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		"Title": "Entrance",
		"Description": "Now that we have arrived at the trouble spot we need to know what's going on. Group Alpha will perform a routine reconnaissance sweep of the ground floor of the facility.",
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		"Title": "The log files",
		"Description": "Ok, the surroundings are - relatively - safe. God knows what has gotten into the science people, they act more nutty than usual. Can't get anything useful out of them. It looks as though we are going to find out for ourselves. To that end I'm sending you after the station logs. They are kept on writable compact discs. Find them and bring them back.",
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		"Title": "Rescue effort",
		"Description": "Good work bringing back those log files! While you were out the comms people picked up some interesting signals. It appears as though at least one of the research guys is still comparatively sane and, quite understandably, scared witless. Well, he's trapped on the level below so you will just have to go down there and get him...",
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		"Title": "The basement",
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		"Title": "The laboratory",
		"Description": "Miss Science Geek insists there are bogeymen under the bed. She claims the first encounters with the xenomorphs - her words - was while experimenting with a new plasma-wave modulator - no, I don't know what that is. The gizmo is in the laboratory, section seven. Go fetch will'ya",
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		"Title": "The other laboratory",
		"Description": "Thanks...for the holographic projection unit. Looks like we gave you wrong directions there...you went to the wrong lab. Sorry about that. Anyway, the real McCoy apparently looks like a computer circuit board or something.",
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	{
		"Title": "Aliens?",
		"Description": "Now don't you start as well! You're sure? Hmm...we have lost contacts with two scout teams. I put that down to the rock walls or possibly some more loonie science geeks wielding kitchen utensils but...what was that?...what IS that? Aaaah...get them, get them, get them!!",
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				"Shootable": true,
				"IsRoom": false
			},
			"Floor": {
				"Name": "tile",
				"Type": "Floor",
				"Style": "smallsquare",
				"Mask": "007070ff",
				"MaskAlt": "840000ff",
				"CanWalk": true,
				"IsOpaque": false,
				"Shootable": false,
				"IsRoom": false
			},
			"Room": {
				"Name": "tile",
				"Type": "Floor",
				"Style": "flat",
				"Mask": "5c5c84ff",
				"MaskAlt": "840000ff",
				"CanWalk": true,
				"IsOpaque": false,
				"Shootable": false,
				"IsRoom": true
			},
			"Door": {
				"Name": "door",
				"Type": "Door",
				"Style": "office",
				"Mask": "ffffffff",
				"MaskAlt": "ffffffff",
				"CanWalk": false,
				"IsOpaque": true,
				"Shootable": true,
				"IsRoom": true
			}
		},
		"Walls": 60,
		"WallLength": 40,
		"CorridorWidth": 1,
		"Rooms": {
			"Count": 25,
			"Min": 6,
			"Max": 10,
			"Edge": false,
			"Overlap": false,
			"Walls": 0,
			"WallLength": 0,
			"WallPad": 0
		},
		"Squares": 2,
		"Doors": {
			"Enabled": true,
			"Min": 1,
			"Max": 1
		},
		"Pillars": {
			"Count": 0,
			"Min": 0,
			"Max": 0
		}
	},
	{
		"Title": "Let's evaluate the situation",
		"Description": "We are obviously faced with a hostile contact of unknown specifications here. The immediate threat has been neutralized, now we need to retake the initiative. Phase one:",
		"Type": "Classic",
		"Width": 64,
		"Height": 40,
		"ExitStyle": "hazard",
		"KeyStyle": "office",
		"Objectives": [{
			"Description": "Secure the basement",
			"Type": "Explore",
			"Index": 0,
			"Count": 100,
			"Required": 100,
			"Flags": 0
		},
		{
			"Description": "Eliminate any hostile threat you encounter",
			"Type": "Kill",
			"Index": 0,
			"Count": 13,
			"Required": 13,
			"Flags": 9
		}],
		"Enemies": [16,
		15,
		14],
		"SpecialChars": [9],
		"MapObjectDensities": [{
			"MapObject": "box",
			"Density": 50
		},
		{
			"MapObject": "box2",
			"Density": 50
		},
		{
			"MapObject": "barrel_blue",
			"Density": 40
		},
		{
			"MapObject": "barrel",
			"Density": 30
		},
		{
			"MapObject": "box_wood",
			"Density": 20
		}],
		"EnemyDensity": 10,
		"Weapons": ["Knife",
		"Machine gun",
		"Flamer",
		"Shotgun",
		"Powergun",
		"Sniper rifle"],
