8type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 16)))+(($check == 4)*($weapon8type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 9)) >= 1
 $artcount8 = 1
 $artadr8 = 0x46

 [Preset]
 category = "Select Eigth Art:"
 name = "Killing Machine       "
 condition = ((($artadr7 != 0x47)*($artadr6 != 0x47)*($artadr5 != 0x47)*($artadr4 != 0x47)*($artadr3 != 0x47)*($artadr2 != 0x47)*($artadr1 != 0x47))*((($check == 4)*($weapon8type == 9)*(($characterID == 1)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon8type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 9)) >= 1
 $artcount8 = 1
 $artadr8 = 0x47

 [Preset]
 category = "Select Eigth Art:"
 name = "Side Slash       "
 condition = ((($artadr7 != 0x48)*($artadr6 != 0x48)*($artadr5 != 0x48)*($artadr4 != 0x48)*($artadr3 != 0x48)*($artadr2 != 0x48)*($artadr1 != 0x48))*((($check == 4)*($weapon8type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon8type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 9)) >= 1
 $artcount8 = 1
 $artadr8 = 0x48

 [Preset]
 category = "Select Eigth Art:"
 name = "Stream Edge       "
 condition = ((($artadr7 != 0x49)*($artadr6 != 0x49)*($artadr5 != 0x49)*($artadr4 != 0x49)*($artadr3 != 0x49)*($artadr2 != 0x49)*($artadr1 != 0x49))*((($check == 4)*($weapon8type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon8type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 9)) >= 1
 $artcount8 = 1
 $artadr8 = 0x49

 [Preset]
 category = "Select Eigth Art:"
 name = "Shadowrunner       "
 condition = ((($artadr7 != 0x4A)*($artadr6 != 0x4A)*($artadr5 != 0x4A)*($artadr4 != 0x4A)*($artadr3 != 0x4A)*($artadr2 != 0x4A)*($artadr1 != 0x4A))*((($check == 4)*($weapon8type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon8type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 9)) >= 1
 $artcount8 = 1
 $artadr8 = 0x4A

 [Preset]
 category = "Select Eigth Art:"
 name = "Thirsty Edge       "
 condition = ((($artadr7 != 0x4B)*($artadr6 != 0x4B)*($artadr5 != 0x4B)*($artadr4 != 0x4B)*($artadr3 != 0x4B)*($artadr2 != 0x4B)*($artadr1 != 0x4B))*((($check == 4)*($weapon8type == 9)*(($characterID == 1)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon8type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 9)) >= 1
 $artcount8 = 1
 $artadr8 = 0x4B

 [Preset]
 category = "Select Eigth Art:"
 name = "Blood Sacrifice       "
 condition = ((($artadr7 != 0x4C)*($artadr6 != 0x4C)*($artadr5 != 0x4C)*($artadr4 != 0x4C)*($artadr3 != 0x4C)*($artadr2 != 0x4C)*($artadr1 != 0x4C))*((($check == 4)*($weapon8type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon8type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 9)) >= 1
 $artcount8 = 1
 $artadr8 = 0x4C

 [Preset]
 category = "Select Eigth Art:"
 name = "Upper Hand       "
 condition = ((($artadr7 != 0x4D)*($artadr6 != 0x4D)*($artadr5 != 0x4D)*($artadr4 != 0x4D)*($artadr3 != 0x4D)*($artadr2 != 0x4D)*($artadr1 != 0x4D))*((($check == 4)*($weapon8type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon8type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 9)) >= 1
 $artcount8 = 1
 $artadr8 = 0x4D

 [Preset]
 category = "Select Eigth Art:"
 name = "Hundred Shells       "
 condition = ((($artadr7 != 0x4E)*($artadr6 != 0x4E)*($artadr5 != 0x4E)*($artadr4 != 0x4E)*($artadr3 != 0x4E)*($artadr2 != 0x4E)*($artadr1 != 0x4E))*((($check == 4)*($weapon8type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon8type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 9)) >= 1
 $artcount8 = 1
 $artadr8 = 0x4E

 [Preset]
 category = "Select Eigth Art:"
 name = "Electric Surge      "
 condition = ((($artadr7 != 0x4F)*($artadr6 != 0x4F)*($artadr5 != 0x4F)*($artadr4 != 0x4F)*($artadr3 != 0x4F)*($artadr2 != 0x4F)*($artadr1 != 0x4F))*((($check == 4)*($weapon8type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon8type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 9)) >= 1
 $artcount8 = 1
 $artadr8 = 0x4F

