shaders = "2"

shader0 = "shader-files/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
scale_type0 = "viewport"

shader1 = "shader-files/gb-pass-5.slang"
filter_linear1 = "true"

parameters = "video_scale"
video_scale = 4.0

textures = "BORDER"
BORDER = "resources/ngpc-border-square-4x.png"
BORDER_linear = "true"
BORDER_wrap_mode = "clamp_to_border"
BORDER_mipmap = "false"
