#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
#ifdef VULKAN
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
#define gl_VertexID gl_VertexIndex
#define gl_InstanceID gl_InstanceIndex
#else
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) 
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
#define SET_POSITION(_v) gl_Position = _v
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
#endif
/* This shaders was auto-converted from OpenGL to Cemu.
Conversion output:
*/

#define grdskyDefault $grdskyDefault
const vec3 Color = vec3($grdskyR,$grdskyG,$grdskyB);
const float Factor = $grdskyL_f;

// Guardian Turret + Skywatcher

// shader 133297c9a66bfc98
#ifdef VULKAN
layout(set = 1, binding = 6) uniform ufBlock
{
uniform ivec4 uf_remappedPS[5];
uniform vec4 uf_fragCoordScale;
};
#else
uniform ivec4 uf_remappedPS[5];
uniform vec2 uf_fragCoordScale;
#endif
// uf_fragCoordScale was moved to the ufBlock
TEXTURE_LAYOUT(1, 1, 0) uniform sampler2D textureUnitPS1;
TEXTURE_LAYOUT(2, 1, 1) uniform sampler2D textureUnitPS2;
TEXTURE_LAYOUT(3, 1, 2) uniform sampler2D textureUnitPS3;
TEXTURE_LAYOUT(4, 1, 3) uniform sampler2D textureUnitPS4;
TEXTURE_LAYOUT(5, 1, 4) uniform sampler2D textureUnitPS5;
TEXTURE_LAYOUT(6, 1, 5) uniform sampler2D textureUnitPS6;
layout(location = 0) in vec4 passParameterSem0;
layout(location = 1) in vec4 passParameterSem1;
layout(location = 2) in vec4 passParameterSem7;
layout(location = 3) in vec4 passParameterSem3;
layout(location = 4) in vec4 passParameterSem4;
layout(location = 5) in vec4 passParameterSem6;
layout(location = 0) out vec4 passPixelColor0;
layout(location = 1) out vec4 passPixelColor1;
layout(location = 3) out vec4 passPixelColor3;
layout(location = 5) out vec4 passPixelColor5;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
	return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
	return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = floatBitsToInt(passParameterSem0);
R1i = floatBitsToInt(passParameterSem1);
R2i = floatBitsToInt(passParameterSem7);
R3i = floatBitsToInt(passParameterSem3);
R4i = floatBitsToInt(passParameterSem4);
R5i = floatBitsToInt(passParameterSem6);
R6i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R0i.xy)).xy);
R9i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R0i.xy)).xy);
R2i.w = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R1i.zw)).w);
R8i.xyz = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).xyz);
R7i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.zw)).xyz);
R1i.xyz = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R1i.xy)).xyz);
R0i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyz);
// 0
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(R4i.y)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R4i.x)));
R127i.z = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
PV0i.z = R127i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R4i.z)));
R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
PS0i = R127i.y;
// 1
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.x)),intBitsToFloat(R3i.y)) + intBitsToFloat(PV0i.x)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.y)),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.w)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.z)),intBitsToFloat(R3i.x)) + intBitsToFloat(PV0i.y)));
PV1i.w = R123i.w;
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PS0i)));
// 2
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PS1i)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.x)));
R123i.w = clampFI32(R123i.w);
PV0i.w = R123i.w;
R126i.x = floatBitsToInt(fract(intBitsToFloat(R2i.x)));
PS0i = R126i.x;
// 3
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x)));
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.y)));
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0);
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z)));
R127i.z = floatBitsToInt(fract(intBitsToFloat(R2i.y)));
PS1i = R127i.z;
// 4
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.z)));
// 5
backupReg0i = R127i.x;
backupReg1i = R127i.y;
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i)));
PV1i.x = R127i.x;
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.w)));
PV1i.y = R127i.y;
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg1i)));
PV1i.z = R126i.z;
R127i.w = floatBitsToInt(intBitsToFloat(R126i.x) + -(0.5));
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
// 6
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
// 7
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS0i)));
PV1i.y = floatBitsToInt(intBitsToFloat(R127i.z) + -(0.5));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS0i)));
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS0i)));
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 8
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i)));
PV0i.x = R3i.x;
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i)));
PV0i.y = R3i.y;
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS1i)));
PV0i.z = R3i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R127i.w)) + 1.0));
R123i.w = clampFI32(R123i.w);
PV0i.w = R123i.w;
R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(PV1i.y)) + 1.0));
R122i.x = clampFI32(R122i.x);
PS0i = R122i.x;
// 9
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.z),intBitsToFloat(R126i.w),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i)));
// 10
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PS1i)) + intBitsToFloat(R9i.y)));
R123i.x = clampFI32(R123i.x);
PV0i.x = R123i.x;
PV0i.y = floatBitsToInt(intBitsToFloat(R9i.y) * intBitsToFloat(0x437f0000));
PV0i.z = floatBitsToInt(intBitsToFloat(R2i.w) + -(1.0));
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0);
PV0i.w = clampFI32(PV0i.w);
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R1i.x)));
PS0i = R127i.y;
// 11
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R1i.y)));
R126i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z));
PV1i.y = R126i.y;
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R1i.z)));
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV0i.x)));
PS1i = int(intBitsToFloat(PV0i.y));

