/*
	This script file is part of the Sonic 3 A.I.R. script software distribution.
	Copyright (C) 2017-2024 by Eukaryot

	Published under the GNU GPLv3 open source software license, see license.txt
	or https://www.gnu.org/licenses/gpl-3.0.en.html
*/



function void LevelObjectTableBuilder.buildObjects_SOZ1()
{
	LevelObjectTableBuilder.addObject(0x0230, 0x0640, OBJECTTABLE2_38, 0x10, 0)
	LevelObjectTableBuilder.addObject(0x0260, 0x05b0, OBJECTTABLE2_44, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x0298, 0x0698, OBJECTTABLE2_3f, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x02a0, 0x0830, OBJECTTABLE2_01, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x02a8, 0x08b0, OBJECTTABLE2_07, 0x12, 0)
	LevelObjectTableBuilder.addObject(0x02b0, 0x0490, OBJECTTABLE2_01, 0x08, 0)
	LevelObjectTableBuilder.addObject(0x02d0, 0x0490, OBJECTTABLE2_01, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x02d0, 0x0880, OBJECTTABLE2_38, 0x08, 0)
	LevelObjectTableBuilder.addObject(0x02f0, 0x05d4, OBJECTTABLE2_94, 0x38, 0)
	LevelObjectTableBuilder.addObject(0x03c0, 0x05c8, OBJECTTABLE2_08, 0x10, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x03c8, 0x04d0, OBJECTTABLE2_07, 0x10, 0)
	LevelObjectTableBuilder.addObject(0x03e0, 0x05f4, OBJECTTABLE2_3e, 0x09, 0)
	LevelObjectTableBuilder.addObject(0x03f0, 0x0608, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x0420, 0x0640, OBJECTTABLE2_30, 0x05, 0)
	LevelObjectTableBuilder.addObject(0x0450, 0x0640, OBJECTTABLE2_30, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x0480, 0x0400, OBJECTTABLE2_02, 0x06, 0)
	LevelObjectTableBuilder.addObject(0x0480, 0x0440, OBJECTTABLE2_02, 0x90, 0)
	LevelObjectTableBuilder.addObject(0x0480, 0x0440, OBJECTTABLE2_26, 0x30, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x0480, 0x04d0, OBJECTTABLE2_3a, 0x11, 0)
	LevelObjectTableBuilder.addObject(0x0480, 0x0674, OBJECTTABLE2_94, 0xc0, 0)
	LevelObjectTableBuilder.addObject(0x04a0, 0x0661, OBJECTTABLE2_30, 0x06, 0)
	LevelObjectTableBuilder.addObject(0x04f0, 0x0661, OBJECTTABLE2_30, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x0510, 0x0648, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x0510, 0x0668, OBJECTTABLE2_6b, 0x02, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x05a0, 0x05f0, OBJECTTABLE2_6b, 0x40, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x05a0, 0x0660, OBJECTTABLE2_42, 0x04, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x05a8, 0x0518, OBJECTTABLE2_3f, 0x00, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x05b0, 0x0908, OBJECTTABLE2_38, 0x17, 0)
	LevelObjectTableBuilder.addObject(0x05c0, 0x0370, OBJECTTABLE2_42, 0x24, 0)
	LevelObjectTableBuilder.addObject(0x05cc, 0x05ee, OBJECTTABLE2_08, 0x40, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x0678, 0x0780, OBJECTTABLE2_02, 0x22, 0)
	LevelObjectTableBuilder.addObject(0x0700, 0x0708, OBJECTTABLE2_02, 0x26, 0)
	LevelObjectTableBuilder.addObject(0x0778, 0x06c0, OBJECTTABLE2_02, 0x09, 0)
	LevelObjectTableBuilder.addObject(0x07c0, 0x0688, OBJECTTABLE2_02, 0x0d, 0)
	LevelObjectTableBuilder.addObject(0x0808, 0x0700, OBJECTTABLE2_02, 0x42, 0)
	LevelObjectTableBuilder.addObject(0x0860, 0x0bb0, OBJECTTABLE2_01, 0x08, 0)
	LevelObjectTableBuilder.addObject(0x08a0, 0x0538, OBJECTTABLE2_07, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x08b0, 0x09b0, OBJECTTABLE2_44, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x08e0, 0x0670, OBJECTTABLE2_42, 0x04, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x090c, 0x0940, OBJECTTABLE2_48, 0x81, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x0920, 0x09d0, OBJECTTABLE2_0f, 0x02, 0)
	LevelObjectTableBuilder.addObject(0x0960, 0x050c, OBJECTTABLE2_08, 0x10, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x0980, 0x0bf0, OBJECTTABLE2_38, 0xd0, 0)
	LevelObjectTableBuilder.addObject(0x09f0, 0x0bdc, OBJECTTABLE2_95, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x09f8, 0x0b96, OBJECTTABLE2_43, 0x13, 0)
	LevelObjectTableBuilder.addObject(0x0a60, 0x0b34, OBJECTTABLE2_94, 0x60, 0)
	LevelObjectTableBuilder.addObject(0x0a90, 0x0530, OBJECTTABLE2_01, 0x05, 0)
	LevelObjectTableBuilder.addObject(0x0ab0, 0x0530, OBJECTTABLE2_01, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x0ac0, 0x07b0, OBJECTTABLE2_85, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x0ac0, 0x0b30, OBJECTTABLE2_44, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x0b10, 0x07c8, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x0b10, 0x0b5c, OBJECTTABLE2_95, 0x00, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x0b40, 0x0440, OBJECTTABLE2_0e, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x0b40, 0x0534, OBJECTTABLE2_94, 0x80, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x0b4c, 0x04ee, OBJECTTABLE2_08, 0x40, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x0b61, 0x0760, OBJECTTABLE2_42, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x0b80, 0x0b70, OBJECTTABLE2_38, 0xd0, 0)
	LevelObjectTableBuilder.addObject(0x0bc0, 0x0640, OBJECTTABLE2_38, 0x98, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x0bcc, 0x076e, OBJECTTABLE2_08, 0x40, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x0be0, 0x06b4, OBJECTTABLE2_08, 0x10, 0)
	LevelObjectTableBuilder.addObject(0x0c30, 0x00b0, OBJECTTABLE2_01, 0x01, 0)
	LevelObjectTableBuilder.addObject(0x0c50, 0x0090, OBJECTTABLE2_38, 0x06, 0)
	LevelObjectTableBuilder.addObject(0x0c80, 0x0b70, OBJECTTABLE2_38, 0xd0, 0)
	LevelObjectTableBuilder.addObject(0x0cc0, 0x0700, OBJECTTABLE2_38, 0x98, 0)
	LevelObjectTableBuilder.addObject(0x0ce0, 0x0330, OBJECTTABLE2_6b, 0x40, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x0ce0, 0x03b0, OBJECTTABLE2_42, 0x15, 0)
	LevelObjectTableBuilder.addObject(0x0ce8, 0x0218, OBJECTTABLE2_3f, 0x00, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x0cf0, 0x0b5c, OBJECTTABLE2_95, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x0d40, 0x03b4, OBJECTTABLE2_94, 0x40, 0)
	LevelObjectTableBuilder.addObject(0x0d80, 0x0b40, OBJECTTABLE2_42, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x0d8c, 0x0256, OBJECTTABLE2_08, 0x40, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x0d90, 0x03a8, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x0d90, 0x0470, OBJECTTABLE2_0d, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x0da0, 0x07b0, OBJECTTABLE2_44, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x0db0, 0x0470, OBJECTTABLE2_0d, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x0dd0, 0x0388, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x0dd0, 0x0488, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x0e00, 0x0294, OBJECTTABLE2_42, 0x22, 0)
	LevelObjectTableBuilder.addObject(0x0e08, 0x0b50, OBJECTTABLE2_07, 0x12, 0)
	LevelObjectTableBuilder.addObject(0x0e10, 0x0348, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x0e10, 0x07dc, OBJECTTABLE2_95, 0x00, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x0e10, 0x0928, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x0e30, 0x09b0, OBJECTTABLE2_01, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x0e50, 0x0138, OBJECTTABLE2_96, 0x47, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x0e50, 0x09b0, OBJECTTABLE2_01, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x0e70, 0x0488, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x0e70, 0x0928, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x0e74, 0x0256, OBJECTTABLE2_08, 0x40, 0)
	LevelObjectTableBuilder.addObject(0x0e74, 0x04ba, OBJECTTABLE2_40, 0x60, 0)
	LevelObjectTableBuilder.addObject(0x0e80, 0x07f0, OBJECTTABLE2_38, 0xd0, 0)
	LevelObjectTableBuilder.addObject(0x0e80, 0x08e0, OBJECTTABLE2_38, 0xd0, 0)
	LevelObjectTableBuilder.addObject(0x0e90, 0x0828, OBJECTTABLE2_2f, 0x2e, 0)

	// Move retracting spikes a bit down so they won't hurt when retracted
	u16 offset = (Game.getSetting(SETTING_LEVELLAYOUTS) == 2) ? 2 : 0
	LevelObjectTableBuilder.addObject(0x0ea0, 0x0578 + offset, OBJECTTABLE2_08, 0x11, 0)
	LevelObjectTableBuilder.addObject(0x0eb0, 0x0588 + offset, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x0ee0, 0x0598 + offset, OBJECTTABLE2_08, 0x11, 0)

	LevelObjectTableBuilder.addObject(0x0ef0, 0x05a8, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x0ef0, 0x0828, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x0ef8, 0x0796, OBJECTTABLE2_43, 0x13, 0)
	LevelObjectTableBuilder.addObject(0x0f00, 0x00d0, OBJECTTABLE2_42, 0x24, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x0f08, 0x05b0, OBJECTTABLE2_07, 0x12, 0)
	LevelObjectTableBuilder.addObject(0x0f50, 0x0734, OBJECTTABLE2_08, 0x11, 0)
	LevelObjectTableBuilder.addObject(0x0f90, 0x08b0, OBJECTTABLE2_6b, 0x06, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x0fb0, 0x04b0, OBJECTTABLE2_01, 0x01, 0)
	LevelObjectTableBuilder.addObject(0x0fb0, 0x0878, OBJECTTABLE2_28, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x0fb0, 0x08b0, OBJECTTABLE2_01, 0x05 | 0x10, 0)
	LevelObjectTableBuilder.addObject(0x0fc0, 0x0700, OBJECTTABLE2_38, 0x88, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x0fd0, 0x0490, OBJECTTABLE2_38, 0x06, 0)
	LevelObjectTableBuilder.addObject(0x0fd0, 0x0890, OBJECTTABLE2_38, 0x06, 0)
	LevelObjectTableBuilder.addObject(0x1060, 0x0a24, OBJECTTABLE2_42, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x10c0, 0x0878, OBJECTTABLE2_96, 0x4f, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x10e0, 0x01b7, OBJECTTABLE2_0f, 0x02, 0)
	LevelObjectTableBuilder.addObject(0x1100, 0x0a80, OBJECTTABLE2_02, 0x06, 0)
	LevelObjectTableBuilder.addObject(0x1100, 0x0ac0, OBJECTTABLE2_02, 0x90, 0)
	LevelObjectTableBuilder.addObject(0x1100, 0x0ac0, OBJECTTABLE2_26, 0x30, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1100, 0x0b10, OBJECTTABLE2_3a, 0x11, 0)
	LevelObjectTableBuilder.addObject(0x1138, 0x082c, OBJECTTABLE2_28, 0x01, 0)
	LevelObjectTableBuilder.addObject(0x1170, 0x0520, OBJECTTABLE2_0d, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x1190, 0x0520, OBJECTTABLE2_0d, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x11b0, 0x02c0, OBJECTTABLE2_38, 0x10, 0)
	LevelObjectTableBuilder.addObject(0x11b0, 0x0520, OBJECTTABLE2_0d, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x11c0, 0x0736, OBJECTTABLE2_43, 0x05, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x11e0, 0x0557, OBJECTTABLE2_0f, 0x02, 0)
	LevelObjectTableBuilder.addObject(0x1200, 0x02d0, OBJECTTABLE2_42, 0x24, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1260, 0x0a34, OBJECTTABLE2_3e, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x1268, 0x0398, OBJECTTABLE2_3f, 0x00, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1278, 0x06b0, OBJECTTABLE2_44, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x1290, 0x0adc, OBJECTTABLE2_95, 0x00, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x12c0, 0x0580, OBJECTTABLE2_38, 0xa8, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x12c0, 0x06b4, OBJECTTABLE2_08, 0x10, 0)
	LevelObjectTableBuilder.addObject(0x12e0, 0x0a78, OBJECTTABLE2_30, 0x07, 0)
	LevelObjectTableBuilder.addObject(0x12fe, 0x07b8, OBJECTTABLE2_39, 0x15, LVLOBJ_IGNORE_Y)
