
IntroImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png
ScreenPlacementImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png

NightLightingImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png
NightLighting2Image = ../../../shaders/textures/Placeholder_Transparent_16x16.png

TubeDiffuseImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png
TubeColoredGelImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png
TubeShadowImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png
TubeStaticReflectionImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png

// ReflectionMaskImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png
FrameTextureImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png

BackgroundImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png
BackgroundVertImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png
LEDImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png
DeviceImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png
DeviceVertImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png
DeviceLEDImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png
DecalImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png
CabinetGlassImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png
TopLayerImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png