-- Default Mappings 4.0

DEAD_ZONE = 15000

INPUT_UP           = { SCANCODE.UP, GAMEPAD_0.DPAD_UP, GAMEPAD_0.AXIS_LEFT_Y_U }
INPUT_LEFT         = { SCANCODE.LEFT, GAMEPAD_0.DPAD_LEFT, GAMEPAD_0.AXIS_LEFT_X_L }
INPUT_DOWN         = { SCANCODE.DOWN, GAMEPAD_0.DPAD_DOWN, GAMEPAD_0.AXIS_LEFT_Y_D }
INPUT_RIGHT        = { SCANCODE.RIGHT, GAMEPAD_0.DPAD_RIGHT, GAMEPAD_0.AXIS_LEFT_X_R }
INPUT_1P_COIN      = { SCANCODE.MAIN_5, GAMEPAD_0.BUTTON_BACK }
INPUT_2P_COIN      = { SCANCODE.MAIN_6 }
INPUT_1P_START     = { SCANCODE.MAIN_1, GAMEPAD_0.BUTTON_START }
INPUT_2P_START     = { SCANCODE.MAIN_2 }
INPUT_ACTION_1     = { SCANCODE.LCTRL,  SCANCODE.RETURN, GAMEPAD_0.BUTTON_A }
INPUT_ACTION_2     = { SCANCODE.LALT, GAMEPAD_0.BUTTON_B }
INPUT_ACTION_3     = { SCANCODE.LSHIFT }
INPUT_ACTION_4     = { SCANCODE.RSHIFT }
INPUT_SKILL_EASY   = { SCANCODE.F1, GAMEPAD_0.BUTTON_LEFT_BUMPER }
INPUT_SKILL_MEDIUM = { SCANCODE.F2, GAMEPAD_0.BUTTON_RIGHT_BUMPER }
INPUT_SKILL_HARD   = { SCANCODE.F3, GAMEPAD_0.AXIS_LEFT_TRIGGER_P }
INPUT_SERVICE      = { SCANCODE.MAIN_9, GAMEPAD_0.BUTTON_RIGHT_STICK, GAMEPAD_0.BUTTON_GUIDE }
INPUT_TEST_MODE    = { SCANCODE.F4, GAMEPAD_0.BUTTON_X }
INPUT_RESET_CPU    = { SCANCODE.F10 }
INPUT_SCREENSHOT   = { SCANCODE.F12 }
INPUT_QUIT         = { SCANCODE.GRAVE }
INPUT_PAUSE        = { SCANCODE.P, GAMEPAD_0.BUTTON_Y }
INPUT_CONSOLE      = { SCANCODE.ESCAPE, SCANCODE.Q }
INPUT_TILT         = { SCANCODE.T }
INPUT_GRAB         = { SCANCODE.G }