#if (grdskyDefault == 1) // Default section 12

// 12
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R8i.x)));
R125i.y = PS1i & 0x000000e0;
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), intBitsToFloat(R8i.y)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z), intBitsToFloat(R8i.z)));
R125i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(PV1i.y));
PS0i = R125i.x;

#elif (grdskyDefault == 0) // Modified section 12

// 12
R127i.x = floatBitsToInt(mul_nonIEEE(Color.r, intBitsToFloat(R8i.x)));
R125i.y = PS1i & 0x000000e0;
R126i.z = floatBitsToInt(mul_nonIEEE(Color.g, intBitsToFloat(R8i.y)));
R127i.w = floatBitsToInt(mul_nonIEEE(Color.b, intBitsToFloat(R8i.z)));
R125i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(PV1i.y));
PS0i = R125i.x;

#endif

// 13
backupReg0i = R126i.x;

#if (grdskyDefault == 1) // Default part of section 13

R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(uf_remappedPS[1].x)));
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[1].x)));
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(uf_remappedPS[1].x)));

#elif (grdskyDefault == 0) // Modified part of section 13

R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(uf_remappedPS[1].x) * Factor));
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[1].x) * Factor));
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(uf_remappedPS[1].x) * Factor));

#endif

R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(uf_remappedPS[1].z)) + -(intBitsToFloat(uf_remappedPS[1].y))));
R123i.w = clampFI32(R123i.w);
PV1i.w = R123i.w;
R125i.w = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(R126i.y));
PS1i = R125i.w;
// 14
backupReg0i = R126i.y;
backupReg1i = R126i.w;

#if (grdskyDefault == 1) // Default part of section 14

PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R127i.x)));
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), intBitsToFloat(PV1i.w)));
PV0i.y = R126i.y;
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), intBitsToFloat(R126i.z)));

#elif (grdskyDefault == 0) // Modified part of section 14

PV0i.x = floatBitsToInt(mul_nonIEEE(Color.r, intBitsToFloat(R127i.x)));
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), intBitsToFloat(PV1i.w)));
PV0i.y = R126i.y;
PV0i.z = floatBitsToInt(mul_nonIEEE(Color.g, intBitsToFloat(R126i.z)));

#endif

R126i.w = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(backupReg0i));
R127i.y = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x427f0000));
PS0i = R127i.y;
// 15
backupReg0i = R125i.y;
backupReg1i = R127i.x;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x)));
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z)));
R127i.z = backupReg0i >> 0x00000003;

#if (grdskyDefault == 1) // Default line in section 15

PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z), intBitsToFloat(R127i.w)));