		"Song": "",
		"TileClasses": {
			"Wall": {
				"Name": "wall",
				"Type": "Wall",
				"Style": "steel",
				"Mask": "707070ff",
				"MaskAlt": "840000ff",
				"CanWalk": false,
				"IsOpaque": true,
				"Shootable": true,
				"IsRoom": false
			},
			"Floor": {
				"Name": "tile",
				"Type": "Floor",
				"Style": "smallsquare",
				"Mask": "004848ff",
				"MaskAlt": "840000ff",
				"CanWalk": true,
				"IsOpaque": false,
				"Shootable": false,
				"IsRoom": false
			},
			"Room": {
				"Name": "tile",
				"Type": "Floor",
				"Style": "flat",
				"Mask": "484870ff",
				"MaskAlt": "840000ff",
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				"IsOpaque": false,
				"Shootable": false,
				"IsRoom": true
			},
			"Door": {
				"Name": "door",
				"Type": "Door",
				"Style": "office",
				"Mask": "ffffffff",
				"MaskAlt": "ffffffff",
				"CanWalk": false,
				"IsOpaque": true,
				"Shootable": true,
				"IsRoom": true
			}
		},
		"Walls": 60,
		"WallLength": 40,
		"CorridorWidth": 1,
		"Rooms": {
			"Count": 25,
			"Min": 6,
			"Max": 10,
			"Edge": false,
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			"WallPad": 0
		},
		"Squares": 2,
		"Doors": {
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			"Min": 1,
			"Max": 1
		},
		"Pillars": {
			"Count": 0,
			"Min": 0,
			"Max": 0
		}
	},
	{
		"Title": "Caverns...",
		"Description": "OK, we have found an entrance to a deeper level. It seems these are old tunnels that were excavated but never used in the construction of the facilities. We have to assume the xenomorphs came through those tunnels.",
		"Type": "Classic",
		"Width": 48,
		"Height": 48,
		"ExitStyle": "hazard",
		"KeyStyle": "plain",
		"Objectives": [{
			"Description": "Scout the tunnels",
			"Type": "Explore",
			"Index": 0,
			"Count": 100,
			"Required": 75,
			"Flags": 8
		}],
		"Enemies": [9,
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		9,
		10,
		16],
		"SpecialChars": [],
		"MapObjectDensities": [{
			"MapObject": "goo",
			"Density": 10
		},
		{
			"MapObject": "wall_goo",
			"Density": 10
		},
		{
			"MapObject": "scratch",
			"Density": 10
		},
		{
			"MapObject": "wall_stuff",
			"Density": 10
		},
		{
			"MapObject": "blood0",
			"Density": 5
		},
		{
			"MapObject": "skull",
			"Density": 5
		},
		{
			"MapObject": "bone_blood",
			"Density": 5
		},
		{
			"MapObject": "bloodstain",
			"Density": 5
		},
		{
			"MapObject": "wall_skull",
			"Density": 5
		}],
		"EnemyDensity": 20,
		"Weapons": ["Knife",
		"Machine gun",
		"Grenades",
		"Flamer",
		"Shotgun",
		"Powergun",
		"Shrapnel bombs",
		"Molotovs",
		"Sniper rifle",
		"Prox. mine",
		"Dynamite"],
		"Song": "",
		"TileClasses": {
			"Wall": {
				"Name": "wall",
				"Type": "Wall",
				"Style": "stone",
				"Mask": "74601cff",
				"MaskAlt": "840000ff",
				"CanWalk": false,
				"IsOpaque": true,
				"Shootable": true,
				"IsRoom": false
			},
			"Floor": {
				"Name": "tile",
				"Type": "Floor",
				"Style": "dirt",
				"Mask": "700000ff",
				"MaskAlt": "840000ff",
				"CanWalk": true,
				"IsOpaque": false,
				"Shootable": false,
				"IsRoom": false
			},
			"Room": {
				"Name": "tile",
				"Type": "Floor",
				"Style": "dirt",
				"Mask": "700000ff",
				"MaskAlt": "840000ff",
				"CanWalk": true,
				"IsOpaque": false,
				"Shootable": false,
				"IsRoom": true
			},
			"Door": {
				"Name": "door",
				"Type": "Door",
				"Style": "blast",
				"Mask": "ffffffff",
				"MaskAlt": "ffffffff",
				"CanWalk": false,
				"IsOpaque": true,
				"Shootable": true,
				"IsRoom": true
			}
		},
		"Walls": 75,
		"WallLength": 15,
		"CorridorWidth": 1,
		"Rooms": {
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			"Max": 10,
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			"WallPad": 0
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		"Squares": 1,
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			"Max": 1
		},
		"Pillars": {
			"Count": 0,
			"Min": 0,
			"Max": 0
		}
	},
	{
		"Title": "Establish a perimeter",
		"Description": "Right, our course of action is clear. We press forward, push the xenomorphs back and eliminate the hostile presence on this rock. What do you mean 'maybe it's their rock'? Are you some kind of xenomorph sympathizer maybe? How would you like to lead this assault?",
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		"Width": 48,
		"Height": 48,
		"ExitStyle": "hazard",
		"KeyStyle": "plain",
		"Objectives": [{
			"Description": "Eliminate all xenomorphs",
			"Type": "Kill",
			"Index": 0,
			"Count": 46,