	LevelObjectTableBuilder.addObject(0x1300, 0x0af0, OBJECTTABLE2_38, 0xd0, 0)
	LevelObjectTableBuilder.addObject(0x1360, 0x0a78, OBJECTTABLE2_30, 0x05, 0)
	LevelObjectTableBuilder.addObject(0x1380, 0x04f0, OBJECTTABLE2_6b, 0x40, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x1380, 0x0560, OBJECTTABLE2_42, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x1390, 0x0a78, OBJECTTABLE2_30, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x13b0, 0x0548, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x13b0, 0x0adc, OBJECTTABLE2_95, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x13c0, 0x0af0, OBJECTTABLE2_38, 0xc8, 0)
	LevelObjectTableBuilder.addObject(0x13f0, 0x0568, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x13f8, 0x0a76, OBJECTTABLE2_43, 0x15, 0)
	LevelObjectTableBuilder.addObject(0x1410, 0x0a08, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x1420, 0x04f0, OBJECTTABLE2_6b, 0x40, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x1420, 0x0580, OBJECTTABLE2_42, 0x14, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1430, 0x0588, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1430, 0x07c0, OBJECTTABLE2_38, 0x10, 0)
	LevelObjectTableBuilder.addObject(0x1430, 0x0834, OBJECTTABLE2_08, 0x20, 0)
	LevelObjectTableBuilder.addObject(0x1450, 0x03b0, OBJECTTABLE2_01, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x1470, 0x03b0, OBJECTTABLE2_01, 0x06, 0)
	LevelObjectTableBuilder.addObject(0x1470, 0x05a8, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1478, 0x09ac, OBJECTTABLE2_28, 0x01, 0)
	LevelObjectTableBuilder.addObject(0x1488, 0x03b0, OBJECTTABLE2_07, 0x10, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1488, 0x05b0, OBJECTTABLE2_07, 0x10, 0)
	LevelObjectTableBuilder.addObject(0x14a0, 0x0830, OBJECTTABLE2_44, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x14b0, 0x08b0, OBJECTTABLE2_01, 0x08, 0)
	LevelObjectTableBuilder.addObject(0x14c0, 0x09f8, OBJECTTABLE2_96, 0xb2, 0)
	LevelObjectTableBuilder.addObject(0x14d0, 0x0880, OBJECTTABLE2_38, 0x08, 0)
	LevelObjectTableBuilder.addObject(0x1510, 0x09c8, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x1510, 0x09f0, OBJECTTABLE2_6b, 0x00, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1520, 0x0742, OBJECTTABLE2_42, 0x04, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1530, 0x0b50, OBJECTTABLE2_01, 0x08, 0)
	LevelObjectTableBuilder.addObject(0x1540, 0x08e0, OBJECTTABLE2_42, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x1540, 0x09b4, OBJECTTABLE2_94, 0x40, 0)
	LevelObjectTableBuilder.addObject(0x1550, 0x0b50, OBJECTTABLE2_01, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x1590, 0x06d4, OBJECTTABLE2_94, 0x50, 0)
	LevelObjectTableBuilder.addObject(0x1590, 0x09a8, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x15a0, 0x0b00, OBJECTTABLE2_42, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x15b4, 0x066e, OBJECTTABLE2_08, 0x40, 0)
	LevelObjectTableBuilder.addObject(0x15d0, 0x0988, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x15e8, 0x06d0, OBJECTTABLE2_44, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x15f8, 0x0920, OBJECTTABLE2_43, 0x14, 0)
	LevelObjectTableBuilder.addObject(0x1670, 0x0b70, OBJECTTABLE2_6b, 0x00, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1690, 0x0a5c, OBJECTTABLE2_95, 0x00, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1690, 0x0aa8, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x16b0, 0x0b78, OBJECTTABLE2_96, 0x1b, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x16c0, 0x03c0, OBJECTTABLE2_0e, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x16f0, 0x0aa8, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1700, 0x0a70, OBJECTTABLE2_38, 0xd0, 0)
	LevelObjectTableBuilder.addObject(0x1770, 0x0a5c, OBJECTTABLE2_95, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x1780, 0x0708, OBJECTTABLE2_34, 0x02, 0)
	LevelObjectTableBuilder.addObject(0x1790, 0x0b48, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x1790, 0x0b70, OBJECTTABLE2_6b, 0x00, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1800, 0x0480, OBJECTTABLE2_02, 0x06, 0)
	LevelObjectTableBuilder.addObject(0x1800, 0x04c0, OBJECTTABLE2_02, 0x90, 0)
	LevelObjectTableBuilder.addObject(0x1800, 0x04c0, OBJECTTABLE2_26, 0x30, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1800, 0x0510, OBJECTTABLE2_3a, 0x11, 0)
	LevelObjectTableBuilder.addObject(0x1820, 0x0a30, OBJECTTABLE2_42, 0x13, 0)
	LevelObjectTableBuilder.addObject(0x1830, 0x09c8, OBJECTTABLE2_38, 0x0f, 0)
	LevelObjectTableBuilder.addObject(0x1860, 0x0af0, OBJECTTABLE2_6b, 0x40, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x1860, 0x0b60, OBJECTTABLE2_42, 0x04, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1870, 0x0b48, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x18b4, 0x06ee, OBJECTTABLE2_08, 0x40, 0)
	LevelObjectTableBuilder.addObject(0x18d0, 0x0410, OBJECTTABLE2_44, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x18e0, 0x0a34, OBJECTTABLE2_3e, 0x01, 0)
	LevelObjectTableBuilder.addObject(0x18e0, 0x0ae0, OBJECTTABLE2_42, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x1900, 0x0b60, OBJECTTABLE2_38, 0xd0, 0)
	LevelObjectTableBuilder.addObject(0x1918, 0x0b4c, OBJECTTABLE2_95, 0x00, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1940, 0x05b0, OBJECTTABLE2_85, 0x01, 0)
	LevelObjectTableBuilder.addObject(0x1960, 0x0a80, OBJECTTABLE2_30, 0x07, 0)
	LevelObjectTableBuilder.addObject(0x1990, 0x05c8, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x19d0, 0x0820, OBJECTTABLE2_38, 0x0a, 0)
	LevelObjectTableBuilder.addObject(0x1a00, 0x0b60, OBJECTTABLE2_38, 0xd0, 0)
	LevelObjectTableBuilder.addObject(0x1a20, 0x0560, OBJECTTABLE2_42, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x1a28, 0x0ae2, OBJECTTABLE2_30, 0x07, 0)
	LevelObjectTableBuilder.addObject(0x1a30, 0x0428, OBJECTTABLE2_34, 0x01, 0)
	LevelObjectTableBuilder.addObject(0x1a4c, 0x056e, OBJECTTABLE2_08, 0x40, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1a78, 0x09f6, OBJECTTABLE2_43, 0x15, 0)
	LevelObjectTableBuilder.addObject(0x1a90, 0x04dc, OBJECTTABLE2_95, 0x00, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1ab0, 0x0b4c, OBJECTTABLE2_95, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x1ac0, 0x0b60, OBJECTTABLE2_38, 0xc8, 0)
	LevelObjectTableBuilder.addObject(0x1ac8, 0x0ae2, OBJECTTABLE2_30, 0x06, 0)
	LevelObjectTableBuilder.addObject(0x1ae0, 0x0b60, OBJECTTABLE2_42, 0x04, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1b00, 0x0456, OBJECTTABLE2_43, 0x05, 0)
	LevelObjectTableBuilder.addObject(0x1b00, 0x04f0, OBJECTTABLE2_38, 0xd0, 0)
	LevelObjectTableBuilder.addObject(0x1b10, 0x0ac8, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x1b10, 0x0ae0, OBJECTTABLE2_6b, 0x01, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1b30, 0x0920, OBJECTTABLE2_38, 0x0c, 0)
	LevelObjectTableBuilder.addObject(0x1b60, 0x0974, OBJECTTABLE2_94, 0x20, 0)
	LevelObjectTableBuilder.addObject(0x1b70, 0x04dc, OBJECTTABLE2_95, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x1b90, 0x04a0, OBJECTTABLE2_0d, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x1b90, 0x04c8, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x1bb0, 0x04a0, OBJECTTABLE2_0d, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x1bb0, 0x08c8, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1bc0, 0x05b4, OBJECTTABLE2_08, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x1be1, 0x0a50, OBJECTTABLE2_42, 0x25, 0)
	LevelObjectTableBuilder.addObject(0x1bf0, 0x08e8, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1c10, 0x03b4, OBJECTTABLE2_94, 0x20, 0)
	LevelObjectTableBuilder.addObject(0x1c30, 0x05c8, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1c40, 0x08b0, OBJECTTABLE2_85, 0x02, 0)
	LevelObjectTableBuilder.addObject(0x1c50, 0x04a0, OBJECTTABLE2_0d, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x1c53, 0x0ab8, OBJECTTABLE2_96, 0x41, 0)
	LevelObjectTableBuilder.addObject(0x1c60, 0x0570, OBJECTTABLE2_6b, 0x40, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x1c60, 0x05e0, OBJECTTABLE2_42, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x1c70, 0x04a0, OBJECTTABLE2_0d, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x1c70, 0x05e8, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1c90, 0x08c8, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x1cc0, 0x0634, OBJECTTABLE2_94, 0x40, 0)
	LevelObjectTableBuilder.addObject(0x1ccc, 0x0a7a, OBJECTTABLE2_40, 0x60, 0)
	LevelObjectTableBuilder.addObject(0x1cf0, 0x04bd, OBJECTTABLE2_07, 0x01, 0)
	LevelObjectTableBuilder.addObject(0x1cf0, 0x0648, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1d10, 0x0728, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x1d20, 0x0860, OBJECTTABLE2_42, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x1d30, 0x07b0, OBJECTTABLE2_01, 0x08, 0)
	LevelObjectTableBuilder.addObject(0x1d40, 0x04f0, OBJECTTABLE2_38, 0xc8, 0)
	LevelObjectTableBuilder.addObject(0x1d50, 0x07b0, OBJECTTABLE2_01, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x1d70, 0x0728, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1d80, 0x0660, OBJECTTABLE2_38, 0xd0, 0)
	LevelObjectTableBuilder.addObject(0x1dc0, 0x05a8, OBJECTTABLE2_6b, 0x40, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x1dc0, 0x0604, OBJECTTABLE2_42, 0x05, 0)
	LevelObjectTableBuilder.addObject(0x1df0, 0x093a, OBJECTTABLE2_39, 0x12, LVLOBJ_IGNORE_Y)
	LevelObjectTableBuilder.addObject(0x1e10, 0x0608, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x1e10, 0x07a8, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x1e20, 0x0730, OBJECTTABLE2_6b, 0x30, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x1e20, 0x07a0, OBJECTTABLE2_42, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x1e50, 0x0788, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x1e60, 0x0434, OBJECTTABLE2_3e, 0x02, 0)
	LevelObjectTableBuilder.addObject(0x1e90, 0x04dc, OBJECTTABLE2_95, 0x00, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1ea0, 0x0774, OBJECTTABLE2_94, 0x60, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1eb4, 0x03ee, OBJECTTABLE2_08, 0x40, 0)
	LevelObjectTableBuilder.addObject(0x1ee0, 0x0480, OBJECTTABLE2_30, 0x07, 0)
	LevelObjectTableBuilder.addObject(0x1ef0, 0x0608, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1ef0, 0x0788, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1f00, 0x01b8, OBJECTTABLE2_39, 0x15, LVLOBJ_IGNORE_Y)
	LevelObjectTableBuilder.addObject(0x1f00, 0x04f0, OBJECTTABLE2_38, 0xd0, 0)
	LevelObjectTableBuilder.addObject(0x1f30, 0x0338, OBJECTTABLE2_96, 0x94, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1f40, 0x07e0, OBJECTTABLE2_38, 0xc8, 0)
	LevelObjectTableBuilder.addObject(0x1f60, 0x04a0, OBJECTTABLE2_30, 0x05, 0)
	LevelObjectTableBuilder.addObject(0x1f78, 0x0980, OBJECTTABLE2_02, 0x01, 0)
	LevelObjectTableBuilder.addObject(0x1f80, 0x0150, OBJECTTABLE2_44, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x1f80, 0x0168, OBJECTTABLE2_07, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x1f80, 0x0660, OBJECTTABLE2_38, 0xd0, 0)