#elif (grdskyDefault == 0) // Modified line in section 15

PV1i.w = floatBitsToInt(mul_nonIEEE(Color.b, intBitsToFloat(R127i.w)));

#endif

R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R126i.x)));
PS1i = R124i.x;
// 16
backupReg0i = R125i.x;
backupReg1i = R126i.y;
backupReg2i = R126i.z;
backupReg3i = R127i.w;
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x), intBitsToFloat(backupReg0i)));
R125i.x = clampFI32(R125i.x);
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.w)));
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R124i.y)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(R125i.z)));
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x), intBitsToFloat(R125i.w)));
R8i.x = clampFI32(R8i.x);
PS0i = R8i.x;
// 17
backupReg0i = R127i.x;
backupReg1i = R9i.y;
backupReg2i = R127i.z;
R127i.x = floatBitsToInt(floor(intBitsToFloat(R127i.y)));
R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 4.0);
R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R126i.x)) + intBitsToFloat(R124i.x)));
R127i.z = ((intBitsToFloat(backupReg1i) > 0.5)?int(0xFFFFFFFF):int(0x0));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x), intBitsToFloat(R126i.w)));
PV1i.w = clampFI32(PV1i.w);
R127i.y = floatBitsToInt(float(backupReg2i));
PS1i = R127i.y;
// 18
backupReg0i = R125i.x;
backupReg1i = R126i.y;
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R124i.y)) + intBitsToFloat(R126i.z)));
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(R8i.x)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(backupReg0i)));
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.z)) + intBitsToFloat(R127i.w)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(PV1i.w)));
PS0i = R127i.w;
// 19
backupReg0i = R127i.z;
backupReg1i = R9i.y;
R8i.x = floatBitsToInt(intBitsToFloat(R127i.x) + 2.0);
R9i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(0x42c20000));
R127i.z = uf_remappedPS[4].z;
R125i.w = ((backupReg0i == 0)?(0x3d008081):(0x3d20a0a1));
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg1i)));
PS1i = R5i.x;
// 20
R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.x)),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R0i.x)));
R1i.x = clampFI32(R1i.x);
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(R126i.y)) + intBitsToFloat(R125i.x)));
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(R127i.w)) + intBitsToFloat(R126i.w)));
R7i.w = floatBitsToInt(1.0);
R1i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.y)),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R0i.y)));
R1i.y = clampFI32(R1i.y);
PS0i = R1i.y;
// 21
R7i.x = R125i.w;
R7i.y = R127i.z;
R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.z)),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R0i.z)));
R1i.z = clampFI32(R1i.z);
R5i.w = 0x3f800000;
R0i.x = floatBitsToInt((intBitsToFloat(R3i.x) * 0.5 + 0.5));
PS1i = R0i.x;
// 0
R0i.y = floatBitsToInt((intBitsToFloat(R3i.y) * 0.5 + 0.5));
R0i.z = floatBitsToInt((intBitsToFloat(R3i.z) * 0.5 + 0.5));
R0i.w = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(0x3b808081));
R1i.w = floatBitsToInt(intBitsToFloat(R9i.y) * intBitsToFloat(0x3b808081));
PS0i = R1i.w;
// 1
backupReg0i = R5i.x;
backupReg1i = R5i.y;
backupReg2i = R5i.z;
backupReg3i = R5i.w;
R5i.xyz = ivec3(backupReg0i,backupReg1i,backupReg2i);
R5i.w = backupReg3i;
// 2
R4i.xyz = ivec3(R0i.x,R0i.y,R0i.z);
R4i.w = R0i.w;
// 3
R3i.xyz = ivec3(R1i.x,R1i.y,R1i.z);
R3i.w = R1i.w;
// 4
R2i.xyz = ivec3(R7i.x,R7i.y,R7i.z);
R2i.w = R7i.w;
// export
passPixelColor0 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
passPixelColor1 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
passPixelColor3 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
passPixelColor5 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w));
}