 [Preset]
 category = "Select Eigth Art:"
 name = "Shadowstrike       "
 condition = ((($artadr7 != 0x8F)*($artadr6 != 0x8F)*($artadr5 != 0x8F)*($artadr4 != 0x8F)*($artadr3 != 0x8F)*($artadr2 != 0x8F)*($artadr1 != 0x8F))*((($check == 4)*($weapon8type == 9)*(($characterID == 1)+($characterID == 12)))+(($check == 4)*($weapon8type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 9)) >= 1
 $artcount8 = 1
 $artadr8 = 0x8F

 [Preset]
 category = "Select Eigth Art:"
 name = "Crisis Zone       "
 condition = ((($artadr7 != 0x90)*($artadr6 != 0x90)*($artadr5 != 0x90)*($artadr4 != 0x90)*($artadr3 != 0x90)*($artadr2 != 0x90)*($artadr1 != 0x90))*((($check == 4)*($weapon8type == 9)*(($characterID == 1)+($characterID == 11)))+(($check == 4)*($weapon8type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 9)) >= 1
 $artcount8 = 1
 $artadr8 = 0x90

 [Preset]
 category = "Select Eigth Art:"
 name = "Eigth Edge       "
 condition = ((($artadr7 != 0x91)*($artadr6 != 0x91)*($artadr5 != 0x91)*($artadr4 != 0x91)*($artadr3 != 0x91)*($artadr2 != 0x91)*($artadr1 != 0x91))*((($check == 4)*($weapon8type == 9)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon8type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 9)) >= 1
 $artcount8 = 1
 $artadr8 = 0x91

[Preset]
category = "Select Weapon Eigth Art is on:"
name = "Sheild       "
condition = ($artcount7 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon8type = 10

 [Preset]
 category = "Select Eigth Art:"
 name = "Sheild Auto-Attack       "
 condition = ($check == 5)*($weapon8type == 10) == 1
 $artcount8 = 1
 $artadr8 = 0x50

 [Preset]
 category = "Select Eigth Art:"
 name = "Wild Down       "
 condition = ((($artadr7 != 0x51)*($artadr6 != 0x51)*($artadr5 != 0x51)*($artadr4 != 0x51)*($artadr3 != 0x51)*($artadr2 != 0x51)*($artadr1 != 0x51))*((($check == 4)*($weapon8type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon8type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 10)) >= 1
 $artcount8 = 1
 $artadr8 = 0x51

 [Preset]
 category = "Select Eigth Art:"
 name = "Flame Cloak       "
 condition = ((($artadr7 != 0x52)*($artadr6 != 0x52)*($artadr5 != 0x52)*($artadr4 != 0x52)*($artadr3 != 0x52)*($artadr2 != 0x52)*($artadr1 != 0x52))*((($check == 4)*($weapon8type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon8type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 10)) >= 1
 $artcount8 = 1
 $artadr8 = 0x52

 [Preset]
 category = "Select Eigth Art:"
 name = "Trash Talk       "
 condition = ((($artadr7 != 0x53)*($artadr6 != 0x53)*($artadr5 != 0x53)*($artadr4 != 0x53)*($artadr3 != 0x53)*($artadr2 != 0x53)*($artadr1 != 0x53))*((($check == 4)*($weapon8type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon8type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 10)) >= 1
 $artcount8 = 1
 $artadr8 = 0x53

 [Preset]
 category = "Select Eigth Art:"
 name = "Iron Prison       "
 condition = ((($artadr7 != 0x54)*($artadr6 != 0x54)*($artadr5 != 0x54)*($artadr4 != 0x54)*($artadr3 != 0x54)*($artadr2 != 0x54)*($artadr1 != 0x54))*((($check == 4)*($weapon8type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon8type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 10)) >= 1
 $artcount8 = 1
 $artadr8 = 0x54

 [Preset]
 category = "Select Eigth Art:"
 name = "Supershield       "
 condition = ((($artadr7 != 0x55)*($artadr6 != 0x55)*($artadr5 != 0x55)*($artadr4 != 0x55)*($artadr3 != 0x55)*($artadr2 != 0x55)*($artadr1 != 0x55))*((($check == 4)*($weapon8type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon8type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 10)) >= 1
 $artcount8 = 1
 $artadr8 = 0x55