			"Required": 46,
			"Flags": 9
		}],
		"Enemies": [14,
		15,
		16],
		"SpecialChars": [9,
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		10,
		11,
		12,
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		"MapObjectDensities": [{
			"MapObject": "goo",
			"Density": 10
		},
		{
			"MapObject": "wall_goo",
			"Density": 10
		},
		{
			"MapObject": "scratch",
			"Density": 15
		},
		{
			"MapObject": "wall_stuff",
			"Density": 10
		},
		{
			"MapObject": "blood0",
			"Density": 10
		},
		{
			"MapObject": "skull",
			"Density": 5
		},
		{
			"MapObject": "bone_blood",
			"Density": 5
		},
		{
			"MapObject": "bloodstain",
			"Density": 10
		},
		{
			"MapObject": "wall_skull",
			"Density": 5
		},
		{
			"MapObject": "bulletmarks",
			"Density": 15
		}],
		"EnemyDensity": 10,
		"Weapons": ["Knife",
		"Machine gun",
		"Grenades",
		"Flamer",
		"Shotgun",
		"Powergun",
		"Shrapnel bombs",
		"Molotovs",
		"Sniper rifle",
		"Prox. mine",
		"Dynamite"],
		"Song": "",
		"TileClasses": {
			"Wall": {
				"Name": "wall",
				"Type": "Wall",
				"Style": "stone",
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				"MaskAlt": "840000ff",
				"CanWalk": false,
				"IsOpaque": true,
				"Shootable": true,
				"IsRoom": false
			},
			"Floor": {
				"Name": "tile",
				"Type": "Floor",
				"Style": "dirt",
				"Mask": "700000ff",
				"MaskAlt": "840000ff",
				"CanWalk": true,
				"IsOpaque": false,
				"Shootable": false,
				"IsRoom": false
			},
			"Room": {
				"Name": "tile",
				"Type": "Floor",
				"Style": "dirt",
				"Mask": "700000ff",
				"MaskAlt": "840000ff",
				"CanWalk": true,
				"IsOpaque": false,
				"Shootable": false,
				"IsRoom": true
			},
			"Door": {
				"Name": "door",
				"Type": "Door",
				"Style": "blast",
				"Mask": "ffffffff",
				"MaskAlt": "ffffffff",
				"CanWalk": false,
				"IsOpaque": true,
				"Shootable": true,
				"IsRoom": true
			}
		},
		"Walls": 75,
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		"CorridorWidth": 1,
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			"Count": 8,
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			"Max": 10,
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			"WallPad": 0
		},
		"Squares": 1,
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			"Enabled": true,
			"Min": 1,
			"Max": 1
		},
		"Pillars": {
			"Count": 0,
			"Min": 0,
			"Max": 0
		}
	},
	{
		"Title": "Push forward",
		"Description": "Ha! The bastards are on the run...ha-ha-ha...watch them scurry...ha-ha. Forward! Rampage, burn and pillage. Ha-ha, this is what war is all about...glorious victory! Ha-ha-ha!",
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		"Width": 64,
		"Height": 48,
		"ExitStyle": "hazard",
		"KeyStyle": "plain",
		"Objectives": [{
			"Description": "Push forward",
			"Type": "Explore",
			"Index": 0,
			"Count": 100,
			"Required": 75,
			"Flags": 9
		}],
		"Enemies": [14,
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		16,
		10,
		11,
		17,
		12,
		9,
		12,
		9,
		10,
		9],
		"SpecialChars": [],
		"MapObjectDensities": [{
			"MapObject": "goo",
			"Density": 10
		},
		{
			"MapObject": "wall_goo",
			"Density": 10
		},
		{
			"MapObject": "scratch",
			"Density": 20
		},
		{
			"MapObject": "wall_stuff",
			"Density": 10
		},
		{
			"MapObject": "blood0",
			"Density": 20
		},
		{
			"MapObject": "skull",
			"Density": 5
		},
		{
			"MapObject": "bone_blood",
			"Density": 10
		},
		{
			"MapObject": "bloodstain",
			"Density": 20
		},
		{
			"MapObject": "wall_skull",
			"Density": 5
		},
		{
			"MapObject": "bulletmarks",
			"Density": 15
		},
		{
			"MapObject": "egg",
			"Density": 30
		}],
		"EnemyDensity": 30,
		"Weapons": ["Knife",
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		"Grenades",
		"Flamer",
		"Shotgun",
		"Powergun",
		"Shrapnel bombs",
		"Molotovs",
		"Sniper rifle",
		"Prox. mine",
		"Dynamite"],
		"Song": "",
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				"Type": "Wall",
				"Style": "stone",
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				"IsOpaque": true,
				"Shootable": true,
				"IsRoom": false
			},
			"Floor": {
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				"Type": "Floor",
				"Style": "dirt",
				"Mask": "482400ff",
				"MaskAlt": "840000ff",
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				"Shootable": false,
				"IsRoom": false
			},
			"Room": {
				"Name": "tile",
				"Type": "Floor",
				"Style": "dirt",
				"Mask": "482400ff",
				"MaskAlt": "840000ff",
