shaders = 2

shader0 = ../reshade/shaders/LUT/LUT.slang
shader1 = shaders/film_noise.slang
scale_type1 = viewport

textures = "SamplerLUT;noise1;

SamplerLUT = ../reshade/shaders/LUT/cmyk-16.png
noise1 = resources/film_noise1.png
SamplerLUT_linear = true
noise1_linear = true
