[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Enhancements
path = "The Legend of Zelda: Breath of the Wild/Enhancements"
description = Allows you to change post-processing effects and texture detail to enhance the picture.||Made by Kiri, Jamie, M&&M, Pig, Skyth, and clarity preset creators.
version = 6

[Default]
$preset:int = 10
$disableClarity:int = 0
$disableDOF:int = 0
$reflExtra:int = 0
$sampleCount:int = 4
$advancedLOD = 0
$lodBias = 0
$anisotropy = 1

# Clarity Preset

[Preset]
name = Disabled (Default)
category = Clarity
default = 1
$disableClarity:int = 1

[Preset]
name = Serfrost's Preset (Recommended)
category = Clarity
$preset:int = 10

[Preset]
name = Serfrost's Preset (Dim Display)
category = Clarity
$preset:int = 9

[Preset]
name = Serfrost's Preset (Bright Display)
category = Clarity
$preset:int = 8

[Preset]
name = Bruz's Preset
category = Clarity
$preset:int = 1

[Preset]
name = CellHunter's Preset
category = Clarity
$preset:int = 7

[Preset]
name = Jamie's Preset
category = Clarity
$preset:int = 3

[Preset]
name = t3nka Neutral+
category = Clarity
$preset:int = 2

[Preset]
name = The Complaining Gamer's Preset
category = Clarity
$preset:int = 5

[Preset]
name = ViskClarity Preset
category = Clarity
$preset:int = 11

[Preset]
name = Contrasty Preset
category = Clarity
$preset:int = 4

[Preset]
name = Filmic Preset
category = Clarity
$preset:int = 6

[Preset]
name = Silentverge's Survival of the Wild Preset (Warmer)
category = Clarity
$preset:int = 12

[Preset]
name = Silentverge's Survival of the Wild Preset (Colder)
category = Clarity
$preset:int = 13

[Preset]
name = Godot's Mexican Preset
category = Clarity
$preset:int = 14

[Preset]
name = Hexaae's Clear Preset
category = Clarity
$preset:int = 15

[Preset]
name = MaranBr Preset (Little More Intense)
category = Clarity
$preset:int = 16

[Preset]
name = YeMaoWuXin's Preset (Bright colors)
category = Clarity
$preset:int = 17

[Preset]
name = User-Defined Preset
category = Clarity
$preset:int = 0

# Depth of Field

[Preset]
name = Enabled
category = Depth Of Field
default = 1

[Preset]
name = Disabled (no performance gain)
category = Depth Of Field
$disableDOF:int = 1

# Enhanced Reflections

[Preset]
name = Normal Reflections
category = Reflections
default = 1

[Preset]
name = Enhanced Reflections
category = Reflections
$reflExtra:int = 1

# SSR Sample Count

[Preset]
name = Disabled
category = Reflection Range
$sampleCount:int = 0

[Preset]
name = Extra Low (2 samples)
category = Reflection Range
$sampleCount:int = 2

[Preset]
name = Low (4 samples, Default)
category = Reflection Range
default = 1

[Preset]
name = Medium (8 samples)
category = Reflection Range
$sampleCount:int = 8

[Preset]
name = High (16 samples)
category = Reflection Range
$sampleCount:int = 16

[Preset]
name = Extra High (32 samples)
category = Reflection Range
$sampleCount:int = 32

[Preset]
name = Extreme (64 samples)
category = Reflection Range
$sampleCount:int = 64

# Anisotropic Filtering

[Preset]
name = Extreme (16x)
category = Anisotropic Filtering
$anisotropy = 16

[Preset]
name = Ultra (8x, Default)
category = Anisotropic Filtering
default = 1
$anisotropy = 8

[Preset]
name = High (4x)
category = Anisotropic Filtering
$anisotropy = 4

[Preset]
name = Medium (2x)
category = Anisotropic Filtering
$anisotropy = 2

[Preset]
name = Low (1x)
category = Anisotropic Filtering
$anisotropy = 1


[TextureRedefine]
tileModesExcluded = 0x001 # ignore cpu processed textures (ex. videos)
formatsExcluded = 0x001,0x005,0x007,0x019,0x01a,0x01f,0x122,0x41a,0x806,0x80e,0x816,0x820 # ignore viewports, cubemaps, and shadows
overwriteAnisotropy = $anisotropy
