{

	//----------------------------------------------//
	// Music and jingles                            //
	//----------------------------------------------//

	// AIZ 1
	"01":      { "File": "...", "Type": "Music" },
	"01_fast": { "File": "...", "Type": "Music" },

	// AIZ 2
	"02":      { "File": "...", "Type": "Music" },
	"02_fast": { "File": "...", "Type": "Music" },

	// HCZ 1
	"03":      { "File": "...", "Type": "Music" },
	"03_fast": { "File": "...", "Type": "Music" },

	// HCZ 2
	"04":      { "File": "...", "Type": "Music" },
	"04_fast": { "File": "...", "Type": "Music" },

	// MGZ 1
	"05":      { "File": "...", "Type": "Music" },
	"05_fast": { "File": "...", "Type": "Music" },

	// MGZ 2
	"06":      { "File": "...", "Type": "Music" },
	"06_fast": { "File": "...", "Type": "Music" },

	// CNZ 1
	"07":      { "File": "...", "Type": "Music" },
	"07_fast": { "File": "...", "Type": "Music" },

	// CNZ 2
	"08":      { "File": "...", "Type": "Music" },
	"08_fast": { "File": "...", "Type": "Music" },

	// FBZ 1
	"09":      { "File": "...", "Type": "Music" },
	"09_fast": { "File": "...", "Type": "Music" },

	// FBZ 2
	"0A":      { "File": "...", "Type": "Music" },
	"0A_fast": { "File": "...", "Type": "Music" },

	// ICZ 1
	"0B":      { "File": "...", "Type": "Music" },
	"0B_fast": { "File": "...", "Type": "Music" },

	// ICZ 2
	"0C":      { "File": "...", "Type": "Music" },
	"0C_fast": { "File": "...", "Type": "Music" },

	// LBZ 1
	"0D":      { "File": "...", "Type": "Music" },
	"0D_fast": { "File": "...", "Type": "Music" },

	// LBZ 2
	"0E":      { "File": "...", "Type": "Music" },
	"0E_fast": { "File": "...", "Type": "Music" },

	// MHZ 1
	"0F":      { "File": "...", "Type": "Music" },
	"0F_fast": { "File": "...", "Type": "Music" },

	// MHZ 2
	"10":      { "File": "...", "Type": "Music" },
	"10_fast": { "File": "...", "Type": "Music" },

	// SOZ 1
	"11":      { "File": "...", "Type": "Music" },
	"11_fast": { "File": "...", "Type": "Music" },

	// SOZ 2
	"12":      { "File": "...", "Type": "Music" },
	"12_fast": { "File": "...", "Type": "Music" },

	// LRZ 1
	"13":      { "File": "...", "Type": "Music" },
	"13_fast": { "File": "...", "Type": "Music" },

	// LRZ 2
	"14":      { "File": "...", "Type": "Music" },
	"14_fast": { "File": "...", "Type": "Music" },

	// SSZ
	"15":      { "File": "...", "Type": "Music" },
	"15_fast": { "File": "...", "Type": "Music" },

	// DEZ 1
	"16":      { "File": "...", "Type": "Music" },
	"16_fast": { "File": "...", "Type": "Music" },

	// DEZ 2
	"17":      { "File": "...", "Type": "Music" },
	"17_fast": { "File": "...", "Type": "Music" },

	// Mini-boss
	//  -> First ID is S&K version, second is S3 version
	"18": { "File": "...", "Type": "Music" },
	"2E_sonic3": { "File": "...", "Type": "Music" },

	// Main boss
	"19": { "File": "...", "Type": "Music" },

	// DDZ
	"1A":      { "File": "...", "Type": "Music" },
	"1A_fast": { "File": "...", "Type": "Music" },

	// Glowing Spheres bonus stage
	"1B": { "File": "...", "Type": "Music" },

	// Blue Spheres special stage
	//  -> This requires a music file including music speedup every 30 seconds
	//  -> The second ID requires a music file including music speedup every 45 seconds, which is used for the randomly generated stages
	"1C_speedup": { "File": "...", "Type": "Music" },
	"1C_speedup45":	{ "File": "...", "Type": "Music" },

	// Slot Machine bonus stage
	"1D": { "File": "...", "Type": "Music" },

	// Gumball Machine bonus stage
	"1E": { "File": "...", "Type": "Music" },

	// Knuckles' Theme
	//  -> First ID is S&K version, second is S3 version
	"1F": { "File": "...", "Type": "Music" },
	"1F_sonic3": { "File": "...", "Type": "Music" },

	// Competition mode
	"20": { "File": "...", "Type": "Music" },
	"21": { "File": "...", "Type": "Music" },
	"22": { "File": "...", "Type": "Music" },
	"23": { "File": "...", "Type": "Music" },
	"24": { "File": "...", "Type": "Music" },

	// Title screen
	//  -> First ID is S&K version, second is S3 version
	"25": { "File": "...", "Type": "Jingle" },
	"25_sonic3": { "File": "...", "Type": "Jingle" },

