# Sample hypinput.ini using SDL_GameController
# All key options listed for use with -gamepad
#
# To use: Rename this file to hypinput.ini and use -gamepad
#
# Hypseus uses SDL2 Keycodes and SDL_GameController
# SWITCH = Key1 Key2 Joy (Axis)

# Available AXIS MACROS
#
# AXIS_LEFT_UP
# AXIS_LEFT_DOWN
# AXIS_LEFT_LEFT
# AXIS_LEFT_RIGHT
# AXIS_RIGHT_UP
# AXIS_RIGHT_DOWN
# AXIS_RIGHT_LEFT
# AXIS_RIGHT_RIGHT
#
# Available BUTTON MACROS
#
# BUTTON_A
# BUTTON_B
# BUTTON_X
# BUTTON_Y
# BUTTON_BACK
# BUTTON_GUIDE
# BUTTON_START
# BUTTON_LEFTSTICK
# BUTTON_RIGHTSTICK
# BUTTON_LEFTSHOULDER
# BUTTON_RIGHTSHOULDER
# BUTTON_DPAD_UP
# BUTTON_DPAD_DOWN
# BUTTON_DPAD_LEFT
# BUTTON_DPAD_RIGHT
# AXIS_TRIGGER_LEFT
# AXIS_TRIGGER_RIGHT

[KEYBOARD]
KEY_UP = SDLK_UP 0 BUTTON_DPAD_UP AXIS_LEFT_UP
KEY_DOWN = SDLK_DOWN 0 BUTTON_DPAD_DOWN AXIS_LEFT_DOWN
KEY_LEFT = SDLK_LEFT 0 BUTTON_DPAD_LEFT AXIS_LEFT_LEFT
KEY_RIGHT = SDLK_RIGHT 0 BUTTON_DPAD_RIGHT AXIS_LEFT_RIGHT
KEY_COIN1 = SDLK_5 0 BUTTON_BACK
KEY_COIN2 = SDLK_6 0 0
KEY_START1 = SDLK_1 0 BUTTON_START
KEY_START2 = SDLK_2 0 0
KEY_BUTTON1 = SDLK_LCTRL 0 BUTTON_A
KEY_BUTTON2 = SDLK_LALT 0 BUTTON_B
KEY_BUTTON3 = SDLK_SPACE 0 AXIS_TRIGGER_RIGHT
KEY_SKILL1 = SDLK_LSHIFT 0 0
KEY_SKILL2 = SDLK_z 0 0
KEY_SKILL3 = SDLK_x 0 0
KEY_SERVICE = SDLK_9 0 0
KEY_TEST = SDLK_F2 0 0
KEY_RESET = SDLK_0 0 0
KEY_SCREENSHOT = SDLK_F12 0 0
KEY_QUIT = SDLK_ESCAPE 0 0
KEY_PAUSE = SDLK_p 0 0
KEY_CONSOLE = SDLK_BACKSLASH 0 0
KEY_TILT = SDLK_t 0 0
END