	LevelObjectTableBuilder.addObject(0x1f88, 0x0396, OBJECTTABLE2_43, 0x13, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1f90, 0x04a0, OBJECTTABLE2_30, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x1f90, 0x0528, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x1f90, 0x064c, OBJECTTABLE2_95, 0x00, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1f90, 0x0728, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x1f90, 0x07c8, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x1fc0, 0x04f0, OBJECTTABLE2_38, 0xc8, 0)
	LevelObjectTableBuilder.addObject(0x1fc0, 0x07b4, OBJECTTABLE2_08, 0x11, 0)
	LevelObjectTableBuilder.addObject(0x1fc8, 0x09d0, OBJECTTABLE2_07, 0x12, 0)
	LevelObjectTableBuilder.addObject(0x1ff0, 0x04dc, OBJECTTABLE2_95, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x1ff0, 0x0528, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1ff0, 0x0728, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2010, 0x0448, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x2010, 0x06a8, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x2040, 0x0660, OBJECTTABLE2_38, 0xc8, 0)
	LevelObjectTableBuilder.addObject(0x2060, 0x07d0, OBJECTTABLE2_42, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x2070, 0x0630, OBJECTTABLE2_01, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x2070, 0x06a8, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2078, 0x03e0, OBJECTTABLE2_43, 0x14, 0)
	LevelObjectTableBuilder.addObject(0x2082, 0x0230, OBJECTTABLE2_42, 0x01, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2088, 0x01f0, OBJECTTABLE2_28, 0x02, 0)
	LevelObjectTableBuilder.addObject(0x20b0, 0x04ac, OBJECTTABLE2_01, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x2100, 0x01d0, OBJECTTABLE2_42, 0x14, 0)
	LevelObjectTableBuilder.addObject(0x2120, 0x0734, OBJECTTABLE2_94, 0x40, 0)
	LevelObjectTableBuilder.addObject(0x218c, 0x0140, OBJECTTABLE2_48, 0x05, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2190, 0x0118, OBJECTTABLE2_49, 0x00, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x2190, 0x04dc, OBJECTTABLE2_95, 0x00, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2198, 0x0138, OBJECTTABLE2_49, 0x01, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x21a0, 0x01d0, OBJECTTABLE2_0f, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x21c0, 0x05e0, OBJECTTABLE2_38, 0xc8, 0)
	LevelObjectTableBuilder.addObject(0x2200, 0x04f0, OBJECTTABLE2_38, 0xd0, 0)
	LevelObjectTableBuilder.addObject(0x2210, 0x0528, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x2210, 0x05c8, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x2210, 0x0728, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x2220, 0x068c, OBJECTTABLE2_08, 0x10, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x2220, 0x0724, OBJECTTABLE2_42, 0x05, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2240, 0x05b0, OBJECTTABLE2_01, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x2250, 0x0708, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x2270, 0x0528, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x22b0, 0x04dc, OBJECTTABLE2_95, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x22c0, 0x04f0, OBJECTTABLE2_38, 0xc8, 0)
	LevelObjectTableBuilder.addObject(0x22f8, 0x0496, OBJECTTABLE2_43, 0x13, 0)
	LevelObjectTableBuilder.addObject(0x2300, 0x0980, OBJECTTABLE2_02, 0x06, 0)
	LevelObjectTableBuilder.addObject(0x2300, 0x09c0, OBJECTTABLE2_02, 0x90, 0)
	LevelObjectTableBuilder.addObject(0x2300, 0x09c0, OBJECTTABLE2_26, 0x30, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2300, 0x0a10, OBJECTTABLE2_3a, 0x11, 0)
	LevelObjectTableBuilder.addObject(0x2350, 0x0434, OBJECTTABLE2_08, 0x10, 0)
	LevelObjectTableBuilder.addObject(0x23d0, 0x0a30, OBJECTTABLE2_38, 0x0a, 0)
	LevelObjectTableBuilder.addObject(0x23d8, 0x0670, OBJECTTABLE2_6b, 0x40, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x23e8, 0x0598, OBJECTTABLE2_3f, 0x00, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2420, 0x09e0, OBJECTTABLE2_02, 0x08, 0)
	LevelObjectTableBuilder.addObject(0x2430, 0x0415, OBJECTTABLE2_3e, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x2440, 0x0880, OBJECTTABLE2_38, 0x98, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x2458, 0x06b8, OBJECTTABLE2_96, 0xf6, 0)
	LevelObjectTableBuilder.addObject(0x2458, 0x09f8, OBJECTTABLE2_96, 0x5a, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2480, 0x0460, OBJECTTABLE2_30, 0x06, 0)
	LevelObjectTableBuilder.addObject(0x2480, 0x0934, OBJECTTABLE2_08, 0x10, 0)
	LevelObjectTableBuilder.addObject(0x24a0, 0x0a70, OBJECTTABLE2_44, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x24b0, 0x06c8, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x24c0, 0x0880, OBJECTTABLE2_38, 0x98, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x24c8, 0x06d0, OBJECTTABLE2_07, 0x12, 0)
	LevelObjectTableBuilder.addObject(0x24d0, 0x0338, OBJECTTABLE2_96, 0x4d, 0)
	LevelObjectTableBuilder.addObject(0x24d0, 0x0a70, OBJECTTABLE2_01, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x24f0, 0x0a70, OBJECTTABLE2_01, 0x06, 0)
	LevelObjectTableBuilder.addObject(0x2500, 0x0500, OBJECTTABLE2_30, 0x06, 0)
	LevelObjectTableBuilder.addObject(0x2510, 0x0a00, OBJECTTABLE2_02, 0x11, 0)
	LevelObjectTableBuilder.addObject(0x2520, 0x0678, OBJECTTABLE2_42, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x2520, 0x08d7, OBJECTTABLE2_0f, 0x06, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2540, 0x0130, OBJECTTABLE2_85, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x2550, 0x0500, OBJECTTABLE2_30, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x2550, 0x0a34, OBJECTTABLE2_94, 0x80, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2570, 0x07cc, OBJECTTABLE2_08, 0x00, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x2580, 0x08b8, OBJECTTABLE2_96, 0x44, 0)
	LevelObjectTableBuilder.addObject(0x2590, 0x0148, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x2590, 0x05d0, OBJECTTABLE2_28, 0x10, 0)
	LevelObjectTableBuilder.addObject(0x25b8, 0x04a6, OBJECTTABLE2_43, 0x14, 0)
	LevelObjectTableBuilder.addObject(0x2600, 0x0850, OBJECTTABLE2_42, 0x24, 0)
	LevelObjectTableBuilder.addObject(0x2600, 0x0a40, OBJECTTABLE2_42, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x2610, 0x0578, OBJECTTABLE2_96, 0x36, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2620, 0x00f0, OBJECTTABLE2_6b, 0x30, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x2620, 0x0160, OBJECTTABLE2_42, 0x04, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2630, 0x0534, OBJECTTABLE2_28, 0x10, 0)
	LevelObjectTableBuilder.addObject(0x2638, 0x04e0, OBJECTTABLE2_28, 0x02, 0)
	LevelObjectTableBuilder.addObject(0x2640, 0x0740, OBJECTTABLE2_0e, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x2648, 0x0450, OBJECTTABLE2_07, 0x10, 0)
	LevelObjectTableBuilder.addObject(0x2650, 0x01d0, OBJECTTABLE2_6b, 0x00, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x2660, 0x0288, OBJECTTABLE2_42, 0x15, 0)
	LevelObjectTableBuilder.addObject(0x2660, 0x08b0, OBJECTTABLE2_44, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x2670, 0x0a34, OBJECTTABLE2_3e, 0x06, 0)
	LevelObjectTableBuilder.addObject(0x268c, 0x0840, OBJECTTABLE2_48, 0x42, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2690, 0x0330, OBJECTTABLE2_6b, 0x00, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2690, 0x0adc, OBJECTTABLE2_95, 0x00, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x26a0, 0x08d0, OBJECTTABLE2_0f, 0x02, 0)
	LevelObjectTableBuilder.addObject(0x26c0, 0x0180, OBJECTTABLE2_42, 0x01, 0)
	LevelObjectTableBuilder.addObject(0x26e0, 0x0a78, OBJECTTABLE2_30, 0x07, 0)
	LevelObjectTableBuilder.addObject(0x26f0, 0x02c8, OBJECTTABLE2_07, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x2700, 0x0af0, OBJECTTABLE2_38, 0xd0, 0)
	LevelObjectTableBuilder.addObject(0x2760, 0x0228, OBJECTTABLE2_34, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x2790, 0x0adc, OBJECTTABLE2_95, 0x00, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2798, 0x0a90, OBJECTTABLE2_30, 0x07, 0)
	LevelObjectTableBuilder.addObject(0x2800, 0x0af0, OBJECTTABLE2_38, 0xd0, 0)
	LevelObjectTableBuilder.addObject(0x280c, 0x01c0, OBJECTTABLE2_48, 0x81, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2818, 0x0a90, OBJECTTABLE2_30, 0x05, 0)
	LevelObjectTableBuilder.addObject(0x2820, 0x0250, OBJECTTABLE2_0f, 0x02, 0)
	LevelObjectTableBuilder.addObject(0x2880, 0x0680, OBJECTTABLE2_02, 0x06, 0)
	LevelObjectTableBuilder.addObject(0x2880, 0x06c0, OBJECTTABLE2_02, 0x90, 0)
	LevelObjectTableBuilder.addObject(0x2880, 0x06c0, OBJECTTABLE2_26, 0x30, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2880, 0x0710, OBJECTTABLE2_3a, 0x11, 0)
	LevelObjectTableBuilder.addObject(0x28b0, 0x0650, OBJECTTABLE2_3f, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x28c0, 0x0530, OBJECTTABLE2_85, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x28d0, 0x05e0, OBJECTTABLE2_07, 0x20, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x2910, 0x0548, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x2920, 0x0ab4, OBJECTTABLE2_94, 0x40, 0)
	LevelObjectTableBuilder.addObject(0x2988, 0x0b10, OBJECTTABLE2_07, 0x12, 0)
	LevelObjectTableBuilder.addObject(0x29a0, 0x04f0, OBJECTTABLE2_42, 0x25, 0)
	LevelObjectTableBuilder.addObject(0x29c8, 0x0550, OBJECTTABLE2_07, 0x10, 0)
	LevelObjectTableBuilder.addObject(0x2a20, 0x06b0, OBJECTTABLE2_01, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x2a40, 0x06b0, OBJECTTABLE2_01, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x2a50, 0x0650, OBJECTTABLE2_38, 0x52, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2a98, 0x0730, OBJECTTABLE2_44, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x2a98, 0x0748, OBJECTTABLE2_07, 0x01, 0)
	LevelObjectTableBuilder.addObject(0x2ab0, 0x04c0, OBJECTTABLE2_38, 0x10, 0)
	LevelObjectTableBuilder.addObject(0x2ad0, 0x0618, OBJECTTABLE2_38, 0x07, 0)
	LevelObjectTableBuilder.addObject(0x2ad2, 0x0538, OBJECTTABLE2_96, 0xd1, 0)
	LevelObjectTableBuilder.addObject(0x2af0, 0x0734, OBJECTTABLE2_94, 0x60, 0)
	LevelObjectTableBuilder.addObject(0x2b38, 0x0938, OBJECTTABLE2_6b, 0x20, 0)
	LevelObjectTableBuilder.addObject(0x2b50, 0x0840, OBJECTTABLE2_38, 0x20, 0)
	LevelObjectTableBuilder.addObject(0x2b50, 0x0936, OBJECTTABLE2_08, 0x20, 0)
	LevelObjectTableBuilder.addObject(0x2bd8, 0x0a40, OBJECTTABLE2_3f, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x2be0, 0x0477, OBJECTTABLE2_0f, 0x02, 0)
	LevelObjectTableBuilder.addObject(0x2bf8, 0x06d0, OBJECTTABLE2_43, 0x17, 0)
	LevelObjectTableBuilder.addObject(0x2c00, 0x0a87, OBJECTTABLE2_28, 0x10, 0)
	LevelObjectTableBuilder.addObject(0x2c60, 0x0628, OBJECTTABLE2_34, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x2c80, 0x0350, OBJECTTABLE2_42, 0x24, 0)
	LevelObjectTableBuilder.addObject(0x2ce8, 0x03b8, OBJECTTABLE2_96, 0x45, 0)
	LevelObjectTableBuilder.addObject(0x2cf0, 0x0ab4, OBJECTTABLE2_3e, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x2d0c, 0x05c0, OBJECTTABLE2_48, 0x08, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2d10, 0x0598, OBJECTTABLE2_49, 0x00, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x2d10, 0x0b5c, OBJECTTABLE2_95, 0x00, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2d18, 0x05b8, OBJECTTABLE2_49, 0x01, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x2d20, 0x0650, OBJECTTABLE2_0f, 0x02, 0)