 [Preset]
 category = "Select Eigth Art:"
 name = "Wild Smash       "
 condition = ((($artadr7 != 0x56)*($artadr6 != 0x56)*($artadr5 != 0x56)*($artadr4 != 0x56)*($artadr3 != 0x56)*($artadr2 != 0x56)*($artadr1 != 0x56))*((($check == 4)*($weapon8type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon8type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 10)) >= 1
 $artcount8 = 1
 $artadr8 = 0x56

 [Preset]
 category = "Select Eigth Art:"
 name = "Reality Rift       "
 condition = ((($artadr7 != 0x57)*($artadr6 != 0x57)*($artadr5 != 0x57)*($artadr4 != 0x57)*($artadr3 != 0x57)*($artadr2 != 0x57)*($artadr1 != 0x57))*((($check == 4)*($weapon8type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon8type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 10)) >= 1
 $artcount8 = 1
 $artadr8 = 0x57

 [Preset]
 category = "Select Eigth Art:"
 name = "Bombardier       "
 condition = ((($artadr7 != 0x58)*($artadr6 != 0x58)*($artadr5 != 0x58)*($artadr4 != 0x58)*($artadr3 != 0x58)*($artadr2 != 0x58)*($artadr1 != 0x58))*((($check == 4)*($weapon8type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon8type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 10)) >= 1
 $artcount8 = 1
 $artadr8 = 0x58

 [Preset]
 category = "Select Eigth Art:"
 name = "Shield Wall       "
 condition = ((($artadr7 != 0x59)*($artadr6 != 0x59)*($artadr5 != 0x59)*($artadr4 != 0x59)*($artadr3 != 0x59)*($artadr2 != 0x59)*($artadr1 != 0x59))*((($check == 4)*($weapon8type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon8type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 10)) >= 1
 $artcount8 = 1
 $artadr8 = 0x59

 [Preset]
 category = "Select Eigth Art:"
 name = "Drum Roll       "
 condition = ((($artadr7 != 0x92)*($artadr6 != 0x92)*($artadr5 != 0x92)*($artadr4 != 0x92)*($artadr3 != 0x92)*($artadr2 != 0x92)*($artadr1 != 0x92))*((($check == 4)*($weapon8type == 10)*(($characterID == 1)+($characterID == 13)))+(($check == 4)*($weapon8type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 10)) >= 1
 $artcount8 = 1
 $artadr8 = 0x92

 [Preset]
 category = "Select Eigth Art:"
 name = "Mindstorm       "
 condition = ((($artadr7 != 0x93)*($artadr6 != 0x93)*($artadr5 != 0x93)*($artadr4 != 0x93)*($artadr3 != 0x93)*($artadr2 != 0x93)*($artadr1 != 0x93))*((($check == 4)*($weapon8type == 10)*(($characterID == 1)+($characterID == 3)))+(($check == 4)*($weapon8type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 10)) >= 1
 $artcount8 = 1
 $artadr8 = 0x93

 [Preset]
 category = "Select Eigth Art:"
 name = "Atomic Hit       "
 condition = ((($artadr7 != 0x94)*($artadr6 != 0x94)*($artadr5 != 0x94)*($artadr4 != 0x94)*($artadr3 != 0x94)*($artadr2 != 0x94)*($artadr1 != 0x94))*((($check == 4)*($weapon8type == 10)*(($characterID == 1)+($characterID == 5)))+(($check == 4)*($weapon8type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 10)) >= 1
 $artcount8 = 1
 $artadr8 = 0x94

 [Preset]
 category = "Select Eigth Art:"
 name = "Flamehand       "
 condition = ((($artadr7 != 0x95)*($artadr6 != 0x95)*($artadr5 != 0x95)*($artadr4 != 0x95)*($artadr3 != 0x95)*($artadr2 != 0x95)*($artadr1 != 0x95))*((($check == 4)*($weapon8type == 10)*(($characterID == 1)+($characterID == 5)))+(($check == 4)*($weapon8type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 10)) >= 1
 $artcount8 = 1
 $artadr8 = 0x95

[Preset]
category = "Select Weapon Eigth Art is on:"
name = "Knife       "
condition = ($artcount7 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon8type = 11

 [Preset]
 category = "Select Eigth Art:"
 name = "Knife Auto-Attack       "
 condition = ($check == 5)*($weapon8type == 11) == 1
 $artcount8 = 1
 $artadr8 = 0x5A