	// Credits Music (from Sonic 3)
	"26": { "File": "...", "Type": "Music" },

	// Game Over
	"27": { "File": "...", "Type": "Jingle" },

	// Continue Screen
	"28": { "File": "...", "Type": "Music" },

	// Level results jingle
	"29": { "File": "...", "Type": "Jingle" },

	// Extra life jingle
	//  -> First ID is S&K version, second is S3 version
	"2A": { "File": "...", "Type": "Jingle" },
	"2A_sonic3": { "File": "...", "Type": "Jingle" },

	// Emerald jingle
	"2B": { "File": "...", "Type": "Jingle" },

	// Invincibility theme
	//  -> First ID is S&K version, second is S3 version
	"2C": { "File": "...", "Type": "Music" },
	"2C_fast": { "File": "...", "Type": "Music" },
	"2C_sonic3": { "File": "...", "Type": "Music" },
	"2C_sonic3_fast": { "File": "...", "Type": "Music" },

	// Competition Mode menu
	"2D": { "File": "...", "Type": "Music" },

	// Data Select menu
	"2F": { "File": "...", "Type": "Music" },

	// Final Boss
	"30": { "File": "...", "Type": "Music" },

	// Drowning jingle
	"31": { "File": "...", "Type": "Jingle" },

	// Victory music (when game is finished)
	"32": { "File": "...", "Type": "Jingle" },
	"32_sonic3": { "File": "...", "Type": "Jingle" },

	// Outro
	"DC": { "File": "...", "Type": "Jingle" },

	// SEGA sound
	"FF": { "File": "...", "Type": "Jingle" },

	// Super theme from Sonic 2
	"supertheme_sonic2": { "File": "...", "Type": "Music" },

	// Sonic 1 boss music
	"sonic1_boss": { "File": "...", "Type": "Music" },

	// Sonic 2 boss music
	"sonic2_boss": { "File": "...", "Type": "Music" },

	// CNZ 1 (Sonic 3 Prototype)
	"07_proto":		 { "File": "...", "Type": "Music" },
	"07_proto_fast": { "File": "...", "Type": "Music" },

	// CNZ 2 (Sonic 3 Prototype)
	"08_proto":		 { "File": "...", "Type": "Music" },
	"08_proto_fast": { "File": "...", "Type": "Music" },

	// ICZ 1 (Sonic 3 Prototype)
	"0B_proto":		 { "File": "...", "Type": "Music" },
	"0B_proto_fast": { "File": "...", "Type": "Music" },

	// ICZ 2 (Sonic 3 Prototype)
	"0C_proto":		 { "File": "...", "Type": "Music" },
	"0C_proto_fast": { "File": "...", "Type": "Music" },

	// LBZ 1 (Sonic 3 Prototype)
	"0D_proto":		 { "File": "...", "Type": "Music" },
	"0D_proto_fast": { "File": "...", "Type": "Music" },

	// ICZ 2 (Sonic 3 Prototype)
	"0E_proto":		 { "File": "...", "Type": "Music" },
	"0E_proto_fast": { "File": "...", "Type": "Music" },

	// Knuckles Theme (Sonic 3 Prototype)
	"1F_proto":		 { "File": "...", "Type": "Music" },

	// Credits (Sonic 3 Prototype)
	"26_proto":		 { "File": "...", "Type": "Music" },

	// Competition Mode menu (Sonic 3 Prototype)
	"2D_proto":		 { "File": "...", "Type": "Music" },

	// Unused track (Sonic 3 Prototype), used as alternative Super Theme
	"2E_proto":		 { "File": "...", "Type": "Music" },



	//----------------------------------------------//
	// Sound effects                                //
	//----------------------------------------------//

	// You can also mod (most) of the sound effects if you like.
	// They are in general using the same hexadecimal IDs as seen in the original game's level select.
	// Some examples:

	// Rings (33 = sound on left speaker, 34 = sound on right speaker)
	"33": { "File": "...", "Type": "Sound" },
	"34": { "File": "...", "Type": "Sound" },
	
	// Braking sound
	"36": { "File": "...", "Type": "Sound" },
	
	// Rolling sound
	"3C": { "File": "...", "Type": "Sound" },

	// Spindash release sound (note: it uses the spindash charging sound's channel "AB", in order to stop it)
	"B6": { "File": "...", "Type": "Sound", "Channel": "AB" },

	// In addition, all the sound IDs from "33" to "BB" are valid keys you can replace with your own ogg files.

	// The only difficult cases are the following sound effects, which won't really work by playing an audio
	// file, but need to be emulated instead:
	//  - The spindash charging sound "AB" (because of the reverb effect)
	//	- The continuous sound effects, which is full range from "BC" to "DB"


	// And last but not least, there's these special sound effects for S3AIR:

	"dropdash_charge": { "File": "...", "Type": "Sound", "Channel": "AB" },
	"dropdash_release":{ "File": "...", "Type": "Sound", "Channel": "AB" },
	"peelout_charge":  { "File": "...", "Type": "Sound", "Channel": "AB" },
	"peelout_release": { "File": "...", "Type": "Sound", "Channel": "AB" }

}