	LevelObjectTableBuilder.addObject(0x2d40, 0x0ae0, OBJECTTABLE2_30, 0x06, 0)
	LevelObjectTableBuilder.addObject(0x2d48, 0x03d0, OBJECTTABLE2_07, 0x12, 0)
	LevelObjectTableBuilder.addObject(0x2d80, 0x0b70, OBJECTTABLE2_38, 0xd0, 0)
	LevelObjectTableBuilder.addObject(0x2dd0, 0x0b10, OBJECTTABLE2_30, 0x07, 0)
	LevelObjectTableBuilder.addObject(0x2e10, 0x0b5c, OBJECTTABLE2_95, 0x00, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2e80, 0x0b70, OBJECTTABLE2_38, 0xd0, 0)
	LevelObjectTableBuilder.addObject(0x2e90, 0x0b5c, OBJECTTABLE2_95, 0x00, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2eb0, 0x0ad0, OBJECTTABLE2_43, 0x06, 0)
	LevelObjectTableBuilder.addObject(0x2ec0, 0x03c0, OBJECTTABLE2_0e, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x2f40, 0x0678, OBJECTTABLE2_02, 0x0e, 0)
	LevelObjectTableBuilder.addObject(0x2f40, 0x0b70, OBJECTTABLE2_38, 0xc8, 0)
	LevelObjectTableBuilder.addObject(0x2f80, 0x0740, OBJECTTABLE2_02, 0x88, 0)
	LevelObjectTableBuilder.addObject(0x2f80, 0x0740, OBJECTTABLE2_26, 0x30, 0)
	LevelObjectTableBuilder.addObject(0x2f80, 0x0790, OBJECTTABLE2_3a, 0x09, 0)
	LevelObjectTableBuilder.addObject(0x2f80, 0x0a50, OBJECTTABLE2_44, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x2f90, 0x0b08, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x2fb8, 0x06f8, OBJECTTABLE2_07, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x3080, 0x0af4, OBJECTTABLE2_94, 0x40, 0)
	LevelObjectTableBuilder.addObject(0x30a0, 0x0140, OBJECTTABLE2_42, 0x05, 0)
	LevelObjectTableBuilder.addObject(0x30b0, 0x0b08, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x30cc, 0x00ae, OBJECTTABLE2_08, 0x40, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x30cc, 0x010e, OBJECTTABLE2_08, 0x40, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x30f0, 0x0b28, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x30f4, 0x0b5a, OBJECTTABLE2_40, 0x60, 0)
	LevelObjectTableBuilder.addObject(0x3100, 0x0300, OBJECTTABLE2_02, 0x06, 0)
	LevelObjectTableBuilder.addObject(0x3100, 0x0340, OBJECTTABLE2_02, 0x90, 0)
	LevelObjectTableBuilder.addObject(0x3100, 0x0340, OBJECTTABLE2_26, 0x30, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3100, 0x0390, OBJECTTABLE2_3a, 0x11, 0)
	LevelObjectTableBuilder.addObject(0x3108, 0x0b30, OBJECTTABLE2_07, 0x12, 0)
	LevelObjectTableBuilder.addObject(0x3120, 0x00f0, OBJECTTABLE2_42, 0x21, 0)
	LevelObjectTableBuilder.addObject(0x3130, 0x0990, OBJECTTABLE2_01, 0x07, 0)
	LevelObjectTableBuilder.addObject(0x3150, 0x01b8, OBJECTTABLE2_96, 0x81, 0)
	LevelObjectTableBuilder.addObject(0x3150, 0x0990, OBJECTTABLE2_01, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x3174, 0x00ae, OBJECTTABLE2_08, 0x40, 0)
	LevelObjectTableBuilder.addObject(0x3174, 0x010e, OBJECTTABLE2_08, 0x40, 0)
	LevelObjectTableBuilder.addObject(0x3190, 0x01b0, OBJECTTABLE2_6b, 0x00, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x31a0, 0x0ae0, OBJECTTABLE2_42, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x31c0, 0x0070, OBJECTTABLE2_01, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x31d0, 0x0990, OBJECTTABLE2_38, 0x16, 0)
	LevelObjectTableBuilder.addObject(0x31e0, 0x0070, OBJECTTABLE2_01, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x31e0, 0x0a60, OBJECTTABLE2_42, 0x14, 0)
	LevelObjectTableBuilder.addObject(0x3200, 0x0580, OBJECTTABLE2_02, 0x06, 0)
	LevelObjectTableBuilder.addObject(0x3200, 0x05c0, OBJECTTABLE2_02, 0x90, 0)
	LevelObjectTableBuilder.addObject(0x3200, 0x05c0, OBJECTTABLE2_26, 0x30, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3200, 0x0610, OBJECTTABLE2_3a, 0x11, 0)
	LevelObjectTableBuilder.addObject(0x3210, 0x0260, OBJECTTABLE2_0d, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x3230, 0x0260, OBJECTTABLE2_0d, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x3238, 0x0790, OBJECTTABLE2_07, 0x10, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x324c, 0x0aee, OBJECTTABLE2_08, 0x40, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3260, 0x0920, OBJECTTABLE2_42, 0x24, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3270, 0x0754, OBJECTTABLE2_94, 0x20, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3290, 0x0296, OBJECTTABLE2_08, 0x40, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3290, 0x02dc, OBJECTTABLE2_95, 0x00, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x32e8, 0x0898, OBJECTTABLE2_3f, 0x00, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3300, 0x0258, OBJECTTABLE2_43, 0x05, 0)
	LevelObjectTableBuilder.addObject(0x3300, 0x02f0, OBJECTTABLE2_38, 0xd0, 0)
	LevelObjectTableBuilder.addObject(0x3300, 0x0360, OBJECTTABLE2_6b, 0xf0, 0)
	LevelObjectTableBuilder.addObject(0x330b, 0x0731, OBJECTTABLE2_44, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x3330, 0x02dc, OBJECTTABLE2_95, 0x00, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3360, 0x0060, OBJECTTABLE2_42, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x3360, 0x0538, OBJECTTABLE2_96, 0xf1, 0)
	LevelObjectTableBuilder.addObject(0x3360, 0x0757, OBJECTTABLE2_0f, 0x08, 0)
	LevelObjectTableBuilder.addObject(0x3390, 0x0528, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x3390, 0x0530, OBJECTTABLE2_6b, 0x00, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x33a0, 0x04b0, OBJECTTABLE2_6b, 0x40, 0)
	LevelObjectTableBuilder.addObject(0x33a0, 0x0524, OBJECTTABLE2_42, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x33b0, 0x06b0, OBJECTTABLE2_38, 0x18, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x33b4, 0x026e, OBJECTTABLE2_08, 0x40, 0)
	LevelObjectTableBuilder.addObject(0x33c0, 0x0170, OBJECTTABLE2_01, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x33c0, 0x0b40, OBJECTTABLE2_0e, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x33d0, 0x0508, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x33e0, 0x0170, OBJECTTABLE2_01, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x3400, 0x0170, OBJECTTABLE2_01, 0x05, 0)
	LevelObjectTableBuilder.addObject(0x3400, 0x02f0, OBJECTTABLE2_38, 0xd0, 0)
	LevelObjectTableBuilder.addObject(0x3400, 0x0360, OBJECTTABLE2_6b, 0xf0, 0)
	LevelObjectTableBuilder.addObject(0x3438, 0x0750, OBJECTTABLE2_38, 0x51, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3440, 0x04f4, OBJECTTABLE2_08, 0x11, 0)
	LevelObjectTableBuilder.addObject(0x3450, 0x07b4, OBJECTTABLE2_94, 0x60, 0)
	LevelObjectTableBuilder.addObject(0x3460, 0x0270, OBJECTTABLE2_42, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x3470, 0x0508, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3488, 0x0178, OBJECTTABLE2_28, 0x01, 0)
	LevelObjectTableBuilder.addObject(0x3488, 0x0556, OBJECTTABLE2_43, 0x13, LVLOBJ_FLIP_X | LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x3498, 0x0998, OBJECTTABLE2_3f, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x34c0, 0x0634, OBJECTTABLE2_08, 0x30, 0)
	LevelObjectTableBuilder.addObject(0x34c0, 0x0ac0, OBJECTTABLE2_38, 0x90, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x34e0, 0x02b8, OBJECTTABLE2_96, 0x4c, 0)
	LevelObjectTableBuilder.addObject(0x34f8, 0x05e6, OBJECTTABLE2_43, 0x13, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x3500, 0x0b34, OBJECTTABLE2_08, 0x10, 0)
	LevelObjectTableBuilder.addObject(0x3508, 0x05b0, OBJECTTABLE2_28, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x3510, 0x0608, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x3540, 0x0750, OBJECTTABLE2_38, 0x50, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3540, 0x0ac0, OBJECTTABLE2_38, 0x90, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x3550, 0x0368, OBJECTTABLE2_07, 0x20, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x3560, 0x0b60, OBJECTTABLE2_42, 0x14, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3580, 0x05f8, OBJECTTABLE2_96, 0x73, 0)
	LevelObjectTableBuilder.addObject(0x35b0, 0x0608, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x35c0, 0x0440, OBJECTTABLE2_0e, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x35c0, 0x0ab0, OBJECTTABLE2_44, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x35f0, 0x0628, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3608, 0x0630, OBJECTTABLE2_07, 0x12, 0)
	LevelObjectTableBuilder.addObject(0x3620, 0x05b4, OBJECTTABLE2_42, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x3620, 0x07b0, OBJECTTABLE2_6b, 0x40, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x3620, 0x0820, OBJECTTABLE2_42, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x3630, 0x0808, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3670, 0x0828, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3678, 0x02ca, OBJECTTABLE2_07, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x3690, 0x0a94, OBJECTTABLE2_94, 0x20, 0)
	LevelObjectTableBuilder.addObject(0x36c0, 0x0838, OBJECTTABLE2_08, 0x11, 0)
	LevelObjectTableBuilder.addObject(0x36e0, 0x0ab7, OBJECTTABLE2_0f, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x36e8, 0x0b18, OBJECTTABLE2_3f, 0x00, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x36f0, 0x0848, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3760, 0x0430, OBJECTTABLE2_42, 0x10, 0)
	LevelObjectTableBuilder.addObject(0x3780, 0x0580, OBJECTTABLE2_02, 0x06, 0)
	LevelObjectTableBuilder.addObject(0x3780, 0x05c0, OBJECTTABLE2_02, 0x90, 0)
	LevelObjectTableBuilder.addObject(0x3780, 0x05c0, OBJECTTABLE2_26, 0x30, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3780, 0x0610, OBJECTTABLE2_3a, 0x11, 0)
	LevelObjectTableBuilder.addObject(0x3780, 0x07e0, OBJECTTABLE2_85, 0x05, 0)
	LevelObjectTableBuilder.addObject(0x37b0, 0x0558, OBJECTTABLE2_3f, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x3818, 0x0514, OBJECTTABLE2_94, 0x20, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x38b0, 0x0988, OBJECTTABLE2_38, 0x09, 0)
	LevelObjectTableBuilder.addObject(0x3910, 0x073d, OBJECTTABLE2_07, 0x01, 0)
	LevelObjectTableBuilder.addObject(0x3920, 0x0a77, OBJECTTABLE2_0f, 0x02, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3930, 0x09d0, OBJECTTABLE2_38, 0x51, 0)
	LevelObjectTableBuilder.addObject(0x3938, 0x0b10, OBJECTTABLE2_07, 0x12, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3970, 0x05d4, OBJECTTABLE2_94, 0x40, 0)
	LevelObjectTableBuilder.addObject(0x3980, 0x0780, OBJECTTABLE2_02, 0x0e, 0)
	LevelObjectTableBuilder.addObject(0x3980, 0x08c0, OBJECTTABLE2_02, 0x88, 0)
	LevelObjectTableBuilder.addObject(0x3980, 0x08c0, OBJECTTABLE2_26, 0x30, 0)
	LevelObjectTableBuilder.addObject(0x3980, 0x0910, OBJECTTABLE2_3a, 0x09, 0)
	LevelObjectTableBuilder.addObject(0x39f8, 0x0580, OBJECTTABLE2_43, 0x14, 0)
	LevelObjectTableBuilder.addObject(0x39f8, 0x0800, OBJECTTABLE2_02, 0x12, 0)