 [Preset]
 category = "Select Eigth Art:"
 name = "Screamer       "
 condition = ((($artadr7 != 0x5B)*($artadr6 != 0x5B)*($artadr5 != 0x5B)*($artadr4 != 0x5B)*($artadr3 != 0x5B)*($artadr2 != 0x5B)*($artadr1 != 0x5B))*((($check == 4)*($weapon8type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 19)))+(($check == 4)*($weapon8type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 11)) >= 1
 $artcount8 = 1
 $artadr8 = 0x5B

 [Preset]
 category = "Select Eigth Art:"
 name = "Absorber Skin       "
 condition = ((($artadr7 != 0x5C)*($artadr6 != 0x5C)*($artadr5 != 0x5C)*($artadr4 != 0x5C)*($artadr3 != 0x5C)*($artadr2 != 0x5C)*($artadr1 != 0x5C))*((($check == 4)*($weapon8type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon8type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 11)) >= 1
 $artcount8 = 1
 $artadr8 = 0x5C

 [Preset]
 category = "Select Eigth Art:"
 name = "Servant Sacrifice       "
 condition = ((($artadr7 != 0x5D)*($artadr6 != 0x5D)*($artadr5 != 0x5D)*($artadr4 != 0x5D)*($artadr3 != 0x5D)*($artadr2 != 0x5D)*($artadr1 != 0x5D))*((($check == 4)*($weapon8type == 11)*(($characterID == 1)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon8type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 11)) >= 1
 $artcount8 = 1
 $artadr8 = 0x5D

 [Preset]
 category = "Select Eigth Art:"
 name = "Full Specs       "
 condition = ((($artadr7 != 0x5E)*($artadr6 != 0x5E)*($artadr5 != 0x5E)*($artadr4 != 0x5E)*($artadr3 != 0x5E)*($artadr2 != 0x5E)*($artadr1 != 0x5E))*((($check == 4)*($weapon8type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon8type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 11)) >= 1
 $artcount8 = 1
 $artadr8 = 0x5E

 [Preset]
 category = "Select Eigth Art:"
 name = "Repair       "
 condition = ((($artadr7 != 0x5F)*($artadr6 != 0x5F)*($artadr5 != 0x5F)*($artadr4 != 0x5F)*($artadr3 != 0x5F)*($artadr2 != 0x5F)*($artadr1 != 0x5F))*((($check == 4)*($weapon8type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon8type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 11)) >= 1
 $artcount8 = 1
 $artadr8 = 0x5F

 [Preset]
 category = "Select Eigth Art:"
 name = "Energy Source       "
 condition = ((($artadr7 != 0x60)*($artadr6 != 0x60)*($artadr5 != 0x60)*($artadr4 != 0x60)*($artadr3 != 0x60)*($artadr2 != 0x60)*($artadr1 != 0x60))*((($check == 4)*($weapon8type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon8type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 11)) >= 1
 $artcount8 = 1
 $artadr8 = 0x60

 [Preset]
 category = "Select Eigth Art:"
 name = "Brainjack       "
 condition = ((($artadr7 != 0x61)*($artadr6 != 0x61)*($artadr5 != 0x61)*($artadr4 != 0x61)*($artadr3 != 0x61)*($artadr2 != 0x61)*($artadr1 != 0x61))*((($check == 4)*($weapon8type == 11)*(($characterID == 1)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon8type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 11)) >= 1
 $artcount8 = 1
 $artadr8 = 0x61

 [Preset]
 category = "Select Eigth Art:"
 name = "Dispel       "
 condition = ((($artadr7 != 0x62)*($artadr6 != 0x62)*($artadr5 != 0x62)*($artadr4 != 0x62)*($artadr3 != 0x62)*($artadr2 != 0x62)*($artadr1 != 0x62))*((($check == 4)*($weapon8type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon8type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 11)) >= 1
 $artcount8 = 1
 $artadr8 = 0x62

 [Preset]
 category = "Select Eigth Art:"
 name = "Black Butterfly       "
 condition = ((($artadr7 != 0x63)*($artadr6 != 0x63)*($artadr5 != 0x63)*($artadr4 != 0x63)*($artadr3 != 0x63)*($artadr2 != 0x63)*($artadr1 != 0x63))*((($check == 4)*($weapon8type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon8type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 11)) >= 1
 $artcount8 = 1
 $artadr8 = 0x63

 [Preset]
 category = "Select Eigth Art:"
 name = "Recuperate       "
 condition = ((($artadr7 != 0x64)*($artadr6 != 0x64)*($artadr5 != 0x64)*($artadr4 != 0x64)*($artadr3 != 0x64)*($artadr2 != 0x64)*($artadr1 != 0x64))*((($check == 4)*($weapon8type == 11)*(($characterID == 1)))+(($check == 4)*($weapon8type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 11)) >= 1
 $artcount8 = 1
 $artadr8 = 0x64

