shaders = 1
shader0 = shaders/blendoverlay/blendoverlay.slang
scale_type0 = viewport

textures = "overlay"
# change this path to point to your overlay image
overlay = shaders/blendoverlay/grayscale_slotmask.png

parameters = "LUTWidth;LUTHeight"
# set these to the width/height of your overlay image
LUTWidth = 6.0
LUTHeight = 4.0