	LevelObjectTableBuilder.addObject(0x3a44, 0x0860, OBJECTTABLE2_42, 0x25, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3aa8, 0x07ce, OBJECTTABLE2_49, 0x01, LVLOBJ_FLIP_X | LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x3ab0, 0x07b6, OBJECTTABLE2_01, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x3ab0, 0x07ee, OBJECTTABLE2_49, 0x00, LVLOBJ_FLIP_X | LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x3b18, 0x0798, OBJECTTABLE2_3f, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x3c30, 0x0ab0, OBJECTTABLE2_44, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x3c60, 0x0860, OBJECTTABLE2_42, 0x04, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3cb0, 0x08c8, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3cb0, 0x0ac8, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3cb4, 0x04fa, OBJECTTABLE2_40, 0x60, 0)
	LevelObjectTableBuilder.addObject(0x3ce0, 0x04d7, OBJECTTABLE2_0f, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x3cf0, 0x08e8, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3cf0, 0x0ae8, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3d10, 0x0934, OBJECTTABLE2_08, 0x01, 0)
	LevelObjectTableBuilder.addObject(0x3d20, 0x0a80, OBJECTTABLE2_42, 0x05, 0)
	LevelObjectTableBuilder.addObject(0x3d38, 0x0790, OBJECTTABLE2_07, 0x10, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3d60, 0x0756, OBJECTTABLE2_08, 0x10, 0)
	LevelObjectTableBuilder.addObject(0x3d60, 0x0a70, OBJECTTABLE2_6b, 0x20, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x3d60, 0x0b00, OBJECTTABLE2_42, 0x05, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3d68, 0x0438, OBJECTTABLE2_49, 0x01, LVLOBJ_FLIP_X | LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x3d70, 0x0418, OBJECTTABLE2_49, 0x00, LVLOBJ_FLIP_X | LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x3d74, 0x0440, OBJECTTABLE2_48, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x3d78, 0x0910, OBJECTTABLE2_43, 0x13, 0)
	LevelObjectTableBuilder.addObject(0x3d90, 0x0ac8, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x3da0, 0x08e8, OBJECTTABLE2_08, 0x11, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x3db0, 0x0948, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3dc0, 0x0ab0, OBJECTTABLE2_44, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x3df0, 0x0968, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3e00, 0x0740, OBJECTTABLE2_42, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x3e08, 0x09c6, OBJECTTABLE2_43, 0x14, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3e10, 0x0aa8, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x3e20, 0x0400, OBJECTTABLE2_85, 0x06, 0)
	LevelObjectTableBuilder.addObject(0x3e50, 0x0a88, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x3e90, 0x0398, OBJECTTABLE2_49, 0x00, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x3e90, 0x0468, OBJECTTABLE2_49, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x3e90, 0x0a74, OBJECTTABLE2_94, 0x40, 0)
	LevelObjectTableBuilder.addObject(0x3e98, 0x03b8, OBJECTTABLE2_49, 0x01, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x3e98, 0x0448, OBJECTTABLE2_49, 0x01, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x3ef8, 0x0a20, OBJECTTABLE2_43, 0x14, 0)
	LevelObjectTableBuilder.addObject(0x3f00, 0x06e8, OBJECTTABLE2_34, 0x05, 0)
	LevelObjectTableBuilder.addObject(0x3fe0, 0x03b8, OBJECTTABLE2_49, 0x01, LVLOBJ_FLIP_X | LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x3ff0, 0x0398, OBJECTTABLE2_49, 0x00, LVLOBJ_FLIP_X | LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x4030, 0x09b0, OBJECTTABLE2_01, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x4080, 0x0650, OBJECTTABLE2_42, 0x24, 0)
	LevelObjectTableBuilder.addObject(0x410c, 0x0640, OBJECTTABLE2_48, 0x05, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x4110, 0x0618, OBJECTTABLE2_49, 0x00, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x4118, 0x0638, OBJECTTABLE2_49, 0x01, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x4120, 0x06d0, OBJECTTABLE2_0f, 0x02, 0)
	LevelObjectTableBuilder.addObject(0x4180, 0x0a30, OBJECTTABLE2_38, 0xd0, 0)
	LevelObjectTableBuilder.addObject(0x41f6, 0x0990, OBJECTTABLE2_02, 0x22, 0)
	LevelObjectTableBuilder.addObject(0x4210, 0x0a08, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x4230, 0x0a10, OBJECTTABLE2_80, 0x03, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x42a0, 0x0a10, OBJECTTABLE2_80, 0x05, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x4300, 0x0a10, OBJECTTABLE2_80, 0x01, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x4308, 0x0918, OBJECTTABLE2_02, 0x27, 0)
	LevelObjectTableBuilder.addObject(0x4448, 0x0918, OBJECTTABLE2_02, 0x25, 0)

	u16[A0] = 0xffff
	A0 += 2
}


function void LevelObjectTableBuilder.buildObjects_SOZ2()
{
	LevelObjectTableBuilder.addObject(0x00f0, 0x0090, OBJECTTABLE2_6b, 0x0a, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x00f0, 0x01d0, OBJECTTABLE2_6b, 0x0a, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x0120, 0x0601, OBJECTTABLE2_42, 0x10, 0)
	LevelObjectTableBuilder.addObject(0x0130, 0x0648, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x0140, 0x0090, OBJECTTABLE2_42, 0x11, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x0140, 0x01d0, OBJECTTABLE2_42, 0x11, 0)
	LevelObjectTableBuilder.addObject(0x0140, 0x0380, OBJECTTABLE2_02, 0x01, 0)
	LevelObjectTableBuilder.addObject(0x0150, 0x0659, OBJECTTABLE2_07, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x0170, 0x0668, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x0190, 0x01d0, OBJECTTABLE2_6b, 0x0a, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x0198, 0x0090, OBJECTTABLE2_6b, 0x08, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x01a0, 0x0530, OBJECTTABLE2_01, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x01c0, 0x03b0, OBJECTTABLE2_44, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x01c0, 0x0530, OBJECTTABLE2_01, 0x07 | 0x10, 0)
	LevelObjectTableBuilder.addObject(0x01c0, 0x0674, OBJECTTABLE2_94, 0x40, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x0210, 0x03a8, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x0220, 0x02f0, OBJECTTABLE2_6b, 0x30, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x0220, 0x0387, OBJECTTABLE2_42, 0x05, 0)
	LevelObjectTableBuilder.addObject(0x0230, 0x04ec, OBJECTTABLE2_08, 0x00, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x0250, 0x0388, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x0290, 0x0660, OBJECTTABLE2_0d, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x02b0, 0x0300, OBJECTTABLE2_41, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x02b0, 0x0660, OBJECTTABLE2_0d, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x02e0, 0x05a0, OBJECTTABLE2_42, 0x14, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x02e0, 0x0697, OBJECTTABLE2_0f, 0x06, 0)
	LevelObjectTableBuilder.addObject(0x0320, 0x05d0, OBJECTTABLE2_42, 0x15, 0)
	LevelObjectTableBuilder.addObject(0x0350, 0x07c0, OBJECTTABLE2_41, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x03b0, 0x0010, OBJECTTABLE2_01, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x0440, 0x05c0, OBJECTTABLE2_38, 0xa0, 0)
	LevelObjectTableBuilder.addObject(0x0478, 0x00b0, OBJECTTABLE2_6b, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x04b0, 0x0130, OBJECTTABLE2_01, 0x06, 0)
	LevelObjectTableBuilder.addObject(0x04b8, 0x00b0, OBJECTTABLE2_45, 0x01, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x04d0, 0x0100, OBJECTTABLE2_38, 0x08, 0)
	LevelObjectTableBuilder.addObject(0x0550, 0x00c0, OBJECTTABLE2_41, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x0574, 0x03fa, OBJECTTABLE2_40, 0x60, 0)
	LevelObjectTableBuilder.addObject(0x0590, 0x03dc, OBJECTTABLE2_95, 0x00, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x05f0, 0x06a0, OBJECTTABLE2_0d, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x0600, 0x03f0, OBJECTTABLE2_38, 0xd0, 0)
	LevelObjectTableBuilder.addObject(0x0600, 0x04c0, OBJECTTABLE2_6b, 0xf0, 0)
	LevelObjectTableBuilder.addObject(0x0610, 0x06a0, OBJECTTABLE2_0d, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x0630, 0x06c8, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x0634, 0x013c, OBJECTTABLE2_46, 0x01, 0)
	LevelObjectTableBuilder.addObject(0x064c, 0x00ee, OBJECTTABLE2_08, 0x40, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x0650, 0x0340, OBJECTTABLE2_41, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x0670, 0x03dc, OBJECTTABLE2_95, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x0670, 0x06e8, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x06b8, 0x02b8, OBJECTTABLE2_6b, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x06c0, 0x06b0, OBJECTTABLE2_85, 0x07, 0)
	LevelObjectTableBuilder.addObject(0x06d0, 0x01f0, OBJECTTABLE2_38, 0x16, 0)
	LevelObjectTableBuilder.addObject(0x06d0, 0x02b4, OBJECTTABLE2_08, 0x20, 0)
	LevelObjectTableBuilder.addObject(0x06d0, 0x03b0, OBJECTTABLE2_45, 0x01, 0)
	LevelObjectTableBuilder.addObject(0x0710, 0x06c8, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x0730, 0x06b0, OBJECTTABLE2_45, 0x0d, 0)
	LevelObjectTableBuilder.addObject(0x0734, 0x0380, OBJECTTABLE2_46, 0x01, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x0800, 0x05f4, OBJECTTABLE2_46, 0x1d, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x0860, 0x05c8, OBJECTTABLE2_34, 0x02, 0)
	LevelObjectTableBuilder.addObject(0x08b0, 0x0540, OBJECTTABLE2_41, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x0918, 0x0418, OBJECTTABLE2_3f, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x0930, 0x0748, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x0970, 0x0768, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x0a78, 0x03b0, OBJECTTABLE2_6b, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x0a82, 0x0608, OBJECTTABLE2_49, 0x01, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x0a90, 0x05f8, OBJECTTABLE2_07, 0x02, 0)
	LevelObjectTableBuilder.addObject(0x0a90, 0x0628, OBJECTTABLE2_49, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x0ab8, 0x03b0, OBJECTTABLE2_45, 0x06, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x0ad0, 0x03e0, OBJECTTABLE2_38, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x0b00, 0x01b8, OBJECTTABLE2_ab, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x0b00, 0x01c0, OBJECTTABLE2_02, 0x90, 0)
	LevelObjectTableBuilder.addObject(0x0b00, 0x01c0, OBJECTTABLE2_26, 0x30, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x0b00, 0x0210, OBJECTTABLE2_3a, 0x11, 0)
	LevelObjectTableBuilder.addObject(0x0b20, 0x0180, OBJECTTABLE2_02, 0x0d, 0)
	LevelObjectTableBuilder.addObject(0x0b50, 0x0128, OBJECTTABLE2_07, 0xa0, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x0b50, 0x0140, OBJECTTABLE2_3b, 0x21, 0)
	LevelObjectTableBuilder.addObject(0x0b50, 0x03e0, OBJECTTABLE2_ac, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x0b50, 0x0500, OBJECTTABLE2_41, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x0b80, 0x0680, OBJECTTABLE2_02, 0x06, 0)
	LevelObjectTableBuilder.addObject(0x0b80, 0x06c0, OBJECTTABLE2_02, 0x88, 0)
	LevelObjectTableBuilder.addObject(0x0b80, 0x06c0, OBJECTTABLE2_26, 0x30, 0)
	LevelObjectTableBuilder.addObject(0x0b80, 0x0710, OBJECTTABLE2_3a, 0x09, 0)
	LevelObjectTableBuilder.addObject(0x0b90, 0x03c8, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x0ba8, 0x03a0, OBJECTTABLE2_02, 0x10, 0)
	LevelObjectTableBuilder.addObject(0x0bf4, 0x0380, OBJECTTABLE2_46, 0x06, 0)