 [Preset]
 category = "Select Eigth Art:"
 name = "Chrome Armor       "
 condition = ((($artadr7 != 0x65)*($artadr6 != 0x65)*($artadr5 != 0x65)*($artadr4 != 0x65)*($artadr3 != 0x65)*($artadr2 != 0x65)*($artadr1 != 0x65))*((($check == 4)*($weapon8type == 11)*(($characterID == 1)))+(($check == 4)*($weapon8type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 11)) >= 1
 $artcount8 = 1
 $artadr8 = 0x65

 [Preset]
 category = "Select Eigth Art:"
 name = "Slit Edge       "
 condition = ((($artadr7 != 0x66)*($artadr6 != 0x66)*($artadr5 != 0x66)*($artadr4 != 0x66)*($artadr3 != 0x66)*($artadr2 != 0x66)*($artadr1 != 0x66))*((($check == 4)*($weapon8type == 11)*(($characterID == 1)))+(($check == 4)*($weapon8type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 11)) >= 1
 $artcount8 = 1
 $artadr8 = 0x66

 [Preset]
 category = "Select Eigth Art:"
 name = "Air Slash (Unused)       "
 condition = ((($artadr7 != 0x67)*($artadr6 != 0x67)*($artadr5 != 0x67)*($artadr4 != 0x67)*($artadr3 != 0x67)*($artadr2 != 0x67)*($artadr1 != 0x67))*((($check == 4)*($weapon8type == 11)*($characterID == 1))+(($check == 4)*($weapon8type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 11)) >= 1
 $artcount8 = 1
 $artadr8 = 0x67

 [Preset]
 category = "Select Eigth Art:"
 name = "Smooth Recovery       "
 condition = ((($artadr7 != 0x96)*($artadr6 != 0x96)*($artadr5 != 0x96)*($artadr4 != 0x96)*($artadr3 != 0x96)*($artadr2 != 0x96)*($artadr1 != 0x96))*((($check == 4)*($weapon8type == 11)*(($characterID == 1)+($characterID == 15)))+(($check == 4)*($weapon8type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 11)) >= 1
 $artcount8 = 1
 $artadr8 = 0x96

 [Preset]
 category = "Select Eigth Art:"
 name = "Black Bane       "
 condition = ((($artadr7 != 0x97)*($artadr6 != 0x97)*($artadr5 != 0x97)*($artadr4 != 0x97)*($artadr3 != 0x97)*($artadr2 != 0x97)*($artadr1 != 0x97))*((($check == 4)*($weapon8type == 11)*(($characterID == 1)+($characterID == 14)))+(($check == 4)*($weapon8type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 11)) >= 1
 $artcount8 = 1
 $artadr8 = 0x97

 [Preset]
 category = "Select Eigth Art:"
 name = "Secondary Speed       "
 condition = ((($artadr7 != 0x98)*($artadr6 != 0x98)*($artadr5 != 0x98)*($artadr4 != 0x98)*($artadr3 != 0x98)*($artadr2 != 0x98)*($artadr1 != 0x98))*((($check == 4)*($weapon8type == 11)*(($characterID == 1)+($characterID == 18)))+(($check == 4)*($weapon8type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 11)) >= 1
 $artcount8 = 1
 $artadr8 = 0x98

[Preset]
category = "Select Weapon Eigth Art is on:"
name = "Photon Saber       "
condition = ($artcount7 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon8type = 12

 [Preset]
 category = "Select Eigth Art:"
 name = "Photon Saber Auto-Attack       "
 condition = ($check == 5)*($weapon8type == 12) == 1
 $artcount8 = 1
 $artadr8 = 0x68

 [Preset]
 category = "Select Eigth Art:"
 name = "Geolibrium       "
 condition = ((($artadr7 != 0x69)*($artadr6 != 0x69)*($artadr5 != 0x69)*($artadr4 != 0x69)*($artadr3 != 0x69)*($artadr2 != 0x69)*($artadr1 != 0x69))*((($check == 4)*($weapon8type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon8type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 12)) >= 1
 $artcount8 = 1
 $artadr8 = 0x69

