IF
	True()
THEN
	RESPONSE #100
		CutSceneId(Player1)
		Weather(1)
		Wait(1)
		MoveViewPoint([533.359],6)
		Wait(4)
		ScreenShake([10.10],30)
		CreateVisualEffect("firescis",[533.359])
		Wait(1)
		TriggerActivation("Caveentrance",TRUE)
		OpenDoor("swirldoor")
		AmbientActivate("swirl",FALSE)
		Wait(1)
		MoveViewObject(Player1,4)
		Wait(2)
		EndCutSceneMode()
END