	LevelObjectTableBuilder.addObject(0x0c30, 0x0250, OBJECTTABLE2_01, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x0c40, 0x0340, OBJECTTABLE2_41, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x0c40, 0x03b8, OBJECTTABLE2_08, 0x10, 0)
	LevelObjectTableBuilder.addObject(0x0c50, 0x0250, OBJECTTABLE2_01, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x0c80, 0x0700, OBJECTTABLE2_02, 0x22, 0)
	LevelObjectTableBuilder.addObject(0x0c80, 0x0770, OBJECTTABLE2_02, 0x05, 0)
	LevelObjectTableBuilder.addObject(0x0c90, 0x0248, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x0cb0, 0x03b0, OBJECTTABLE2_45, 0x06, 0)
	LevelObjectTableBuilder.addObject(0x0cf0, 0x0330, OBJECTTABLE2_6b, 0x20, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x0cf4, 0x0380, OBJECTTABLE2_46, 0x06, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x0cf8, 0x0668, OBJECTTABLE2_02, 0x0e, 0)
	LevelObjectTableBuilder.addObject(0x0d80, 0x0680, OBJECTTABLE2_02, 0x30, 0)
	LevelObjectTableBuilder.addObject(0x0e08, 0x0668, OBJECTTABLE2_02, 0x26, 0)
	LevelObjectTableBuilder.addObject(0x0e80, 0x06e0, OBJECTTABLE2_02, 0x12, 0)
	LevelObjectTableBuilder.addObject(0x0e90, 0x0238, OBJECTTABLE2_07, 0x02, 0)
	LevelObjectTableBuilder.addObject(0x0f30, 0x03e8, OBJECTTABLE2_38, 0x13, 0)
	LevelObjectTableBuilder.addObject(0x0f80, 0x0300, OBJECTTABLE2_02, 0x22, 0)
	LevelObjectTableBuilder.addObject(0x0fd0, 0x0528, OBJECTTABLE2_38, 0x0b, 0)
	LevelObjectTableBuilder.addObject(0x0ff8, 0x0268, OBJECTTABLE2_02, 0x0e, 0)
	LevelObjectTableBuilder.addObject(0x1080, 0x0260, OBJECTTABLE2_43, 0x05, 0)
	LevelObjectTableBuilder.addObject(0x1080, 0x0280, OBJECTTABLE2_02, 0x30, 0)
	LevelObjectTableBuilder.addObject(0x1108, 0x0268, OBJECTTABLE2_02, 0x26, 0)
	LevelObjectTableBuilder.addObject(0x1180, 0x02e0, OBJECTTABLE2_02, 0x12, 0)
	LevelObjectTableBuilder.addObject(0x11d0, 0x0168, OBJECTTABLE2_38, 0x13, 0)
	LevelObjectTableBuilder.addObject(0x1378, 0x0580, OBJECTTABLE2_28, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x13d0, 0x0588, OBJECTTABLE2_38, 0x07, 0)
	LevelObjectTableBuilder.addObject(0x13f0, 0x0428, OBJECTTABLE2_34, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x13f8, 0x0130, OBJECTTABLE2_07, 0x12, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1430, 0x02c0, OBJECTTABLE2_41, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x1470, 0x0310, OBJECTTABLE2_ab, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x1475, 0x0351, OBJECTTABLE2_44, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x14b0, 0x05c8, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x14b8, 0x01d8, OBJECTTABLE2_28, 0x01, 0)
	LevelObjectTableBuilder.addObject(0x14f0, 0x05e8, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1530, 0x0235, OBJECTTABLE2_3e, 0x05, 0)
	LevelObjectTableBuilder.addObject(0x1530, 0x0390, OBJECTTABLE2_45, 0x02, 0)
	LevelObjectTableBuilder.addObject(0x1540, 0x05b0, OBJECTTABLE2_85, 0x08, 0)
	LevelObjectTableBuilder.addObject(0x15a0, 0x0280, OBJECTTABLE2_30, 0x07, 0)
	LevelObjectTableBuilder.addObject(0x1610, 0x06d0, OBJECTTABLE2_38, 0x4a, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1650, 0x0618, OBJECTTABLE2_38, 0x17, 0)
	LevelObjectTableBuilder.addObject(0x1660, 0x02e2, OBJECTTABLE2_30, 0x07, 0)
	LevelObjectTableBuilder.addObject(0x1680, 0x06c0, OBJECTTABLE2_42, 0x04, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1688, 0x0240, OBJECTTABLE2_41, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x16b0, 0x0688, OBJECTTABLE2_38, 0x09, 0)
	LevelObjectTableBuilder.addObject(0x1700, 0x02e2, OBJECTTABLE2_30, 0x06, 0)
	LevelObjectTableBuilder.addObject(0x1718, 0x0378, OBJECTTABLE2_3f, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x1720, 0x06d0, OBJECTTABLE2_38, 0x50, 0)
	LevelObjectTableBuilder.addObject(0x1752, 0x02e0, OBJECTTABLE2_6b, 0x01, LVLOBJ_FLIP_X)		// Moved 2 pixels right to avoid rare accidental death
	LevelObjectTableBuilder.addObject(0x1760, 0x06b0, OBJECTTABLE2_6b, 0x80, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x1760, 0x0730, OBJECTTABLE2_42, 0x14, 0)
	LevelObjectTableBuilder.addObject(0x1770, 0x0280, OBJECTTABLE2_46, 0x02, 0)
	LevelObjectTableBuilder.addObject(0x1780, 0x00c0, OBJECTTABLE2_02, 0x90, 0)
	LevelObjectTableBuilder.addObject(0x1780, 0x00c0, OBJECTTABLE2_26, 0x30, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1780, 0x0110, OBJECTTABLE2_3a, 0x11, 0)
	LevelObjectTableBuilder.addObject(0x17a0, 0x0080, OBJECTTABLE2_02, 0x0d, 0)
	LevelObjectTableBuilder.addObject(0x17b0, 0x01b8, OBJECTTABLE2_02, 0x15, 0)
	LevelObjectTableBuilder.addObject(0x17d0, 0x0028, OBJECTTABLE2_07, 0xa0, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x17d0, 0x0040, OBJECTTABLE2_3b, 0x21, 0)
	LevelObjectTableBuilder.addObject(0x17d8, 0x02b3, OBJECTTABLE2_44, 0x00, 0)

	if (Game.getSetting(SETTING_LEVELLAYOUTS) == 2)
	{
		// Soften the transition from the object to the left by moving this one pixel closer
		LevelObjectTableBuilder.addObject(0x17ef, 0x06d0, OBJECTTABLE2_38, 0x4a, 0)
	}
	else
	{
		LevelObjectTableBuilder.addObject(0x17f0, 0x06d0, OBJECTTABLE2_38, 0x4a, 0)
	}

	LevelObjectTableBuilder.addObject(0x1870, 0x02d6, OBJECTTABLE2_43, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x18b0, 0x0774, OBJECTTABLE2_94, 0x40, 0)
	LevelObjectTableBuilder.addObject(0x18e8, 0x0238, OBJECTTABLE2_49, 0x01, LVLOBJ_FLIP_X | LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x18f0, 0x0218, OBJECTTABLE2_49, 0x00, LVLOBJ_FLIP_X | LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x18f4, 0x0240, OBJECTTABLE2_48, 0x05, 0)
	LevelObjectTableBuilder.addObject(0x18f8, 0x0650, OBJECTTABLE2_07, 0x12, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1920, 0x0740, OBJECTTABLE2_41, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x1980, 0x0750, OBJECTTABLE2_42, 0x24, 0)
	LevelObjectTableBuilder.addObject(0x19c8, 0x05b0, OBJECTTABLE2_45, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x1a0c, 0x0740, OBJECTTABLE2_48, 0x06, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1a20, 0x0398, OBJECTTABLE2_42, 0x14, 0)
	LevelObjectTableBuilder.addObject(0x1a20, 0x07d0, OBJECTTABLE2_0f, 0x06, 0)
	LevelObjectTableBuilder.addObject(0x1a34, 0x056e, OBJECTTABLE2_08, 0x40, 0)
	LevelObjectTableBuilder.addObject(0x1a60, 0x0376, OBJECTTABLE2_08, 0x10, 0)
	LevelObjectTableBuilder.addObject(0x1a70, 0x0418, OBJECTTABLE2_6b, 0x00, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1a80, 0x0580, OBJECTTABLE2_41, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x1a90, 0x047c, OBJECTTABLE2_07, 0x02, 0)
	LevelObjectTableBuilder.addObject(0x1ab0, 0x047c, OBJECTTABLE2_07, 0x02, 0)
	LevelObjectTableBuilder.addObject(0x1ab0, 0x0488, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1ac0, 0x0418, OBJECTTABLE2_46, 0x13, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1ad0, 0x0058, OBJECTTABLE2_38, 0x0d, 0)
	LevelObjectTableBuilder.addObject(0x1ad0, 0x049c, OBJECTTABLE2_07, 0x02, 0)
	LevelObjectTableBuilder.addObject(0x1ad0, 0x0780, OBJECTTABLE2_38, 0x14, 0)
	LevelObjectTableBuilder.addObject(0x1af0, 0x049c, OBJECTTABLE2_07, 0x02, 0)
	LevelObjectTableBuilder.addObject(0x1af0, 0x04a8, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1b28, 0x0757, OBJECTTABLE2_0f, 0x06, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1b40, 0x04b0, OBJECTTABLE2_44, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x1b48, 0x03b4, OBJECTTABLE2_94, 0x40, 0)
	LevelObjectTableBuilder.addObject(0x1b60, 0x06c0, OBJECTTABLE2_41, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x1b88, 0x0094, OBJECTTABLE2_94, 0x20, 0)
	LevelObjectTableBuilder.addObject(0x1bb0, 0x0090, OBJECTTABLE2_01, 0x05, 0)
	LevelObjectTableBuilder.addObject(0x1bb0, 0x0730, OBJECTTABLE2_01, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x1bc0, 0x05b4, OBJECTTABLE2_08, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x1bd0, 0x0730, OBJECTTABLE2_01, 0x08, 0)
	LevelObjectTableBuilder.addObject(0x1be0, 0x0460, OBJECTTABLE2_42, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x1bf0, 0x04c8, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1c08, 0x0516, OBJECTTABLE2_43, 0x13, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1c30, 0x0388, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1c70, 0x03a8, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1c78, 0x0570, OBJECTTABLE2_43, 0x14, 0)
	LevelObjectTableBuilder.addObject(0x1c80, 0x0100, OBJECTTABLE2_02, 0x0e, 0)
	LevelObjectTableBuilder.addObject(0x1c80, 0x01c0, OBJECTTABLE2_02, 0x88, 0)
	LevelObjectTableBuilder.addObject(0x1c80, 0x01c0, OBJECTTABLE2_26, 0x30, 0)
	LevelObjectTableBuilder.addObject(0x1c80, 0x0210, OBJECTTABLE2_3a, 0x09, 0)
	LevelObjectTableBuilder.addObject(0x1c86, 0x03b0, OBJECTTABLE2_07, 0x12, 0)
	LevelObjectTableBuilder.addObject(0x1ce0, 0x0340, OBJECTTABLE2_42, 0x25, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1cf8, 0x0140, OBJECTTABLE2_02, 0x11, 0)
	LevelObjectTableBuilder.addObject(0x1dc0, 0x00c0, OBJECTTABLE2_38, 0x90, 0)
	LevelObjectTableBuilder.addObject(0x1e30, 0x0748, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1e40, 0x00c0, OBJECTTABLE2_38, 0x90, 0)
	LevelObjectTableBuilder.addObject(0x1e50, 0x0530, OBJECTTABLE2_45, 0x07, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1e70, 0x0548, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1e70, 0x0768, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1e80, 0x06d0, OBJECTTABLE2_42, 0x02, 0)
	LevelObjectTableBuilder.addObject(0x1e88, 0x05b6, OBJECTTABLE2_43, 0x15, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1ec0, 0x0770, OBJECTTABLE2_44, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x1f00, 0x0108, OBJECTTABLE2_34, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x1f10, 0x0608, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x1f8c, 0x0540, OBJECTTABLE2_2f, 0x2f, 0)
	LevelObjectTableBuilder.addObject(0x1f8c, 0x0584, OBJECTTABLE2_46, 0x07, 0)
	LevelObjectTableBuilder.addObject(0x1f90, 0x05c8, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x1fb0, 0x0788, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x1ff0, 0x07a8, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2000, 0x0380, OBJECTTABLE2_02, 0x06, 0)
	LevelObjectTableBuilder.addObject(0x2000, 0x03c0, OBJECTTABLE2_02, 0x90, 0)
	LevelObjectTableBuilder.addObject(0x2000, 0x03c0, OBJECTTABLE2_26, 0x30, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2000, 0x0410, OBJECTTABLE2_3a, 0x11, 0)
	LevelObjectTableBuilder.addObject(0x2010, 0x05a8, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x2020, 0x07b8, OBJECTTABLE2_08, 0x10, 0)
	LevelObjectTableBuilder.addObject(0x2030, 0x0350, OBJECTTABLE2_3f, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x2050, 0x02e0, OBJECTTABLE2_07, 0x20, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x2050, 0x0588, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x2060, 0x07c0, OBJECTTABLE2_42, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x2070, 0x0188, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2070, 0x07c8, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x20c0, 0x00b0, OBJECTTABLE2_44, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x20f0, 0x023a, OBJECTTABLE2_07, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x2110, 0x01c8, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x2120, 0x01c0, OBJECTTABLE2_42, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x2130, 0x0040, OBJECTTABLE2_2f, 0x2f, 0)