 [Preset]
 category = "Select Eigth Art:"
 name = "Astrolibrium       "
 condition = ((($artadr7 != 0x6A)*($artadr6 != 0x6A)*($artadr5 != 0x6A)*($artadr4 != 0x6A)*($artadr3 != 0x6A)*($artadr2 != 0x6A)*($artadr1 != 0x6A))*((($check == 4)*($weapon8type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon8type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 12)) >= 1
 $artcount8 = 1
 $artadr8 = 0x6A

 [Preset]
 category = "Select Eigth Art:"
 name = "Starfall Rondo       "
 condition = ((($artadr7 != 0x6B)*($artadr6 != 0x6B)*($artadr5 != 0x6B)*($artadr4 != 0x6B)*($artadr3 != 0x6B)*($artadr2 != 0x6B)*($artadr1 != 0x6B))*((($check == 4)*($weapon8type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon8type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 12)) >= 1
 $artcount8 = 1
 $artadr8 = 0x6B

 [Preset]
 category = "Select Eigth Art:"
 name = "Starfall Blade       "
 condition = ((($artadr7 != 0x6C)*($artadr6 != 0x6C)*($artadr5 != 0x6C)*($artadr4 != 0x6C)*($artadr3 != 0x6C)*($artadr2 != 0x6C)*($artadr1 != 0x6C))*((($check == 4)*($weapon8type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon8type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 12)) >= 1
 $artcount8 = 1
 $artadr8 = 0x6C

 [Preset]
 category = "Select Eigth Art:"
 name = "Astral Purge       "
 condition = ((($artadr7 != 0x6D)*($artadr6 != 0x6D)*($artadr5 != 0x6D)*($artadr4 != 0x6D)*($artadr3 != 0x6D)*($artadr2 != 0x6D)*($artadr1 != 0x6D))*((($check == 4)*($weapon8type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon8type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 12)) >= 1
 $artcount8 = 1
 $artadr8 = 0x6D

 [Preset]
 category = "Select Eigth Art:"
 name = "Astral Horizon       "
 condition = ((($artadr7 != 0x6E)*($artadr6 != 0x6E)*($artadr5 != 0x6E)*($artadr4 != 0x6E)*($artadr3 != 0x6E)*($artadr2 != 0x6E)*($artadr1 != 0x6E))*((($check == 4)*($weapon8type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon8type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 12)) >= 1
 $artcount8 = 1
 $artadr8 = 0x6E

 [Preset]
 category = "Select Eigth Art:"
 name = "Galactic Cataclysm       "
 condition = ((($artadr7 != 0x6F)*($artadr6 != 0x6F)*($artadr5 != 0x6F)*($artadr4 != 0x6F)*($artadr3 != 0x6F)*($artadr2 != 0x6F)*($artadr1 != 0x6F))*((($check == 4)*($weapon8type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon8type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 12)) >= 1
 $artcount8 = 1
 $artadr8 = 0x6F

 [Preset]
 category = "Select Eigth Art:"
 name = "Astral Heal       "
 condition = ((($artadr7 != 0x70)*($artadr6 != 0x70)*($artadr5 != 0x70)*($artadr4 != 0x70)*($artadr3 != 0x70)*($artadr2 != 0x70)*($artadr1 != 0x70))*((($check == 4)*($weapon8type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon8type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 12)) >= 1
 $artcount8 = 1
 $artadr8 = 0x70

 [Preset]
 category = "Select Eigth Art:"
 name = "Novalibrium       "
 condition = ((($artadr7 != 0x71)*($artadr6 != 0x71)*($artadr5 != 0x71)*($artadr4 != 0x71)*($artadr3 != 0x71)*($artadr2 != 0x71)*($artadr1 != 0x71))*((($check == 4)*($weapon8type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon8type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 12)) >= 1
 $artcount8 = 1
 $artadr8 = 0x71

 [Preset]
 category = "Select Eigth Art:"
 name = "Starfall Blossom       "
 condition = ((($artadr7 != 0x72)*($artadr6 != 0x72)*($artadr5 != 0x72)*($artadr4 != 0x72)*($artadr3 != 0x72)*($artadr2 != 0x72)*($artadr1 != 0x72))*((($check == 4)*($weapon8type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon8type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 12)) >= 1
 $artcount8 = 1
 $artadr8 = 0x72

 [Preset]
 category = "Select Eigth Art:"
 name = "Starlight Duster       "
 condition = ((($artadr7 != 0x99)*($artadr6 != 0x99)*($artadr5 != 0x99)*($artadr4 != 0x99)*($artadr3 != 0x99)*($artadr2 != 0x99)*($artadr1 != 0x99))*((($check == 4)*($weapon8type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon8type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 12)) >= 1
 $artcount8 = 1
 $artadr8 = 0x99