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			"Door": {
				"Name": "door",
				"Type": "Door",
				"Style": "alien",
				"Mask": "ffffffff",
				"MaskAlt": "ffffffff",
				"CanWalk": false,
				"IsOpaque": true,
				"Shootable": true,
				"IsRoom": true
			}
		},
		"Walls": 60,
		"WallLength": 20,
		"CorridorWidth": 1,
		"Rooms": {
			"Count": 0,
			"Min": 6,
			"Max": 10,
			"Edge": false,
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			"Walls": 0,
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			"WallPad": 0
		},
		"Squares": 2,
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			"Enabled": true,
			"Min": 1,
			"Max": 1
		},
		"Pillars": {
			"Count": 0,
			"Min": 0,
			"Max": 0
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	},
	{
		"Title": "A strategic edge!",
		"Description": "Hit them where it hurts! That's what my papa always did, he-he. We will take out those eggs...that should teach 'em a lesson..he-he-he. Don't look at me that way soldier! I'll have you court-martialled I will! Go. Go, go, GOOO!!",
		"Type": "Classic",
		"Width": 64,
		"Height": 48,
		"ExitStyle": "hazard",
		"KeyStyle": "plain",
		"Objectives": [{
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			"Type": "Destroy",
			"MapObject": "egg",
			"Count": 30,
			"Required": 20,
			"Flags": 9
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		10,
		11,
		17,
		12,
		9,
		12,
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		10,
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			"Density": 10
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			"MapObject": "wall_goo",
			"Density": 10
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		{
			"MapObject": "scratch",
			"Density": 25
		},
		{
			"MapObject": "wall_stuff",
			"Density": 10
		},
		{
			"MapObject": "blood0",
			"Density": 25
		},
		{
			"MapObject": "skull",
			"Density": 5
		},
		{
			"MapObject": "bone_blood",
			"Density": 15
		},
		{
			"MapObject": "bloodstain",
			"Density": 30
		},
		{
			"MapObject": "wall_skull",
			"Density": 5
		},
		{
			"MapObject": "bulletmarks",
			"Density": 30
		}],
		"EnemyDensity": 30,
		"Weapons": ["Knife",
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		"Grenades",
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		"Shotgun",
		"Powergun",
		"Shrapnel bombs",
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			},
			"Floor": {
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				"Shootable": false,
				"IsRoom": false
			},
			"Room": {
				"Name": "tile",
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				"Mask": "482400ff",
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			"Door": {
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				"Type": "Door",
				"Style": "alien",
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		},
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			"Max": 1
		},
		"Pillars": {
			"Count": 0,
			"Min": 0,
			"Max": 0
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	},
	{
		"Title": "Oh shit!",
		"Description": "Destroying their eggs REALLY pissed them off...boy, are we in trouble now. I don't care what the commander says - he's lost it anyway - I'm outta here...",
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		"Width": 64,
		"Height": 48,
		"ExitStyle": "hazard",
		"KeyStyle": "plain",
		"Objectives": [],
		"Enemies": [14,
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		16,
		10,
		11,
		17,
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		9,
		10,
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		{
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			"Density": 25
		},
		{
			"MapObject": "wall_stuff",
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		{
			"MapObject": "blood0",
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		},
		{
			"MapObject": "skull",
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		},
		{
			"MapObject": "bone_blood",
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		},
		{
			"MapObject": "bloodstain",
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		},
		{
			"MapObject": "wall_skull",
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		},
		{
			"MapObject": "bulletmarks",
			"Density": 30
		},
		{
			"MapObject": "egg",
			"Density": 10
		}],
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		"Grenades",
		"Flamer",
		"Shotgun",
		"Powergun",
		"Shrapnel bombs",
		"Molotovs",
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		"Prox. mine",
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