	LevelObjectTableBuilder.addObject(0x2130, 0x0050, OBJECTTABLE2_47, 0x18, 0)
	LevelObjectTableBuilder.addObject(0x2130, 0x0540, OBJECTTABLE2_2f, 0x2f, 0)
	LevelObjectTableBuilder.addObject(0x2130, 0x0550, OBJECTTABLE2_47, 0x0a, 0)
	LevelObjectTableBuilder.addObject(0x21b0, 0x01b0, OBJECTTABLE2_45, 0x05, 0)
	LevelObjectTableBuilder.addObject(0x21c0, 0x0480, OBJECTTABLE2_41, 0x84, 0)
	LevelObjectTableBuilder.addObject(0x21c0, 0x0570, OBJECTTABLE2_44, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x21f0, 0x00c8, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x21f4, 0x0040, OBJECTTABLE2_2f, 0x2f, 0)
	LevelObjectTableBuilder.addObject(0x21f4, 0x0084, OBJECTTABLE2_46, 0x05, 0)
	LevelObjectTableBuilder.addObject(0x2210, 0x04c8, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x2240, 0x0150, OBJECTTABLE2_42, 0x25, 0)
	LevelObjectTableBuilder.addObject(0x2280, 0x0040, OBJECTTABLE2_41, 0x84, 0)
	LevelObjectTableBuilder.addObject(0x2290, 0x01a8, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x22d0, 0x0188, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x22f0, 0x04c8, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x22f4, 0x04fa, OBJECTTABLE2_40, 0x60, 0)
	LevelObjectTableBuilder.addObject(0x22f8, 0x0120, OBJECTTABLE2_43, 0x14, 0)
	LevelObjectTableBuilder.addObject(0x2300, 0x0360, OBJECTTABLE2_42, 0x22, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2340, 0x0240, OBJECTTABLE2_41, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x2380, 0x0506, OBJECTTABLE2_42, 0x02, 0)
	LevelObjectTableBuilder.addObject(0x2390, 0x0308, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x23b0, 0x02f0, OBJECTTABLE2_45, 0x0c, 0)
	LevelObjectTableBuilder.addObject(0x23c0, 0x0292, OBJECTTABLE2_46, 0x1c, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x23c0, 0x02b4, OBJECTTABLE2_46, 0x1c, 0)
	LevelObjectTableBuilder.addObject(0x23f8, 0x03d0, OBJECTTABLE2_07, 0x12, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x23f8, 0x03f0, OBJECTTABLE2_07, 0x12, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x23f8, 0x0410, OBJECTTABLE2_07, 0x12, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2410, 0x0288, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x2410, 0x04c8, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x2420, 0x04b0, OBJECTTABLE2_42, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x2440, 0x0248, OBJECTTABLE2_08, 0x10, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x2450, 0x04b0, OBJECTTABLE2_01, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x2470, 0x04b0, OBJECTTABLE2_01, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x24a8, 0x0278, OBJECTTABLE2_49, 0x01, LVLOBJ_FLIP_X | LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x24d8, 0x0278, OBJECTTABLE2_49, 0x01, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x2510, 0x0170, OBJECTTABLE2_01, 0x01, 0)
	LevelObjectTableBuilder.addObject(0x2530, 0x0170, OBJECTTABLE2_45, 0x08, 0)
	LevelObjectTableBuilder.addObject(0x2540, 0x0248, OBJECTTABLE2_08, 0x10, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x2570, 0x0188, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2574, 0x0100, OBJECTTABLE2_2f, 0x2f, 0)
	LevelObjectTableBuilder.addObject(0x2574, 0x0144, OBJECTTABLE2_46, 0x08, 0)
	LevelObjectTableBuilder.addObject(0x25a0, 0x0196, OBJECTTABLE2_0f, 0x06, 0)
	LevelObjectTableBuilder.addObject(0x25e0, 0x0280, OBJECTTABLE2_42, 0x05, 0)
	LevelObjectTableBuilder.addObject(0x2610, 0x01c8, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x2630, 0x01b0, OBJECTTABLE2_45, 0x08, 0)
	LevelObjectTableBuilder.addObject(0x2660, 0x00f4, OBJECTTABLE2_6b, 0x40, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x268c, 0x01c0, OBJECTTABLE2_46, 0x08, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x27c0, 0x01b0, OBJECTTABLE2_44, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x27f0, 0x01c8, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2800, 0x0130, OBJECTTABLE2_43, 0x05, 0)
	LevelObjectTableBuilder.addObject(0x2830, 0x01f0, OBJECTTABLE2_01, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x2850, 0x01f0, OBJECTTABLE2_01, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x2890, 0x00c8, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x28c0, 0x0040, OBJECTTABLE2_41, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x28c0, 0x00b8, OBJECTTABLE2_08, 0x11, 0)
	LevelObjectTableBuilder.addObject(0x2910, 0x00c8, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x2930, 0x00b0, OBJECTTABLE2_45, 0x19, 0)
	LevelObjectTableBuilder.addObject(0x2970, 0x00c8, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x29c0, 0x00d2, OBJECTTABLE2_46, 0x19, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2a68, 0x06b4, OBJECTTABLE2_94, 0x60, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2ae0, 0x0120, OBJECTTABLE2_42, 0x04, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2ae0, 0x06b4, OBJECTTABLE2_3e, 0x0a, 0)
	LevelObjectTableBuilder.addObject(0x2af0, 0x06c8, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2af8, 0x0606, OBJECTTABLE2_43, 0x16, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x2b10, 0x0588, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x2b40, 0x0570, OBJECTTABLE2_44, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x2b60, 0x0700, OBJECTTABLE2_30, 0x07, 0)
	LevelObjectTableBuilder.addObject(0x2b90, 0x0148, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x2b90, 0x07c8, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x2bc0, 0x0134, OBJECTTABLE2_94, 0x30, 0)
	LevelObjectTableBuilder.addObject(0x2bc0, 0x0500, OBJECTTABLE2_41, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x2c00, 0x07d0, OBJECTTABLE2_42, 0x12, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2c08, 0x06c8, OBJECTTABLE2_28, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x2c20, 0x0700, OBJECTTABLE2_30, 0x07, 0)
	LevelObjectTableBuilder.addObject(0x2c30, 0x0690, OBJECTTABLE2_45, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x2c4c, 0x00ee, OBJECTTABLE2_08, 0x40, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2c70, 0x0148, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2c74, 0x0668, OBJECTTABLE2_46, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x2c90, 0x07a8, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x2cd0, 0x0788, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x2ce0, 0x0700, OBJECTTABLE2_30, 0x07, 0)
	LevelObjectTableBuilder.addObject(0x2cf0, 0x0156, OBJECTTABLE2_43, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x2d30, 0x0774, OBJECTTABLE2_94, 0x80, 0)
	LevelObjectTableBuilder.addObject(0x2d40, 0x0554, OBJECTTABLE2_94, 0x50, 0)
	LevelObjectTableBuilder.addObject(0x2d4c, 0x066e, OBJECTTABLE2_08, 0x40, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2d60, 0x0700, OBJECTTABLE2_30, 0x05, 0)
	LevelObjectTableBuilder.addObject(0x2d68, 0x00b8, OBJECTTABLE2_49, 0x01, LVLOBJ_FLIP_X | LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x2d70, 0x0098, OBJECTTABLE2_49, 0x00, LVLOBJ_FLIP_X | LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x2d74, 0x00c0, OBJECTTABLE2_48, 0x06, 0)
	LevelObjectTableBuilder.addObject(0x2d90, 0x06b0, OBJECTTABLE2_01, 0x07, 0)
	LevelObjectTableBuilder.addObject(0x2d90, 0x06f8, OBJECTTABLE2_6b, 0x01, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2de4, 0x0240, OBJECTTABLE2_41, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x2e00, 0x06d0, OBJECTTABLE2_42, 0x14, 0)
	LevelObjectTableBuilder.addObject(0x2e58, 0x04b0, OBJECTTABLE2_44, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x2e8c, 0x0640, OBJECTTABLE2_48, 0x07, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2e90, 0x0618, OBJECTTABLE2_49, 0x00, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x2ea0, 0x0510, OBJECTTABLE2_42, 0x14, 0)
	LevelObjectTableBuilder.addObject(0x2ea0, 0x0638, OBJECTTABLE2_49, 0x01, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x2ea0, 0x06d0, OBJECTTABLE2_0f, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x2eb0, 0x02b8, OBJECTTABLE2_08, 0x11, 0)
	LevelObjectTableBuilder.addObject(0x2eb0, 0x0508, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2ef0, 0x0528, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2f10, 0x02dc, OBJECTTABLE2_95, 0x00, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x2f70, 0x0548, OBJECTTABLE2_07, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x2f80, 0x02f0, OBJECTTABLE2_38, 0xd0, 0)
	LevelObjectTableBuilder.addObject(0x2f90, 0x0428, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x2f90, 0x04c8, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x2fc0, 0x0460, OBJECTTABLE2_41, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x2ff0, 0x02dc, OBJECTTABLE2_95, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x2ff0, 0x0428, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)

	if (Game.getSetting(SETTING_LEVELLAYOUTS) == 2)
	{
		// Do not flip, to avoid "insta-kill platform" when jumping down from top left
		LevelObjectTableBuilder.addObject(0x303f, 0x02c0, OBJECTTABLE2_42, 0x01, 0)
	}
	else
	{
		LevelObjectTableBuilder.addObject(0x303f, 0x02c0, OBJECTTABLE2_42, 0x01, LVLOBJ_FLIP_X)
	}

	LevelObjectTableBuilder.addObject(0x3040, 0x04b4, OBJECTTABLE2_08, 0x10, 0)
	LevelObjectTableBuilder.addObject(0x3060, 0x06d0, OBJECTTABLE2_0f, 0x04, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3074, 0x0640, OBJECTTABLE2_48, 0x46, 0)
	LevelObjectTableBuilder.addObject(0x3080, 0x02d0, OBJECTTABLE2_28, 0x20, 0)

	if (Game.getSetting(SETTING_LEVELLAYOUTS) == 2)
	{
		// Set this object down to avoid weird kill when just balancing on the platform
		LevelObjectTableBuilder.addObject(0x3090, 0x02b0, OBJECTTABLE2_6b, 0x04, LVLOBJ_FLIP_X)
	}
	else
	{
		LevelObjectTableBuilder.addObject(0x3090, 0x02a0, OBJECTTABLE2_6b, 0x04, LVLOBJ_FLIP_X)
	}

	LevelObjectTableBuilder.addObject(0x3100, 0x06d0, OBJECTTABLE2_42, 0x14, 0)
	LevelObjectTableBuilder.addObject(0x3120, 0x0230, OBJECTTABLE2_44, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x3120, 0x04b4, OBJECTTABLE2_94, 0x40, 0)
	LevelObjectTableBuilder.addObject(0x3188, 0x04d0, OBJECTTABLE2_07, 0x12, 0)
	LevelObjectTableBuilder.addObject(0x3210, 0x06dc, OBJECTTABLE2_95, 0x00, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3220, 0x0224, OBJECTTABLE2_42, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x3240, 0x06c0, OBJECTTABLE2_42, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x3280, 0x01a8, OBJECTTABLE2_34, 0x05, 0)
	LevelObjectTableBuilder.addObject(0x3280, 0x0440, OBJECTTABLE2_02, 0x90, 0)
	LevelObjectTableBuilder.addObject(0x3280, 0x0440, OBJECTTABLE2_26, 0x30, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3280, 0x0490, OBJECTTABLE2_3a, 0x11, 0)
	LevelObjectTableBuilder.addObject(0x3280, 0x06f0, OBJECTTABLE2_38, 0xd0, 0)
	LevelObjectTableBuilder.addObject(0x3280, 0x0740, OBJECTTABLE2_6b, 0xf0, 0)
	LevelObjectTableBuilder.addObject(0x32a0, 0x0400, OBJECTTABLE2_02, 0x0d, 0)