 [Preset]
 category = "Select Eigth Art:"
 name = "Essence Exchange       "
 condition = ((($artadr7 != 0x9A)*($artadr6 != 0x9A)*($artadr5 != 0x9A)*($artadr4 != 0x9A)*($artadr3 != 0x9A)*($artadr2 != 0x9A)*($artadr1 != 0x9A))*((($check == 4)*($weapon8type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon8type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 12)) >= 1
 $artcount8 = 1
 $artadr8 = 0x9A

 [Preset]
 category = "Select Eigth Art:"
 name = "Phenomenon       "
 condition = ((($artadr7 != 0x9B)*($artadr6 != 0x9B)*($artadr5 != 0x9B)*($artadr4 != 0x9B)*($artadr3 != 0x9B)*($artadr2 != 0x9B)*($artadr1 != 0x9B))*((($check == 4)*($weapon8type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon8type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 12)) >= 1
 $artcount8 = 1
 $artadr8 = 0x9B

[Preset]
category = "Select Weapon Eigth Art is on:"
name = "Multigun       "
condition = ($artcount7 == 1)*(((($check == 4)+($check == 5))*($characterID == 1))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1
$weapon8type = 13

 [Preset]
 category = "Select Eigth Art:"
 name = "Multigun Auto-Attack       "
 condition = ($check == 5)*($weapon8type == 13) == 1
 $artcount8 = 1
 $artadr8 = 0x73

 [Preset]
 category = "Select Eigth Art:"
 name = "Boost Barrel       "
 condition = ((($artadr7 != 0x74)*($artadr6 != 0x74)*($artadr5 != 0x74)*($artadr4 != 0x74)*($artadr3 != 0x74)*($artadr2 != 0x74)*($artadr1 != 0x74))*((($check == 4)*($weapon8type == 13)*(($characterID == 1)))+(($check == 4)*($weapon8type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 13)) >= 1
 $artcount8 = 1
 $artadr8 = 0x74

 [Preset]
 category = "Select Eigth Art:"
 name = "Sniper Barrel       "
 condition = ((($artadr7 != 0x75)*($artadr6 != 0x75)*($artadr5 != 0x75)*($artadr4 != 0x75)*($artadr3 != 0x75)*($artadr2 != 0x75)*($artadr1 != 0x75))*((($check == 4)*($weapon8type == 13)*(($characterID == 1)))+(($check == 4)*($weapon8type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 13)) >= 1
 $artcount8 = 1
 $artadr8 = 0x75

 [Preset]
 category = "Select Eigth Art:"
 name = "Missile Barrel       "
 condition = ((($artadr7 != 0x76)*($artadr6 != 0x76)*($artadr5 != 0x76)*($artadr4 != 0x76)*($artadr3 != 0x76)*($artadr2 != 0x76)*($artadr1 != 0x76))*((($check == 4)*($weapon8type == 13)*(($characterID == 1)))+(($check == 4)*($weapon8type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 13)) >= 1
 $artcount8 = 1
 $artadr8 = 0x76

 [Preset]
 category = "Select Eigth Art:"
 name = "Cannon Barrel       "
 condition = ((($artadr7 != 0x77)*($artadr6 != 0x77)*($artadr5 != 0x77)*($artadr4 != 0x77)*($artadr3 != 0x77)*($artadr2 != 0x77)*($artadr1 != 0x77))*((($check == 4)*($weapon8type == 13)*(($characterID == 1)))+(($check == 4)*($weapon8type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 13)) >= 1
 $artcount8 = 1
 $artadr8 = 0x77

[Preset]
category = "Select Weapon Eigth Art is on:"
name = "No Art in Eigth Slot  "
condition = ($artcount7 == 1)*($check == 5) == 1
$artcount8 = 1
$artadr8 = -0x02
$art8 = 0

[Preset]
category = "Art level:       "
condition = (($check == 4)+($check == 5))*($artcount8 == 1)*($artadr8 != -0x02) == 1
name = "lv. 5          "
$art8 = 5

[Preset]
category = "Art level:       "
condition = (($check == 4)+($check == 5))*($artcount8 == 1)*($artadr8 != -0x02) == 1
name = "lv. 4           "
$art8 = 4

[Preset]
category = "Art level:       "
condition = (($check == 4)+($check == 5))*($artcount8 == 1)*($artadr8 != -0x02) == 1
name = "lv. 3           "
$art8 = 3

