shaders = 4

shader0 = ../../../stock.slang
alias0 = xBR_lv1_mp_refpass

shader1 = "shaders/2xBR-multipass/2xbr-lv1-c-pass0.slang"
filter_linear1 = false
scale_type1 = source

shader2 = "shaders/2xBR-multipass/2xbr-lv1-c-pass1.slang"
filter_linear2 = false
scale_type2 = source
scale2 = 2.0

shader3 = ../../../interpolation/shaders/bicubic.slang
filter_linear3 = false
scale_type3 = viewport
