shaders = 3

shader0 = shaders/2xScaleHQ.slang
filter_linear0 = false
scale_type0 = source
scale_x0 = 2.0
scale_y0 = 2.0

shader1 = ../../interpolation/shaders/bicubic-x.slang
filter_linear1 = false
scale_type_x1 = viewport
scale_type_y1 = source
scale1 = 1.0

shader2 = ../../interpolation/shaders/bicubic-y.slang
filter_linear2 = false
scale_type2 = viewport