[Preset]
category = "Art level:       "
condition = (($check == 4)+($check == 5))*($artcount8 == 1)*($artadr8 != -0x02) == 1
name = "lv. 2           "
$art8 = 2

[Preset]
category = "Art level:       "
condition = (($check == 4)+($check == 5))*($artcount8 == 1)*($artadr8 != -0x02) == 1
name = "lv. 1           "
$art8 = 1

[Preset]
category = "Art level:       "
condition = ($check == 4)*($artcount8 == 1)*($artadr8 != -0x02) == 1
name = "Unlearn the art       "
$art8 = 0

[Preset]
category = "Art level:       "
condition = ($check == 5)*($artcount8 == 1)*($artadr8 != -0x02) == 1
name = "lv. 0 equiped       "
$art8 = 0

































[Preset]
category = "Select cheat to do:"
name = "Unlock unused arts"
condition = ($characterID == 1)+(($combclassmod == 1)*(($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($combweapmod == 1)*($combclassmod == 1)) >= 1
$check = 2

[Preset]
category = "Arts level: Full Burst"
condition = (($check == 2)*($characterID == 1))+(($check == 2)*($combclassmod == 1)*(($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 2)*($combweapmod == 1)*($combclassmod == 1)) >= 1
name = "lv. 5   "
$art2 = 5

[Preset]
category = "Arts level: Full Burst"
condition = (($check == 2)*($characterID == 1))+(($check == 2)*($combclassmod == 1)*(($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 2)*($combweapmod == 1)*($combclassmod == 1)) >= 1
name = "lv. 4   "
$art2 = 4

[Preset]
category = "Arts level: Full Burst"
condition = (($check == 2)*($characterID == 1))+(($check == 2)*($combclassmod == 1)*(($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 2)*($combweapmod == 1)*($combclassmod == 1)) >= 1
name = "lv. 3   "
$art2 = 3

[Preset]
category = "Arts level: Full Burst"
condition = (($check == 2)*($characterID == 1))+(($check == 2)*($combclassmod == 1)*(($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 2)*($combweapmod == 1)*($combclassmod == 1)) >= 1
name = "lv. 2   "
$art2 = 2

[Preset]
category = "Arts level: Full Burst"
condition = (($check == 2)*($characterID == 1))+(($check == 2)*($combclassmod == 1)*(($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 2)*($combweapmod == 1)*($combclassmod == 1)) >= 1
name = "lv. 1   "
$art2 = 1

[Preset]
category = "Arts level: Full Burst"
condition = (($check == 2)*($characterID == 1))+(($check == 2)*($combclassmod == 1)*(($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 2)*($combweapmod == 1)*($combclassmod == 1)) >= 1
name = "Relock unused art Full Burst"
$art2 = 0

[Preset]
category = "Arts level: Air Slash"
condition = (($check == 2)*($characterID == 1))+(($check == 2)*($combclassmod == 1)*(($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 2)*($combweapmod == 1)*($combclassmod == 1)) >= 1
name = "lv. 5  "
$arts = 5

[Preset]
category = "Arts level: Air Slash"
condition = (($check == 2)*($characterID == 1))+(($check == 2)*($combclassmod == 1)*(($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 2)*($combweapmod == 1)*($combclassmod == 1)) >= 1
name = "lv. 4  "
$arts = 4

[Preset]
category = "Arts level: Air Slash"
condition = (($check == 2)*($characterID == 1))+(($check == 2)*($combclassmod == 1)*(($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 2)*($combweapmod == 1)*($combclassmod == 1)) >= 1
name = "lv. 3  "
$arts = 3

[Preset]
category = "Arts level: Air Slash"
condition = (($check == 2)*($characterID == 1))+(($check == 2)*($combclassmod == 1)*(($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 2)*($combweapmod == 1)*($combclassmod == 1)) >= 1
name = "lv. 2  "
$arts = 2

[Preset]
category = "Arts level: Air Slash"
condition = (($check == 2)*($characterID == 1))+(($check == 2)*($combclassmod == 1)*(($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 2)*($combweapmod == 1)*($combclassmod == 1)) >= 1
name = "lv. 1  "
$arts = 1

[Preset]
category = "Arts level: Air Slash"
condition = (($check == 2)*($characterID == 1))+(($check == 2)*($combclassmod == 1)*(($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 2)*($combweapmod == 1)*($combclassmod == 1)) >= 1
name = "Relock unused art Air Slash"
$arts = 0