	LevelObjectTableBuilder.addObject(0x32b0, 0x05b8, OBJECTTABLE2_02, 0x15, 0)
	LevelObjectTableBuilder.addObject(0x32d0, 0x03a8, OBJECTTABLE2_07, 0xa0, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x32d0, 0x03c0, OBJECTTABLE2_3b, 0x21, 0)
	LevelObjectTableBuilder.addObject(0x32e0, 0x06c0, OBJECTTABLE2_42, 0x04, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x32f0, 0x06dc, OBJECTTABLE2_95, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x3310, 0x0620, OBJECTTABLE2_0d, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x3330, 0x0620, OBJECTTABLE2_0d, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x3334, 0x016e, OBJECTTABLE2_08, 0x40, 0)
	LevelObjectTableBuilder.addObject(0x34b4, 0x0556, OBJECTTABLE2_08, 0x40, 0)
	LevelObjectTableBuilder.addObject(0x3540, 0x04c0, OBJECTTABLE2_41, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x3540, 0x0534, OBJECTTABLE2_08, 0x10, 0)
	LevelObjectTableBuilder.addObject(0x3550, 0x0328, OBJECTTABLE2_38, 0x0b, 0)
	LevelObjectTableBuilder.addObject(0x3570, 0x0548, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3588, 0x0596, OBJECTTABLE2_43, 0x13, LVLOBJ_FLIP_X | LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x35c0, 0x06b3, OBJECTTABLE2_08, 0x30, 0)
	LevelObjectTableBuilder.addObject(0x35f8, 0x0626, OBJECTTABLE2_43, 0x13, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x3610, 0x0648, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x36b0, 0x0648, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x36f0, 0x0668, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3710, 0x074c, OBJECTTABLE2_95, 0x00, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3730, 0x0130, OBJECTTABLE2_01, 0x05, 0)
	LevelObjectTableBuilder.addObject(0x3740, 0x06e0, OBJECTTABLE2_42, 0x05, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3750, 0x0110, OBJECTTABLE2_38, 0x06, 0)
	LevelObjectTableBuilder.addObject(0x3780, 0x0760, OBJECTTABLE2_38, 0xd0, 0)
	LevelObjectTableBuilder.addObject(0x3780, 0x07c0, OBJECTTABLE2_6b, 0xf0, 0)
	LevelObjectTableBuilder.addObject(0x37c0, 0x0726, OBJECTTABLE2_42, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x37f0, 0x074c, OBJECTTABLE2_95, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x3800, 0x0280, OBJECTTABLE2_02, 0x06, 0)
	LevelObjectTableBuilder.addObject(0x3800, 0x02c0, OBJECTTABLE2_02, 0x90, 0)
	LevelObjectTableBuilder.addObject(0x3800, 0x02c0, OBJECTTABLE2_26, 0x30, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3800, 0x0310, OBJECTTABLE2_3a, 0x11, 0)
	LevelObjectTableBuilder.addObject(0x3810, 0x06c8, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x3890, 0x06a0, OBJECTTABLE2_0d, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x38b0, 0x06a0, OBJECTTABLE2_0d, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x38b0, 0x06c8, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x38e0, 0x0660, OBJECTTABLE2_42, 0x05, 0)
	LevelObjectTableBuilder.addObject(0x38f0, 0x021c, OBJECTTABLE2_07, 0x02, 0)
	LevelObjectTableBuilder.addObject(0x38f0, 0x06e8, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x3908, 0x0200, OBJECTTABLE2_28, 0x05, 0)
	LevelObjectTableBuilder.addObject(0x3940, 0x0600, OBJECTTABLE2_85, 0x09, 0)
	LevelObjectTableBuilder.addObject(0x4268, 0x04d0, OBJECTTABLE2_3f, 0x00, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x4300, 0x0500, OBJECTTABLE2_02, 0x06, 0)
	LevelObjectTableBuilder.addObject(0x4300, 0x0540, OBJECTTABLE2_02, 0x90, 0)
	LevelObjectTableBuilder.addObject(0x4300, 0x0540, OBJECTTABLE2_26, 0x30, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x4300, 0x0590, OBJECTTABLE2_3a, 0x11, 0)
	LevelObjectTableBuilder.addObject(0x43e8, 0x0420, OBJECTTABLE2_02, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x444e, 0x03ee, OBJECTTABLE2_08, 0x40, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x4490, 0x0390, OBJECTTABLE2_28, 0x11, 0)
	LevelObjectTableBuilder.addObject(0x44a0, 0x0466, OBJECTTABLE2_42, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x44a8, 0x0350, OBJECTTABLE2_3f, 0x00, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x4540, 0x03f8, OBJECTTABLE2_42, 0x21, 0)
	LevelObjectTableBuilder.addObject(0x4558, 0x0530, OBJECTTABLE2_44, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x45f0, 0x0480, OBJECTTABLE2_41, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x463a, 0x0510, OBJECTTABLE2_07, 0x12, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x4650, 0x04a0, OBJECTTABLE2_0d, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x4670, 0x04a0, OBJECTTABLE2_0d, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x46e0, 0x04d0, OBJECTTABLE2_42, 0x04, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x46f0, 0x04c8, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x4730, 0x05b4, OBJECTTABLE2_94, 0x30, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x4740, 0x0670, OBJECTTABLE2_01, 0x06, 0)
	LevelObjectTableBuilder.addObject(0x4770, 0x05b5, OBJECTTABLE2_3e, 0x87, 0)
	LevelObjectTableBuilder.addObject(0x4770, 0x05c8, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x4778, 0x0530, OBJECTTABLE2_43, 0x13, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x47c0, 0x0540, OBJECTTABLE2_41, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x47c0, 0x05fc, OBJECTTABLE2_30, 0x06, 0)
	LevelObjectTableBuilder.addObject(0x47c0, 0x0640, OBJECTTABLE2_42, 0x01, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x4810, 0x05c8, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x4810, 0x05f0, OBJECTTABLE2_6b, 0x01, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x4830, 0x05b0, OBJECTTABLE2_45, 0x9b, 0)
	LevelObjectTableBuilder.addObject(0x4888, 0x0588, OBJECTTABLE2_28, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x48a0, 0x0594, OBJECTTABLE2_49, 0x01, LVLOBJ_FLIP_X | LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x48aa, 0x0574, OBJECTTABLE2_49, 0x00, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x48b0, 0x03a8, OBJECTTABLE2_07, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x48ca, 0x0574, OBJECTTABLE2_49, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x48d0, 0x0660, OBJECTTABLE2_0d, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x48d3, 0x0594, OBJECTTABLE2_49, 0x01, LVLOBJ_FLIP_Y)
	LevelObjectTableBuilder.addObject(0x48f0, 0x05c8, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x48f0, 0x0660, OBJECTTABLE2_0d, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x4930, 0x0688, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x4940, 0x0440, OBJECTTABLE2_2f, 0x2f, 0)
	LevelObjectTableBuilder.addObject(0x4940, 0x0450, OBJECTTABLE2_47, 0x9c, LVLOBJ_IGNORE_Y)
	LevelObjectTableBuilder.addObject(0x4970, 0x04c8, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x4970, 0x06a8, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x4970, 0x06b8, OBJECTTABLE2_6b, 0x00, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x49c0, 0x0506, OBJECTTABLE2_42, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x49c0, 0x06b0, OBJECTTABLE2_42, 0x01, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x4a0d, 0x0580, OBJECTTABLE2_46, 0x0b, 0)
	LevelObjectTableBuilder.addObject(0x4a10, 0x05c8, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x4a10, 0x0688, OBJECTTABLE2_6b, 0x07, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x4a30, 0x0330, OBJECTTABLE2_45, 0x0a, 0)
	LevelObjectTableBuilder.addObject(0x4a40, 0x0540, OBJECTTABLE2_41, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x4a70, 0x0348, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x4a90, 0x05a8, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x4ad0, 0x0588, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x4af8, 0x0286, OBJECTTABLE2_43, 0x16, 0)
	LevelObjectTableBuilder.addObject(0x4b10, 0x0208, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x4b30, 0x0388, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x4b40, 0x0300, OBJECTTABLE2_41, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x4b40, 0x0574, OBJECTTABLE2_94, 0x90, 0)
	LevelObjectTableBuilder.addObject(0x4b70, 0x03a8, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x4b80, 0x01c0, OBJECTTABLE2_2f, 0x2f, 0)
	LevelObjectTableBuilder.addObject(0x4b80, 0x01d0, OBJECTTABLE2_47, 0x9e, LVLOBJ_IGNORE_Y)
	LevelObjectTableBuilder.addObject(0x4bb0, 0x0570, OBJECTTABLE2_45, 0x0e, 0)
	LevelObjectTableBuilder.addObject(0x4bf0, 0x0208, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x4bf0, 0x0248, OBJECTTABLE2_6b, 0x07, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x4bf4, 0x0517, OBJECTTABLE2_08, 0x40, 0)
	LevelObjectTableBuilder.addObject(0x4c00, 0x03b4, OBJECTTABLE2_94, 0xe0, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x4c00, 0x03b4, OBJECTTABLE2_94, 0xe0, 0)
	LevelObjectTableBuilder.addObject(0x4c10, 0x04e0, OBJECTTABLE2_0d, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x4c10, 0x0508, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x4c30, 0x04e0, OBJECTTABLE2_0d, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x4c40, 0x0247, OBJECTTABLE2_42, 0x01, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x4c8c, 0x0300, OBJECTTABLE2_46, 0x0a, 0)
	LevelObjectTableBuilder.addObject(0x4c90, 0x0248, OBJECTTABLE2_6b, 0x07, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x4c90, 0x0348, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x4d30, 0x0348, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x4d30, 0x034a, OBJECTTABLE2_07, 0x03, 0)
	LevelObjectTableBuilder.addObject(0x4d50, 0x04e0, OBJECTTABLE2_0d, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x4d70, 0x0368, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x4d70, 0x04e0, OBJECTTABLE2_0d, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x4dc0, 0x02c0, OBJECTTABLE2_41, 0x04, 0)
	LevelObjectTableBuilder.addObject(0x4dc0, 0x03b0, OBJECTTABLE2_44, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x4de0, 0x04e8, OBJECTTABLE2_42, 0x00, 0)
	LevelObjectTableBuilder.addObject(0x4e10, 0x04c8, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x4e20, 0x0340, OBJECTTABLE2_42, 0x05, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x4e70, 0x03c8, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x4e70, 0x06e0, OBJECTTABLE2_6b, 0x0c, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x4e74, 0x0480, OBJECTTABLE2_46, 0x0e, 0)
	LevelObjectTableBuilder.addObject(0x4ec0, 0x04a8, OBJECTTABLE2_34, 0x06, 0)
	LevelObjectTableBuilder.addObject(0x4f0c, 0x0340, OBJECTTABLE2_46, 0x0a, 0)
	LevelObjectTableBuilder.addObject(0x4f10, 0x0388, OBJECTTABLE2_2f, 0x2e, 0)
	LevelObjectTableBuilder.addObject(0x4fb0, 0x04b0, OBJECTTABLE2_45, 0x1f, 0)
	LevelObjectTableBuilder.addObject(0x4fd0, 0x0370, OBJECTTABLE2_45, 0x0a, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x4ff0, 0x04c8, OBJECTTABLE2_2f, 0x2e, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x5040, 0x0340, OBJECTTABLE2_85, 0x0a, 0)
	LevelObjectTableBuilder.addObject(0x5040, 0x04d2, OBJECTTABLE2_46, 0x1f, LVLOBJ_FLIP_X)
	LevelObjectTableBuilder.addObject(0x5200, 0x0750, OBJECTTABLE2_8b, 0x40, 0)
	LevelObjectTableBuilder.addObject(0x5250, 0x06d8, OBJECTTABLE2_98, 0x00, 0)

	u16[A0] = 0xffff
	A0 += 2
}
